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Does anyone know if there's an existing .part or .index file for Zeitgeist Adventure Path? It includes a few new pieces of equipment and a few new themes. If one doesn't exist I may make one, but avoiding having to duplicate work would be nice, and I didn't see anything in the OP or from a few google searches.
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# ? Feb 2, 2014 18:47 |
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# ? May 6, 2024 08:30 |
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RPZip posted:Does anyone know if there's an existing .part or .index file for Zeitgeist Adventure Path? It includes a few new pieces of equipment and a few new themes. If one doesn't exist I may make one, but avoiding having to duplicate work would be nice, and I didn't see anything in the OP or from a few google searches. I don't know if it has the Level 5 & 10 Features in it, because those weren't published until Adventure #3. https://drive.google.com/file/d/0B9qwm-rNX9YEWFdSTjBVcHRLUVE/edit?usp=sharing
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# ? Feb 2, 2014 23:03 |
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Our party is playing in a world with infectious zombies ala' Open Grave. Some of the undead have Necrotic healing ala' 3rd edition. Our DM has decided that we can become intelligent undead via infection. So, I am trying to make an Infected Zombie player race option similar to the Revenant. This seems to work until you select the race in the builder and then it causes a "failed to compare two elements of the array" crash. What am I missing? code:
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# ? Feb 4, 2014 17:28 |
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Unfortunately, that's an error I've never seen before. My best guess is that there's some sort of mismatch with element IDs.
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# ? Feb 19, 2014 10:12 |
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So, I'm helping a friend build an Invoker...how exactly does Superior Implement Training work? Could I go "Superior Implement Training: Accurate Orb!" and then grab a Staff of Ruin and get both the Staff and the Orb and use the Staff to actually attack while the Accurate Orb provides its constant +1 to hit as a passive? Or do I have to actually use the Orb to make all the attacks? Edit: It seems like it would power up what I use an an Implement, so I could make an Accurate Staff of Ruin. This is correct? Cornwind Evil fucked around with this message at 08:05 on Feb 20, 2014 |
# ? Feb 20, 2014 07:05 |
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The latter is correct. You have to be proficient with the implement, and you have to use it for the attack, but providing those things are both true, you take the feat buy the accurate rather than the regular version of th implement, and use it for your attacks.
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# ? Feb 20, 2014 08:39 |
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So in the DMG, there's a template for making monsters into death knights. Since I figured it should be just as possible for a player to become one if he so chooses, I made an Alternative Reward that does this. Then I decided that I should share it, so here is. Note that it's literally the stat changes from the DMG template, so feel free to modify it a bit for player usage in the name of balance should you so desire.code:
Dark_T_Zeratul fucked around with this message at 06:27 on Feb 23, 2014 |
# ? Feb 23, 2014 05:26 |
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A friend of mine is going to be using the Seed of Winter in our campaign and we found out that it literally does nothing in the builder besides grant the skill bonuses and act as a wand. I'm reasonably sure it was done by Wizards, since it uses the bullets you can't put in a part. A lot of the older artifacts are like that, they don't grant powers and such. In that spirit, I fixed it not granting powers and tweaking the ability modifiers with some AppendNodes action. It's a little ugly on the cards, but it works as well as can be hoped for, really. code:
Echophonic fucked around with this message at 06:14 on Feb 23, 2014 |
# ? Feb 23, 2014 06:04 |
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I recently had to refresh my OS and in the process lost my install of the character builder. I've got the installer, but I don't have any of the CBLoader stuff. All the links in the OP are 404s, too. Does anyone have updated links?
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# ? Mar 25, 2014 15:17 |
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Clanpot Shake posted:I recently had to refresh my OS and in the process lost my install of the character builder. I've got the installer, but I don't have any of the CBLoader stuff. All the links in the OP are 404s, too. Does anyone have updated links? All the links are broke? Dammit I'll have a look at them, but I'm not even sure where we can get some of this stuff anymore.
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# ? Mar 25, 2014 18:43 |
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Clanpot Shake posted:I recently had to refresh my OS and in the process lost my install of the character builder. I've got the installer, but I don't have any of the CBLoader stuff. All the links in the OP are 404s, too. Does anyone have updated links? Edit: double post.
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# ? Mar 25, 2014 18:44 |
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Drewjitsu posted:All the links are broke? Dammit I'll have a look at them, but I'm not even sure where we can get some of this stuff anymore. Hmm, the load files disappeared. Everything is still there except those. I'll rebuild them when I get home, but I don't know how that happened.
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# ? Mar 25, 2014 19:35 |
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The epic-level item set, "Points of the Constellation", has as its 5-item benefit: "You gain a +3 item bonus to Fortitude or Will. You can change the defense this bonus applies to after a short rest." Ignoring the "change after a short rest" aspect, I've been trying to figure out how to code the selectable Fort/Will bonus in a <select /> block (obviously via <AppendNodes><rules></rules></AppendNodes>), but I haven't seen anything similar elsewhere in the .part files that I could adapt. Does anyone have an idea how this could be done? Thanks!
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# ? Mar 27, 2014 00:58 |
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Has anyone seen this error before? I'm trying to do a reinstall of the character builder. I found the update executables, but I only have like 5 from 2010. Could this error be from not being fully updated? I'm on Windows 8.1, too.quote:4/3/2014 7:42:59 AM - INFO: CBLoader version 1.3.0
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# ? Apr 3, 2014 12:46 |
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That means, on one of the .part files, there's an error at line 228029, position 23. It's a matter of finding it and fixing it, which will probably be pretty frustrating since it doesn't tell you which file it's in so I recommend just killing all your .part files and letting the .index file redownload them all.
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# ? Apr 3, 2014 21:29 |
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Found it. combined.dnd40.main in %appdata%\CBLoader. No idea where this file gets generated or what I can do about though.quote:<specific name="<b>Power (Daily)"> </b> No Action. <i>Trigger:</i> You start your turn and have the Font of Life class feature. <i>Effect:</i> You make a saving throw against each effect that a save can end instead of just one. </specific> e; nm, found wotc.index in the root (needs to be in Custom), but now I've got another bug. On first run the CBLoader downloads everything, but it doesn't look like anything actually gets applied. Close and reopen the application, CBLoader doesn't seem to do anything and the CB just crashes. I've got CBLoader and the CB exe running in compatibility mode for Windows 7 and as Admin. Clanpot Shake fucked around with this message at 16:18 on Apr 6, 2014 |
# ? Apr 6, 2014 15:09 |
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I'm wondering if anyone can help. A couple of months ago I managed to break my computer to the point where I needed to reinstall Windows - and that wiped out the character builder install. I've got the old windows directory backed up - but have no idea where to find the registry keys I need to reactivate my character builder. Help?
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# ? Apr 13, 2014 01:02 |
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neonchameleon posted:I'm wondering if anyone can help. A couple of months ago I managed to break my computer to the point where I needed to reinstall Windows - and that wiped out the character builder install. I've got the old windows directory backed up - but have no idea where to find the registry keys I need to reactivate my character builder. Help?
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# ? Apr 13, 2014 01:47 |
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Any secret to getting this to work on windows 8?
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# ? Apr 14, 2014 11:51 |
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Clanpot Shake posted:
I've gotten it running on my Win8 box no problems.
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# ? Apr 14, 2014 13:42 |
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rkajdi posted:I've gotten it running on my Win8 box no problems. Can you lay out the process you did? I'm thinking I'm missing some of the update files or something. It throws that error when launched by CBLoader, but runs fine normally. The installer I have is April 2009. How many update exes were there?
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# ? Apr 14, 2014 14:25 |
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I'm running on Win 8, too. Did you install it to program files, or to a better location?
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# ? Apr 14, 2014 18:40 |
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I had it installed in E:\Program Files, then uninstalled and installed it to Documents. No dice in either case.
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# ? Apr 14, 2014 18:46 |
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Have you installed the October 2010 update to the same location? The update defaults to c:/program files (x86)/wizards of the coast, so you'd need to change it to the install folder where the Builder is.
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# ? Apr 15, 2014 03:44 |
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Yep. I only have one wizards folder.
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# ? Apr 15, 2014 12:11 |
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Lord Justice posted:Have you installed the October 2010 update to the same location? The update defaults to c:/program files (x86)/wizards of the coast, so you'd need to change it to the install folder where the Builder is. Yeah, this kicked me in the teeth the first time. What a lovely way to do that.
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# ? Apr 15, 2014 15:33 |
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Hmm. I had an issue with CBLoader (hadn't used it in forever), so I reinstalled it and now I don't seem to have a whoooole buncha stuff available option-wise for characters. Ugh
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# ? Apr 16, 2014 05:58 |
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Is the Metro app in the OP any good? Can I do anything in it without an Insider account? I need to make a level 20 character; is that possible?
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# ? Apr 16, 2014 14:02 |
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Just trying to figure out what happened with my version of the offline builder. Buddy was over on Sunday and forgot to print his character, so we rebuilt his cleric in about 10 mins and went from there. Problem is something happened to his Turn Undead power. It's now saying that it only does 1d8 + Wis instead of the 3d10 + Wis from PHB 1. Was there some stealth rules update I didn't get, or is this an error?
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# ? Apr 16, 2014 15:17 |
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Errata, I believe.
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# ? Apr 16, 2014 18:37 |
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"This power’s damage now increases at levels 11 and 21. The area increases to close burst 3 at level 11 and close burst 5 at level 21." http://www.wizards.com/dnd/files/UpdatePH.pdf
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# ? Apr 16, 2014 19:57 |
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Probably an error then.
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# ? Apr 16, 2014 20:14 |
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S.J. posted:Hmm. I had an issue with CBLoader (hadn't used it in forever), so I reinstalled it and now I don't seem to have a whoooole buncha stuff available option-wise for characters. Ugh
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# ? Apr 16, 2014 21:51 |
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dwarf74 posted:I can't tell if my PM went through, but if it didn't, email me. I can help. Email is my name here at Gmail. It did, thanks for the help duder.
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# ? Apr 16, 2014 22:04 |
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Is there any way to actually select the Monk's unarmed strike as a melee weapon, or would I have to create the weapon for that?
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# ? Apr 17, 2014 21:25 |
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If you have the feature, it should appear in your list of choices for your main and off-hand. At the very least, it should appear in your choices for what to use on your card calculations in the sheet viewer.
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# ? Apr 18, 2014 08:56 |
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thespaceinvader posted:If you have the feature, it should appear in your list of choices for your main and off-hand. At the very least, it should appear in your choices for what to use on your card calculations in the sheet viewer. Huh, okay. Well, I was trying to make a Hybrid Monk/whatever and couldn't select the Monk Unarmed Strike as a weapon.
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# ? Apr 19, 2014 05:08 |
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Dark_T_Zeratul posted:"This power’s damage now increases at levels 11 and 21. The area increases to close burst 3 at level 11 and close burst 5 at level 21." That is one of the worst written erratas ever. Damage increases to what exactly? If you're going to alter the power this much, just redo the whole block.
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# ? Apr 19, 2014 14:02 |
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S.J. posted:Huh, okay. Well, I was trying to make a Hybrid Monk/whatever and couldn't select the Monk Unarmed Strike as a weapon. IIRC hybrid Monks don't get Unarmed Strike without Hybrid Talent. Tried taking that?
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# ? Apr 19, 2014 21:02 |
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# ? May 6, 2024 08:30 |
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rkajdi posted:That is one of the worst written erratas ever. Damage increases to what exactly? If you're going to alter the power this much, just redo the whole block. Although frankly, I'm kind of annoyed by how many major changes they did through online errata without publishing updated books.
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# ? May 7, 2014 21:12 |