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The_Doctor posted:Eidos have pushed back the release date of HR:MD to August 23rd, 2016.
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# ? Nov 18, 2015 17:42 |
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# ? May 4, 2024 22:52 |
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I wonder if Dishonored 2 comes out before that. It seems it has been pushed back too.
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# ? Nov 18, 2015 17:52 |
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It's cool, XCOM2 got pushed back to February so I can play that instead and then wait for Mankind Divided and ...
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# ? Nov 18, 2015 18:01 |
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The_Doctor posted:Eidos have pushed back the release date of HR:MD to August 23rd, 2016. I didn't ask for this...
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# ? Nov 18, 2015 18:37 |
The_Doctor posted:Eidos have pushed back the release date of HR:MD to August 23rd, 2016. Yeah, RIP.
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# ? Nov 18, 2015 18:38 |
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first mirror's edge, now deus ex, gently caress. february was supposed to be a blockbuster month and everything got moved wayyyyyyy back. august is a huge loving shift from feb.
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# ? Nov 18, 2015 18:40 |
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MinibarMatchman posted:first mirror's edge, now deus ex, gently caress. february was supposed to be a blockbuster month and everything got moved wayyyyyyy back. august is a huge loving shift from feb. When is february ever a big month? At least this way we'll be getting a big release every other month or so throughout the year.
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# ? Nov 18, 2015 19:10 |
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Ravenfood posted:All takedowns make noise and don't render you invulnerable while you're doing them, but are energy-free. Lethal takedowns are faster than non-lethal. You can activate aug upgrades that do cost energy that make them silent or much much faster to minimize damage taken, with nonlethal versions costing more energy. I'd also switch the control input. Once you start a takedown, letting go of the button at any point makes you kill the person. You have to hold it for the entire duration to knock them out, so you can start choking someone, get caught, and abort the non-lethal takedown to avoid getting shot up. The transition from non-lethal to lethal takedown is pretty easy too: just have the blades whip out This.
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# ? Nov 19, 2015 19:09 |
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I know this is the kind of question that people tell you to just "git gud" after you ask, but what is the best difficulty for playing Human Revolution? I've been trying to do it on hardest on my first playthrough but I've been getting killed over and over after getting found out. I was playing the original Deus Ex on medium and that was fine. Also, when I use the tranq rifle it alerts the other guards to my presence. If I start over, should I pick the stun gun for the Deus Ex legacy? Deus Ex's stun prod held a special place in my heart, even if it wasn't great. I got really good at zapping guard thighs.
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# ? Jul 29, 2016 05:02 |
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Constr posted:I know this is the kind of question that people tell you to just "git gud" after you ask, but what is the best difficulty for playing Human Revolution? I've been trying to do it on hardest on my first playthrough but I've been getting killed over and over after getting found out. I was playing the original Deus Ex on medium and that was fine. The stun gun is short range, but 100% effective at takedowns, no "sweet spot" targeting required. It's ridiculously powerful when you're hiding in cover. Tranq rifle can do takedowns, but yeah, it's generally best against lone guys and you need a headshot. Only advantage is range. It's tricky to do unseen takedowns against groups anyway--generally you need to wait until they're at an isolated point in their patrol route or you have two guys together for a dual-takedown or a gas grenade. Play at the diff you find fun. If you're getting killed repeatedly either figure out what you're doing wrong, or tone it down. You can absolutely ghost this game, but it takes patience.
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# ? Jul 29, 2016 06:47 |
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Constr posted:I know this is the kind of question that people tell you to just "git gud" after you ask, but what is the best difficulty for playing Human Revolution? I've been trying to do it on hardest on my first playthrough but I've been getting killed over and over after getting found out. I was playing the original Deus Ex on medium and that was fine. First playthrough? Do a stealth/nonlethal run on the easiest difficulty if you need to. Then for the second run you can do New Game + and go lethal with all your augs from the first playthrough. I'd still suggest taking the tranq rifle at the beginning partially because you don't find one as soon as you'll find the stungun (IIRC) and also if you're close enough to use the prod you might as well do a takedown. On top of that the tranq rifle is reasonably valuable if you just want to sell it regardless of how you're going to play.
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# ? Jul 29, 2016 07:00 |
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Prod with the prod. I might as well start using coke.
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# ? Jul 29, 2016 20:12 |
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Constr posted:I know this is the kind of question that people tell you to just "git gud" after you ask, but what is the best difficulty for playing Human Revolution? I've been trying to do it on hardest on my first playthrough but I've been getting killed over and over after getting found out. I was playing the original Deus Ex on medium and that was fine. Go default unless you're a gaming god. The stungun is a mixed bag; it's silent, a guaranteed takedown against non-bosses, and even stuns bosses a good while. However, it takes a while to load, and ammo isn't too plentiful.
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# ? Jul 30, 2016 01:18 |
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I never found a situation where the stun gun was required vs a takedown due to its range (though it certainly can be used), and there's other easy ways to beat the first boss. The tranq rifle has a few really handy moments later in the game so it's worth keeping. Neither are necessary to ghost any area, but both come in handy if you're trying to do silly things like knock out every single person.
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# ? Jul 30, 2016 02:10 |
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Gynovore posted:Go default unless you're a gaming god. I'd say that it's less being a gaming god and more a matter of approach. On "Give Me Deus Ex" you're basically made of tinfoil, so if you like going in loud, you're going to have a bad time, but a stealth approach is pretty much viable without much change from the easier difficulties. You still can take any approach you like on "Give Me Deus Ex", but some require obscene reflexes, several backup plans, and the right augs. That said, the bosses will make you curse no matter what difficulty you pick. They are not very well designed.
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# ? Jul 30, 2016 02:14 |
EngineerSean posted:Prod with the prod. UNATCO hurt my weenie.
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# ? Jul 30, 2016 03:05 |
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chiasaur11 posted:That said, the bosses will make you curse no matter what difficulty you pick. They are not very well designed. The second boss I chased around with augmented vision&speed and an auto-targeting SMG, she never launched a single attack. I was still mostly stealth specced. By the time the 3rd boss comes around, you've bought literally every aug in the game, so I just shot him. And then marveled at all the nooks and crannies afterwards.
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# ? Jul 30, 2016 03:19 |
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chiasaur11 posted:That said, the bosses will make you curse no matter what difficulty you pick. They are not very well designed. Like ^^^ said, director's cut gives you more options. Still it's true, the bossfights are the weakest part. For some gawd-knows-why reason, Eidos subcontracted that one part to another studio, and they did a slapdash job.
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# ? Jul 30, 2016 03:39 |
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Gynovore posted:Like ^^^ said, director's cut gives you more options. Still it's true, the bossfights are the weakest part. For some gawd-knows-why reason, Eidos subcontracted that one part to another studio, and they did a slapdash job. I wouldn't say they're slapdash. They are playable, and you can beat the bosses. The issue is that they don't match the general game at ALL. It's like Eidos subcontracted the fights, and didn't tell the company anything about the game. "Well... its in first person, so it's a shooter...?"
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# ? Jul 30, 2016 04:10 |
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They subcontracted the character dialogue animations though, right? The ones for the Dialogue boss fights look great, but just normal talking animations look creepy and Jensen has squirrel teeth.
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# ? Jul 30, 2016 04:20 |
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*does the c3po twitch*
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# ? Jul 30, 2016 04:25 |
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EngineerSean posted:Prod with the prod. A non-lethal takedown is always the most silent takedown Gynovore posted:Go default unless you're a gaming god. It's also really good for disrupting cameras, turrets, and bots in order to conserve candy bars or ammo while sneaking around. Box bots, especially. Serephina posted:By the time the 3rd boss comes around, you've bought literally every aug in the game, so I just shot him. And then marveled at all the nooks and crannies afterwards. Everyone says that, but I never find THAT much Praxis. But I also don't actually need garbage like the alert cooldown timer, enemy vision cones, enemy marking, or acoustic monitoring...
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# ? Jul 30, 2016 06:43 |
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SpelledBackwards posted:Everyone says that, but I never find THAT much Praxis. But I also don't actually need garbage like the alert cooldown timer, enemy vision cones, enemy marking, or acoustic monitoring... When I played through (non-lethal, ghost, hacking everything & exploring everywhere) by the end of the game I didn't quite upgrade everything, but I had enough for all but maybe a half-dozen or less of the total augs/upgrades. Even then, I had some unused points and skills unpicked because I just didn't need them. This was before the DC and New Game +, but aside from that I can totally see being able to upgrade almost everything on the first run and being able to play maxed-out fairly quickly on a second run.
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# ? Jul 30, 2016 06:59 |
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SpelledBackwards posted:Everyone says that, but I never find THAT much Praxis. But I also don't actually need garbage like the alert cooldown timer, enemy vision cones, enemy marking, or acoustic monitoring... At least 25% of the upgrades are complete poo poo, and another 25% are either weak or limited. It's quite easy easy to get enough Praxis for all the ones that don't suck.
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# ? Jul 30, 2016 19:21 |
SpelledBackwards posted:
You can buy literally everything if you start doing things like hacking every hackable thing and reloading I'd you don't get the max XP bonus, etc. But there's no point because you're just buying the crap you don't need.
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# ? Jul 30, 2016 19:34 |
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Hieronymous Alloy posted:You can buy literally everything if you start doing things like hacking every hackable thing and reloading I'd you don't get the max XP bonus, etc. But there's no point because you're just buying the crap you don't need. Hacking is a good source of XP, but nevertheless, resist the urge to hack every single terminal you see just for the XP. If you do, you'll soon be ramming your head into the keyboard out of boredom.
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# ? Aug 5, 2016 20:53 |
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You miss out on stuff if you don't hack every terminal though. There's one in the Omega Ranch level near the end of the game with a guy complaining to HR about people putting his desktop to horse porn. quote:I am writing you for the 2nd time this week in hopes of receiving the requested equipment I outlined in my previous correspondence. quote:From: Mark Solanski quote:From: Dwayne Crosby Party Plane Jones fucked around with this message at 21:24 on Aug 5, 2016 |
# ? Aug 5, 2016 21:22 |
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True dat. Plus, if you steal stuff from every office during your first trip to HQ, on your next visit there, you get emails complaining about the office thefts
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# ? Aug 5, 2016 22:46 |
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Hacking would be bearable if there were keyboard shortcuts on the PC besides space bar for a stop worm. The number of times I've tried to fortify but accidentally click stop or nuke in my haste is just so frustrating. Or are there shortcuts I never knew about? Learning from someone's Let's Pay that I could capture any one of the red server stacks and get all the reward nodes as well was a welcome surprise and a big time saver.
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# ? Aug 6, 2016 00:33 |
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Wasn't HR supposed to support some version of Intel RealSense so you could play the hacking minigame on a touch-screen tablet?
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# ? Aug 6, 2016 11:14 |
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The hacking minigame in DEHR is like the one minigame (well, not counting Gwent) that I really enjoyed for its own sake and was always happy to play more of.
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# ? Aug 6, 2016 12:59 |
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The Eidos devs are very smart. How do I know? Because they made "Aug lives matter" a slogan in their in-universe made up civil conflict and then claimed any similarity to IRL corollaries was pure coincidence. Then someone pointed it out on Twitter and the PR guy earnestly admonished him for spreading hate.
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# ? Aug 6, 2016 17:26 |
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Basic Chunnel posted:The Eidos devs are very smart. How do I know? Because they made "Aug lives matter" a slogan in their in-universe made up civil conflict and then claimed any similarity to IRL corollaries was pure coincidence. Then someone pointed it out on Twitter and the PR guy earnestly admonished him for spreading hate. The would be Square Enix doing the marketing, not Eidos. Square are rather tone deaf.
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# ? Aug 6, 2016 18:14 |
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Hieronymous Alloy posted:But there's no point because you're just buying the crap you don't need. I really like that enabling the new augs requires disabling old ones, because there are at least a couple of really easy picks. Has more detail on that system been released? Is it weighted at all, I.E. you'd free more new aug space by giving up more powerful augs? Do you have to disable specific old augs for new ones? Or is it just a one-for-one swap where you can give up any given aug?
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# ? Aug 7, 2016 00:13 |
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DX:IW let you swap out augs from the same type of body slot if you wanted. You'd lose any applied upgrades, but the game offered so many aug canisters and upgrades that it didn't matter too much how you'd chosen in the past.
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# ? Aug 7, 2016 01:27 |
I liked a lot of things about IW. There was a good game there, you just had to look past the consolization and boy band protagonist. The ending was just about perfect from a narrative / Hero's Journey standpoint.
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# ? Aug 7, 2016 01:39 |
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Hieronymous Alloy posted:There was a good game there, you just had to look past the consolization and boy band protagonist. Playing as the female Alex probably helps with that second one.
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# ? Aug 7, 2016 16:55 |
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My very first reaction right at the start of my first run of IW was: "Alex D? As in Denton?" I wished really hard to be wrong. I was not.
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# ? Aug 7, 2016 18:13 |
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Suspicious posted:My very first reaction right at the start of my first run of IW was: "Alex D? As in Denton?" I wished really hard to be wrong. I was not. You can see his cloning vat (or whatever those things were) in the last level of the original DX. So if you paid attention in the first game, his identity is really blatantly obvious.
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# ? Aug 7, 2016 18:18 |
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# ? May 4, 2024 22:52 |
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Yes I know, but they should have just called the protagonist "Alex". That way it's still a hint if you paid attention in Area 51 without making it super obvious.
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# ? Aug 7, 2016 18:23 |