|
The best thing to come out of IW was that the game made me aware of the industrial band kidneythieves, since their singer Free Dominguez voiced NG Resonance and the band supplied her music. They have a new album coming out this month, just like Deus Ex!
|
# ? Aug 8, 2016 02:09 |
|
|
# ? May 4, 2024 22:15 |
|
Is there a thread for the new game yet?
|
# ? Aug 8, 2016 02:24 |
|
Only for about 16 months and >1200 posts. So yes. https://forums.somethingawful.com/showthread.php?threadid=3711924
|
# ? Aug 8, 2016 02:28 |
|
SpelledBackwards posted:The best thing to come out of IW was that the game made me aware of the industrial band kidneythieves, since their singer Free Dominguez voiced NG Resonance and the band supplied her music. They have a new album coming out this month, just like Deus Ex! Wasn't she the singer for Stranger I Remain in Revengeance?
|
# ? Aug 8, 2016 14:00 |
|
StashAugustine posted:Wasn't she the singer for Stranger I Remain in Revengeance? I read somewhere that the VAs for the bosses performed their own theme music, and I can't find anything in my soundtrack's tags or any store listings to double-check this. Mistral's spoken lines are credited to Salli Saffioti.
|
# ? Aug 8, 2016 14:09 |
|
StashAugustine posted:Wasn't she the singer for Stranger I Remain in Revengeance? According to Wikipedia and either earlier in this thread or the other DX thread, yes. From what I recall it did in fact sounds like her when I heard it on YouTube. She also guests on one of the recent KMFDM albums, WTF?!, on the song Take it Like a Man. Haven't played a Metal Gear game since the original on NES, and maybe a bit of Snake's Revenge. I don't even know how to catch up now with all the great stuff I've missed out on over the last two decades.
|
# ? Aug 8, 2016 14:41 |
|
SpelledBackwards posted:According to Wikipedia and either earlier in this thread or the other DX thread, yes. From what I recall it did in fact sounds like her when I heard it on YouTube. She also guests on one of the recent KMFDM albums, WTF?!, on the song Take it Like a Man. Revengeance is perhaps the height of human achievement, so I recommend that one. Great localization, Platinum gameplay, a great adaptive soundtrack that perfectly fits the batshit insanity of the combat, and it even has non-lethal (and sometimes stealth) options for the Deus Ex fans. Non-lethal means you chop off their legs!
|
# ? Aug 9, 2016 04:56 |
|
I don't know about anyone else but I just love "kill everything" runs, here's one for human revolution https://www.youtube.com/watch?v=Xzalz33GQ_w&t=61s
|
# ? Oct 20, 2016 17:36 |
|
SpelledBackwards posted:Haven't played a Metal Gear game since the original on NES, and maybe a bit of Snake's Revenge. I don't even know how to catch up now with all the great stuff I've missed out on over the last two decades. It's easier than you think.
|
# ? Oct 20, 2016 18:37 |
|
Brazilianpeanutwar posted:I don't know about anyone else but I just love "kill everything" runs, here's one for human revolution https://www.youtube.com/watch?v=Xzalz33GQ_w&t=61s Watching those console commands (errr... gamepad input?) is so painful
|
# ? Oct 21, 2016 02:32 |
|
Serephina posted:Watching those console commands (errr... gamepad input?) is so painful Oh he's using console commands? I hadn't noticed, I was just enjoying watching him wreck peoples poo poo cause I always play pacifist.
|
# ? Oct 21, 2016 09:03 |
|
I finally got my pacifist achievement, now i'm on ng+ and I just killed everyone in the police station in the loudest most violent ways possible.Funny how sarif doesn't even give a poo poo.
|
# ? Nov 3, 2016 13:09 |
|
Brazilianpeanutwar posted:I finally got my pacifist achievement, now i'm on ng+ and I just killed everyone in the police station in the loudest most violent ways possible.Funny how sarif doesn't even give a poo poo. The policemen weren't able to survive a rampaging metahuman that doesn't know pain or mercy? They deserved to get left behind! It's evolution!
|
# ? Nov 3, 2016 15:55 |
|
Brazilianpeanutwar posted:I don't know about anyone else but I just love "kill everything" runs, here's one for human revolution https://www.youtube.com/watch?v=Xzalz33GQ_w&t=61s
|
# ? Nov 3, 2016 16:05 |
|
TooMuchAbstraction posted:The policemen weren't able to survive a rampaging metahuman that doesn't know pain or mercy? They deserved to get left behind! It's evolution! They were probably all corrupt and Haas was a failure so technically killing him was doing him a favour and the civilians had to die because no witnesses and I mean they were in a police station so they were probably guilty of something....
|
# ? Nov 3, 2016 19:50 |
|
finally got around to starting this game. i'm having fun but quick save/quick load are ruining it for me. it pretty much renders massive parts of the game useless. i never have to fire a gun, never get caught, every hack a success, etc. just quick load your way to the end of the game!
|
# ? Nov 11, 2016 16:23 |
|
Atheist Sunglasses posted:finally got around to starting this game. i'm having fun but quick save/quick load are ruining it for me. it pretty much renders massive parts of the game useless. i never have to fire a gun, never get caught, every hack a success, etc. just quick load your way to the end of the game! So stop using them? You're complaining about your own lovely lack of self control.
|
# ? Nov 11, 2016 21:06 |
|
Atheist Sunglasses posted:finally got around to starting this game. i'm having fun but quick save/quick load are ruining it for me. it pretty much renders massive parts of the game useless. i never have to fire a gun, never get caught, every hack a success, etc. just quick load your way to the end of the game! The game's a lot better when you just let poo poo happen, and most of the guards are monumentally stupid so even if you gently caress up it's not too hard to run away and hide or slaughter everyone.
|
# ? Nov 11, 2016 21:23 |
|
Fuzz posted:So stop using them? You're complaining about your own lovely lack of self control. oh ok
|
# ? Nov 11, 2016 21:32 |
|
Fuzz posted:So stop using them? You're complaining about your own lovely lack of self control. You do realize that one of the biggest challenges to making a fun game is setting it up so the player doesn't have to decide between a boring-but-optimal path and an interesting-but-suboptimal path, right? Criticizing your players for having poor self-control says more about you as a game developer than it does about the players. Quickload may be a major boon in a lot of ways, but it also fucks with game tension because the player can always reload if something doesn't go well. So players will reload, and then be less invested in the game because they know that failure is impossible. I mean, this is a major subject of debate and I can't exactly do both sides justice here but I can at least do a better job of it than you did.
|
# ? Nov 11, 2016 21:35 |
|
You pretty much summed up what I was going to tell this bozo. It's in the game for a reason. I see it as an intended tool. Unfortunately their own tools render most of the game pointless should you choose to use it which is just bad game design.
|
# ? Nov 11, 2016 21:52 |
|
TooMuchAbstraction posted:You do realize that one of the biggest challenges to making a fun game is setting it up so the player doesn't have to decide between a boring-but-optimal path and an interesting-but-suboptimal path, right? Criticizing your players for having poor self-control says more about you as a game developer than it does about the players. the devs arent going to take out 2 features that have been in nearly every pc game in the past 2 decades just so people with poor self control can feel better about themselves
|
# ? Nov 11, 2016 22:05 |
|
CharlestonJew posted:the devs arent going to take out 2 features that have been in nearly every pc game in the past 2 decades just so people with poor self control can feel better about themselves "We've done this thing for years" is a lovely reason to do a thing. And they don't need to take it out, necessarily; just provide a difficulty option to disable it. XCOM does that.
|
# ? Nov 11, 2016 22:28 |
|
You can create this difficulty option on your own in seconds by unbinding quickload and quicksave.
|
# ? Nov 11, 2016 22:30 |
|
are you by any chance a fat guy with a goatee called phil? Cause anyone who sucks this bad at a game this easy must be dsp.
|
# ? Nov 11, 2016 22:52 |
|
TooMuchAbstraction posted:You do realize that one of the biggest challenges to making a fun game is setting it up so the player doesn't have to decide between a boring-but-optimal path and an interesting-but-suboptimal path, right? Criticizing your players for having poor self-control says more about you as a game developer than it does about the players. Are you actually trying to argue in favour of checkpoints instead of saves, here?
|
# ? Nov 11, 2016 23:18 |
|
Lemon-Lime posted:Are you actually trying to argue in favour of checkpoints instead of saves, here? I think I'd rather advocate for using suspends instead of saves, so the player isn't able to rewrite history but can still stop playing whenever they like. Again, I'm pretty sure XCOM can do this. As an option of course. Absolutely for the players that want to abuse the gently caress out of quickload, they should be able to do that.
|
# ? Nov 11, 2016 23:28 |
|
i prefer a checkpoint over manually saving and loading like its 1996 again. i also voted for Trump
|
# ? Nov 12, 2016 01:03 |
|
I thought HR had both autosave and manual saving.
|
# ? Nov 12, 2016 01:15 |
|
Suspicious posted:I thought HR had both autosave and manual saving. It does
|
# ? Nov 12, 2016 01:37 |
|
So what's the loving problem?
|
# ? Nov 12, 2016 01:44 |
|
He's a contrarian and/or troll and probably has a blog on immersion in video games.Atheist Sunglasses posted:i prefer a checkpoint over manually saving and loading like its 1996 again. I think game devs should invent a way for their game to create checkpoints, some sort of automatic save if you will. And then they could also have a manual save feature for people who want to save independently, but it's not a thing you have to use. But I don't know how feasible that would be. Seriously though, checkpoints-only games suck, orcane fucked around with this message at 01:45 on Nov 12, 2016 |
# ? Nov 12, 2016 01:43 |
|
I don't have a preference either way. Manual saves let you take breaks and shut the game off at any time but also makes it easier to save in an unwinnable situation unless you keep multiple saves, but that requires you to save frequently or you'll lose tons of progress and at that point you're basically save scumming. Checkpoint saving will usually ensure you aren't always hosed but poor checkpoint placement sucks and it can be inconvenient if they aren't frequent. I suppose if they are frequent then the game is save scumming on your behalf too.
|
# ? Nov 12, 2016 19:38 |
|
I've got a better solution get good
|
# ? Nov 12, 2016 21:20 |
|
What was the point of the LEO shuttle's parachute failing, vs. a successful landing? Y'all think there was a sequence cut out or something? There was no context or warning except at the last second, and it didn't seem to have any measurable impact on your approach to the level or tension in the story. I want to know how Adam survived and how he didn't sink to the bottom of the ocean. Hidden propeller aug?
|
# ? Nov 12, 2016 22:20 |
|
I've played vidya games ever since I was a wee lad, and I've literally never quick saved/loaded. ¯\_(ツ)_/¯
|
# ? Nov 13, 2016 16:33 |
|
Fuzz posted:So stop using them? You're complaining about your own lovely lack of self control. TooMuchAbstraction posted:Quickload may be a major boon in a lot of ways, but it also fucks with game tension because the player can always reload if something doesn't go well. So players will reload, and then be less invested in the game because they know that failure is impossible.
|
# ? Nov 13, 2016 16:55 |
|
Some Civ dev mentioned it, it's a known psycological thing. Once you know there's a better (in terms of winning) way of playing a game, it's hard to go back to not doing that. This puts a burden on the devs not to have optimal play be lovely and unfun or a large portion of their player base will do exactly that. It's trivial to think of examples for any genre; overpowered unit combos in a mutliplayer RTS, a gun that does too much dmg in a single player fps, etc. Edit: the best example for save scumming that I've seen was in Severance: Blade of Darkness, you can quicksave allll you want, but there's a counter on your save file telling you how many times you've saved, and an adjective to describe your skill. It apparently annoyed so many people there where actual mods to remove it Serephina fucked around with this message at 09:55 on Nov 14, 2016 |
# ? Nov 14, 2016 09:51 |
|
Quicksaving would completely break Dark Souls, for example.
|
# ? Nov 14, 2016 17:15 |
|
|
# ? May 4, 2024 22:15 |
|
Snak posted:Quicksaving would completely break Dark Souls, for example. Dark souls is explicitly designed around not having quicksaves
|
# ? Nov 15, 2016 15:49 |