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eSporks posted:I just logged into runnerguys stream and he is bitching about someone donating 2 dollars. Calling them a worthless piece of poo poo, and wasting his time because its all going to get eaten up in pay pal fees. I don't know if this a joke or what, but its weird. I have never seen runnerguy get mad at anything that wasn't zelda. That guy needs to go back to math class if he thinks 36 cents eats up 2 dollars
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# ¿ Dec 22, 2015 01:55 |
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# ¿ May 22, 2024 10:56 |
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flatluigi posted:The tech and knowledge required to make a tool-assisted speedrun is legit pretty interesting and I actually wish there were more TASers that streamed their work and how they experiment and figure things out The problem is 90% of their streams would be retrying the same 20 emulator frames for 8 hours straight
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# ¿ Jan 12, 2016 18:16 |
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I love all of the versions of Sonic Adventure and Sonic Adventure 2 for speedruns. There are so many weird level/physics glitches to abuse.
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# ¿ Jan 13, 2016 17:32 |
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Cubey posted:Why do carts that have been used tons and tons mess up like that? Will I someday be unable to play Link to the Past anymore? I don't want that to happen at all The metal contacts slowly wear away. In theory, you could replate the contacts.
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# ¿ Jan 28, 2016 16:10 |
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Crotch Bat posted:Child's Play would have been an amazing charity in the 90s. It's 2016, literally every kid in this country has some form of mobile gaming available to them like a DS or their phone or tablet. Honestly no, especially if it's some kid whose parents have been racking up thousands in medical bills for their condition.
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# ¿ Mar 21, 2016 12:56 |
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Alabaster White posted:Aren't the characters literally repurposed Sonic OCs? In that the entire game was originally just another Sonic fan game that was going to be called something like Sonic Battle For Freedom, yeah. Very much like how 50 Shades of Grey is a Twilight fanfic with the explicit Twilight stuff removed so it would be easier to publish.
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# ¿ Mar 22, 2016 02:17 |
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SuccinctAndPunchy posted:No. Well it was a Sonic fan game when it first started. Also I said "something like that" because that wasn't the actual title, just along the lines of what the real title would be.
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# ¿ Mar 22, 2016 14:42 |
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SuccinctAndPunchy posted:hey my typing of the dead IL got verified Nice work, dude
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# ¿ Mar 25, 2016 14:44 |
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halfcoordinated posted:rdein (the lead developer for momodora) actually asked me if I would be requesting pun donations again as well; I'm honestly not too sure this time. I love puns if that isn't obvious, but I'm not sure what you'd even pun about other than the game's name. This is also one of the most difficult if not the most difficult speedrun I've worked on, and requires more precision and focus on my part. I want to keep the tone lighthearted and fun, but I have a lot to think about this time as far as presentation goes- it's a very different game from Vanquish and Transformers. A right foot
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# ¿ Apr 5, 2016 17:22 |
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Megalixir posted:It takes effort, I'm not doubting that, but it's hardly viable. Unless you have a subscriber count of 400+ at all times it isn't comparable to employment (or even welfare in most countries). I've had this told to me by actual partners, who technically can't reveal figures but once Twitch, and PayPal and Amazon take their cut, a $4.99 monthly subscription is more like $2.40 to the actual streamer. That's $240 per week on 400 subscribers p/m, lower than minimum wage in most countries. You're also not going to get 400+ subscribers. This means that the whole partner thing is just a small bonus, and the bulk of money comes from real donations (and via PayPal there's a 4.8% transaction fee, every time), the partner thing just being a perk of being popular. Having said that, it's not really viable to start streaming and expect people to simply give you money, especially when it's so commonplace now. In other words, it's like trying to make a band work as a full time job. Most of the time you're going to need another job to stay alive.
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# ¿ Apr 10, 2016 19:38 |
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SuccinctAndPunchy posted:I find "I'm not against full time streamers" hard to swallow when it was preceded by this that ain't workin / that's the way you do it
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# ¿ Apr 10, 2016 20:20 |
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beep by grandpa posted:I had to bail on this about 10 minutes in. I've liked their vids in years past but it looked to be the same dull looking oob bunny hopping I've already seen time and time before with perfect execution and tight bounces, etc but now it's just almost entirely oob bunny hopping and that just didn't grab me at all. I know they're not cheating but the execution is so perfect it just looks like someone effortlessly noclipping through the world through most of it so I lost interest. I really liked how they successfully cut out most of the Black Mesa East cutscenes, honestly.
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# ¿ May 2, 2016 15:59 |
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Do you think it'll ever be possible for Super Mario World TASes (or other platform games with autoscrollers) to find a way to disable autoscrolls so that all exits run can be sped up significantly?
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# ¿ May 24, 2016 00:50 |
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baram. posted:tasbot has shown they can do exactly that, though. Yeah that's what brought it to mind. I mean when TAS input can implement whole other games in SMW, you start to think that maybe it could input something else that forces auto-scrollers to behave like normal scrolling levels for the rest of the run. And that would completely change how TAS runs of all-exits SMW get done.
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# ¿ May 24, 2016 05:36 |
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Don't forget that a lot of games re-released on the Virtual Console emulators tend to be ok for records (sometimes intheir own categories) even when other emulators aren't allowed.
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# ¿ May 25, 2016 00:07 |
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The 2016 Doom any% run is now down to 1:12:41 https://www.youtube.com/watch?v=sd04twsxosc The first run that was out after the game came out was about 6 hours, and that was like 2 weeks ago
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# ¿ May 25, 2016 16:46 |
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Are there good youtube versions of the Sonic Adventure 2 Battle 100% run you're talking about?
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# ¿ Jun 2, 2016 16:02 |
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Amppelix posted:Talon has a youtube but hasn't posted anything in over a year. Here's his latest PB as a twitch highlight though: https://www.twitch.tv/talon2461/v/64371586 Thanks for the link!
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# ¿ Jun 2, 2016 23:54 |
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Full Circle posted:You can buy an SSD for less than the price of a new game these days, it doesn't even seem like an unreasonable expectation anymore. Be that as it may, there'd still be time differences because of having slower versus faster SSDs, people with different memory timings, different GPU RAM stuff and so on. It's simply a mess.
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# ¿ Jun 13, 2016 04:27 |
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Tengames posted:I like how a SSD is unreasonable but for some speedrunners( and sgdq runs)buying the Japanese version of the game, a japanese console to play it on, and learning japanese/memorizing commands however, is. Again, just buying "a small SSD" is no guarentee that your load times are going to be comparable to the other players. If everyone buys a Japanese console and a Japanese copy of a game for that console, it's the exact same game and the exact same hardware and there should be no load time differences. If everyone buys an SSD, the 10 other differences each computer has from each other still affect load time even with the hard drive/SSD disparity removed. And the SSDs are still going to have differences, because they come in speeds where one drive can be as much as 3x or 4x faster as another SSD is.
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# ¿ Jun 13, 2016 12:58 |
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Dizz posted:There's a loving nethack TAS? Yeah, the emulators for DOS PCs allow input files and rewinding etc these days. So you can TAS DOS versions of Nethack.
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# ¿ Jun 14, 2016 03:35 |
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Kennel posted:Here's some reading material: What I love is that with all of that written, they've only explained to like 3/8 through the playthrough.
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# ¿ Jun 17, 2016 22:16 |
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SuccinctAndPunchy posted:To further illustrate my dumb point and also post speedruns, here is a speedrun I learned literally over the course of about 4 hours. What version of the game does it usually get run on? Saturn? Original Windows PC version? Sonic Gems Collection on the GameCube/PS2?
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# ¿ Jun 25, 2016 14:28 |
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FirstAidKite posted:Oh. Huh. Not redone, they're the same levels and graphics, but configured such that you don't need to run multiple executables with different configs, you select them as you do the episodes in regular Doom. It does look nicer by default because it's distributed with a modern Doom source port that doesn't only run at 320x200 like the original, but it's the same assets etc.
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# ¿ Jul 19, 2016 01:38 |
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FillInTheBlank posted:Does anyone know if the "Sony BRAVIA KDL22PX300" AKA the TV that had a PS2 in it is any faster/slower than other PS2 models? It was known to have more problems with the optical drive up and dying than regular PS2 models did, but should otherwise play games just the same. Can't use the hard drive option with it, if you're considering games that needed the hard drive, so there's that too.
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# ¿ Jul 25, 2016 23:40 |
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SeXReX posted:various models of ps2 have differing hardware configs that make them do things like load games at different speeds, which can be a big deal when it comes to speeding. I'm sure someone knows which model is in that tv, or at least would know a way to check. Oh if you mean like that, it's essentially the SCPH-9000x hardware otherwise - the last PS2 Slim revision. So that'll depend on how the SCPH-9000x models did.
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# ¿ Jul 26, 2016 02:28 |
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beep by grandpa posted:Can someone explain the barrier skip I've never played WW There's a barrier in-game that prevents you from getting to the Hyrule Tower unless you've done a bunch of the intended sequence of events in the game. Barrier skip is simply, getting around it, and it's been a goal for a long time because the stuff you need to do to get around it the right way takes hours. The area you get to after the barrier is very close to the end of the game. The barrier area is basically the blue shaded region on this image, if you've tried to get in it in the past before this skip, it would bounce you back out:
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# ¿ Aug 20, 2016 22:39 |
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Groovelord Neato posted:why do the japanese have onomatopoeia for everything. English does too, go read some dumb comic book sometime. Most of those Japanese onomatopoeia come from the same sort of place, it's not like people are walking around talking about all these sounds in normal conversation.
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# ¿ Sep 23, 2016 20:34 |
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The Kins posted:Look at the fanbase for longer than ten seconds. This applies to like 60% of the popular speedgames to be honest. The rest aren't popular enough anymore outside of speedrunning to have a notably weird fanbase.
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# ¿ Oct 6, 2016 15:24 |
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VideoGames posted:Could someone please explain this to me? This post was reported and I would appreciate some backstory first. He's bragging about being involved in twitter drama.
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# ¿ Nov 6, 2016 22:50 |
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Random Stranger posted:
The thing to do is not to look for pre-Doom FPSes, but FPSes that came out after Doom and yet don't stack up. Like any of the games built on the Pie In The Sky 3D engine: https://en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine) Or Life's Battle, which is a Christian "FPS" with very little actual shooting, but a lot of weird puzzles to prove how much you love the lord or something: https://web.archive.org/web/20010202144800/http://www.hummersoftware.com/BATTLESH.EXE The old sa front page review goes over a bit of it: http://www.somethingawful.com/game-reviews/lifes-battle/1/Obviously it's DOS so you'll want to use DOSBOX.
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# ¿ Nov 28, 2016 20:17 |
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DACK FAYDEN posted:Is that why? I thought they just decided they didn't want to take the time to implement, not that it wasn't actually possible on certain models. Is there a good postmortem of Stop 'n' Swop? Strictly speaking it was possible on all models of the N64. The problem is that earlier models gave you a consistent couple seconds to do the swap, but with later models you might only have a second or less to do that - and you can't expect say your 10 year old target customer to be able to handle the swap in time. Hell, even an adult with great reflexes and preparation might not be able to do it in time. And honestly even on the earliest models with the most time to do the swap, it'd still be pretty difficult to accomplish successfully.
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# ¿ Dec 2, 2016 21:41 |
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TeaJay posted:I don't want to watch that because I've never seen Catechumen, it's gonna be on AGDQ and apparently it's really good. You should watch the 2013 SGDQ Catechumen run to be honest: https://www.youtube.com/watch?v=9eHDzwyMnU4
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# ¿ Dec 31, 2016 18:49 |
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Shimrra Jamaane posted:There's a contract? I didn't know it was so official. It makes all the legal/regulatory issues with collecting millions of dollars easier when there's a contract laying out the terms across multiple years.
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# ¿ Jan 2, 2017 19:12 |
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Aces High posted:Anything in the realm of jak and Daxter this time around? They did Jak and Daxter: The Precursor Legacy on Friday, if that's what you mean.
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# ¿ Jan 15, 2017 19:08 |
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ImPureAwesome posted:Is there anyone that streams making TASes? I'd be interested in seeing the effort that goes into making them Some of the people on the tasvideos forum post when they're going to stream: http://tasvideos.org/forum/ You'll have to search around, as most of them only do it on special occasions.
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# ¿ Jan 23, 2017 01:43 |
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Some of you should speedrun the Advance Wars games, they don't seem too active these days
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# ¿ Jan 26, 2017 22:27 |
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I've heard people say the new Zelda game might be good for speedrunning since you barely need to do anything to get to the point where you can try to defeat the final boss, even though a normal player might take dozens of hours to get upgrades and poo poo to make the fight fair.
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# ¿ Mar 2, 2017 23:27 |
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Ranter posted:Surprising given how terrible Zelda games have been for speed running historically. Yeah, the new game explicitly makes itself into an open world sort of thing where once you clear out a short opening area's stuff you can go directly to the final boss skipping a bunch of health upgrades/weapon upgrades/etc. No more dungeon progression to unlock a magic wall around the final boss or whatever like most of the 3D Zeldas have done.
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# ¿ Mar 2, 2017 23:38 |
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# ¿ May 22, 2024 10:56 |
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Studio posted:Well if you look back at Skyward Sword... Or Wind Waker.
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# ¿ Mar 3, 2017 00:34 |