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I think I've figured out how to make infinite spawning Protozoid Slimers using Build. If you shoot an opened Slimer egg with the shrink ray and wait for it to return to normal size, it will hatch another Slimer. So if you rigged up a wall-mounted shrink ray and trained it on a slimer egg, it could keep regrowing (and therefore re-hatching) the Slimers. Maybe link it to a teleporter so they can spawn in from vents or something. I'm thinking a scenario similar to the "fight off headcrabs with a crowbar until your cargo elevator reaches the bottom of the ramp" one from Half-Life.
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# ¿ Jun 24, 2011 19:18 |
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# ¿ May 7, 2024 12:01 |
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For those of you with Doom 2, I posted this in the Gaming Confessionals thread earlier - it's the Doom PSX total conversion, which consists of one .PK3 file for the music, and another for the main game itself. Here's the link: http://www.mediafire.com/?wmzhdmthjzy
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# ¿ Jun 30, 2011 19:16 |
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Purple D. Link posted:I am loving Doom. I can't remember the last time I got this sucked into an FPS. I beat episode 1 in one sitting and got through most of the second episode a little while ago.
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# ¿ Jul 4, 2011 22:29 |
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diegetic poster posted:On the easiest difficulty, the later levels of the new episode are comparable to Thy Flesh Consumed on ultra-violence. It's pretty brutal. But when you finish it you get a cool Doom outfit for your avatar Zero Star fucked around with this message at 12:51 on Jul 6, 2011 |
# ¿ Jul 5, 2011 22:14 |
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Zero Star fucked around with this message at 17:29 on Apr 18, 2013 |
# ¿ Jul 5, 2011 23:09 |
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Mak0rz posted:This will always be Doom 3 to me:
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# ¿ Jul 8, 2011 12:56 |
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I've just had a go at running Ultimate Doom with that 10x mod. gently caress me, Episode 2 is brutal. I can't wait for E4M1. If anyone's interested I'll have another crack at running a private server for it.
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# ¿ Jul 9, 2011 16:15 |
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Mak0rz posted:Older versions of GZdoom were able to disable the OpenGL functionality in the video settings, but I'm not seeing it there anymore. It's still able to do it because I have it disabled (kept the old config file when I updated the source port).
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# ¿ Jul 10, 2011 01:56 |
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Mak0rz posted:Where is it found? IIRC it was under Video Settings > Render (Software/OpenGL). Not that it matters to me as my laptop can't handle OGL mode, but I'm just curious.
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# ¿ Jul 10, 2011 02:13 |
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Ah OK, I misread your post. Sorry about that.
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# ¿ Jul 10, 2011 02:18 |
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fishmech posted:Is 10x supposed to make it so imp fireballs pass right through imps in their way? That's kind of annoying.
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# ¿ Jul 10, 2011 18:38 |
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I found a mod for Quake last night (the Xoron Weapons Patch, in case you're wondering), but I'm having trouble getting it to work in Windows XP. I'm using Darkplaces but have no idea how to use the mod, which consists of a modified pak0.pk file.
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# ¿ Jul 21, 2011 18:13 |
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Didn't see this posted yet - John Carmack gave an interview with Gamespot and discussed his plans for Doom 4 on consoles, and how it fits in with id's plans for Rage.quote:[...]in terms of Doom 4, what's the status of that?
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# ¿ Jul 26, 2011 00:29 |
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Dominic White posted:Also, not sure about OSX, but my 360 controller works fine with GZDoom.
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# ¿ Aug 1, 2011 16:21 |
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I liked TNT. I'll concede that it had some really dumb level designs though, such as MAP04 (Wormhole) which had the exit positioned so that you could effectively bypass 75% of the map.
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# ¿ Aug 3, 2011 23:58 |
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an_mutt posted:Playing the new Brutal Doom, having not played any others before and did that shotgun guy just reload?
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# ¿ Aug 16, 2011 18:40 |
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Vertigus posted:You can still pick up barrels after berserk mode ends, too.
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# ¿ Aug 17, 2011 02:05 |
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Essobie posted:Descent used AZSD by default (and that was actually what I used right before someone tri-chorded around me in my first duel, taught me about WASD, and that was when I started to become "good at video games"). It is important to note that even back then I realized that while WASD was a better idea than AZSD or certainly arrow keys, ESDF was superior in every single way, so THAT is what I used.
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# ¿ Aug 19, 2011 15:20 |
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Does anyone know where I can find the Quake 2 expansion 'Oblivion'? I had it on a 1999 PC Gamer coverdisc which has since gone astray. All I could find online was a single screenshot. It's a really cool campaign with AI bots who fight alongside you, new weapons including a Deatomizer and Donut of Death (fires a shockwave in all directions), and new monsters, including Deatomizer Soldiers and Gunner Spiders. E: Nevermind, found it! Zero Star fucked around with this message at 17:36 on Aug 24, 2011 |
# ¿ Aug 24, 2011 17:31 |
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Hexen would have been great if it had borrowed Tomb Raider's 'focus the camera on newly-opened doors for a few seconds' mechanic, so you'd actually know what was going on. Then again I suppose that was a little too advanced for its time.
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# ¿ Aug 25, 2011 18:55 |
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As annoying as Hexen 1 is, the PSX port adds lovely collision detection and removes half the monster animations (so the sprites always face forward regardless of the actual direction the monster is moving in), and it takes up an ENTIRE PS1 memory card. All 15 blocks of it.
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# ¿ Aug 25, 2011 19:39 |
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Cream-of-Plenty posted:In all fairness, you shouldn't be fighting those creatures. You should poke in, get the attention of the Cyberdemon so that it fires on the Barons and then clean up the leftovers.
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# ¿ Aug 26, 2011 13:54 |
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Xythar posted:I remember finishing episode 1 for the first time and not knowing what the word "badasses" meant. I think I pronounced it internally as "ba-dass-es" Also, does anyone remember the MAP08 sound glitch that caused the volume levels to stay really loud, no matter where monsters were in the level, or what your actual sound volume slider setting was? I remember hearing the Baron noise, freaking out, and rushing to the slider to turn it down, only to find that OHGODOHGODOHGOD THESE GUYS ARE SO POWERFUL THEY CAN'T BE SILENCED AAAAAAAAAHHHHHHHHHH I was a very confused 10-year-old.
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# ¿ Oct 19, 2011 18:09 |
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So I'm replaying Tomb Raider 3 for nostalgia value, I got to the Nevada desert level, and noticed this: The bad guys have Lost Souls on their jackets!
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# ¿ Oct 24, 2011 16:33 |
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I think that's actually the PC port. But yeah, you're right. PSX couldn't handle 3D textures very well, so wall textures constantly warp and stretch as you pass by. The technology really was in its infancy back then.
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# ¿ Oct 24, 2011 17:07 |
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Sombrerotron posted:Before the advent of 3D cards, quite a few games that prominently featured texture-mapped polygons would exhibit this problem regardless of platform. Perspective-correct texturing required a fair bit of processing power, so not bothering with it would give a nice performance boost at the expense of all that nauseating warping and stretching.
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# ¿ Oct 24, 2011 17:32 |
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Where can I find the latest/most stable version of the Hierarchy Of Chaos mod for Doom? Google is just giving me links to out-of-date versions.
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# ¿ Nov 2, 2011 20:04 |
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victrix posted:gently caress you Revenants
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# ¿ Dec 17, 2011 21:29 |
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Cream-of-Plenty posted:I seem to recall a ZDoom megawad composed of Quake maps, but I'm having a lot of trouble finding it (if it even exists). I know there's a Quake 2 WIP project, but the video I saw was definitely "Quake 1 maps for Doom." Anybody know what I'm talking about, or if I'm just crazy?
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# ¿ Dec 22, 2011 00:26 |
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Kazvall posted:Alright, I am putting together a 4gb flashdrive with skulltag and all the wads I can manage. This way at my next lan party everyone can experience the doom glory. Alien Vendetta Doom 2 Reloaded Epic 2 Fragport Kama Sutra Plutonia 2 (requires you to run Plutonia.wad instead of Doom2.wad to load textures properly) Reverie Revolution! (filename is TVR.wad)
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# ¿ Jan 6, 2012 18:52 |
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I'm guessing Quarantine: https://www.youtube.com/watch?v=wilYD4Fs8l8
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# ¿ Jan 11, 2012 14:36 |
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For what it's worth, Eurogamer have today posted a retrospective of Doom and discusses the atmosphere it had. They even go so far as to say that it makes Wolfenstein look like a "cartoon shooting gallery".
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# ¿ Jan 15, 2012 19:24 |
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ToxicFrog posted:Until this thread I had no idea that slimers were so hated. I'd like to see some kind of mod that replaces them with something cartoony. Like a smiley or something. Zero Star fucked around with this message at 17:52 on Jan 17, 2012 |
# ¿ Jan 17, 2012 13:35 |
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You can summon Doom 2 monsters/items in Doom 1 using the appropriate console commands. They don't show up since the relevant sprites and sound effects don't exist in Doom 1, but they're still there in function. Typing SUMMONFRIEND ARCHVILE in Doom 1 and watching enemies suddenly leap up into the air and die is amazing the first time you see it.
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# ¿ Jan 29, 2012 14:29 |
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an_mutt posted:I'd love to see somebody take a crack at altering Doom 1 to incorporate Doom 2 enemies and weapons. Megaspheres weren't a thing until Doom 2, were they?
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# ¿ Jan 29, 2012 21:35 |
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I reread this thread earlier and saw the (legitimate) complaints about modern shooters such as COD being too linear. Then I found these parody fan videos. What would Doom and Quake look like if they were released today? https://www.youtube.com/watch?v=W1ZtBCpo0eU https://www.youtube.com/watch?v=C4yIxUOWrtw I showed the Doom one to my friend, who has grown up on games like Halo and COD. I could see his frown getting bigger by the minute.
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# ¿ Mar 2, 2012 21:00 |
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Project1 posted:I haven't actually played any modern FPS games, I think the newest was Half-Life 2. I assume these are exaggerated, but have they really become so simplistic? "Return to the combat zone!" was especially scary. Project1 posted:EDIT: I saw a while back a mod for the Doom engine games that placed weapons/enemiesetc. from any of the games into whatever map you're playing. So you'd be playing Doom, but find a weapon from Heretic, and battle Doom monsters along with Hexen enemies. Or something like that. Was it any good? Anyone have a link?
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# ¿ Mar 3, 2012 03:40 |
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RyokoTK posted:Yeah that's something you see in multiplayer stuff, which is a lot more tolerable to me than big artificial obvious walls boxing you in. That's been in BF games since the beginning.
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# ¿ Mar 3, 2012 13:18 |
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What's the general consensus on the IDE vs Doomseeker debate? I've always found IDE more user-friendly, but I've heard lots of murmurs on the internet about how Doomseeker is 'better', although they don't usually explain why. Also, are they the best server browsers available, or is there a decent third option that I don't know about?
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# ¿ Mar 25, 2012 23:01 |
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# ¿ May 7, 2024 12:01 |
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Just out of sheer morbid curiosity, has anyone made a Doom 2 texture pack that turns the Icon of Sin into the goatman?
Zero Star fucked around with this message at 23:38 on Jun 23, 2012 |
# ¿ Jun 23, 2012 23:32 |