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Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Oops. Pay no attention to me.

Rainbow Knight fucked around with this message at 05:28 on Nov 12, 2011

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Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Section Z posted:

Is the "Swallow Tail Cut" advantage on Scything blade that causes percentage damage still cool? I remember trying it and liking it, but had some misgivings about it (Doesn't on Supervillain or higher, only applies in the first place if it is the first Bleed effect on a target, damage decreases per tick).

STC counts as a bleed when used with Reaper's Embrace, so you get to consume 6 bleeds instead of the normal 5 if you max your bleed count, which means more damage. At least, that was the case when I tried it a year ago :v:

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

How come you're main stat is dex instead of strength? Seems odd in anything to do with enrage. Not so much critiquing as I am genuinely curious.

Also, the Pounce advantage seems like a waste of advantage points in my opinion.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

WarLocke posted:

Current line of brainstorming for Meteor Maiden:

Primary superstat Endurance (for 'end raise equilibrium'), secondary Int (power cost reduction) and Ego (ranged damage), run in ranged DPS role with Quarry; see if that can fully charge Force Cascade at equilibrium. Oh, and also see how low it can get the recharge on Force Detonation, whether it can be used as a general AoE.

e: Kinetic Manipulation would make it easier as far as choosing powers go, but it counts as an energy form so I'd hardly ever have it up and it would make planning for Cascade power use spiky...


So once upon a time I had a DPS Force guy. It says in the FC tooltip that if you cut the cost in half with an energy form, you can't use energy forms for a bit. BUT Circle of Arcane Power counts as an energy form and doesn't get canceled out by the FC cost reduction gimmick. My rotation was basically CoAP-> FC -> CoAP -> FC and so on. That way I could focus on Dex and Ego for outrageous crits and then secondary End and sit on CoAP to regenerate energy, which it did pretty quickly.

Just some food for though.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Those little sparkle-shine graphics make that costume.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

The Thermal Reverberation idea is good, but from my experience the Clinging Flames off Eruption is prone to not activating when you really want it to.

If you still want to pump strength but don't want to make it your primary, you could always just primary a stat that has specialization skills that are based off of secondary stats. I think the Int tree has one that increases the bonuses of your secondary stats by 20% or something, which would work well with that approach.

Don't know what to say about Ward/Vin though. You could do brawler or something :shrug:

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Ms Andry posted:

The thing I find most irritating about CO is all the TOS warriors and report monkeys... gently caress I hate those guys

Who's kink did you shame?

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

How much damage are these boss abilities doing? If I have to spec out of PFF I swear to god...

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

Yeah I know. I'm determined to make it work somehow.

I just experimented with the Juggernaut talent in the STR spec tree and it seemed to work pretty well, but I didn't have any damage of which to speak. Now I'm on to PRE + Compassion, but I end up spamming Protection Field and Mindful Reinforcement more than actually fighting, at least in the powerhouse.

I suppose next is PFF plus some kind of dodge increase, then PFF and pure STR... the possibilities are endless.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Tenzarin posted:

I reinstalled the game but it seems like they replaced full helmets? I could only find trash can helmet.

You mean the costume tab for Full Helmets? Because that one is still there. Click the tab with the face, then directly below it is a big long tab that you can hit to go into full helmets.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Patch notes for those who care:

quote:

Onslaught Week
- Added new reoccurring event "Onlslaught Week"; when active, the drop rates for Villain and Guardian tokens is increased by roughly 40% and Silver players have accesss to the daily mission giving them an Onslaught device (normally only available to Gold players).


March Subscription Item
- Added the March Mardi Gras Mask Gold Subscriber reward to the Gold Subscriber store.


Specialist Update
The Specialist Archetype can now choose between the following attacks:
Level 1: Gunslinger
Level 1: Burst Shot or Blade Tempest
Level 6: Holdout Shot
Level 8: Lightning Reflexes or Way of the Warrior
Level 11: Form of the Tempest
Level 14: Eye of the Storm
Level 17: Breakaway Shot or Strike Down
Level 21: Two Gun Mojo or Bullet Beatdown
Level 25: Killer Insinct or Steadfast Level 30: Parry
Level 35: Lock n Load or Masterful Dodge
Level 40: Lead Tempest or Sword Cyclone


Powers Changes
- Players who own Two-Gun Mojo or Bullet Beatdown will receive a respec.

- New Power: Burst Shot This is a new tier1 Munitions power that lowers the piecing and crushing resistance of foes.
Advantage: Taking Names. Refreshes all stacks of Furious on you. Advantage: Off Your Feat. Burst Shot now knocks back enemies.

- New Power: Pistol Whip A quick ability that stuns enemies. Advantage: They Never Go Easy. Applies Trauma.

- New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.

- New Power: Steadfast This is an energy unlock for the martial arts framework. It gives you energy whenever you land a critical hit with a martial arts ability. The energy return scales off of dexterity and recovery.

- Energy Wave now has access to challenging strikes.
- Fixed a bug where Boomerang toss's rank 1 was calling to rank 3 values (and rank 3 was calling to rank 1).
- Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.
- Fixed a bug where Defensive combo could apply more than one stack of Defiant on the last hit.


Munitions Framework
Two Gun Mojo
- This power has been moved to tier 3.
- No longer applies Concentration.
- No longer has penetrating damage.
- Cost of power increased.
- Two Gun Mojo is now a 2ft cylinder area effect attack with a target cap of 3. Its damage is reduced based on the number of targets you hit.
- Two Gun Mojo now has a chance every hit to apply Furious. Furious can stack up to 5 times and increases your critical chance by 1% per stack. When you are struck by an attack while Furious, you will receive the Willpower buff which gives you a small heal over time.

Bullet Ballet
- Moved to tier 2.
- Bullet Ballet now refreshes Furious after completing the full power combo.
- Hit 2 changed to a 3 target cap 2 foot cylinder. Hit 3 changed to a 180 degree cone. Hit 4 changed to a 3 target cap 2 foot cylinder.
- Not Without Incident advantage has been changed to proc when you are affected by Furious.
- Removed Rage or Concentration proc from Not Without Incident.

Holdout Shot
- Holdout Shot Stimpack advantage now heals for more over time. In addition, if you are below 20% health it gives you an additional heal.

Lead Tempest
- Lead Tempest's Tread Softly extra bonus to dodge and avoidance is now triggered by the Furious buff and is no longer triggered by Concentration.
- New Advantage: Maybe I'm Just Better. Gives Lead Tempest a 10% chance to apply Furious.

- Fixed a bug where Sniper Rifle's stun would not work beyond 100 feet.
- Fixed a bug where Rank 2 Shotgun with the Breaching Rounds advantage had a charge bar.
- The Trick Shot advantage on Gunslinger now triggers off of Furious.


Martial Arts Framework
Vipers Fangs
- Spitting Cobra advantage now has a 35% chance to apply poison (from 20%).
- All hits are now a 220 degree cone.
- Cost increased slightly for all hits.

Reapers Caress
- Reapers Caress Hits 1 and 2 changed to 240 degree cones. Hit 3 changed to 360 degree cone.
- Bleeds can be applied to all targets hit. Chance to apply bleed.
- Cleaving Strikes advantage has been changed to apply Shredded when you finish the power combo.
- Cost increased slightly for all hits.

Blade Tempest
- Blade Tempest Arc changed to 200 degrees.
- When finishing a combo now applies shredded to all targets hit.
- Cost increased slightly for all hits.


Bestial Framework
Shredded
- Shred Hits 1 and 2 changed to a 30 degree cone. Hit 3 is now a 240 degree cone.
- Damage reduced on hits 2 and 3.
- Cost for hits 2 and 3 increased.
- Penetrating Strikes advantage no longer has a 50% chance to apply Shredded. Penetrating Strikes now applies Shredded when you finish the power combo.

Frenzy
- Frenzy now has a chance to apply bleed. This chance increases if you are enraged.
- Hit 1 changed to a 280 degree cone. Hit 2 changed to a 240 degree cone.
- Fixed a bug where the power wasn't considered a combo.
- Cost for hits 2 and 3 increased.
- No longer applies or refreshes enrage.
- The Fear Sense advantage has been changed to apply the Furious buff if you finish the power combo.



Additional Changes
- Plasma burn FX will no longer player on large targets.
- Fixed issue with missing mouse-over text for currencies on the Currency tab.
- Added Acclaim to the currency display.
- Added all ranks of Firesnake to the removed FX from bosses list.
- Fixed a bug where the textures for the Trimmed and Stylish hairs were just solid colors. Those hairs now have more color options.
- Added fanciful description to Beard Pack Zen Store description. Arkayne has assured that it will inspire and enlighten.
- Added Handlebar Mustache 1 to the beard pack.
- Fixed a bug where secondaries sold in the silver champion recognition vendor were not scaling properly. They should now be a set level of 40.​​

Claws has an AoE! :peanut:

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

And the amount of complaining about how 2GM is a high-tier power seems odd, considering Burst Shot exists.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

The new patch gave some HW powers the ability to add a baby Unstoppable buff :woop:

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
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Brave New World posted:

I was terrified that they were going to completely destroy my silver AT Devestator by changing the CD on Eruption(my bread & butter attack that does knockup)from 2 secs to 8, but it turns out that the recent changes work pretty well. It may actually even be a stronger build, due to Eruption now being an AoE. Crisis averted.
Yeah its a pretty rad attack now, but I'm curious about how it managed to be your bread and butter attack.

Pesterchum posted:

Buff unstoppable baby sounds like a good character

They even added a sonic "scream" power which I know would work well with this.

Apropos of nothing, do goons playing this game chill in the goon channel at all?

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

They changed Cleave and Arc of Ruin into a 360 attack, and this trend of giving powers some kind of extra little self buff (Reckless, Willpower, Furious etc) makes me happy. They really gave HW a lot of love in this patch, and not even in terms of thematic stuff for Rockstar.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

I am a little taken aback by the promo for animal heads being a horse with huge tits

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

Asimo posted:

Yeah, I mean I guess I should have said it looks great if you were magically handed one at 40, since all but one of the powers are useful. But you've got to grind it fom 5 on up. You get Skarn's Bane at 3 and Hex of Suffering at 40 and basically have to rely entirely on Eldritch Blast whenever Sigils of the Storm is on cooldown until then. :suicide: If they swapped in Sigils of Arcane Runes at 11 instead if Pillar of Poz (or just swapped PoP for something that wasn't useless) it'd be a much better powerset to level. But the power order is just horrible.

Thank god for Alerts. :smithicide:

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Man, all this talk about PFF makes me super happy, because PFF is The One True Tanking Passive. Like, right now I'm doing

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)

Talents:
Level 1: The Hero
Level 6: Agile
Level 9: Field Ops Training
Level 12: Brilliant
Level 15: Mighty
Level 18: Jack of All Trades
Level 21: Command Training

Powers:
Level 1: Reaper's Touch
Level 1: Blade Tempest (Rank 2, Crashing Crescendo, Challenging Strikes)
Level 6: Parry (The Elusive Monk)
Level 8: Thunderbolt Lunge (Crippling Challenge)
Level 11: Eye of the Storm (Rank 2, Rank 3)
Level 14: Masterful Dodge
Level 17: Molecular Self-Assembly
Level 20: Dragon's Wrath (Rank 2, Rank 3)
Level 23: Personal Force Field (Rank 2, Rank 3)
Level 26: Inertial Dampening Field (Rank 2, Rank 3)
Level 29: Nanobot Swarm
Level 32: Lock N Load (Rank 2, Two Smoking Barrels)
Level 35: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 38: Unbreakable

Travel Powers:
Level 6: Jet Pack (Rank 2)
Level 35:

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (2/3)
Intelligence: Detect Vulnerability (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Intelligence Mastery (1/1)

with gear for like ~60% INT and about 30% STR and one R5 DEX enhancement somewhere in there.

It's basically a build centered around having an Active Defense up 99% of the time. ADs like Unbreakable and Masterful Dodge are awesome compared to Field Surge from my experience, since FS can disappear almost immediately, and using it starts a cool-down on my other more useful ADs. And when my PFF does start getting low, I can EotS and keep my PFF from taking too much damage so it can refill on its own, at least for long enough to have an AD come off cool-down. I have Reaper's Touch left over from using the Sentry Tree with Twist of Fate, as ToF is bugged so that it doesn't work with AoE Energy Builders. I settled with Protector because it gives that huge recharge bonus to ADs and lets me not have to sit in Tank stance. Brawler has ignore resistance in there somewhere Penetrating Strikes and other cool damage stuff that works well with my DW +INT setup. BCR for when I have to replenish my hps after getting knocked (which happens sometimes.) Dealing damage isn't a huge issue, and it's also not great against most stuff, but when anything has a Defensive Passive or any kind of defense at all (that isn't PFF :v:) it's comically effective. It could be better if I dropped IDF, but rolling around in Hybrid gives me more damage from stats and IDF is really helpful for PFF so whatever.

And before this I was doing a Heavy Weapons straight STR build which was rad, and I had Enraged instead of IDF, which let me do spectacular damage and still tank effectively while also not getting knocked around, like, ever. Point being, PFF is really really flexible for a freeform. You can do a lot with it, and you don't have to worry about dumb poo poo like HP and forcing yourself to take CON as a SS to make Defiance work. You just have to finesse it a little, unless you are ridiculously invested in other kinds of resistance (Laser Knight/Phalanx Whatever on Energy Shield + Juggernaut abuse + Warden/Vindicator feedback loop + IDF and poo poo throw Defensive Combo in there too), then you just have to hit Field Surge once in a long while.


I know this is from a week ago, but I'd also suggest going with Endurance for the Kickback advantage. You could switch Plasma Beam for a non-hand slot power like another useful power like Chest Beam or just something silly like a Rocket Launcher, which can be timed with Orbital Strike to hit at about the same time :eng101:. And I have also found that having one stat dedicated to energy management (int/end/rec) is usually enough to warrant taking a stat to shore up whatever weakness you feel you have. Also, INT mastery in conjunction with what I'm assuming is Enlightened is good, but it could be a lot better if you took talents that also add to your non-SS stuff imo.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Flesh Forge posted:

I don't get this, you don't have any ranged.

It's for the 8% crit that I can keep up pretty much full time between 2SB and Revitalize. Like, I always have that buff up (as long as I'm paying attention.) I used to make sure I blocked every ~8 seconds to keep Force Sheath up, and now I just have to remember to auto-attack once every 6 for Revitalize. Super easy.

Flesh Forge posted:

I have done this with PA/Shoulder Launcher and Orbital Strike and it owns very hard

I just used good ol' fashioned Rocket. Shoulder Launcher has a 20% knock-back and base Rocket has none, and with Anvil of Dawn, having knock-back is bad. Also, Rocket has a bigger AoE, and a cool-down for when Molecular Self-Assembly wants to feed me energy.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

And MSA used to be the only Energy Unlock I could use, since I don't think there were any other good ones for PA back in those days. Back when there was no Overdrive, and I think Thermal Reverb was still tied to Presence :v:.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

lezard_valeth posted:

Thanks to both replies! I have put the PA tank build on hold in the meantime while I familiarise myself a bit more with the spec trees. Right now I made a Munitions DPS character and I must say Munitions tree is really fun and I now understand why a few of my friends spammed Lead Tempest. I always wanted a character with Breakaway Shot because Kevin Poe made it look so awesome, but powerwise it's a bit underwhelming (specially since it only hits the enemy once, while Kevin Poe hits twice or more if I'm not mistaken).

About the Villain Powers, I want Nuclear Shockwave for a theme build but I heard they are a bit underwhelming. Just how bad are we talking about?

I haven't bothered with any of the villain powers, but it looks like it's just a regular charge up AoE. If it's for a theme build then just go for it, because having fun is the best. It's really hard to gently caress up a freeform character if you hit on all the key power types (passives, toggles, single target, AoE etc.)

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Flesh Forge posted:

I don't agree, I think Marvel Heroes does this kind of thing much better in concept (Daredevil keeps up with Thor reasonably well e.g.). Aside from the pure powergamer outlook on it that you're talking about, which is a question of character system design, I'm more talking about the presentation of content. If Level One Billion Superman (aka a fat guy eating Doritos behind a keyboard) wants to go punch gangbangers in Nuevo Manhattan then the content should be interesting and at least somewhat rewarding and challenging for him. If Level 10 Squirrel Girl (aka another fat guy in his computer cave wearing a diaper) wants to go punch Galactus in the dick then again, it should be interesting and reasonably practical and rewarding to do.

Duder my reading comprehension is not very sharp right now; what exactly are you describing? A game with zero "upward" progression, or more creativity regarding story telling? Maybe the examples are throwing me off, but I have been scrutinizing this comment since you posted it like 18 hours ago.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

The only thing left for the CO character editor to fix is the waist and mass scale for my awesome lady characters, since wearing rad armor and having a stupidly small waist is the worst. And the mass slider does basically nothing unless your character is a dude, in which case you can go from stick-man to marshmallow.


LordSaturn posted:

FF is advocating for a game where all content is playable by all players. Playable in the sense of "allowed to" and in the sense of "appropriate challenge and reward structures".

Superhero MMOs have never had much trouble with storytelling in terms of "why am I involved with this". "He is BAD and doing CRIME, stop him!"

Okay that makes sense.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

I've started questing (again) for leveling recently. They really did make a lot of cool missions and interesting characters, and everything Gadroon has been my favorite. One thing I liked as well was that ~14-20 or so you could go the Mojave route or the Canada route. That combined with AP's keep things from getting stale too quickly.

Flesh Forge posted:

Exactly, I'm not saying there should be no "upward" progression, but the game should not be a literal train track that you can never get off of. If you want to take your almost-max-level character to the noob zone and finish leveling there (or even post-level cap, or maybe there should be no level cap :shrug:) then it should be reasonably rewarding, challenging and interesting for you to do so. If you want to take your brand new character fresh out of the tutorial to the ~ELITE CONTENT~ then you should be reasonably functional and able to contribute meaningfully to a random team of others. CO's skull leveling system allows this reasonably well, it's just not implemented everywhere. I wish future games would structure all their content like CO's story packs but that's kind of a pipe dream.

e: as you might surmise, I think the various incarnations of the "Purple Patch" comparative level scaling rules are poo poo covered with AIDS and stuffed with cancer

Yeah "levels" are kind of archaic at this point. I am all for some kind of power-scale, but god drat D&D was like 50 years ago.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

I guess it's time for someone to make a Tekken Force mode MMO. No levels, all skill. Oh poo poo maybe a game that has gear what unlocks moves and combos like in Warframe. I'm getting close, right?

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

That reminds me of the door puzzles in Aftershock (I think). You have 4 choices for a simon-says type thing, and you have to hold down each choice for like a full two seconds just for it to register. Good times.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

What darkness powers are you going to be using? I mean, FC seems like the kind of power that you spam all the time and all the time.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

lezard_valeth posted:

On Conviction, I see a lot of people recommending it, yet I can't properly test it on the powerhouse. If you are at 25% Hp and pop conviction, does it heal you for the amount stated + 15% due to the increase on Hp (meaning that after using it you should sit somewhere around 40% Hp?) If not, what makes it such a great heal if you don't have Pre?

The temporary hp is just a buffer. You'd heal, the 15% hp would show up, but then would disappear as soon as you took damage.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

lezard_valeth posted:

It's still on the build, I was wondering if DoTs trigger the energy return from Spirit Reverberation?

Dunno if I will be able to pull this off quickly enough, but my idea is Ebon Rift + the Ebon tornado (forgot it's name) to gain energy from Spirit Reverberation, Force Eruption to proc the hotspot, then Dark Transfusion (Blood Sacrifice, maybe with probably Dark Shroud too or Ego Surge?) followed by Force Cascade till Dark Transfusion is over then repeat. Ebon Ruin for those 4 or 5 seconds till Dark Transfusion is up again. Lifedrain for health (dunno if it's a good heal, I'm currently using this one because I am tired of Resurgence and Bountiful Chi lol)

In the time it takes for you to do all that you can just abuse Circle of Arcane Whatevers and do CoAWhatever -> Force Eruption -> FC -> Circle again -> FE -> FC. If you want to stick with a theme though then that's cool too.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

lezard_valeth posted:

Is Tremor's HoT advantage worth it?

It's not huge but it's noticeable. Just keep in mind that when you're using Dark Transfusion you'll be healing for less.

Also, have you thought about using Quarry as a passive? You wouldn't get the energy discount on FC, but you'd get more physical damage than Shadow Form and you'd still get some non-phy damage too. And the healing adv is con based. And Quarry is awesome.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Frenzy still has some use. It hits 5 targets instead of Shreds 3, and has some really unwieldy (imo) advantage and gives you regen and crit.

I am reminded of a build I did where all of my attacks involved stomping on the ground. Surprise it owned.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

If you want to try single pistol, try Gageteering. All the powers are charge powers, but Experimental Blaster can do pretty amazing amounts of damage to a single target. I personally paired it with the stealth toggle from MA because it adds damage, ignores some resistance, and also lowers charge time. And Experimental Blaster has a chance to add an extra hit if you charge it for one second. With faster charge times, you get more of a charge in for 1 second AND if you pair it with Death Ray, you might get 3 hits total on a Master Villain or higher. The drawback to Death Ray is that it doubles the chance to teddy-bear something.

UGH every time I talk about this game I want to start playing it again.

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Yeah but most of those have huge wind-ups and you can z out of stuns and other stuff. Plus you can block.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

If you were getting cc'd while blocking I am wondering if you were blocking during the charge-up or at the last possible moment of a charge-up. If it was the latter, then I'd say that you were waiting too long to block. It might have also helped to have ranked up your block power but I really don't know about that because I've never really had a problem with too much CC. Now Brickbusters on the other hand...

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

Trip Report: Me and a random guy duo'd the first couple floors of TA up to Medusa. I've had no trouble tanking just about everything I've run into in this game from assorted AP bosses to Onslaught villains and all alert bosses, but she really ups the ante with her damage output. I think I would have done better if I didn't qualify myself for a lunge by trying to work gimmicks, but UGH god drat. I hope the gear is worth the trouble of this raid because TA is a loving drag.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

Maybe you could get some kind of AoE that doesn't have a cooldown, since it looks like you're only AoE attacks are orbital cannon and implosion engine. Then again, I don't know how good toys and bots are at AoE so you might be fine with what you have.

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

my guess is "yes" but how many years are we talking?

Rainbow Knight
Apr 19, 2006

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We pray.
To live.
We serve

So am I the only one that felt joy any time my nemesis killed some hot-dogging tank? No one ever defended against knockups and the gravitational pull downward that followed (except me of course:smug:)

Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

Dinictus posted:

Super Strength yeah? It honestly was the standby for most of my Nemeses too.

Less hilarious when they go "gently caress this poo poo I'm out for the next Alert Nemesis while I can still grab it," leaving maybe three or even four people that can't take those lumps to tank, but still.

:smug: :smug:If you can't take the heat :smug: :smug:

I think the last build I did was probably my opus. It was a Str/Ego/Dex PFF/Claws tank where I went all in on Str . Couldn't get moved, and all I had to do was full charge two attacks one after the other. It had an easy flow and looked cool. Perfect for tanking a Strength Nemesis too.

I liked this game. If it got all the attention and resources WoW gets I'd be happy as a pig in poo poo

edit: wait what am I thinking? they still have a loving anchorman questline bleh

Rainbow Knight fucked around with this message at 22:48 on Nov 17, 2019

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Rainbow Knight
Apr 19, 2006

We die.
We pray.
To live.
We serve

It's so weird because for no reason at all I looked up this game just this morning to see if it was still running.

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