|
Spectaculars? e;page snipe. Answer in regards to superhero games recs.
|
# ? Aug 9, 2022 07:17 |
|
|
# ? May 5, 2024 18:29 |
|
Ominous Jazz posted:I want to run a superhero game for a long term campaign. I've done so before with Mutants and Masterminds 2nd edition and I really didn't like it and only did it because I kind of inherited due to circumstances. I struggled with the crunch that game has but I was able to lean their of user support and forums but it was really hard and not fun for me to run. I would like a modern setting game game that can do superhero superhero stories including meaningful out of combat scenes. I was really hoping that the Sentinels RPG would work for what I want but it doesn't have a lot of progression progression or out of combat systems. Any advice? I don't know that you're going to find what you're looking for. It sounds like you're looking for
I think that's a pick 2 list. Games with good non-combat and meaningful progression tend to be rather crunchy, like M&M and Champions. Games with good non-combat and not too crunchy tend to lack real progression systems, like Marvel Heroic and ICONS and the aforementioned Spectaculars. Sentinels is fantastic but lacks both meaningful non-combat and progression. I've heard good things about the Savage Worlds' Supers Companion, but then you're playing Savage Worlds. If anybody suggests Marvel Multiverse they should be threadbanned.
|
# ? Aug 9, 2022 16:05 |
|
Ominous Jazz posted:I want to run a superhero game for a long term campaign. I've done so before with Mutants and Masterminds 2nd edition and I really didn't like it and only did it because I kind of inherited due to circumstances. I struggled with the crunch that game has but I was able to lean their of user support and forums but it was really hard and not fun for me to run. I would like a modern setting game game that can do superhero superhero stories including meaningful out of combat scenes. I was really hoping that the Sentinels RPG would work for what I want but it doesn't have a lot of progression progression or out of combat systems. Any advice?
|
# ? Aug 9, 2022 16:20 |
|
Humbug Scoolbus posted:Spectaculars? This seems cool but with a 70 dollar price tag for the box set. I'll look into it. CitizenKeen posted:I don't know that you're going to find what you're looking for. It sounds like you're looking for Sentinels was really close to what I was looking for, except for what you mentioned. I really struggled to get system mastery with Mutants and Masterminds and a lot of the resources I used disappeared after Green Ronin shut down their forums. CitizenKeen posted:If anybody suggests Marvel Multiverse they should be threadbanned. Why would that and Savage Worlds be a bad call?
|
# ? Aug 9, 2022 20:44 |
|
Ominous Jazz posted:This seems cool but with a 70 dollar price tag for the box set. I'll look into it. quote:Why would that and Savage Worlds be a bad call? The Marvel Multiverse RPG is a garbage fire. Wolverine can't hit Captain America with a single hit bad. It's so bad. You'd be better off playing pretty much any 5E inspired supers game than Marvel Multiverse.
|
# ? Aug 9, 2022 20:59 |
|
Spectaculars invests the poo poo out of the players into the world building and it is just neat.
|
# ? Aug 9, 2022 22:49 |
|
My wife hasn’t ever played an RPG before but I think I’ve worn her down with my reports from running games over the past few months. Any recommendations for a good one-on-one game for an RPG newbie? Gumshoe one-to-one looks promising, or I was thinking I’d throw her into a solo vampire game. I’d throw some homebrew PbtA at her, but she’s a bit worried about her improv skills, so would want to lean toward something that puts less narrative strain on her out the gate.
|
# ? Sep 13, 2022 02:23 |
|
Ironsworn (and/or Delve, and/or Starforged) works great with one player and GM, though the world it presents is rather dour and barbaric. I mean it doesn't HAVE to be, but that's the default. If your wife is fine with that, that's a good choice. There are also several solo or one-PC adventure modules out there, usually for D&D, but easily reformatted for the fantasy game of your choice. Most of those have a particular type of PC in mind, however. But honestly, any RPG ruleset that is simple, clear, and quick would be a solid choice, and just about any adventure can be tuned for one player if you're willing to put in a bit of elbow grease. It's even easier if the game doesn't have lethal stakes. The first game I ever ran with my wife was TOON, and we had a lot of fun. (I almost suggested Ariadne & Bob, which is specifically for two people with no GM at all, but there's a lot of improv going on in that one. Maybe for the future when she gets more confident.)
|
# ? Sep 13, 2022 05:50 |
|
Golden Sky Stories might be neat. Mice and Mystics if she likes boardgames, as a teaser. Those two are what hooked my niece.
|
# ? Sep 13, 2022 18:52 |
|
Well Played Mauer posted:My wife hasn’t ever played an RPG before but I think I’ve worn her down with my reports from running games over the past few months.
|
# ? Sep 13, 2022 20:28 |
|
Thanks for the suggestions, everyone. Definitely more sources to check out!
|
# ? Sep 13, 2022 23:53 |
|
I want to run James Bond-style superspies with laser watches, guns and fast cars. It should have tactical miniatures combat. Is there a system out there that fits the bill? I saw Spycraft but running that looks exhausting.
|
# ? Sep 24, 2022 23:18 |
|
Gort posted:I want to run James Bond-style superspies with laser watches, guns and fast cars. It should have tactical miniatures combat. Is there a system out there that fits the bill? Savage Worlds Adventure Edition would work excellent for this, specifically for the Dramatic Task system and the Chase rules.
|
# ? Sep 24, 2022 23:36 |
|
Gort posted:I want to run James Bond-style superspies with laser watches, guns and fast cars. It should have tactical miniatures combat. Is there a system out there that fits the bill? If you feel like doing some homebrewing, Cyberpunk RED could work. It's a skill-based system with pretty good tactical combat, and you could re-jigger cyberware to be spy gadgets.
|
# ? Sep 25, 2022 00:04 |
|
Troubleshooters could do it super easy. Maybe not miniatures, but superspy stuff would be a piece of cake.
|
# ? Sep 25, 2022 00:46 |
|
Hey everyone, i didn’t see a “what game am i remembering” thread so i figured i’d ask here. I’m thinking of this one game a d&d retroclone, possibly pbta. And the classes/playbooks had built in party-agency-powers. Like the fighter was able to bully into everyone into submission on decision because he was the leader. Except for the rogue because they’re too sneaky to get caught. There were a bunch of classes and they all had some similar abilities. Did i dream this up or does someone know what i’m talking about? If you don’t know but have suggestions for games with similar mechanics i’d love to hear about it. I think my group would really get into this. Thanks in advance!
|
# ? Nov 17, 2022 15:49 |
|
Rust hulks is a pbta for playing (essentially) firefly that has some interesting captain mechanics. I wouldn't call it slick but it is probably worth a look
|
# ? Nov 17, 2022 20:45 |
|
Gort posted:I want to run James Bond-style superspies with laser watches, guns and fast cars. It should have tactical miniatures combat. Is there a system out there that fits the bill? Go old school and play the actual James Bond RPG. PDFs are on archive.org, https://archive.org/details/james-bond-rpg-core-rulebook It's a terrific system and it's hand-crafted for James Bond stuff.
|
# ? Nov 17, 2022 21:11 |
|
mllaneza posted:Go old school and play the actual James Bond RPG. PDFs are on archive.org, It really is a great system. I repurposed the rules to run a War of Worlds game even.
|
# ? Nov 17, 2022 22:48 |
|
canada jezus posted:Hey everyone, i didn’t see a “what game am i remembering” thread so i figured i’d ask here. I know what you're referring to. The Dwarf gets first pick of loot, the Halfling is last to be targeted for attacks. I think it was an OSR game.
|
# ? Nov 19, 2022 12:58 |
|
sebmojo posted:Rust hulks is a pbta for playing (essentially) firefly that has some interesting captain mechanics. I wouldn't call it slick but it is probably worth a look I'll take a look at this if/when its on sale, thanks! LongDarkNight posted:I know what you're referring to. The Dwarf gets first pick of loot, the Halfling is last to be targeted for attacks. I think it was an OSR game. I'm so glad i didn't just imagine this. I guess i could start looking at lists of osr games and just go over them one by one.
|
# ? Nov 19, 2022 14:31 |
|
I know I read the rules at some point but I'm not finding it in my PDFs or printed stuff. It was definitely an add on for an existing game or system that changed how the classes and party worked.
|
# ? Nov 19, 2022 14:59 |
|
You're thinking of Dragon Union.
|
# ? Nov 19, 2022 21:02 |
|
What’s a good system for super high powered cyberpunk? If I want to start at max level, and have the players attack and dethrone
|
# ? Nov 23, 2022 02:17 |
|
Siivola posted:You're thinking of Dragon Union. Yes i was! Thank you very much.
|
# ? Nov 23, 2022 15:53 |
|
CitizenKeen posted:What’s a good system for super high powered cyberpunk? If I want to start at max level, and have the players attack and dethrone Grab any supers ruleset (M&M is fine) and drop your players into the cyberpunk setting of your choice, while reading the original Marvel 2099 series for inspiration. All costumes are black leather; all power origins are technology based and involve nanites somehow.
|
# ? Nov 23, 2022 16:21 |
|
RULESET: Light to moderate SUPPORT: Unnecessary CHARGEN: Quick, preferable SETTING: Inseparable, since Transformers is pretty specific With the Essence20 release for Transformer not exactly setting the world on fire, what are the best games for Transformers? There is Cartoon Action Hour Season 3, as a possibility, if you wanted to do G1. Speaking of which, is there any equivalent for CAH for 90s cartoons? There is a pretty okay Genesys hack I saw once. An argument can also be made for Cortex. Other than that, I'm stumped. My favorite Transformers series are the IDW 2005 series (mainly Phase 2 onwards), Beast Wars, Transformers Animated, Transformers Armada, and Transformers Prime. I want a series that handles the themes and gimmicks of Transformers. The episodic stories that bleed well into a background, serialized plot. Mechanics to handle the utility of the Transformations. The "buy new toys" element modeled as a way of handling new characters coming and going. Less emphasis on tactical combat and more on narrative combat. On the scale of "Robots In Disguise" to "high adventure and space robot politics," I'd be looking for a middle between the two. A game that is mainly about fighting a war but also about synthetics getting used to organic life and considerations of what comes after the war. In essence, I don't just want a game that is just like "here is some simulationist rules, have fun." I want something that tries to ape the tone and feel of the franchise. Any suggestions?
|
# ? Dec 6, 2022 04:53 |
|
Surge Protectors is a Transformers inspired game using the Paragon system. I haven't played it but it uses the same system as Agon which I have run several times; it's light, using a dice pool system, chargen is quick. It does have it's own setting but I'm sure you can ignore it. Does require a copy of Agon to play. https://itch.io/queue/c/2805601/paragon-system-games?game_id=854399
|
# ? Dec 6, 2022 14:04 |
RULESET: Light to Medium SUPPORT: Always a plus but not strictly required, especially if the setting is something I can build off of easily. Chargen: Quick to medium and/or has a lot of pregens/templates readily available Setting: Any Requirement: looking specifically for something that can be easily run by a.) larger groups of players (talking maybe 6-8 players instead of my usual standard of 4-5), b.) doesn't require that all of those 6-8 players actually be there for every session, though I'd expect them to be, c.) doesn't involve those players all necessarily owning a rulebook and is therefore something that's easy to just pick up and join in, and d.) doesn't require overly tactical combat (a la Lancer or 4e). I'm sure there are a lot of convention games that fit into this idea, right? My first thought was potentially B/X, since iirc the original guidance for Basic was to have a larger party like this, but I'm not sure if that's necessarily true? I'm interested in the OSR but have never played in or run a single OSR game, so I'm not sure if the expectation reflects the reality there.
|
|
# ? Jan 4, 2023 08:54 |
|
Maybe not the correct thread, but worth a shot. My godsons (8 & 10) got mountains of plastic army soldiers for Christmas, and we were trying to come up with some sort of wargame with them. Is there a dead simple set of rules available to get them started putting together a wargame with them? I tried to explain how things like Warhammer work but it's been decades even since I looked at it and everything seems very complex. Don't mind paying for something, printing templates etc. TIA
|
# ? Jan 4, 2023 15:26 |
|
The main one I know of is Combat Storm.
|
# ? Jan 4, 2023 16:37 |
|
Drone posted:RULESET: Light to Medium Old school essentials, run them through a funnel.
|
# ? Jan 4, 2023 19:51 |
|
BigHandsVince posted:Maybe not the correct thread, but worth a shot.
|
# ? Jan 4, 2023 23:48 |
|
A moment I'm picturing in a game I want to run: players are boarding Small World. The group (or someone in the group maybe) makes a roll. Oh poo poo it's a fail but too late, the ride is started. The result of the fail is the ride breaks down in the most racist and annoying part of Small World. Players need to find a way to escape the ride without being kicked out or they take psychic damage and lose significant time remaining in their theme park riding day. I'm finding a lot of cool one page games about abandoned theme parks or theme parks after close but I want this poo poo open. A general comedy system could be fine too. I kind of was toying with Heart: The City Beneath but that game is a bit intimidating to me and also I don't know if players running around with giant gaping sores all over them is the vibe for the game.
|
# ? Feb 18, 2023 00:27 |
|
Everyone is John
|
# ? Feb 18, 2023 01:22 |
|
Well, I'm not!
|
# ? Feb 18, 2023 01:25 |
|
Splicer posted:Everyone is John Oh I've heard some actual plays of this, it's sounds a lot of fun and is definitely the tone I'm going for.. Everyone already has characters which could be a problem, but this could be a potentially a funny twist that they all ended up voices in some guy's head.
|
# ? Feb 18, 2023 01:50 |
|
Rick posted:Oh I've heard some actual plays of this, it's sounds a lot of fun and is definitely the tone I'm going for.. Everyone already has characters which could be a problem, but this could be a potentially a funny twist that they all ended up voices in some guy's head. Turns out it's a REALLY small world.
|
# ? Feb 18, 2023 06:00 |
|
Ominous Jazz posted:I want to run a superhero game for a long term campaign. I've done so before with Mutants and Masterminds 2nd edition and I really didn't like it and only did it because I kind of inherited due to circumstances. I struggled with the crunch that game has but I was able to lean their of user support and forums but it was really hard and not fun for me to run. I would like a modern setting game game that can do superhero superhero stories including meaningful out of combat scenes. I was really hoping that the Sentinels RPG would work for what I want but it doesn't have a lot of progression progression or out of combat systems. Any advice? I know this is an old post and you've probably already figured a solution for this, but here's my pitch. I run a solo supers game for my wife that we began mid-pandemic. It started with the long defunct Marvel Heroic Roleplaying Game, which sat dusty on my shelf for years, but the system inheritor of it is now Cortex Prime. The system you are looking for is Cortex Prime. It's a fantastic modular, generic system with tons of options to hack it any direction, and comes with the rules to run the old MHRPG with the Marvel license filed off. It is the ONLY supers system I have ever liked, and I've played many. Play this game. CitizenKeen posted:What’s a good system for super high powered cyberpunk? If I want to start at max level, and have the players attack and dethrone See above. BigHandsVince posted:Maybe not the correct thread, but worth a shot. Check out Ganesha Games Song of Blades and Heroes series, specifically the Flying Lead supplement.
|
# ? Feb 18, 2023 07:32 |
|
|
# ? May 5, 2024 18:29 |
|
Absurd Alhazred posted:Well, I'm not!
|
# ? Feb 18, 2023 12:43 |