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Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Milky Moor posted:

I wonder if they did some kind of analysis that indicated that people only have a few characters.

this is extremely far from the truth, speaking from personal experience and looking at the character rosters of several other long-time players.

The CO dev team is pretty well-tapped into what players like/want. This change seems very much like something forced upon them by PWE rather than a dev team decision, and I get the suspicion that they will likely figure out something that works better than the suggested changes. Especially considering everyone is up in flames about this.

edit

Bluhman fucked around with this message at 21:56 on Jun 4, 2018

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Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Tin Can Hit Man posted:

So what's the current state of the game if I want to play my old Freeform characters without turning them into Archetypes?

If there's no subscription, what are my options?

They backpedaled on that change. They're still trying to figure out something. But for now, subscription model still exists.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Brave New World posted:

Either that or throw down enough for a LTS.

Yeah LTS costs 300$.

However right now it's 60% off, making it 120$ instead. Good deal for now; up to 7 extra freeform characters and a ton of other travel power/costume unlocks, for about the price of 4 FF slots. That is, if you don't think the game will die out in like a year now that this has happened

I was still expecting lts to be closer to maybe like 30-40$, but I guess I'm spoiled/have very low outlook.

https://www.arcgames.com/en/games/champions-online/news/detail/10956943-our-biggest-lifetime-sale-ever%21


Speaking of this game finally dying, what's this thread's opinion on all the CoX Successors? Most of the people I play with in CO poo-poo all of them but then again they're all biased towards playing this game.

And in general people who don't regularly play CO hate CO. Like all news that appears on websites about this game have incredibly bitter comments and articles.

Bluhman fucked around with this message at 04:50 on Jul 19, 2018

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Milkfred E. Moore posted:

People think these are actually going to come out? I'd love to hop on a new superhero game, as would most of the people I play CO with, but the general consensus seems to be that none of those will ever be in a suitable state.
See I'm of this mind, because all of these CoX successor games have been in development for several years now and haven't shown any huge leaps or bounds in particularly exciting ways, at least for me.

All three of them are very much cut-and-dry CoX clones: same combat system with recharge-based attacks, extremely similar class choices. I'm still not entirely sure why it's three separate projects instead of just one with how similar each one is trying to ape CoX. Like, call me out if I'm wrong, I totally want to believe that these will do well.

So far each notable cape MMO has had some kind of extra game mechanic or advance that's made the game feel more 'superhero-y'. CO gets people a faster combat system with fewer recharges, and incorporates a lot more knock and movement in combat. Then there's DCUO which straight-up has some weird rock-paper-scissors combat system that absolutely requires timing, and then combines this with really robust movement around massive metropolitan settings.

Not to understate a dev's job, but by now I'd want to see a game of this genre have features like destructible terrain, or integrating travel right into combat, things I thought that Everquest Next would try to tackle. I'd hope to see a superhero MMO that really tackles the core feeling of superhero comics and scope into the game mechanics, to get that feeling of punching a villain through several skyscrapers or caving in an entire intersection with a ground slam.

Flesh Forge posted:

I am working on City of Titans as a 3d character/clothing modeler and I assure you it's a real game making real progress. Everyone (including developers) underestimates how amazingly hard it is to do a full game of this type from scratch, with mix and match costume options and character customization :smith:

I wish you best of luck! A small idea/question, has the CoT team considered using a sort of 'accessory' system for things like hats or small bits like PSO2 uses? Basically allowing players to select arbitrary bits of clothing/armor/jewelry and then letting them position and scale them as they see fit, selecting which part of the body/animation node to attach it to. I feel like that might save some development time on trying to manually position or categorize everything, and then also really unlock player creativity. What's to stop a player from taking 20 'ring' accessories and then using them to construct a big set of bracelets?

Who knows, might give CoT an edge on the other two. :smug:

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
Yes, steadfast is really good for what you're going for since it scales with Dex and you're using MA attacks. Especially if you aren't going to use any Rec, I'd go with that.

Conviction is straight-up better than BCR. BCR nowadays is relegated to usage by dodge tanks (Which are rare) and support characters, where it's actually pretty good since you're not focused on damage-dealing.

Any of the melee unlockable ultimates work wonders - stuff like Devastating Strikes, or Whirling Dragon Strike are awesome debuffs and damage spikes wrapped in one, and they usually are on the much shorter side as far as ultimate cooldowns go. One downside of them is that they're bundled inside lockboxes, so you're going to need some resources to buy them off the auction house, or some keys to open some boxes.

Most of my characters end up going with a distribution of stats like: "Damage Stat" (STR/DEX/EGO/INT?), with "Survival stat" (CON) and then "Energy stat" (REC/END, usually rec). While having a double damage-statting does raise DPS a bit, most of your damage comes from just one stat you decide on thanks to how toggles work.

Other minor build notes:
  • If you do decide to go with both Strength and Dexterity, consider using the Strength tree, as it offers some substanial defense boost and crit severity. You're still going to be using the same toggles however, so stack your Dex stat extremely heavily if you go this way. Stacking con, meanwhile, will grant you extra defense with the Juggernaut spec.
  • There's no reason to rank-3 your lunge as it isn't going to be a core damage-dealing attack. Those advantage points are best put into your travel powers or your block instead.
  • Dragon's Wrath - extremely powerful attack, but it becomes stronger if you have even a moderate (like 25+%) crit chance when using the Tiger's Courage advantage.
  • At some point they updated Eye of the Storm's damage shield to be much shorter, so basically it only applies protection to you while you're maintaining the attack and hitting enemies with it. It's not a great choice, and kind of redundant with Sword Cyclone (both full-sphere maintains).
  • I highly recommend replacing Eye of the Storm with Blade Tempest. To maximize damage output, many sets now make use of defense debuffs applied to their enemies. Blade Tempest is a really quick and simple way to apply Shredded while also dealing damage to enemies in front of you.
  • The best active offense power is, by far, Lock and Load, due to just having a balanced supply of damage boost, crit boost, and energy efficiency boost. There's some edge cases where other choices will do you better, but for most builds, LNL is both super-effective and fits most concepts since it's not super-flashy. It'll do you better than Intensity.
  • Just as a special note, there's now a clone of Parry that has you hold up a sword instead of blocking with your arms - Deflect in the Single Blade tree. It's functionally identical but will likely suit your character better.
  • Ricochet Throw doesn't really help your build unless you're planning to use Night Warrior instead of Way of the Warrior, or are trying ranged combat. In the former, I'd actually rather use Throwing Blades since its from-stealth benefits are much stronger. For the latter, Shuriken Throw has more utilities for your type of build, but it's also not that great an attack either. Honestly, I'd go for more utility stuff, particularly something to apply Restoration like Chained Kunai w/ Inner Peace, or heck, put BCR back into the build for when you need to defend.

  • As a DPS you'll likely be better off using Deadly Aim and Expose Weakness in your superstat tree rather than the dodge buffs. Of course that's assuming you decide to stick with DEX as your primary.
  • Your first-tier choices for Brawler are solid. For second, I'd say the most valuable is flanking, which is going to really get you some high damage figures if you're with any decent tank. Setup is also very powerful, but can be a bit of a pain - don't try and lean on the Setup effect too hard if you decide to use it.
  • If you put Blade Tempest in your build, you're absolutely going to want Slaughter. This will cement your combo as basically your most powerful AoE, as well as your debuff applicator.

  • Heavily recommend having at least a little REC statting in your spec choices. Even with Rush from Dragon's Wrath, attacks like Sword Cyclone eat up a lot of energy.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Flesh Forge posted:

Automaton is okay, not great but not bad.

I was going to go on a big rant about how wrong that is, but after looking at HeroCreator it looks like they updated its build. Actually it looks really solid aside from using the wrong Energy Unlock (Unified Theory would work way better for it.)

I'm too used to when Automaton used to be a hybrid unlocked AT, in which it was a bizarre, broken build that used Aspect of the Machine (terrible melee/ranged mix toggle that only stacks specifically when landing a kill on a target). This'd be acceptible, even a neat alternative gimmick, if the rank-up effects preserved during combat, but they don't, and so in the middle of big cosmic fights you're guaranteed to falloff back down to one stack.

I forget if you still need to play Automaton to unlock its special powers. I think they changed that when they remade Automaton like this to not be terrible.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

M_Sinistrari posted:

I feel stupid for having this happen but hopefully you guys can help me on this. Since I for once managed to snag everything I wanted out of the event store, I figured to dust off my alts to take advantage of the MegaD fight XP. As it's been so long since I last played my alts, when I was looking for the builds I had for them written down/bookmarked, I apparently lost the one I had for my Telepathic/Telekinetic DPS character. Naturally I can't remember where I was planning on going with her other than I was looking at a decent soloing/leveling PvE playstyle and not really doing anything endgame-y. From just this, anyone have an idea where I might've been going with this? If it comes down to doing a new build and retconning, I'll do it.

Here's the build layout she has so far at level 21 with 3 points I'm sitting on until I know where to put them.

Looks like you were going for an Ego Blast-Spam build, which is probably the most viable/simplest way to do single-target damage as a telepath.

While a solid strategy for a presence build, the fact that Telepathic Reverb only scales off of Presence means that it's not as likely to work well on a good soloing build. It also requires consistent application of disorient or holds (which isn't that big of an issue, Ego Blast full-charge does the job easily).

Telepathy's really bad at stacking up a defense debuff well (in this case, Stress) because Mental Storm is on such a long cooldown. Usually doing a pure Telekinetic build goes a lot more smoothly. In either case, there's pretty significant crossover between the two sets.

http://aesica.net/co/herocreator.ht...TJe500000000&e=

Here's a build that maintains the Ego-Blast core of your setup. The goal here basically is to utilize Avenger Tree as a way to link into a big TK Lance blow by using Setup. It should be noted that the offense-defense feedback loops possible from Guardian/Vindicator and Warden/Vindicator don't work anymore. They're still good generic combos, but in many cases the class specific buffs from things like brawler, avenger, and protector are proving to be a lot more powerful in comparison.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
Remember you can easily get Questionite by doing daily Alert missions from the Alert Coordinator in Renaissance Center (smashes, grabs, bursts.) Each one nets you 2000 questionite upon doing 3 alerts, so getting enough Q to unslot a mod shouldn't be that big a deal/doesn't require you to pay cryptic money.

There's a ton of stuff ingame that just kind of gives questionite away as well aside from that, like doing rampage alerts, doing adventure packs, taking part in cosmic fights....

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Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
Talos gives up when he reaches 50% HP, regardless of the build/damage output/etc you're using on him.

The big thing to watch out for from him is his thunderbolt charged attack, that is by far his most damaging strike. Block that. He also has a different charged attack where he just places Negative Ions on you which doesn't really do any damage/boost anything AFAIK.

I've had some close-calls against him but for the most part he's pretty easy in my experience.

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