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Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Justice posted:

But... Naoya was the REAL good guy :confused:

Only if you have an extremely strange definition of good guy, which includes "over-petulant manchild raging against Daddy figure" in the mix.

Also, Nicaea? As in the Council of? I wonder if that one means anything (Probably).

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Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Endorph posted:

You do realize Perosna 4 is a shin megami tensei game, right?

EDIT: Okay yeah the series just might not be for you if you hate mythology in your video games. Because. That's what the entire series is. Mythology. That's kinda what it does.

Actually, his second spoiler explains it well. He has no problem with mythology, he has a problem with the idea that ancient and powerful gods that dwarf humanity can be conquered by the POWER OF HUMAN FRIENDSHIP.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Radish posted:

I dunno Persona 2 subverts that in the most blatant way possible.

Well yeah... but only the first half. Not so much the second.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Radish posted:

Ending synopsis

Oh right, I forgot that aspect of it. Now I remember why i liked that game's story so much. Carry on, hooray for that game.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


It honestly blows my mind how bad the portraits are in Devil Survivor 2. When one character raises her hands in alarm, they literally look like sheets of paper, they have no definition to aid in depth perception. Yet, her breasts defy gravity.

They really have to be seen in the game to be believed.

The men actually aren't so bad though, at least.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I feel like doing trivia today.

Does anyone remember that strange chant in Revelations: The Demon Slayer whenever you casted one of those Almighty spells over a couple of turns? "Un Alpha et Omega Eot Tetragrammaton"? It makes no sense in any language, so some people thought Un was supposed to be Om and so on? There was a discussion about it in the LP of the game.

I inexplicably found out that the actual chant is from an old summoning of Zadkiel. In full, it is:

Hagios O Theos Iscyros Athanatos Paracletus Agla on Alpha et Omega Ioth Aglanbroth Abiel Anathiel Tetragrammaton.

Basically, the Japanese took out a couple of words, and Ioth got mistaken for "eot" in most translations.

So there's that translation mystery solved. It's more or less a callback to the SMT1 intro summoning, they just took it from a different place.

Tallgeese fucked around with this message at 00:08 on Mar 4, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I didn't mind the negotiation in P2: EP...

...Except for those crazy special negotiations. Those were torturous.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


KataraniSword posted:

I did the same thing with the Purple Mirror and Metatron.

It's beautiful, especially when you can slap Anti-Almighty, Phys Repel, and Samarecarm on whatever human is leading that unit. It's all but invincible. :allears:

Purple Mirror needs only two passives to max out its reflection list. Give it Hero Soul.

Thus, you no longer need to give your team leader anything but Anti-Almighty, because Hero Soul will cover it.

---

As for Titania with bad skills... use a Release Command addon after either a mitama fusion or a rank down/rank up combination.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Anti-Almighty is frankly not worth it on almost anyone.

No one in the game can nullify everything else at once without only having one passive slot left. The contenders to do that are Metatron, Purple Mirror, and Titania. I'm not aware of anyone else who gets to do it.

Among them, Metatron is easily best-in-class for ease-of-use, sheer attack power, and good vitality on top of it. However, he comes preloaded with Victory Cry. Are you really going to trade Victory Cry for Anti-Almighty?

When you have great options like Pierce, Victory Cry, and Hero Soul competing for that slot, Anti-Almighty just falls flat on its face.

Tallgeese fucked around with this message at 21:55 on Mar 17, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Neeksy posted:

I'll have to check out that Hero soul combo, that is a pretty killer idea. Is Hero Soul in the "support" add-on?

Unfortunately, humans cannot learn Hero Soul, so it won't appear on any add-on. It's a skill that causes the demon to cover the leader if their resistance is better than said leader's for any incoming attack. If your demon nulls everything...

Cerberus and Jeanne D'Arc have it naturally. Jeanne is an early example of Hero Soul's potential use, since she gets Anti-Most very easily from her specific component demons.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I could have sworn it works on Deathbound, since that's not an all-hitter... I'll have to check sometime.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


McDragon posted:

Do you mean in DS2? Attack All and Double Strike together are hilarious. And I didn't appreciate just how crazy powerful multi-strike/hit is. Not sure which one, but the one that hits all enemies. I thought it was just an Agility based Deathbound, but it's 2-7 attacks on every enemy as far as I can tell. I love the hitting sound on Physical stuff. Hinako can just beat an entire team of baddies to death with it in one go. She also gets a shitload of crits with it as well, but to be honest those are just overkill.

No, what is overkill is using +Stone and Grimoire with Multi-Strike. If they don't die from the damage, they'll probably get stoned and made helpless.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Wouldn't a Kishin be a better deal than an Omega? With an Omega you get a maximum of nine potential actions.

With a Kishin, you theoretically get 12.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


You're wasting your time, neutrino. The argument you're making is essentially the argument for Strange Journey's Law ending, which is also the best path in that game for the exact same reasons.

Few people seem to be able to grasp that the ending you are supporting wouldn't be terrible for anyone living in it on an objective level, because all emotion-based objection to it would never happen once it is in place and it is impossible for anyone to get a raw deal.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


ImpAtom posted:

And that is exactly why it's terrifying. The only way it can't be is if you view any sort of ambition or drive to succeed as a bad thing and feel it should be extracted from the human race. In which case, yep, Law is exactly the path for you.

As long as it is utterly impossible for any human ever to have selfish ambition and drive, you have created a society where nobody is free because they are literally incapable of acting in a certain way. Just because someone has lived their entire life with shackles on their legs has adjusted it doesn't mean they are not shackled.

It'll probably be a great place to live. You'll never be unhappy, or need, or want. You just won't ever not be shackled to a certain mindset either. You'll have a society where selfish assholes can't exist, but at the cost of a society where those selfish assholes can't exist.

Do you know what the single biggest determinants of a person's life views and socioeconomic opportunities are?

They are:

1) Where they were born.
2) What social class they were born into.
3) Who their parents are. At which point it loops to 1 and 2.

Basically, the biggest factors that shape who you are as a person are completely out of your control. In other words, the actual world is more or less already without real meaningful freedom for the vast majority of people. As a result, this notion that Ronaldo's ending creates a society where no one is free is a criticism without any real bite to it.

People are already moved by societal forces in a certain way; the SMT endings simply change what those societal forces push you to do. In the case of the Anguished One, there is absolutely no reason to believe that society simply wouldn't repeat as it already was... since, erm, it was the Anguished One who nurtured that to begin with! It is "his" definition of freedom. You basically have to believe that humanity is great ergo it will turn out great, and... I see no reason to believe that.

There is no reason to assume that ambition and drive would disappear in Ronaldo's society. There is an equal if not greater likelihood that it will simply be redirected to the highly socialistic pursuit of, say, agricultural improvements, housing improvements, ad nauseum.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Answer the actual argument please; don't simply make a post attempting to attack one relatively insignificant comment, especially when it borders on simply attacking me personally (where does subordination to a higher power even come in here? I never mentioned that at all). The comment's purpose was to point out that there is no real safeguard against history simply repeating itself, especially considering that the Anguished One caused the problem in the first place, which he completely admits to. Past Neutral endings usually had the (temporary) safeguard of most of the dissenters being dead, which is actually a pretty effective safeguard if it is relatively complete.

Law and Chaos are not meant to have merit as a philosophical stance. The decision is rigged by the developers so that the "real answer" is their preferred Neutral ending. If they were truly meant to have merit, there would be no such thing as a "true ending", and all endings would be fundamentally seen as valid.

Finally, your rebuttal does not address what I already pointed out, that it is not really a meaningful loss of freedom. People are not "free" to be altruists or assholes, as you say: as previously pointed out, one's overall temperament is chiefly determined by birth factors.

Tallgeese fucked around with this message at 14:31 on Mar 25, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Kraven Moorhed posted:

Stuff about endings in DS2

In regards to a higher power... well, can't I then turn around and argue that humanity only turned out the way it did due to the Anguished One guiding them, thus making the point moot? I'm pretty sure he qualifies as a "higher power". He even outright says that he is like God at one point.

Actually, there is consent and it's not quite a dictatorial takeover. The entire seventh day is spent ensuring that you get the relative consent of the rest of humanity to pick whatever ending you are going to pick. Outside of your group, everyone else is dead at the time so they couldn't even be asked.

I'm not saying that what you wrote about North Korea should be condoned, to be clear. I was simply stating that, technically, humanity being rewritten is not a meaningful loss of freedom, since it has the same effect as just switching one societal philosophy for another on a global scale. My opinion on how good or bad it is did not enter the equation when I made that assessment.

---

I'll also answer your gameplay questions.

Regarding your spoiler... I am pretty sure you do need to do that, I am sorry.

I find that Daichi takes making a lot of right decisions to get up to Fate 4. On my first playthrough with my girlfriend, we got everybody to 4 except him with ease.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


ImpAtom posted:

You can. Shockingly, that's also a bad thing! That is why the point of The Anguished One's ending is that he is replacing Polaris with someone who won't send minions to meddle in human affairs. TAO's ending is flat-out him taking over the basic maintenance but without the influence that Polaris had, but since Polaris and his folks were influencing humanity from the start it involves a fresh world.

And how do you know he is going to keep his word? After all, Yamato even explicitly says that his family was used as pawns by TAO in order to bring about this outcome. He's already betrayed his own creator, making him a Lucifer figure. He really cannot be trusted so blindly.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


ImpAtom posted:

If we're going to go into the "Well, maybe everyone is lying to you" argument, this can't go any further because you can make that argument about anything. There's no indication that he's lying to you. He's a Lucifer figure in that he is rebelling against God, and Lucifer in SMT is usually one of the more honest characters, just also an rear end in a top hat. He was being used as a servant prior to what you do and will continue to be a servant if you don't befriend him. He gave you the power to reject Polaris and defy the Akashic Record and is happy about it even if you have to kill him. Dude is a weirdo but there's no real reason to assume he's secretly playing you, not even an intimidating after-credits message.

I never said "everyone is lying to you", just that figure especially presents the distinct possibility that he is not wholly benevolent. I would point out that Lucifer is far from honest if you don't do exactly what he wants you to do. Need I remind you of the stunt he pulls in SMT1 if you are on any path except Chaos? Since TAO is a Lucifer figure, I cannot see why I should trust him not to try to intervene if it turns out humanity is not evolving in the way he wanted or expected..

EDIT: Sheesh this page is starting to look like an FBI document! Would it be acceptable to you if we say that we can agree to disagree, and leave it at that? It's up to you of course.

Tallgeese fucked around with this message at 20:38 on Mar 25, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Eh... I didn't like Yuzu, but I found her behavior very realistic for the situation.

It's difficult to explain, but the characters in DS2 were comparatively more easygoing, which was harder to swallow.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I figure that I might as well come in and sadly crush the hopes of anyone who was interested in the SMT: Imagine relaunch.

I did a bit of digging today, and, well... according to an Atlus Online mod they do not intend on fixing anything. Not even the utterly broken translations/tutorials.

Even if they had the will to change much of anything besides maybe what items get sold in the cash shop, there is a good shot that they can't. Aeria had to ask CAVE to implement the translations they want. As you might imagine (hah), this does not exactly result in efficient translating or code fixes, since CAVE is known to basically not care about SMT: Imagine anymore. There is absolutely no indication that this situation has gotten better in the transfer to Atlus.

As for rebalancing it to make it more sane... well, in theory it can happen. In practice, apparently what happens is that CAVE maintains two versions of the game. So if Atlus asks for, say, macca acquisition to not be a horrendous grind, what can quite probably happen is that it gets reverted back whenever CAVE feels like it or forgets that they made that change on the English version.

So yeah. If you were hoping for there to be some sort of messianic resurrection, you can basically forget it.

Tallgeese fucked around with this message at 05:12 on Mar 30, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


It's not really possible to mess up that badly, don't worry.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


mrfreeze posted:

Yeah, Gideon Zhi does some great work, but there are several projects that he has said before he was planning to have released by the end of the year, and then 5 years later still nothing. *cough demon of laplace cough*

I was just thinking of making this exact same post. What are you, a mind reader?

Last I heard, Laplace is in the "editing the script for readability" stages. This was... a year and a half ago?

That game looks so interesting.

---

What I am essentially trying to say is, nobody should get their hopes up for an SMT if... release anytime soon.

Tallgeese fucked around with this message at 19:01 on Apr 8, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


TurnipFritter posted:

It's actually pretty terrible. It's a crappy old first person dungeon crawler based on a tabletop system that they decided to remake in third person after playing too much Phantasy Star. I can understand if you're playing a PC88 first person dungeon crawler and all the rooms look the same, because, you know, technical limitations, but there's no excuse for an RPG on the SNES released in 1995 to look like this. The music is bad (I hope you like listening to the same dreary noise tune the entire game, because there's only like one dungeon theme!).

It does look interesting. It's a game you want to be good. It isn't. It simply exists as a weird proto-Koudelka (just as the sequel, Das Schwert De Paracelsus/Paracelsus no Maken, exists as a weird proto-Shadow Hearts).

Just to make sure, you are talking about Laplace's Demon, right?

Eh, I'll try it anyway. A lot of people said Dark Law was going to be hellish, but my girlfriend and I thoroughly enjoyed it.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


About Schroedinger:

It's most probable that he is what Seraph becomes at the end, an enlightened bodhisativa. Basically, a bodhisativa is someone who achieves enlightenment, but decides to stay behind in the world for the purposes of helping others achieve that same state..

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Justice posted:

Nerds are destined to destroy what they love. :tizzy:

I do regard Atlus USA with contempt, though, if that validates your fear.

Wait, I am confused. Haven't you said here before that you work for Atlus USA in translating these games? Doesn't that mean you hold contempt for your own work?

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Justice posted:

I did work for them, and I do have contempt for them.

Also I don't see why someone can't hate what they do for a living, or themselves. You must not have much of an imagination.

Ah ha, "did". I figured that was the case. Thank you for satisfying my curiosity.

Well obviously someone can hate their own work, but not someone who went out of their way to promote it so much in these forums in the past. I have more than adequate imagination, thank you for the attempted insult.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Justice posted:

I never went out of the way to promote myself or my job, I just really like that one game so I wanted to celebrate it :)

I see; very well then. At the time I could not tell the difference, since that was when I paid most attention.

I apologize for the slight derail, I was simply curious.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


To tell the truth, I actually prefer Devil Survivor style gameplay over the regular games at this point.

Dungeon crawling has its charms, but Devil Survivor is somewhat more tactical, which I like.

Now if only they would make SMT Ogre Battle.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


You do not actually have to worry about whether or not the main character in Devil Survivor 2 gets ahead of the others, because they frequently level up invisibly inbetween story battles to be near your level anyway. So, give him all the EXP!

I know this because there is a fight eventually where you can acquire very high infinite EXP against an overlevelled enemy. My MC gained about 12 levels in that battle. Soon after that my human allies were inexplicably only a level or two below, including people I did not use.

Devil Survivor 2 is basically the most convenient SRPG imaginable.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Syrg Sapphire posted:

Devil Survivor 2 is a game where the only drat black mark I have against it is its story, and that's pretty friggin' rare these days. That NG+ system, drat.

You actually had a big problem with the story? I thought it was fairly reasonable as far as JRPG and other SMT storylines go. What was so bad about it? Besides half the protagonists being insufferable, anyway.

Technique posted:

I actually just cracked that - is it worth getting the extra Ag points for it on my phys-oriented MC, or should i use it on Daichi instead?

Daichi? Forget him. Use it on Hinako, who outclasses him utterly.

While the physical options are a lot better this time around, you can still only use, at most, two physical leader teams. There's only two good sources of Pierce in this game.

One with sheer brute strength. You want Assassinate, Mow Down, Deathbound on them. Jungo is your man for this, since he essentially has the stats of a pure strength MC while also being resistant to an element. Assassinate will blast leaders for far over 1,000 damage no sweat. He really does need something to boost his defenses though. He does not take hits well.

The other with Strength plus Agility. For them you want Multi-Strike, Multi-Hit, and... well it really doesn't matter. Maybe Media or Life Drain. If you're not using your MC for this, Hinako will shine brightly in this role.

Tallgeese fucked around with this message at 22:24 on Apr 27, 2012

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


TurnipFritter posted:

Hinako. I know, I know, her character design is abysmal but holy poo poo does she do amazing things with the Multi- attacks. If she's not available, I guess you could put it on Daichi, if you wanted to.

About the character designs...

Yes, Hinako's design may be horrible, but at least the artist actually took the time to draw that horribleness properly. Compare to Io, whose design is not only horrendous but the actual craftsmanship behind her character art is terrible.

It is extremely strange, but the two characters you have the most (Io and Daichi) oddly enough have the least amount of care put into the art.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Airi as Asuka...

I know it fits, but I'm kind of sickened by it because of what Shinji does to Asuka while she is in a coma.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


In regular SMT at least (not sure about Persona since I don't really care about that series anymore), the type name for Expel in Japanese is "Hama" (破魔). That basically means "to exorcise, destroy/expel evil/demons".

Meanwhile, Curse is 呪殺, which means "killing curse".

They basically just pared the names down to one word for simplicity. They did pretty well.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Set up Multistrike with Grimoire and Stone+. It never gets old to see the first hit stone an enemy and the second crack it apart.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


TurnipFritter posted:

(This makes the use of lovely Old Loki in so many PS2 games seem even more confusing)

I think it's like how there are two designs for Angel and Lilim that get used based on whether the SMT game in question is mainline or not.

In the case of Angel, if it is mainline post-apocalyptic, she has the bondage outfit. If not, she has a robe.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


THE AWESOME GHOST posted:

There should be a disclaimer next to all your posts that you liked P1 better than P4 because that's not normal

The problem is, Technique is pretty much right. Persona after Eternal Punishment is fairly terrible.

Persona 1 wasn't great by any means, and yet it's better than what we're getting now. That is unfortunate.

Saying P1 is better than Eternal Punishment is really questionable, though. Katsuya alone carries the whole game (and to be honest it would have been better if Tatsuya stayed sidelined).

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Dr Pepper posted:

Your definition of "terrible" includes two of the best rpgs made. Ones that are absurdly successful and pretty much shot Atlus up a few notches in the industry. (They used to be even more niche then they are now)

That sounds like you are equating success with quality though, which is highly questionable. P3 and 4 are just complete slogs to play through, and their settings are just not as interesting as P1 and P2's.

P1's dungeons were bad, but frankly I cannot call 3 and 4's dungeons much better.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I can agree on the latter, but I dare say their success has nothing to do with their (lack of) quality.

I can say the same for Innocent Sin's cult status; it is completely undeserved. Eternal Punishment is the better game.

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Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Pierce posted:

I loved that about P3. I laugh at people around me and point out that jesus was not a white man from the south. Christianity is poorly understood by Christians.

Can I ask what this has to do with anything? It is a complete non-sequitur that makes you look like a socially stunted and self-righteous person to be around. Christians in various communities draw Jesus to look like their own ethnicity; this is not a new thing nor is it localized to "The South".

As for characters, Eternal Punishment's characters were far more interesting than those of any Persona that came after. The small character arcs were quite fun, and the designs were generally better put-together visually.

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