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Ulta
Oct 3, 2006

Snail on my head ready to go.
Here's something I wrote awhile back. By no means a complete list.

Dogs in the Vineyard - http://www.lumpley.com/dogsources.html - Play a enforcer from the church in an alternative western setting. "Young people sent to solve problems with religion and guns, when neither is the solution"

Polaris - http://www.tao-games.com/?p=1 A GMless system where the players take on the role of knights fighting for a doomed civilization that once was the grandest in the land, now a shadow of its former self.

Houses of the Blooded - http://housesoftheblooded.net/ Take the roll of a noble in a unforgiving land. Plot, betray, and most importantly, get your revenge.

Fiasco - http://www.bullypulpitgames.com/games/fiasco/ "Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one"

Burning Wheel - http://www.burningwheel.org/ A game driven by the GM testing your characters beliefs, with mechanical rewards for acting on them or changing them. Fantasy setting, but also a sci fi one with Burning Empire, and Mouse Guard

Free Market - http://projectdonut.com/ - What if you were an immortal infovore, who lived on a space station with other immortals, where currency was similar to the number of friends you had one Facebook. What would you do? What would make? What would you accomplish?

3:16 Carnage Among the Star - http://gregorhutton.com/boxninja/threesixteen/index.html - Become a Space Trooper. Kill all life that threatens earth. Innovative flashback mechanics. A game you can play strait or cheesy.

Wilderness of Mirrors - "Was James Bond ever first level? Does Jason Bourne need a Feat to use an automatic weapon? Frustrated by spy games that assume your character needs to go through ten or more levels before he’s considered “competent?”" Wilderness of Mirrors distills the spy genre to its basic elements, Planning Expertise, and Trust. Players get bonus "betryal" dice every time they break that trust.

Dresden Files RPG - Winner of a bunch of this years ennie awards, and based on the FATE system, the Dresden Files RPG does the "magical detective" genre awesome. Have a party with a half demon sorcerer whose trying to go strait and an overweight cop who just seems to stumble into things, and both balance with each other.

Smallville - http://www.margaretweis.com/news/99-smallville-the-rpg If you like the show or hate it, it doesn't matter. The system is great for the super hero genre, or even the teen drama genre. Leverage is done in a similar fashion

Dread - a horror and suspense game. No dice however, the only conflict resolution mechanic is pulling blocks from a Jenga tower. Dread is one of the best games I've ever played.

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