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Genuine question that probably goes to show how little I understand this, but: I know (or at least I've heard in this thread) the OpenMW guys are being blockheads about allowing MWSE features in their platform, but is OpenMW not open source? Could someone start porting the MWSE functions now and just do it and people haven't to respect the OpenMW devs' wishes, or is it more complicated than that?
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# ? Mar 28, 2024 21:15 |
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# ? Apr 29, 2024 09:36 |
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RubricMarine posted:Genuine question that probably goes to show how little I understand this, but: I know (or at least I've heard in this thread) the OpenMW guys are being blockheads about allowing MWSE features in their platform, but is OpenMW not open source? Could someone start porting the MWSE functions now and just do it and people haven't to respect the OpenMW devs' wishes, or is it more complicated than that? There are still folks who need to approve contributions. You could fork OpenMW and add MWSE support, but that road leads to madness.
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# ? Mar 28, 2024 21:17 |
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RubricMarine posted:Genuine question that probably goes to show how little I understand this, but: I know (or at least I've heard in this thread) the OpenMW guys are being blockheads about allowing MWSE features in their platform, but is OpenMW not open source? Could someone start porting the MWSE functions now and just do it and people haven't to respect the OpenMW devs' wishes, or is it more complicated than that? you can, and people have, but it leads to orphaned branches where someone makes a specific one-off fork for a mwse feature and then no one uses it and no one wants to maintain it. there is zero compatibility between mwse and openmw, and they're implementing very different functionality, so any mwse mods would need to get completely rewritten anyway.
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# ? Mar 28, 2024 21:48 |
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They went for a middle ground approach in that they are implementing Lua scripting, but mwse Lua relies on hooks that openmw does not use, and from a dev perspective I kinda get it because they have access to the engine to make it properly whereas mwse had to injection hack a finished game
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# ? Mar 28, 2024 23:54 |
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Jay Rust posted:All i know is that more than a few times, i've seen cool mods on nexus that are like "DO NOT USE WITH OPENMW," and so i think to myself "heh too bad for those suckers. Time to open up MWSE with this cool new mod that adds jiggle physics to the silt striders" I treat that warning the same way I treated "do not install on a current save" warnings back in the day or "not suitable for nut allergies" warnings on food; ignorable nonsense for cowards who fear life with a sense of risk
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# ? Mar 29, 2024 00:18 |
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OpenMW mod management owns, you can install mods without clobbering any of the stock data files and easily change the load order completely non-destructively.
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# ? Mar 29, 2024 05:10 |
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Rahu posted:OpenMW mod management owns, you can install mods without clobbering any of the stock data files and easily change the load order completely non-destructively. You can do that with MO2. You don't actually touch your install
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# ? Mar 29, 2024 13:22 |
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I finally managed to make something that seems to mostly work without using the CFG generator by using Plox... except groundcover seems to refuse to work. I know, I know, "blah blah groundcover who needs it" but I liked the Grazelands looking grassy.
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# ? Mar 29, 2024 14:58 |
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Dragomorph posted:I finally managed to make something that seems to mostly work without using the CFG generator by using Plox... except groundcover seems to refuse to work. I know, I know, "blah blah groundcover who needs it" but I liked the Grazelands looking grassy. In openmw you just designate the esps as grass files. You don't load them
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# ? Mar 29, 2024 17:20 |
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It's more or less the same in MGE, but I don't know if that helps any, e: You could add MWSE support to OpenMW without injection hacking, the way MWSE works is that it adds extra data to the scripts (which is then parsed by the injection hacked executable) and you could parse it the same as regular scripts in OpenMW. They just don't want to do it. Private Speech fucked around with this message at 19:57 on Mar 29, 2024 |
# ? Mar 29, 2024 19:49 |
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Yeah, I was going to say in terms of mod compatibility you could make OpenMW compatible with mods built using MWSE. You would just need to make OpenMW do whatever it is supposed to do when it sees an MWSE command in a script. That’s not necessarily easy since you’d have to add all that functionality and debug any edge cases but it’s absolutely doable.
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# ? Mar 29, 2024 23:48 |
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Just quickly looking over their docs https://openmw.readthedocs.io/en/latest/reference/lua-scripting/overview.html vs https://mwse.github.io/MWSE/guides/introduction/ at first glance it looks like a major divergence is that openmw sandboxes every script whereas mwse is entirely unsandboxed (which perfectly lines up with the whole ethos of each project imo) They also go on about how they've kept the architecture multiplayer compatible with regard to synch, object authority and data ownership between clients. MWSE is strictly singleplayer and doesn't need to worry about any of that.
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# ? Mar 30, 2024 00:33 |
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mbt posted:In openmw you just designate the esps as grass files. You don't load them Yeah, I knew that much. Turns out there was some dumb stuff I hadn't done, so I got that fixed. But it appears my luck with "adding extra NPC" mods has struck again. They included Repopulated Morrowind in the list so I added it and... oh, would you look at that, it ate all the vanilla NPCs in Seyda Neen again. I swear I'm literally the only person this happens to. orz
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# ? Mar 30, 2024 01:16 |
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Dragomorph posted:Yeah, I knew that much. Turns out there was some dumb stuff I hadn't done, so I got that fixed. But it appears my luck with "adding extra NPC" mods has struck again. They included Repopulated Morrowind in the list so I added it and... oh, would you look at that, it ate all the vanilla NPCs in Seyda Neen again. I swear I'm literally the only person this happens to. orz if you are using OMW, be careful in Seyda neen with certain mods, one adds an npc who causes omw to ctd everytime, it was so long ago that i touched it and edeted her out, that I forgot what it was.
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# ? Mar 30, 2024 03:28 |
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i guess if any thread wants a cryptic prophecy it's the morrowind one
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# ? Mar 30, 2024 11:59 |
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So I've modded Morrowind using Danae's modlist, and I keep getting caught on invisible objects in interior cells. It seems to be related to the pathgrid nodes, as when I toggle pathgrid display, the problem areas correlate with the big red diamonds. Anyone know what I hosed up with my installation? Edit: here's an example, with a guard and I getting caught up on the red pyramid: Captain Theron fucked around with this message at 06:44 on Mar 31, 2024 |
# ? Mar 31, 2024 05:06 |
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Captain Theron posted:So I've modded Morrowind using Danae's modlist, and I keep getting caught on invisible objects in interior cells. It seems to be related to the pathgrid nodes, as when I toggle pathgrid display, the problem areas correlate with the big red diamonds. Anyone know what I hosed up with my installation? I've never heard of this but you can ask in Danae's channel on the morrowind modding discord, she's pretty good at responding to weird bugs
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# ? Mar 31, 2024 06:41 |
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mbt posted:I've never heard of this but you can ask in Danae's channel on the morrowind modding discord, she's pretty good at responding to weird bugs Thanks, I'll give it a go
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# ? Mar 31, 2024 06:56 |
IShallRiseAgain posted:Morrowind modding has peaked https://www.youtube.com/watch?v=Mww0EvhjNZg
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# ? Mar 31, 2024 14:41 |
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Dunno who here said Morrowind Rebirth's music was good but they were drat right. Want nothing else from that mod but they hired someone good to do the music for sure.
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# ? Apr 1, 2024 19:09 |
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Whorelord posted:Dunno who here said Morrowind Rebirth's music was good but they were drat right. Want nothing else from that mod but they hired someone good to do the music for sure. I was definitely an advocate for their music more than once in this thread. I always download the mod strictly for the music when starting a modded game and toss the rest.
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# ? Apr 2, 2024 08:02 |
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Finally got the game running properly. On the new Dawntrail-prepped machine, the whole thing runs like a dream even with 300+ mods. Pretty nice. Been engaging with some of the early new quest stuff. Is it just me or is the writing in AFFresh, like, *insanely* good for modded content? Generally grammatically correct, in character and tells you things without speaking too much, integrates things organically. AFFA apparently also wrote the Fargoth Says Hello mod which is ALSO good... I do like it when genuinely good writers make quest mods.
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# ? Apr 2, 2024 22:17 |
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Did I not just read either up the thread here or maybe on reddit that AFFAs the user name of one of the original writers/designers of Morrowind, from the age of myth when designers visited mortal forums
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# ? Apr 3, 2024 00:02 |
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Sumerian Telecom posted:Did I not just read either up the thread here or maybe on reddit that AFFAs the user name of one of the original writers/designers of Morrowind, from the age of myth when designers visited mortal forums Oh dag, seriously? The idea of the original writers modding the game themselves is delightful to me.
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# ? Apr 3, 2024 01:28 |
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Sumerian Telecom posted:Did I not just read either up the thread here or maybe on reddit that AFFAs the user name of one of the original writers/designers of Morrowind, from the age of myth when designers visited mortal forums hmmm now that i look into it, seems like this guy rules
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# ? Apr 3, 2024 01:35 |
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Sumerian Telecom posted:Did I not just read either up the thread here or maybe on reddit that AFFAs the user name of one of the original writers/designers of Morrowind, from the age of myth when designers visited mortal forums It is in fact Douglas Goodall. He wrote a ton of additional books for tamriel rebuilt as well.
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# ? Apr 3, 2024 01:36 |
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Doc Hawkins posted:hmmm now that i look into it, seems like this guy rules Todd Howard ran out the good writers of Morrowind before making oblivion was already a real reasonable headcanon before reading that.
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# ? Apr 3, 2024 02:30 |
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mbt posted:It is in fact Douglas Goodall. He wrote a ton of additional books for tamriel rebuilt as well. Man, between this and the mod where they got Jeff Baker to add a few extra lines Morrowind is the best game ever.
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# ? Apr 3, 2024 04:36 |
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Doc Hawkins posted:hmmm now that i look into it, seems like this guy rules Lol > Joins Bethesda and works for a year designing all the best faction questlines > Sees what Tribunal looks like after his ideas were discarded > Shouts at Ken and Todd, leaves and never really works in games again other than to make Morrowind mods and roleplay Jobasha > Elaborate > No True Jobasha energy
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# ? Apr 3, 2024 09:22 |
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"Jobasha does not answer this question." - Jobasha
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# ? Apr 3, 2024 10:00 |
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"Oh hey, come on in. You want some coffee? Tea? Don't mind the other smugglers, they got up on the wrong side of the bed today." For some reason, this one Nord in Aharunartus is always friendly and I have no idea why.
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# ? Apr 3, 2024 20:52 |
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Keeping the thread alive with HYPERFIXATION, currently running a character on a custom class after one too many false starts due to mod fuckery, running through a hellscape undead Oblivion dimension underneath a priory. Good times. Couple dumb questions though: 1. A while back, someone linked an alternate start mod which looked really good until I realized the last update to it was seven years ago. Does anybody know if it is still compatible given the immense number of changes that have come from both Tamriel Rebuilt and the BCOM mod explosion, or if at least anybody has made a compatibility patch? I downloaded it but wussed out from the brainworms of worrying about starting my game in the underocean or a wall or something. 2. Best mod for mannequins that's OpenMW compatible kudesai. I am a prolific hoarder and I wanna see all those pretty armor models people have made over the years. Gonna stick 'em all into that nice house you get in the Crystal City mod like the world's shittiest museum.
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# ? Apr 10, 2024 21:13 |
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https://www.nexusmods.com/morrowind/mods/44615/ I used it last year and it still worked with Tamriel Rebuilt just fine.
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# ? Apr 11, 2024 18:25 |
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Proletarian Mango posted:https://www.nexusmods.com/morrowind/mods/44615/ That's good to know at least. Wasn't sure if there'd be issues given how much terrain has changed.
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# ? Apr 11, 2024 18:33 |
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House of mannequins works with open mw. if thats the name, the wood, stone or flesh ones are all fine. be sure to have no companions/followers around if you want them to brandish weapons.
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# ? Apr 13, 2024 14:38 |
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My husband just deleted my entire morrowind mods folder.
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# ? Apr 23, 2024 02:08 |
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Guildenstern Mother posted:My husband just deleted my entire morrowind mods folder.
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# ? Apr 23, 2024 02:13 |
Guildenstern Mother posted:My husband just deleted my entire morrowind mods folder. Do you think your insurance company will need a police report?
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# ? Apr 23, 2024 02:15 |
Use CHIM to undelete
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# ? Apr 23, 2024 02:23 |
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# ? Apr 29, 2024 09:36 |
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If I'm using openmw do I need anything besides patch for purists. I haven't played since before it was finished
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# ? Apr 23, 2024 02:30 |