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Oops. Pay no attention to me.
Rainbow Knight fucked around with this message at 05:28 on Nov 12, 2011 |
# ¿ Nov 12, 2011 05:26 |
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# ¿ May 2, 2024 21:04 |
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Section Z posted:Is the "Swallow Tail Cut" advantage on Scything blade that causes percentage damage still cool? I remember trying it and liking it, but had some misgivings about it (Doesn't on Supervillain or higher, only applies in the first place if it is the first Bleed effect on a target, damage decreases per tick). STC counts as a bleed when used with Reaper's Embrace, so you get to consume 6 bleeds instead of the normal 5 if you max your bleed count, which means more damage. At least, that was the case when I tried it a year ago
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# ¿ Dec 7, 2012 05:38 |
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How come you're main stat is dex instead of strength? Seems odd in anything to do with enrage. Not so much critiquing as I am genuinely curious. Also, the Pounce advantage seems like a waste of advantage points in my opinion.
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# ¿ Sep 30, 2013 18:26 |
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WarLocke posted:Current line of brainstorming for Meteor Maiden: So once upon a time I had a DPS Force guy. It says in the FC tooltip that if you cut the cost in half with an energy form, you can't use energy forms for a bit. BUT Circle of Arcane Power counts as an energy form and doesn't get canceled out by the FC cost reduction gimmick. My rotation was basically CoAP-> FC -> CoAP -> FC and so on. That way I could focus on Dex and Ego for outrageous crits and then secondary End and sit on CoAP to regenerate energy, which it did pretty quickly. Just some food for though.
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# ¿ Oct 2, 2013 21:53 |
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Those little sparkle-shine graphics make that costume.
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# ¿ Oct 15, 2013 18:28 |
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The Thermal Reverberation idea is good, but from my experience the Clinging Flames off Eruption is prone to not activating when you really want it to. If you still want to pump strength but don't want to make it your primary, you could always just primary a stat that has specialization skills that are based off of secondary stats. I think the Int tree has one that increases the bonuses of your secondary stats by 20% or something, which would work well with that approach. Don't know what to say about Ward/Vin though. You could do brawler or something
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# ¿ Nov 21, 2013 19:32 |
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Ms Andry posted:The thing I find most irritating about CO is all the TOS warriors and report monkeys... gently caress I hate those guys Who's kink did you shame?
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# ¿ Jan 8, 2015 21:51 |
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How much damage are these boss abilities doing? If I have to spec out of PFF I swear to god...
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# ¿ Feb 12, 2016 10:05 |
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Yeah I know. I'm determined to make it work somehow. I just experimented with the Juggernaut talent in the STR spec tree and it seemed to work pretty well, but I didn't have any damage of which to speak. Now I'm on to PRE + Compassion, but I end up spamming Protection Field and Mindful Reinforcement more than actually fighting, at least in the powerhouse. I suppose next is PFF plus some kind of dodge increase, then PFF and pure STR... the possibilities are endless.
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# ¿ Feb 12, 2016 18:39 |
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Tenzarin posted:I reinstalled the game but it seems like they replaced full helmets? I could only find trash can helmet. You mean the costume tab for Full Helmets? Because that one is still there. Click the tab with the face, then directly below it is a big long tab that you can hit to go into full helmets.
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# ¿ Feb 12, 2016 21:30 |
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Patch notes for those who care:quote:Onslaught Week Claws has an AoE!
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# ¿ Feb 25, 2016 21:16 |
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And the amount of complaining about how 2GM is a high-tier power seems odd, considering Burst Shot exists.
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# ¿ Feb 25, 2016 21:18 |
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The new patch gave some HW powers the ability to add a baby Unstoppable buff
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# ¿ Mar 24, 2016 23:55 |
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Brave New World posted:I was terrified that they were going to completely destroy my silver AT Devestator by changing the CD on Eruption(my bread & butter attack that does knockup)from 2 secs to 8, but it turns out that the recent changes work pretty well. It may actually even be a stronger build, due to Eruption now being an AoE. Crisis averted. Pesterchum posted:Buff unstoppable baby sounds like a good character They even added a sonic "scream" power which I know would work well with this. Apropos of nothing, do goons playing this game chill in the goon channel at all?
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# ¿ Mar 25, 2016 03:50 |
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They changed Cleave and Arc of Ruin into a 360 attack, and this trend of giving powers some kind of extra little self buff (Reckless, Willpower, Furious etc) makes me happy. They really gave HW a lot of love in this patch, and not even in terms of thematic stuff for Rockstar.
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# ¿ Mar 25, 2016 05:16 |
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I am a little taken aback by the promo for animal heads being a horse with huge tits
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# ¿ Apr 2, 2016 20:11 |
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Asimo posted:Yeah, I mean I guess I should have said it looks great if you were magically handed one at 40, since all but one of the powers are useful. But you've got to grind it fom 5 on up. You get Skarn's Bane at 3 and Hex of Suffering at 40 and basically have to rely entirely on Eldritch Blast whenever Sigils of the Storm is on cooldown until then. If they swapped in Sigils of Arcane Runes at 11 instead if Pillar of Poz (or just swapped PoP for something that wasn't useless) it'd be a much better powerset to level. But the power order is just horrible. Thank god for Alerts.
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# ¿ Apr 9, 2016 18:40 |
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Man, all this talk about PFF makes me super happy, because PFF is The One True Tanking Passive. Like, right now I'm doing Super Stats: Level 6: Intelligence (Primary) Level 10: Dexterity (Secondary) Level 15: Strength (Secondary) Talents: Level 1: The Hero Level 6: Agile Level 9: Field Ops Training Level 12: Brilliant Level 15: Mighty Level 18: Jack of All Trades Level 21: Command Training Powers: Level 1: Reaper's Touch Level 1: Blade Tempest (Rank 2, Crashing Crescendo, Challenging Strikes) Level 6: Parry (The Elusive Monk) Level 8: Thunderbolt Lunge (Crippling Challenge) Level 11: Eye of the Storm (Rank 2, Rank 3) Level 14: Masterful Dodge Level 17: Molecular Self-Assembly Level 20: Dragon's Wrath (Rank 2, Rank 3) Level 23: Personal Force Field (Rank 2, Rank 3) Level 26: Inertial Dampening Field (Rank 2, Rank 3) Level 29: Nanobot Swarm Level 32: Lock N Load (Rank 2, Two Smoking Barrels) Level 35: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki) Level 38: Unbreakable Travel Powers: Level 6: Jet Pack (Rank 2) Level 35: Specializations: Intelligence: Enlightened (3/3) Intelligence: Tactician (2/2) Intelligence: Revitalize (2/3) Intelligence: Detect Vulnerability (3/3) Protector: Fortified Gear (3/3) Protector: Bulwark (2/2) Protector: Debilitating Challenge (2/2) Protector: Defensive Expertise (3/3) Brawler: The Glory of Battle (3/3) Brawler: Penetrating Strikes (2/2) Brawler: Finishing Blow (3/3) Brawler: Setup (2/2) Mastery: Intelligence Mastery (1/1) with gear for like ~60% INT and about 30% STR and one R5 DEX enhancement somewhere in there. It's basically a build centered around having an Active Defense up 99% of the time. ADs like Unbreakable and Masterful Dodge are awesome compared to Field Surge from my experience, since FS can disappear almost immediately, and using it starts a cool-down on my other more useful ADs. And when my PFF does start getting low, I can EotS and keep my PFF from taking too much damage so it can refill on its own, at least for long enough to have an AD come off cool-down. I have Reaper's Touch left over from using the Sentry Tree with Twist of Fate, as ToF is bugged so that it doesn't work with AoE Energy Builders. I settled with Protector because it gives that huge recharge bonus to ADs and lets me not have to sit in Tank stance. Brawler has And before this I was doing a Heavy Weapons straight STR build which was rad, and I had Enraged instead of IDF, which let me do spectacular damage and still tank effectively while also not getting knocked around, like, ever. Point being, PFF is really really flexible for a freeform. You can do a lot with it, and you don't have to worry about dumb poo poo like HP and forcing yourself to take CON as a SS to make Defiance work. You just have to finesse it a little, unless you are ridiculously invested in other kinds of resistance (Laser Knight/Phalanx Whatever on Energy Shield + Juggernaut abuse + Warden/Vindicator feedback loop + IDF and poo poo throw Defensive Combo in there too), then you just have to hit Field Surge once in a long while. lezard_valeth posted:Thoughts? I know this is from a week ago, but I'd also suggest going with Endurance for the Kickback advantage. You could switch Plasma Beam for a non-hand slot power like another useful power like Chest Beam or just something silly like a Rocket Launcher, which can be timed with Orbital Strike to hit at about the same time . And I have also found that having one stat dedicated to energy management (int/end/rec) is usually enough to warrant taking a stat to shore up whatever weakness you feel you have. Also, INT mastery in conjunction with what I'm assuming is Enlightened is good, but it could be a lot better if you took talents that also add to your non-SS stuff imo.
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# ¿ Apr 20, 2016 08:18 |
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Flesh Forge posted:I don't get this, you don't have any ranged. It's for the 8% crit that I can keep up pretty much full time between 2SB and Revitalize. Like, I always have that buff up (as long as I'm paying attention.) I used to make sure I blocked every ~8 seconds to keep Force Sheath up, and now I just have to remember to auto-attack once every 6 for Revitalize. Super easy. Flesh Forge posted:I have done this with PA/Shoulder Launcher and Orbital Strike and it owns very hard I just used good ol' fashioned Rocket. Shoulder Launcher has a 20% knock-back and base Rocket has none, and with Anvil of Dawn, having knock-back is bad. Also, Rocket has a bigger AoE, and a cool-down for when Molecular Self-Assembly wants to feed me energy.
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# ¿ Apr 20, 2016 18:35 |
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And MSA used to be the only Energy Unlock I could use, since I don't think there were any other good ones for PA back in those days. Back when there was no Overdrive, and I think Thermal Reverb was still tied to Presence .
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# ¿ Apr 20, 2016 18:38 |
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lezard_valeth posted:Thanks to both replies! I have put the PA tank build on hold in the meantime while I familiarise myself a bit more with the spec trees. Right now I made a Munitions DPS character and I must say Munitions tree is really fun and I now understand why a few of my friends spammed Lead Tempest. I always wanted a character with Breakaway Shot because Kevin Poe made it look so awesome, but powerwise it's a bit underwhelming (specially since it only hits the enemy once, while Kevin Poe hits twice or more if I'm not mistaken). I haven't bothered with any of the villain powers, but it looks like it's just a regular charge up AoE. If it's for a theme build then just go for it, because having fun is the best. It's really hard to gently caress up a freeform character if you hit on all the key power types (passives, toggles, single target, AoE etc.)
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# ¿ Apr 21, 2016 06:35 |
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Flesh Forge posted:I don't agree, I think Marvel Heroes does this kind of thing much better in concept (Daredevil keeps up with Thor reasonably well e.g.). Aside from the pure powergamer outlook on it that you're talking about, which is a question of character system design, I'm more talking about the presentation of content. If Level One Billion Superman (aka a fat guy eating Doritos behind a keyboard) wants to go punch gangbangers in Nuevo Manhattan then the content should be interesting and at least somewhat rewarding and challenging for him. If Level 10 Squirrel Girl (aka another fat guy in his computer cave wearing a diaper) wants to go punch Galactus in the dick then again, it should be interesting and reasonably practical and rewarding to do. Duder my reading comprehension is not very sharp right now; what exactly are you describing? A game with zero "upward" progression, or more creativity regarding story telling? Maybe the examples are throwing me off, but I have been scrutinizing this comment since you posted it like 18 hours ago.
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# ¿ Apr 21, 2016 19:53 |
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The only thing left for the CO character editor to fix is the waist and mass scale for my awesome lady characters, since wearing rad armor and having a stupidly small waist is the worst. And the mass slider does basically nothing unless your character is a dude, in which case you can go from stick-man to marshmallow. LordSaturn posted:FF is advocating for a game where all content is playable by all players. Playable in the sense of "allowed to" and in the sense of "appropriate challenge and reward structures". Okay that makes sense.
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# ¿ Apr 21, 2016 22:57 |
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I've started questing (again) for leveling recently. They really did make a lot of cool missions and interesting characters, and everything Gadroon has been my favorite. One thing I liked as well was that ~14-20 or so you could go the Mojave route or the Canada route. That combined with AP's keep things from getting stale too quickly. Flesh Forge posted:Exactly, I'm not saying there should be no "upward" progression, but the game should not be a literal train track that you can never get off of. If you want to take your almost-max-level character to the noob zone and finish leveling there (or even post-level cap, or maybe there should be no level cap ) then it should be reasonably rewarding, challenging and interesting for you to do so. If you want to take your brand new character fresh out of the tutorial to the ~ELITE CONTENT~ then you should be reasonably functional and able to contribute meaningfully to a random team of others. CO's skull leveling system allows this reasonably well, it's just not implemented everywhere. I wish future games would structure all their content like CO's story packs but that's kind of a pipe dream. Yeah "levels" are kind of archaic at this point. I am all for some kind of power-scale, but god drat D&D was like 50 years ago.
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# ¿ Apr 22, 2016 06:12 |
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I guess it's time for someone to make a Tekken Force mode MMO. No levels, all skill. Oh poo poo maybe a game that has gear what unlocks moves and combos like in Warframe. I'm getting close, right?
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# ¿ Apr 22, 2016 21:24 |
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That reminds me of the door puzzles in Aftershock (I think). You have 4 choices for a simon-says type thing, and you have to hold down each choice for like a full two seconds just for it to register. Good times.
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# ¿ Apr 25, 2016 06:38 |
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What darkness powers are you going to be using? I mean, FC seems like the kind of power that you spam all the time and all the time.
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# ¿ Apr 30, 2016 19:29 |
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lezard_valeth posted:On Conviction, I see a lot of people recommending it, yet I can't properly test it on the powerhouse. If you are at 25% Hp and pop conviction, does it heal you for the amount stated + 15% due to the increase on Hp (meaning that after using it you should sit somewhere around 40% Hp?) If not, what makes it such a great heal if you don't have Pre? The temporary hp is just a buffer. You'd heal, the 15% hp would show up, but then would disappear as soon as you took damage.
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# ¿ May 1, 2016 07:05 |
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lezard_valeth posted:It's still on the build, I was wondering if DoTs trigger the energy return from Spirit Reverberation? In the time it takes for you to do all that you can just abuse Circle of Arcane Whatevers and do CoAWhatever -> Force Eruption -> FC -> Circle again -> FE -> FC. If you want to stick with a theme though then that's cool too.
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# ¿ May 1, 2016 07:11 |
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lezard_valeth posted:Is Tremor's HoT advantage worth it? It's not huge but it's noticeable. Just keep in mind that when you're using Dark Transfusion you'll be healing for less. Also, have you thought about using Quarry as a passive? You wouldn't get the energy discount on FC, but you'd get more physical damage than Shadow Form and you'd still get some non-phy damage too. And the healing adv is con based. And Quarry is awesome.
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# ¿ May 1, 2016 17:17 |
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Frenzy still has some use. It hits 5 targets instead of Shreds 3, and has some really unwieldy (imo) advantage and gives you regen and crit. I am reminded of a build I did where all of my attacks involved stomping on the ground. Surprise it owned.
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# ¿ May 2, 2016 07:58 |
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If you want to try single pistol, try Gageteering. All the powers are charge powers, but Experimental Blaster can do pretty amazing amounts of damage to a single target. I personally paired it with the stealth toggle from MA because it adds damage, ignores some resistance, and also lowers charge time. And Experimental Blaster has a chance to add an extra hit if you charge it for one second. With faster charge times, you get more of a charge in for 1 second AND if you pair it with Death Ray, you might get 3 hits total on a Master Villain or higher. The drawback to Death Ray is that it doubles the chance to teddy-bear something. UGH every time I talk about this game I want to start playing it again.
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# ¿ Aug 1, 2016 05:44 |
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Yeah but most of those have huge wind-ups and you can z out of stuns and other stuff. Plus you can block.
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# ¿ Aug 14, 2016 05:37 |
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If you were getting cc'd while blocking I am wondering if you were blocking during the charge-up or at the last possible moment of a charge-up. If it was the latter, then I'd say that you were waiting too long to block. It might have also helped to have ranked up your block power but I really don't know about that because I've never really had a problem with too much CC. Now Brickbusters on the other hand...
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# ¿ Aug 14, 2016 20:34 |
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Trip Report: Me and a random guy duo'd the first couple floors of TA up to Medusa. I've had no trouble tanking just about everything I've run into in this game from assorted AP bosses to Onslaught villains and all alert bosses, but she really ups the ante with her damage output. I think I would have done better if I didn't qualify myself for a lunge by trying to work gimmicks, but UGH god drat. I hope the gear is worth the trouble of this raid because TA is a loving drag.
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# ¿ Aug 22, 2016 20:45 |
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Maybe you could get some kind of AoE that doesn't have a cooldown, since it looks like you're only AoE attacks are orbital cannon and implosion engine. Then again, I don't know how good toys and bots are at AoE so you might be fine with what you have.
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# ¿ Nov 13, 2016 09:05 |
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my guess is "yes" but how many years are we talking?
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# ¿ May 5, 2019 17:08 |
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So am I the only one that felt joy any time my nemesis killed some hot-dogging tank? No one ever defended against knockups and the gravitational pull downward that followed (except me of course)
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# ¿ Nov 16, 2019 04:13 |
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Dinictus posted:Super Strength yeah? It honestly was the standby for most of my Nemeses too. If you can't take the heat I think the last build I did was probably my opus. It was a Str/Ego/Dex PFF/Claws tank where I went all in on Str . Couldn't get moved, and all I had to do was full charge two attacks one after the other. It had an easy flow and looked cool. Perfect for tanking a Strength Nemesis too. I liked this game. If it got all the attention and resources WoW gets I'd be happy as a pig in poo poo edit: wait what am I thinking? they still have a loving anchorman questline bleh Rainbow Knight fucked around with this message at 22:48 on Nov 17, 2019 |
# ¿ Nov 16, 2019 20:14 |
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# ¿ May 2, 2024 21:04 |
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It's so weird because for no reason at all I looked up this game just this morning to see if it was still running.
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# ¿ Apr 12, 2020 01:26 |