Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Dark_T_Zeratul
Sep 2, 2011
Does anyone know how to make the animal companion from the Animal Master theme print out on a power card, or otherwise appear on the character sheet?

Also, does anyone know exactly what it means when it says the companion's defenses scale with your level? It seems like a very vague statement and I've gotten a few different answers from different people. Best answer I've heard so far is that its defenses go up by 1 every time yours do.

Adbot
ADBOT LOVES YOU

Dark_T_Zeratul
Sep 2, 2011

404GoonNotFound posted:

e: Wiped clean, fresh install, and a brand new error message to go along with it! :toot:

code:
ERROR: 
Inner Exception: '<', hexadecimal value 0x3C, is an invalid attribute character. Line 237141, position 23.
That means you've got a corrupted .part file. Open the AppData/Roaming/CBL-Custom Parts folder and delete all the .part files; CBLoader will redownload them all from scratch when you next run it.

Dark_T_Zeratul
Sep 2, 2011
I'm afraid I'm not sure what else to try, then. Hopefully someone with more knowledge than I can help you out at this point.

On another note, the builder currently has drow choose between either Cloud of Darkness or Darkfire, rather than getting both like they did before. I've dug through all the errata, and while I remember hearing about this as being an upcoming change, I can't actually find it anywhere. Can someone help me out?

Dark_T_Zeratul
Sep 2, 2011
Then it's dumb they didn't include it in the FRPG errata.

On a more on-topic note, Armor of Resistance isn't adding its resistance bonus to the Resistances section of the sheet; I'm not sure why, since the code looks it should be working properly:

code:
<RulesElement name="Armor of Resistance +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1473" source="Adventurer's Vault">
    <Flavor> Special wards in this armor provide extra resistance. </Flavor>
    <specific name="Level"> 2 </specific>
    <specific name="Gold"> 520 </specific>
    <specific name="Magic Item Type"> Armor </specific>
    <specific name="Tier" />
    <specific name="_Item_Set_ID" />
    <specific name="Armor"> Any </specific>
    <specific name="Weapon" />
    <specific name="Item Slot" />
    <specific name="Requirement" />
    <specific name="Critical" />
    <specific name="Special" />
    <specific name="Power" />
    <specific name="_Rarity" />
    <specific name="Enhancement"> +1 AC </specific>
    <specific name="Granted Powers" />
    <specific name="Rarity"> Uncommon </specific>
    <specific name="Property"> Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder. </specific>
    <rules>
      <statadd name="Armor Class" value="+1" type="Enhancement" />
      <statadd name="Armor Enhancement Bonus" value="+1" />
      <select type="Class Feature" number="1" Category="Armor of Resistance +1" >
Choose Resistance Type
</select>
	</rules>
  </RulesElement>

<RulesElement name="Armor of Resistance +1 (Necrotic)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_ARMOR_OF_RESISTANCE_+1_(NECROTIC)" source="Adventurer's Vault">
<Category> ID_FMP_MAGIC_ITEM_1473 </Category>
<specific name="_SupportsID"> ID_FMP_MAGIC_ITEM_1473 </specific>
<specific name="Short Description"> Gain resist Necrotic 5. </specific>
<specific name="_DisplayName"> Necrotic </specific>
<rules>
<statadd name="resist:necrotic" value="+5" type="resist" />
</rules>
You gain resist 5 necrotic.
</RulesElement>

Dark_T_Zeratul
Sep 2, 2011
Other items, such as the Amulet of Health, show up properly. It might have to do with being treated as a Racial Feature in order to properly account for the choice mechanic.

An alternative way to code it that might work (but would involve more redundancy) would be to make a different item for each resistance type.

Dark_T_Zeratul
Sep 2, 2011
I don't know if this is something we can change, but the default thri-kreen portrait is... Very much not a thri-kreen.

Also, the Pack Outcast theme from Neverwinter is missing.

And speaking of themes, we can probably remove "Dark Sun" from the "Choose your Dark Sun theme" dropdown, given that it's no longer Dark Sun-exclusive.

Dark_T_Zeratul fucked around with this message at 10:12 on Sep 27, 2011

Dark_T_Zeratul
Sep 2, 2011

Tivaan posted:

Its there just have to meet the prereqs
<Prereqs> Human or shifter </Prereqs>
That would probably explain it, yes. Thanks.

Drewjitsu posted:

Choose your darksun theme is hardcoded into the builder. There's nothing we can do about it at the moment.
Really? I thought Wizards switched over to the online builder before Dark Sun came out. Well, it's not like it's a huge deal.

Dark_T_Zeratul
Sep 2, 2011

Piell posted:

Haha the Kama feat doesn't have save ends and it adds to flurry of blows rather than replacing it. Hit a guy with a power, use flurry of blows, and another guy gets ongoing damage equal to your flurry of blows forever. Good job WotC.
It pretty clearly says "the target instead takes ongoing damage," but you're right about the absence of "save ends." On the one hand it should probably be assumed, but on the other... As written, the power causes ongoing damage forever. Hit someone with it, run away, and wait for them to die. :)

Dark_T_Zeratul
Sep 2, 2011
Is anyone working on the Fey Beast Tamer theme from Heroes of the Feywild? They showed it off on the website last week: http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20111028a

(You'll get a 404 error when you click the link because some idiot put a space in the URL; remove it and it'll load up fine).

Dark_T_Zeratul
Sep 2, 2011

Zemyla posted:

The genasi Extra Manifestation feat doesn't include the manifestations from Dragon #396, unfortunately.
Oh yeah, on the subject of missing things, is it just me or are the special armor feats from Mordenkainen's Magical Emporium not in the builder? Because I've not seen them, and it seems to have no problem letting me use the armor without them.

Dark_T_Zeratul
Sep 2, 2011

rantmo posted:

I've never been able to make that work. Do we at least know why some wrap and others don't?
I've always (eventually) gotten them to wrap by rearranging the columns; if it's not wrapping, it's because there's not enough space for all the text to wrap to.

Dark_T_Zeratul
Sep 2, 2011
EDIT:Nevermind, I'm an idiot. I completely misread things.

Dark_T_Zeratul fucked around with this message at 10:23 on Dec 12, 2011

Dark_T_Zeratul
Sep 2, 2011

Tallgeese posted:

Odd. The DMCA notice about CBLoader has disappeared. It is no longer in the ChillingEffects database. Did WotC withdraw it?
I've never been able to see it; every time I've looked since the first post in this thread about it, ChillingEffects has said, "The cease-and-desist or legal threat you requested is not yet available."

Dark_T_Zeratul
Sep 2, 2011
Minor typo: The invoker power Hall of Thunderous Battle lists the target as "Each enemy in burs."

Dark_T_Zeratul
Sep 2, 2011
Here's the Build Your Story backgrounds from Heroes of the Feywild:
code:
  <RulesElement name="Eladrin Nobility" type="Background" internal-id="ID_FMP_BACKGROUND_804" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Eladrin</Prereqs>
    <specific name="Common Knowledge">You were raised in a comfortable environment by a family of minor eladrin nobles. The head of the family was a coure, a bralani, or a shiere (roughly equivalent to count, baron, or knight in the mortal realm). Your family made sure that you received a formal education, and you had the option of several careers in your city. For all your sheltering, though, fate has a way of knocking mighty nobles down a few pegs.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Refugees" type="Background" internal-id="ID_FMP_BACKGROUND_805" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Drow, Eladrin, or Gnome</Prereqs>
    <specific name="Common Knowledge">You were raised in a squalid environment by refugees fleeing the oppression of the Feydark, the subterranean realm of the Feywild. Your family might have been drow pariahs, escaped gnomes, or eladrin exiles on the run from marauding fomorians and cyclopses. You had few opportunities in your early life, so you learned to fend for yourself. Perhaps you found a place where you could belong despite your hardships, or maybe you had to keep running.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Merchants" type="Background" internal-id="ID_FMP_BACKGROUND_806" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <Prereqs>Eladrin, Gnome, Half-Elf, or Human with the Tuathan theme</Prereqs>
    <specific name="Common Kowledge">You were raised among merchants who traveled the trails of the Feywild, carting all kinds of mundane and exotic goods. Your clan was made up of gnomes, half-elves, fey-touched humans, another fey race, or a group of mixed races. Eladrin rarely become merchants, but some former nobles might be forced to take up the trade business, catering to the current nobility's needs. During your youth, you probably stayed in one of the merchant quarters in a small village or in the eladrin capital of Astrazalian, the mercantile hub of the Feywild. You were raised and educated in the expectation that you would follow the family tradition and help run the bsiness. However, fate had other plans.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Peasants" type="Background" internal-id="ID_FMP_BACKGROUND_807" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in one of the small hamlets that dot the wilderness of the Feywild. You could be of any race, fey or non-fey, tahnks fo the fey crossing sthat bring unwitting travelers to the realm. You had an ordinary childhood, tending to crops and animals or hunting for food. You learned to deal with - or, rather, appease - the wilder fey creatures to keep them from disturbing your family. Then, during one of your forays into the wilderness, something happened that changed your life forever.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Heal, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Slaves" type="Background" internal-id="ID_FMP_BACKGROUND_808" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in terrible conditions, toiling under the yoke of an evil society. Perhaps you were a slave for the fomorians, forced to work in the Feydark raising food or crafting items for the giants. Maybe you were a captive in Nachtur, working on farms and furnaces under the lash of goblin and hobgoblin masters. Regardless, it is amazing that you survived as long as you did. Then something happened that delivered you from your horrid existence and thrust you toward a greater destiny.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Foster Parents (Cruel)" type="Background" internal-id="ID_FMP_BACKGROUND_809" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in a family other than your own, often mistreated by those who should have taken care of you. You received a poor education and were forced to stay on your toes to avoid the race of your guardians. Because your parents were cruel, you learned to lie, assess their moods to protect yourself, and hide when necessary.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Foster Parents (Kind)" type="Background" internal-id="ID_FMP_BACKGROUND_810" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You were raised in a family other than your own, but they cared for you as if you were of their own flesh and blood. You received the best education your foster family could afford. Because your parents were kind, they taught you well.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Any</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Acquired Higher Learning" type="Background" internal-id="ID_FMP_BACKGROUND_811" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You attended one of the grand colleges of Astrazalian.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Enlisted in the Sword Guard" type="Background" internal-id="ID_FMP_BACKGROUND_812" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You enrolled in the Sword Guard to defend Astrazalian from fomorian attacks.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance, Heal</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Astrazalian - Joined the Star and Dolphin Coster" type="Background" internal-id="ID_FMP_BACKGROUND_813" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The City of Starlight, Astrazalian is the great capital of the eladrin. During the spring and summer, the city exists in the mortal world, covering the gentle green hills of its island with glittering spires. During autumn and winter, Astrazalaian sits in a precarious locationin the Feywild, close to the realm of the fomorians. The mad giants covet the city partially for its riches but mainly for its ability to cross planes. You became a member of the grand mercantile house, promoting trade with many eladrin lands.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Insight, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Became a Barrier Sentinel" type="Background" internal-id="ID_FMP_BACKGROUND_814" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You volunteered to fight in the defense of the Feydark seal.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Endurance, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Broke into the Citadel Arcanum" type="Background" internal-id="ID_FMP_BACKGROUND_815" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You decided to sneak into the grand citadel out of sheer curiosity or because you were misled by bad company.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Stealth, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Joined the Watchers of the Night" type="Background" internal-id="ID_FMP_BACKGROUND_816" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You worked as a minor agent for the Watchers, keeping an eye on subtle threats to the Feydark seal.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Perception, Stealth, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mithrendain - Learned in the Temple of Corellon" type="Background" internal-id="ID_FMP_BACKGROUND_817" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Also called the Autumn City, Mithrendain is a beautiful fortress city that embraces the majestic trees that surround it. Unknown to most residents, Mithrendain sits on top of a great entrance to the Feydark, and the safety of the seal is kept by the Citadel Arcanum and its wizards. The city and its invisibility-preventing wards are protected by a secret police force, the grim Watchers of the Night, who go about their duty with zeal. You sought formal training from Corellon's clergy.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Heal, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HEAL" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Attended Queen Tiandra" type="Background" internal-id="ID_FMP_BACKGROUND_818" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You were allowed to attend Queen Tiandra as a lesser aide.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Stopped an Assassination" type="Background" internal-id="ID_FMP_BACKGROUND_819" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You stumbled upon a plot to assassinate a minor noble, and your efforts foiled the attempt.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Insight, Perception, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Senaliesse - Tasked by the Court" type="Background" internal-id="ID_FMP_BACKGROUND_820" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Built atop enormous trees and hidden from casual view by rising mists, Senaliesse is a wonder to behold. The seat of Queen Tiandra's throne, this domain houses the Court of Stars and sees its share of intrigue and diplomatic dealings. Despite these similarities to a mortal court, Senaliesse is the home of ageless beings of great power, and mortals never stay here for long. You were assigned a minor diplomatic task by the Court of Stars that took you to a distant land.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Battled Fomorians" type="Background" internal-id="ID_FMP_BACKGROUND_821" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You volunteered to fight against the fomorians of Vor Thomil.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Dungeoneering, Intimidate</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Guided Pilgrims" type="Background" internal-id="ID_FMP_BACKGROUND_822" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You shepherded mortal pilgrims through the Howling Forest during Shinaelestra's nightly worldfalls.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Nature, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Studied the Wilderness" type="Background" internal-id="ID_FMP_BACKGROUND_823" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You spent time exploring the wilderness that is taking over Shinaelestra.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Endurance, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Shinaelestra - Trained as a Ranger" type="Background" internal-id="ID_FMP_BACKGROUND_824" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Fading City is being reclaimed by the wilderness. Covered by trees and thick with undergrowth, Shinaelestra lies mostly in ruins, but that doesn't bother the rangers who live there. Every midnight, the Fading City appears in the midts of the Howling Forest in the mortal world, and each dawn it returns to the Feywild. The greatest threat to Shinaelestra is the fomorian realm of Vor Thomil. You sought training under Calenon Thray, the ranger lord of Shinaelestra</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Nature, Perception, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Brokenstone Vale - Hunted Lycanthropes" type="Background" internal-id="ID_FMP_BACKGROUND_825" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This forested valley and the mine-rilddled mountains that surround it are the province of werebeasts of all kinds, given free range by an ancient pact with the Court of Stars. In tiny hamlets on the boundaries of this realm, civilized lycanthropes can trade with merchants under the watchful eye of werewolf lord Viktor Mazan. underneath Brokenstone Vale lies an entrance to the fomorian kingdom of Harrowhame. Inspired by the archfey known as the Maiden of the Moon, you joined the hunt for any werebeast that set foot outside the vale.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Brokenstone Vale - Traded Goods" type="Background" internal-id="ID_FMP_BACKGROUND_826" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This forested valley and the mine-rilddled mountains that surround it are the province of werebeasts of all kinds, given free range by an ancient pact with the Court of Stars. In tiny hamlets on the boundaries of this realm, civilized lycanthropes can trade with merchants under the watchful eye of werewolf lord Viktor Mazan. underneath Brokenstone Vale lies an entrance to the fomorian kingdom of Harrowhame. You bartered with civilized lycanthropes in the outskirts of the vale.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Cendriane - Found Arcane Lore" type="Background" internal-id="ID_FMP_BACKGROUND_827" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Formerly the greatest city in the Feywild, Cendriane is now a ruin, having been devastated during the wars fought by the drow, eladrin, and elves. Giant spiders, displacer beasts, and other dangerous creatures stalk the deserted thoroughfares, and sinister undead lurk beneath the city. You came across a magic remnant of Cendriane's heyday and gleaned insight from it.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, History</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Cendriane - Ran Afoul of the Natives" type="Background" internal-id="ID_FMP_BACKGROUND_828" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Formerly the greatest city in the Feywild, Cendriane is now a ruin, having been devastated during the wars fought by the drow, eladrin, and elves. Giant spiders, displacer beasts, and other dangerous creatures stalk the deserted thoroughfares, and sinister undead lurk beneath the city. You had to battle the spiders, fey monsters, and undead that infest Cendriane.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Crossing Hamlet - Guarded the Crossing" type="Background" internal-id="ID_FMP_BACKGROUND_829" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The typical Feywild hamlet houses a small number of families in an even mix of Faerie natives and immigratns from the mortal world. Due to the nature of fey crossings, these hamlets tend to be built within great woodlands, with crooked buildings surrounded by giant tree roots. Most inhabitants of the hamlets are farmers, herders of pigs and sheep, or trappers wise in the ways of the fey. Merchants are welcome in these hamlets, too, since they bring news and goods from the faerie realm. You watched over the nearby fey crossing, keeping an eye out for troublesome travelers.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Intimidate, Perception</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fey Crossing Hamlet - Ran a Trading Post" type="Background" internal-id="ID_FMP_BACKGROUND_830" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The typical Feywild hamlet houses a small number of families in an even mix of Faerie natives and immigratns from the mortal world. Due to the nature of fey crossings, these hamlets tend to be built within great woodlands, with crooked buildings surrounded by giant tree roots. Most inhabitants of the hamlets are farmers, herders of pigs and sheep, or trappers wise in the ways of the fey. Merchants are welcome in these hamlets, too, since they bring news and goods from the faerie realm. You traded with residents of the Feywild and the natural world, learning much in the process.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Streetwise</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Explored the Feydark" type="Background" internal-id="ID_FMP_BACKGROUND_831" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You went far into the Feydark, exploring its depths and learning about its denizens.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Thievery</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_THIEVERY" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Scouted for Trouble" type="Background" internal-id="ID_FMP_BACKGROUND_832" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You routinely sneaked close to the Feydark opening, prepared to sound an alarm in case of an incursion.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Perception, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_PERCEPTION" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Opening Hamlet - Served as a Feydark Sentinel" type="Background" internal-id="ID_FMP_BACKGROUND_833" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate. The ramshackle communities are more egalitarian than most Feywild locations - they threaten everyone equally. Yet for all their sinister appearances, these hamlets are safer than the dark lands of fomorians, cyclopses, and goblins. You fought creatures of the Feydark routinely to keep them from attacking the surface.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Athletics</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feywild Trails - Lived on the Trail" type="Background" internal-id="ID_FMP_BACKGROUND_834" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Feywild is so thinly populated that one can walk for weeks without encountering a soul. Those who are wise in the ways of the fey know to stay to the trails that crisscross the realm. Travelers who stray from these paths might fall prey to dangerous creatures such as fey panthers, hags, or worse. Still, some inhabitants like the wandering life, spending most of their days between communities. Those who adopt this lifestyle end up mimicking the wild fey in experience and demeanor. You lived near the path, consorting with the wild fey and learning much of their lore.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Endurance, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feywild Trails - Traveled to Another City" type="Background" internal-id="ID_FMP_BACKGROUND_835" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The Feywild is so thinly populated that one can walk for weeks without encountering a soul. Those who are wise in the ways of the fey know to stay to the trails that crisscross the realm. Travelers who stray from these paths might fall prey to dangerous creatures such as fey panthers, hags, or worse. Still, some inhabitants like the wandering life, spending most of their days between communities. Those who adopt this lifestyle end up mimicking the wild fey in experience and demeanor. You never strayed from the path, traveling to another city either alone or as part of a caravan.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>

Dark_T_Zeratul fucked around with this message at 10:32 on Jan 3, 2012

Dark_T_Zeratul
Sep 2, 2011
code:
  <RulesElement name="The Isle of Dread - Explored Yuan-Ti Ruins" type="Background" internal-id="ID_FMP_BACKGROUND_836" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Perhaps the most mysterious place in the Feywild - and that is a considerable feat - the Isle of Dread is a volcanic island dotted with ancient ruins that seems to trap sailors intentionally. Survivors of shipwrecks band together for safety against the wandering monsters. You ventured deep into the snake-infested ruins in the island's interior.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">History, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Isle of Dread - Struggled to Survive" type="Background" internal-id="ID_FMP_BACKGROUND_837" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Perhaps the most mysterious place in the Feywild - and that is a considerable feat - the Isle of Dread is a volcanic island dotted with ancient ruins that seems to trap sailors intentionally. Survivors of shipwrecks band together for safety against the wandering monsters. You were beset repeatedly by the bestial inhabitants of the island and struggled to outlast the siege.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Lake of Dreams" type="Background" internal-id="ID_FMP_BACKGROUND_838" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This lake, known for the glass-like stillness of its waters, is located in the middle of a particularly dark forest. The woods are rumored to be the personal fiefdom of Razcoreth, the green dragon better known as the Whispering Wyrm. Your only hope for escaping the Lake of Dreams was to bargain with the dragon. You ran into the fey that serve Razcoreth and were brought into the presence of the Whispering Wyrm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Bluff</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Maze of Fathaghn - Dealt with the Dryad Queen" type="Background" internal-id="ID_FMP_BACKGROUND_839" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This enormous briar maze belongs to the dryad queen Fathaghn, and lost travelers are kept away from the maze's center at all costs. You approached Queen Fathaghn, promising to carry out a task for her if she would grant you a favor.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Maze of Fathaghn - Wandered the Maze" type="Background" internal-id="ID_FMP_BACKGROUND_840" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This enormous briar maze belongs to the dryad queen Fathaghn, and lost travelers are kept away from the maze's center at all costs. You were lost in the maze and endured repeated attacks by dryads and treants until you managed to find a way out.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Bargained with a Hag" type="Background" internal-id="ID_FMP_BACKGROUND_841" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. You approached or were found by a hag and tried to strike a bargain with her. You wanted the hag to relieve you of a curse in exchange for a future service.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Explored the Swamp" type="Background" internal-id="ID_FMP_BACKGROUND_842" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. You spent a long time sloshing about the swamp, trying merely to survive.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Acrobatics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The Murkendraw - Found the Murkroot Trade Moot" type="Background" internal-id="ID_FMP_BACKGROUND_843" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">An expansive swamp that stretches as far as the eye can see, the Murkendraw is a haven for dangerous beasts, mad treants, and conniving hags. Through chance or skill, you found your way to the underground marketplace run by the Bogbottom goblins. You might have come to the Moot with a purpose, or perhaps you simply stumbled in, resting just long enough to gather your wits.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Intimidate, Stealth</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Plains of Echoing Thunder" type="Background" internal-id="ID_FMP_BACKGROUND_844" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This open country of rolling hills and grassy plains is the stomping grounds of centaur tribes. Due to the centaurs' devotion to Kord, storms are particularly common. Your only hope of getting off the plains was to visit with the centaurs. You came across a centaur hunting band and asked for help in navigating the plains.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="The White Well" type="Background" internal-id="ID_FMP_BACKGROUND_845" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">You wandered alone for many days through a serene forest that seemed to exdude deep sorrow. Finally, you reached a pool that reflected the moon with unmatched intensity. You found the White Well, said to be the residence of its namesake Lady, an archfey of divine heritage. The only reason to visit the White Well is to approach the Lady. You sought the Lady, begging for her favor or possibly her love.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Wilds - Lived in the Shadows" type="Background" internal-id="ID_FMP_BACKGROUND_846" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Between the lands claimed by fomorian kings and goblin warlords stretch endless tunnels in the wilds of the Feydark. Choked with phosphorescent fungi and dangling roots from the great trees aboveground, the Feydark tunnels are a wilderness in their own right. Travelers might spend years wandering, lost, without ever seeing the light of day. You skulked in the eternal twilight of the Feydark for a time, avoiding the fomorian and goblin kingdoms and dodging their raiding parties.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Feydark Wilds - Sought a Path to the Surface" type="Background" internal-id="ID_FMP_BACKGROUND_847" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Between the lands claimed by fomorian kings and goblin warlords stretch endless tunnels in the wilds of the Feydark. Choked with phosphorescent fungi and dangling roots from the great trees aboveground, the Feydark tunnels are a wilderness in their own right. Travelers might spend years wandering, lost, without ever seeing the light of day. Your time in the Feydark was shaped by your unceasing quest to return to the light of the surface world.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Dungeoneering</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Fortress of Frozen Tears" type="Background" internal-id="ID_FMP_BACKGROUND_848" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">Located in a desolate icy waste, the Fortress of Frozen Tears is the seat of power for the Prince of Frost, mighitiest of the winter fey. His contempt for mortals is legendary, and his rivalry with the summer fey is bitter, but he still receives ambassadors from distant lands. Eladrin with an affinity for winter live in the wilderness around the Prince's fortress, but they give their liege a wide berth. If you found yourself in the fortress, your only course of action was to approach the Prince. You approached the dread fey lord and attempted to impress him, either through your meek behavior or your defiant demeanor.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Harrowhame - Enslaved" type="Background" internal-id="ID_FMP_BACKGROUND_849" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This underground fomorian kingdom is built on the slave trade. Its ruler, King Bronnor, is as mad as any fomorian, but he can be negotioned with - occasionally. The lycanthropes of neighboring Brokenstone Vale often serve Bronner as spies and assassins. You were forced to work under the lash of fomorian taskmasters.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Nature</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_NATURE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Harrowhame - Sent as an Envoy" type="Background" internal-id="ID_FMP_BACKGROUND_850" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This underground fomorian kingdom is built on the slave trade. Its ruler, King Bronnor, is as mad as any fomorian, but he can be negotioned with - occasionally. The lycanthropes of neighboring Brokenstone Vale often serve Bronner as spies and assassins. Queen Tiandra or another fey noble sent you as an envoy to King Bronnor - a diplomatic task few would envy.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Diplomacy, Dungeoneering</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mag Tureah - Traded for Arcanist Slave" type="Background" internal-id="ID_FMP_BACKGROUND_851" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The largest of the fomorian realms, Mag Tureah is ruled by King Thrumbolg, the First Lord. Although the military stronghold raids and pillages competently, the biggest challenge for Thrumbolg is mapping and testing the many planar portals found throughout the tunnels of his underground kingdom. To this end, he employs slaves in his portal tests and is always looking for more subjects with arcane knowledge. Since you lacked the appropriate arcane expertise, you were herded alongside other slaves to be traded to another realm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Mag Tureah - Used as a Test Subject" type="Background" internal-id="ID_FMP_BACKGROUND_852" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The largest of the fomorian realms, Mag Tureah is ruled by King Thrumbolg, the First Lord. Although the military stronghold raids and pillages competently, the biggest challenge for Thrumbolg is mapping and testing the many planar portals found throughout the tunnels of his underground kingdom. To this end, he employs slaves in his portal tests and is always looking for more subjects with arcane knowledge. You were forced to brave the tunnels of Mag Tureah in an attempt to analyze the portals scattered about the realm.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Arcana, Religion</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Nachtur - Served as a Mercenary" type="Background" internal-id="ID_FMP_BACKGROUND_853" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This goblin kingdom, under the rule of the hobgoblin wizard Great Gark, is one of the more civilized of its kind. The underground realm engages in diplomatic matters with many lands, and its goblin mercenaries serve anyone who meets their price. Through sheer force of arms, you earned a place alongside the goblin mercenaries, hoping to stay alive until you found a way to escape.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Intimidate</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INTIMIDATE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Nachtur - Toiled as a Slave" type="Background" internal-id="ID_FMP_BACKGROUND_854" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">This goblin kingdom, under the rule of the hobgoblin wizard Great Gark, is one of the more civilized of its kind. The underground realm engages in diplomatic matters with many lands, and its goblin mercenaries serve anyone who meets their price. You worked in the farms of Nachtur, raising crops and cattle to feed the goblin armies. One day, you escaped.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Athletics, Endurance</specific>
    <specific name="Associated Languages" >Goblin </specific>
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ATHLETICS" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_GOBLIN" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Vor Thomil - Entertained the Queen" type="Background" internal-id="ID_FMP_BACKGROUND_855" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The nearest fomorian kingdom to Shinaelestra, Vor Thomil endures at the whim of its mad Queen Connomae. Captured travelers are forced to perform for her entertainment as poets, singers, actors or gladiators. With a desperate performance, you earned the goodwill of the mad queen, and she decreed your freedom.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Bluff, Insight</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_BLUFF" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" type="Background Association" />
    </rules>
  </RulesElement>
  <RulesElement name="Vor Thomil - Escaped" type="Background" internal-id="ID_FMP_BACKGROUND_856" source="Heroes of the Feywild" revision-date="1/3/2012 12:08:36 AM">
    <specific name="Type" />
    <specific name="Common Knowledge">The nearest fomorian kingdom to Shinaelestra, Vor Thomil endures at the whim of its mad Queen Connomae. Captured travelers are forced to perform for her entertainment as poets, singers, actors or gladiators. Fighting your way past guards and beasts, you managed to escape from the fomorian kingdom.</specific>
    <specific name="Benefit" />
    <specific name="Short Description" />
    <specific name="Campaign">Build Your Story</specific>
    <specific name="Associated Skills">Dungeoneering, Stealth</specific>
    <specific name="Associated Languages" />
    <rules>
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" type="Background Association" />
      <grant name="ID_INTERNAL_BACKGROUND_ASSOCIATION_STEALTH" type="Background Association" />
    </rules>
  </RulesElement>

Dark_T_Zeratul fucked around with this message at 10:34 on Jan 3, 2012

Dark_T_Zeratul
Sep 2, 2011
Minor typo:
The Belt of Dwarvenkind says "ma8ical" in the description instead of "magical."

Dark_T_Zeratul
Sep 2, 2011

Halloween Jack posted:

I'm really confused. The OP no longer seems to have instructions on actually downloading CBLoader or an explanation of what it is.
The hosting site got a DMCA takedown notice from Wizards. Whether legitimate or not, the creator isn't fighting it.

quote:

Anyway, I'm trying to build characters for a Lair Assault game, and while creating a dwarf fighter I noticed that while I have the Essentials stuff installed, there's no option to choose different ability score boosts, just the default +2 Con/Wis from the PHB. What did I miss and how do I fix it?
You're missing the most recent patch to the Character Builder, which you can probably find somewhere if you look (but we can't link to it here).

Dark_T_Zeratul
Sep 2, 2011
If I recall, yes. That was the one that implemented the racial bonus options.

Dark_T_Zeratul
Sep 2, 2011
The Gaj Headdress is improperly listed as a common item instead of uncommon.

Also, the short description for the Fey Beast Tamer theme is too long, taking up four lines of text including the name. Currently, it reads: "The primary feature of your status as a fey beast tamer is your magical beast companion. You have formed a bond with a creature of the Feywild." I suggest removing the first sentence.

And, finally, I noticed you removed the links to your installer package. Any chance of that coming back?

Dark_T_Zeratul fucked around with this message at 06:39 on Jan 23, 2012

Dark_T_Zeratul
Sep 2, 2011
Darn, that package was useful. Just out of curiosity, why was it removed?

Dark_T_Zeratul
Sep 2, 2011
So sometimes when I open this thread, Firefox downloads the CBLoader installer to my desktop. Anyone know why?

Dark_T_Zeratul
Sep 2, 2011

Greyhawk Fan posted:

That is an interesting efffect since the Installer is gone and deleted. You must have something going on with your PC. I would check into some anti-virus scans.

Drewjitsu posted:

Something's wrong with your computer.
Well on the plus side, it's only my work computer it's happening to. On the downside... Work computer. Bleh. Also, required to use Norton. Double bleh. Hopefully the stuff it found today'll fix it. If not, I'll look more closely at the exe file next time it appears on my desktop.

Dark_T_Zeratul
Sep 2, 2011

tzirean posted:

I hate to revisit this, but I'm at a loss.


I really want to do this, but I can't figure out how. I'm going through a trial run with the KDM homebrew stuff, and I can't determine where the global campaign source is set; everything that's changed is still attributed to its printed source.
If you go to Manage and click on Campaign Settings, you can uncheck individual sources.

Dark_T_Zeratul
Sep 2, 2011
I want to add a couple rituals for my home game; what part file are rituals contained in?

Dark_T_Zeratul
Sep 2, 2011
Did the Uncommon items, currently done A-B on the commons.

Dark_T_Zeratul
Sep 2, 2011
Started going through the rares, discovered the Anarch Stone doesn't exist. Here's the code:
EDIT 2: Searched base-items like three times, didn't get any hits... Then I stumble upon the drat thing next to the Horreb Ritual Cube. Bleh.

EDIT 1: The Fortune Stones also don't come up in my search. They may or may not exist, but if they don't I don't feel like coding them in right now.

EDIT 3: Rare items are done. I'm going to bed; someone else feel free to pick up where I left off on the commons.

Dark_T_Zeratul fucked around with this message at 10:47 on Mar 1, 2012

Dark_T_Zeratul
Sep 2, 2011
That sounds a lot more complicated than just house-ruling in an extra feat slot. Why not just do that?

Dark_T_Zeratul
Sep 2, 2011
The Fey Beast Tamer level 1 feature short description drastically needs to be shortened. Currently, it reads, "The primary feature of your status as a fey beast tamer is your magical beast companion. You have formed a bond with a creature of the Feywild."

Here's my proposed change:
code:
 <specific name="Short Description"> You have formed a bond with a creature of the Feywild. </specific>
EDIT: Also, the Ghostly Action feature of the Avenging Haunt paragon path from Dragon 376 has no short description, but I can't find it in any of the .part files. Anyone know where it's located at?

EDIT2: Ah, found it. It's in combined.dnd40.main, not paragon-paths.part. Anyway, here's the fix for the Ghostly Action short description, as well as the other two Avenging Haunt paragon path features:
code:
<RulesElement name="Ghostly Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1869" source="Dragon Magazine 376" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 11 </Category>
      <specific name="Short Description" > Insubstantial and phasing until EoNT when you spend an action point. </specific>
      <specific name="Level"> 11 </specific>
      <rules>
         <textstring name="Action Point" value="Ghostly Action:When you spend an action point, you gain phasing and insubstantial until the end of your next turn." />
      </rules>
When you spend an action point, you gain phasing and insubstantial until the end of your next turn.
   </RulesElement>
   <RulesElement name="Death Reprisal" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1871" source="Dragon Magazine 376" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 12 </Category>
      <specific name="Short Description" > If an enemy reduces you to 0 hp, gain +2 to attack rolls against them until EoNT. </specific>
      <specific name="Level"> 12 </specific>
When an enemy&apos;s attack reduces you to 0 or fewer hit points, you gain a +2 bonus to attack rolls against that enemy until the end of your next turn.
   </RulesElement>
   <RulesElement name="Unkillable" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1872" source="Dragon Magazine 376" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 16 </Category>
      <specific name="Short Description" > Unnatural Vitality allows you to stay conscious until you die. </specific>
      <specific name="Level"> 16 </specific>
Your Unnatural Vitality racial feature allows you to stay conscious until you die.
   </RulesElement>

Dark_T_Zeratul fucked around with this message at 07:52 on Mar 19, 2012

Dark_T_Zeratul
Sep 2, 2011
So I'm trying to edit an existing magic weapon to give it a second weapon type (currently it's only for warhammers, and I want it to apply to battleaxes as well.

Trying to do it with an AppendNode, and not having much luck getting it to work. Here's my code:
code:
   <AppendNodes name="Farbane" type="Magic Item" internal-id="ID_TIV_MAGIC_ITEM_CHAOS_SCAR_1" source="Dungeon Magazine 197">
    <specific name="Weapon">Battleaxe</specific>
   </AppendNodes>

Dark_T_Zeratul
Sep 2, 2011
Because Warpriests' Channel Divinity is coded as a different feature than all other classes' Channel Divinity.

Dark_T_Zeratul
Sep 2, 2011
It's all at http://livingforgottenrealms.com/ now.

Dark_T_Zeratul
Sep 2, 2011
I'm trying to code a new rules element. These are the contents of the .part file, but it's not showing up in the builder. What am I missing?

code:
<RulesElement name="Liquid Shadow" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_ADCP18" source="Living Forgotten Realms">

    <Flavor> You consumed a draught of liquid shadow, an alchemical substance imbued with Shar's dark magic. Although the potion was beneficial to you during hte battle, some of the shadow essence remains within your body.</Flavor>

    <specific name="Magic Item Type"> Alternative Reward </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Gold"> 0 </specific>

    <specific name="Alternative Reward"> Story Award </specific>

    <specific name="Rarity"> Uncommon </specific>

    <specific name="_AssociatedMonsters" />
    <specific name="Property"> You gain the Born of Shadow feat. If you have normal vision, you gain low-light vision. Worshippers of Shar and creatures with the shadow origin can sense your location (without spending an action) if you are within 5 squares. This negates any cover or concealment you may have against such creatures.</specific>
    <rules>
      <grant name="ID_FMP_FEAT_3559" type="Feat" />
      <grant name="ID_INTERNAL_VISION_LOW-LIGHT" type="Vision" />
    </rules>
</RulesElement>

Dark_T_Zeratul
Sep 2, 2011

MMAgCh posted:

But it does appear (for me)? It's under "Other", all the way at the bottom of the item categories list.
Funny, it's not showing up for me at all, even when I search for Liquid Shadow in the Shop.

Dark_T_Zeratul
Sep 2, 2011
Actually, since there's already another LFR sourced item in the builder... Could you just add the Liquid Shadow story award along with this as its source?
code:
<RulesElement name="ADCP3&#x2212;2 From Dawn Till Dusk" type="source" internal-id="ID_LFR_ADCP_3_2_2011" source="Core">
    <specific name="IsBeta">0</specific>
    <specific name="URL">[url]http://www.livingforgottenrealms.com/#origins2011[/url]</specific>
    <specific name="Release Date"> 5/30/2011 </specific>
</RulesElement>
Also, I'm making a couple adjustments to Liquid Shadow:
code:
<RulesElement name="Liquid Shadow" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_ADCP18" source="ADCP3&#x2212;2 From Dawn Till Dusk">
      <Flavor> You consumed a draught of liquid shadow, an alchemical substance imbued with Shar's dark magic. Although the potion was beneficial to you during the battle, some of the shadow essence remains within your body. </Flavor>
      <specific name="Level"> 1 </specific>
      <specific name="Gold"> 0 </specific>
      <specific name="Magic Item Type"> Legendary Boon </specific>
      <specific name="_Rarity" />
      <specific name="Rarity"> Rare </specific>
      <specific name="Property"> You gain the Born of Shadow feat. If you have normal vision, you gain low-light vision. Worshippers of Shar and creatures with the shadow origin can sense your location (without spending an action) if you are within 5 squares. This negates any cover or concealment you may have against such creatures. See Story Award ADCP18 for more details. </specific>
        <rules>
          <grant name="ID_FMP_FEAT_3559" type="Feat" />
          <grant name="ID_INTERNAL_VISION_LOW-LIGHT" type="Vision" requires="!ID_INTERNAL_VISION_DARKVISION" />
        </rules>
    </RulesElement>

Dark_T_Zeratul fucked around with this message at 01:05 on Apr 16, 2012

Dark_T_Zeratul
Sep 2, 2011
Updating an item that has been errata'd:

code:
<RulesElement name="Potion of Invulnerability (heroic tier)" type="Magic Item" internal-id="ID_TIV_MAGIC_ITEM_MME_CONSUMABLE_23-1" source="Mordenkainen's Magnificent Emporium" revision-date="04/16/2012 02:15:00 AM" >
      <Flavor> A sense of unyielding resolve floods through you when you drink this sweet draught. </Flavor>
      <specific name="Level"> 10 </specific>
      <specific name="Gold"> 200 </specific>
      <specific name="Magic Item Type"> Potion </specific>
      <specific name="Special"/>
	  <specific name="Utility Power (Consumable)"> Minor Action.
Effect: You drink the potion and lose a healing surge. Until the end of your next turn, you gain resist 25 to all damage. </specific>
	  <specific name="Property"/>
	  <specific name="Enhancement"/>
	  <specific name="Rarity"> Common </specific>
</RulesElement>
<RulesElement name="Potion of Invulnerability (paragon tier)" type="Magic Item" internal-id="ID_TIV_MAGIC_ITEM_MME_CONSUMABLE_23-2" source="Mordenkainen's Magnificent Emporium" revision-date="04/16/2012 02:15:00 AM" >
      <Flavor> A sense of unyielding resolve floods through you when you drink this sweet draught. </Flavor>
      <specific name="Level"> 20 </specific>
      <specific name="Gold"> 5000 </specific>
      <specific name="Magic Item Type"> Potion </specific>
      <specific name="Special"/>
	  <specific name="Utility Power (Consumable)"> Minor Action.
Effect: You drink the potion and lose a healing surge. Until the end of your next turn, you gain resist 35 to all damage. </specific>
	  <specific name="Property"/>
	  <specific name="Enhancement"/>
	  <specific name="Rarity"> Common </specific>
</RulesElement>
<RulesElement name="Potion of Invulnerability (epic tier)" type="Magic Item" internal-id="ID_TIV_MAGIC_ITEM_MME_CONSUMABLE_23-3" source="Mordenkainen's Magnificent Emporium" revision-date="04/16/2012 02:15:00 AM" >
      <Flavor> A sense of unyielding resolve floods through you when you drink this sweet draught. </Flavor>
      <specific name="Level"> 30 </specific>
      <specific name="Gold"> 125000 </specific>
      <specific name="Magic Item Type"> Potion </specific>
      <specific name="Special"/>
	  <specific name="Utility Power (Consumable)"> Minor Action.
Effect: You drink the potion and lose a healing surge. Until the end of your next turn, you gain resist 45 to all damage. </specific>
	  <specific name="Property"/>
	  <specific name="Enhancement"/>
	  <specific name="Rarity"> Common </specific>
</RulesElement>
Also, the Gaj Headdress (04-new-items.part) contains this line:
<statadd name="Saving Throws" value="+2" type="item" condition="You gain a +2 item bonus against ongoing psychic damage and effects that daze, stun, or dominate." />

However, on the character sheet, it ends up displaying as, "+2 item bonus You gain a +2 item bonus against ongoing psychic damage and effects that daze, stun, or dominate." This should be corrected.

Dark_T_Zeratul fucked around with this message at 11:02 on Apr 16, 2012

Dark_T_Zeratul
Sep 2, 2011
Alright, here's what my .part file looks like:
code:
<RulesElement name="ADCP3-2 From Dawn Till Dusk" type="source" internal-id="ID_LFR_ADCP_3_2_2011" source="Core">
    <specific name="IsBeta">0</specific>
    <specific name="URL">[url]http://www.livingforgottenrealms.com/#origins2011[/url]</specific>
    <specific name="Release Date"> 5/30/2011 </specific>
</RulesElement>

<RulesElement name="Liquid Shadow" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_ADCP18" source="ADCP3-2 From Dawn Till Dusk">
      <Flavor> You consumed a draught of liquid shadow, an alchemical substance imbued with Shar's dark magic. Although the potion was beneficial to you during the battle, some of the shadow essence remains within your body. </Flavor>
      <specific name="Level"> 1 </specific>
      <specific name="Gold"> 0 </specific>
      <specific name="Magic Item Type"> Legendary Boon </specific>
      <specific name="_Rarity" />
      <specific name="Rarity"> Rare </specific>
      <specific name="Property"> You gain the Born of Shadow feat. If you have normal vision, you gain low-light vision. Worshippers of Shar and creatures with the shadow origin can sense your location (without spending an action) if you are within 5 squares. This negates any cover or concealment you may have against such creatures. See Story Award ADCP18 for more details. </specific>
        <rules>
          <grant name="ID_FMP_FEAT_3559" type="Feat" />
          <grant name="ID_INTERNAL_VISION_LOW-LIGHT" type="Vision" requires="!ID_INTERNAL_VISION_DARKVISION" />
        </rules>
</RulesElement>
And here's what I get when I try to run it:
Inner Exception: There are multiple root elements. Line 7, position 2.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.Throw(Int32 pos, String res)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r)
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at CharacterBuilderLoader.FileManager.DoUpdates(Boolean forced)
at CharacterBuilderLoader.Program.Main(String[] args)

Dark_T_Zeratul
Sep 2, 2011
Nevermind, I figured it out. I'd forgotten the d20rules tag. In retrospect, that's probably why it wasn't showing up for me initially, either.

EDIT: Okay, new problem: when I click on Liquid Shadow in the builder, it crashes.

EDIT2: I commented out the source and it doesn't crash anymore, so the problem must lie with that. Can someone check it out in the post above and see if you can tell what's wrong with it?

EDIT3: Got it all sorted. Here's the final code:
code:
<RulesElement name="ADCP3&#x2212;2 From Dawn Till Dusk" type="source" internal-id="ID_LFR_ADCP_3_2_2011" source="Core">
    <specific name="IsBeta">0</specific>
    <specific name="URL">[url]http://www.livingforgottenrealms.com/#origins2011[/url]</specific>
    <specific name="Release Date"> 5/30/2011 </specific>
</RulesElement>

<RulesElement name="Liquid Shadow" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_ADCP18" source="ADCP3&#x2212;2 From Dawn Till Dusk">
      <Flavor> You consumed a draught of liquid shadow, an alchemical substance imbued with Shar's dark magic. Although the potion was beneficial to you during the battle, some of the shadow essence remains within your body. </Flavor>
      <specific name="Level"> 1 </specific>
      <specific name="Magic Item Type"> Alternative Reward </specific>
      <specific name="Alternative Reward"> Story Award </specific>
      <specific name="Property"> You gain the Born of Shadow feat. If you have normal vision, you gain low-light vision. Worshippers of Shar and creatures with the shadow origin can sense your location (without spending an action) if you are within 5 squares. This negates any cover or concealment you may have against such creatures. See Story Award ADCP18 for more details. </specific>
        <rules>
          <grant name="ID_FMP_FEAT_3559" type="Feat" />
          <grant name="ID_INTERNAL_VISION_LOW-LIGHT" type="Vision" requires="!ID_INTERNAL_VISION_DARKVISION" />
        </rules>
</RulesElement>

Dark_T_Zeratul fucked around with this message at 09:36 on Apr 17, 2012

Dark_T_Zeratul
Sep 2, 2011
So when I said "here's the final code," I apparently completely hosed up and posted what was, in fact, the code that caused the builder to crash. Replace the URL line in the ADCP3-2 source with this one:

<specific name="URL">http://www.livingforgottenrealms.com/#origins2011</specific>

Adbot
ADBOT LOVES YOU

Dark_T_Zeratul
Sep 2, 2011

J.B. posted:

Heya all, does anyone have a link to the current CBLoader installer.
Since it's copyrighted material and Wizards no longer offers it, we can't provide any links. You'll have to find it on your own.

  • Locked thread