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megane posted:Yeah, I entered a Kobold, but here's how every single test against a larger opponent goes: Well if you look at the attack formula, not taking armour into account: RND(X) is a number between 0 and X so charging and size are both a pretty big deal. Also, here is a quick and dirty arena map with 64 rings for everyone to test with. Copy and paste it over your current data/init/arena.txt: http://sharetext.org/AWWH If it looks ugly it's because I had to edit it for the new 10 paces starting distance. e: These fights are going to be incredibly gory now that contestants don't pass out when they break a nail e2: An example - I didn't let my arena finish collapsing before I paused and put the dudes in. Jack the Lad fucked around with this message at 09:47 on Jul 23, 2011 |
# ¿ Jul 23, 2011 08:50 |
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# ¿ May 14, 2024 08:01 |
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Jazzimus Prime posted:Cool! Where did you get this? Did someone actually disassemble Toady's code and try to read the binary? Toady posted over on the bay12 forums. Toady posted:Let's say we've got a weapon with damage 65. The craft quality modifier is applied to that, so say it was well-crafted and we therefore have 65*6/5. This is 390/5 = 78. Let's say the metal modifier is 75%, so it's then reduced to 58. This is divided by 10, 5. And then we pick a number from 1 to 5, say, 4. 4 is greater than (5+1)/2=3, so this attack is marked as "strong", and is therefore eligible for stuck-ins. Also interesting is that the final attack number is multiplied by 2 if the defender is prone and the attacker is standing. So if you're bigger than someone you have a ton of advantages because everything compounds. Jack the Lad fucked around with this message at 10:58 on Jul 23, 2011 |
# ¿ Jul 23, 2011 10:52 |
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Vox Nihili posted:I'm almost entirely sure that this is an old formula that has been largely superseded by changes made in recent versions. For example, "material" and "quality" are no longer just flat variables dropped a single equation, and actual damage dealt (what the equation is showing) is no longer a simple numerical value. I expect so, yeah - Toady's post dates from June 2009. It's still super interesting to see behind the scenes a little.
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# ¿ Jul 23, 2011 13:23 |
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How big are the Battle Royales going to be? We have 32 contestants at the moment.
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# ¿ Jul 23, 2011 23:25 |
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I just noticed that some of the weapon costs on the chart are different to the list costs, and that some of them seem to be using the wrong multipliers. Which values are correct?
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# ¿ Jul 25, 2011 12:01 |
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Can we get the new raws?
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# ¿ Jul 26, 2011 15:31 |
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I've created #arenachallenge on irc.synirc.net. Come hang out, chat and try to decide whether or not you want to tell the competition about your cool build idea. e: Don't join and then leave if nobody's talking! It's a young channel. Jack the Lad fucked around with this message at 20:22 on Jul 27, 2011 |
# ¿ Jul 27, 2011 19:33 |
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So RickVoid just made 4384 off that bet, and has 5384 to start the actual betting with? Jack the Lad fucked around with this message at 09:50 on Jul 28, 2011 |
# ¿ Jul 28, 2011 09:41 |
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Bozikek posted:Does this not count as multiple enemies? I know it doesn't always happen, I was just hoping it would. I believe, though I haven't tested this, that being up against multiple Independent opponents (as in a Battle Royale free-for-all) does not trigger a Martial Trance as being up against a team would.
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# ¿ Jul 29, 2011 09:12 |
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Vox Nihili posted:Ya, I have to agree on this. Otherwise we reward the three people who have the patience to check the totals on each and every fight and bet 1 buck on all the empty spots across from big bets. Well, jeez.
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# ¿ Jul 30, 2011 10:17 |
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Jazzimus Prime posted:This is correct. Also, It'd be really neat if the fighters could be listed with their race.
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# ¿ Jul 30, 2011 10:39 |
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Jazzimus Prime posted:I'll try to implement that tomorrow. Too sleepy to work on the site anymore tonight. Awesome. You've done really great work on this so far. The other thing I'd suggest is way to view a list of the bets you've placed so far.
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# ¿ Jul 30, 2011 15:42 |
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There's some kind of weird surface area/volume calculation going on with armour and sizing which means that Gremlin armour is something like tinfoil whereas Yeti armour is something like wearing a locomotive engine.
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# ¿ Jul 31, 2011 15:29 |
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Bozikek posted:Hope you guys will indulge a dumb question, how do you name units in the arena? I can't seem to do through the interface. I don't think you can. As far as I know, Vox just find-replaces "Dwarf 1" with the guy's name.
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# ¿ Aug 4, 2011 21:45 |
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Maugrim posted:Once you get into the charge/knockdown loop, all the armour in the world won't save you from the eventual lucky headshot or whatever. Not to mention that even Copper goes through Gremlin Steel.
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# ¿ Aug 5, 2011 09:51 |
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That almost makes up for me losing like half my money betting against him. e: Jazzimus, would it be possible to have a new column on the My Bets page showing what the payout will be if you win? Jack the Lad fucked around with this message at 09:59 on Aug 8, 2011 |
# ¿ Aug 8, 2011 09:49 |
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SynthOrange posted:You can cancel bets by entering 0 on any old bets you have. I just cancelled some of my 1-buck bets, then realised that this almost certainly isn't intentional/allowed. Is there a record of my old bets? I can't remember which I took down. e: pre:Player Name Total Funds Available Funds Outstanding Bets rickvoid 7625.15 128.00 350.00p Jack the Lad fucked around with this message at 11:35 on Aug 8, 2011 |
# ¿ Aug 8, 2011 11:27 |
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There are only 3 matches more before mine. I can't stand the suspense!
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# ¿ Oct 24, 2011 09:47 |
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Iron Lung Jack is the very same elf who perished in that fateful free-for-all so long ago..Vox Nihili posted:Cheetahman hacks Jack in the upper body with his iron great axe, tearing apart the muscle and tearing apart the left lung! The clanking, whirring, clockwork engine that now fills his chest cavity captures the departing souls of his defeated foes to power itself. Only by dint of constant butchery can he sustain his dread unlife.
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# ¿ Oct 28, 2011 00:17 |
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My Elf is fighting a Tigerman. I've bet all my money on him. This is good for anyone who wants to bet against him - odds at 8 to 1 at the moment.
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# ¿ Dec 26, 2011 12:15 |
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Jazzimus Prime posted:We're still waiting on Shorter than Some to update his fighter Dr Stranglelove, then we can begin the next round. I'll adopt him if not!
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# ¿ Sep 3, 2013 15:53 |
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Woah. Go little guys! Also Jazzimus your commentary is the best and you are the best.
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# ¿ Feb 7, 2014 11:21 |
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Awesome writeup and great work throughout, Jazzimus. I look forward to the next one if and when!
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# ¿ Jul 7, 2014 12:46 |
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I am hella down for chopping up some dwarves. Jazzimus you are a saint for working on this so long and diligently.
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# ¿ Aug 5, 2014 10:08 |
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1 spot left! e: Beaten. Will we also get team assignments once they're all taken?
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# ¿ Aug 8, 2014 14:16 |
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And they're gone! Let the madness begin.
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# ¿ Aug 8, 2014 14:22 |
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apostateCourier and Anchors, we're in Team 2. Let's do this thing.
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# ¿ Aug 8, 2014 14:31 |
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Jazzimus Prime posted:There should be a data/init/macros folder in the DF folder, you drop them in there. Now we just need a testing version where it creates and places 64 copies in the 64-ring arena map someone made last time around
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# ¿ Aug 8, 2014 14:32 |
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King Cohort posted:Hey, Duckaerobics--I think you need to modify your moleman Sunny a bit. 19 out of 20 fights between your fighter and mine (as they stand right now on the website) have ended with my guy winning, and the one loss resulted from a lucky fractured skull that didn't even kill Pulver; it only stunned him. It took two more hits to the head to actually kill him. Check out this guy giving away all his team tactics. *scribbles frantically in notebook*
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# ¿ Aug 8, 2014 17:26 |
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But don't tell my heart, my achy breaky heart I just don't think it'd understand And if you tell my heart, my achy breaky heart He might blow up and kill this man
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# ¿ Aug 18, 2014 10:08 |
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I just want to say a big thank you to the volunteer commissioners blasting through these fights. It's so fast!
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# ¿ Aug 21, 2014 13:11 |
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Does anyone have the edited object testing arena map with the 32 separate rings? It's better for testing than doing fights one by one Also, is there any chance of adding something to the website whereby we can build fighters and download their macros separately from a tournament? It would be really handy.
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# ¿ Aug 24, 2014 16:33 |
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quote:In a dazzling flash Jack bats the arrow out of the way with his sword and it collides harmlessly with the wall behind him. Also, he died as he lived: hardcore quote:Whip It Out lashes Jack in the head with his steel scourge, tearing the muscle!
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# ¿ Aug 25, 2014 02:11 |
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The main tournament will also be 3v3 teams, right? Are any of the non-Jazzimus commissioners planning on running a 1v1 tournament alongside? If not, I'd be interested to do so.
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# ¿ Sep 1, 2014 16:17 |
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I have archer team (and fighter) concepts that I think could be pretty strong. What are you guys using as a testbed for fighter concepts? I currently put my ideas up against a wrestling yeti, a two-handed sword tigerman, a naked highly skilled human and a fully armoured human.
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# ¿ Sep 1, 2014 16:48 |
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As I understand it, bonus attacks granted by Fighting are free - as in they don't replace an attack with your weapon you were going to make, they just happen, outside of the usual tick timer. That said, I'm still not sure of its value as a skill and I didn't have any on my fighter.
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# ¿ Sep 3, 2014 12:48 |
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Okay folks, I've put together an edited arena map with 64 rings for your testing pleasure. You'll need to save it as arena.txt and replace the file by that name in the data\init folder in your DF installation to use it. Enjoy!
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# ¿ Sep 3, 2014 23:40 |
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Awesome work on the finale, Maugrim! Quoting myself because this got lost in the excitement: Jack the Lad posted:Okay folks, I've put together an edited arena map with 64 rings for your testing pleasure. And also humbly requesting that the second test tournament be 1v1.
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# ¿ Sep 4, 2014 09:14 |
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I like Ironhand - it has a clean look and better colours.
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# ¿ Sep 7, 2014 02:37 |
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# ¿ May 14, 2024 08:01 |
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So when's the next thingy planned for? I'm hype!
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# ¿ Sep 10, 2014 11:11 |