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Songbearer
Jul 12, 2007




Fuck you say?

Kerrrrrrr posted:

So I'm bored at work and going through random threads I used to frequent. Seeing Goonling resurrected brought back so many memories of when this game launched. :allears:



The Goonling Swarm was not to be trifled with.



Secret weapon: Chair Attack!

And of course the best goon event ever, Millenia Rangers.



I miss you guys :3:

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Songbearer
Jul 12, 2007




Fuck you say?
Just went and scraped some of my old images and I found some old memories. I slapped 'em together in an album - some CO veterans might get a kick out of some Milennia Rangers screenshots I took while putting together the footage all those years ago:

http://imgur.com/a/CBj4m

Good times :3:

Songbearer
Jul 12, 2007




Fuck you say?
Once they relaunch CoH/CoV then we can worry about this game dying! :unsmith:


...:smith:

Songbearer
Jul 12, 2007




Fuck you say?
I keep getting cravings to play this in lieu of CoH/V being Dead Forever but when I do I just feel like I miss the old days when it was alive and thriving and freeform was the norm. Even then it just didn't have the sense of place and cohesiveness/snappiness that CoH/V had, despite me really enjoying it. I bounced straight off DCUO.

Man, the lack of non-branded (Yes I know Champions is a thing) hero games are a real bummer.

Songbearer
Jul 12, 2007




Fuck you say?

Bluhman posted:

Speaking of this game finally dying, what's this thread's opinion on all the CoX Successors? Most of the people I play with in CO poo-poo all of them but then again they're all biased towards playing this game.

It's impossible and kind of foolish to have a real opinion about the games until they reach a point where they're a real product. All three of these games are in pre-alpha at best. For my money, Ship of Heroes seems to have the most groundwork laid out and cohesive design going for it currently but I think the setting is a real shame - cityscape on a spaceship bends too hard towards sci-fi for my tastes and they seem to have a pretty big push towards that aesthetic. Paragon City's appeal was how down to earth it felt.

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Songbearer
Jul 12, 2007




Fuck you say?
Couldn't have done it without you guys. It's still my favourite bit of content I've made and gets plenty of visits even today :unsmith:

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