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SettingSun
Aug 10, 2013

Sliding in to say I've started Morrowind for the first time and, uh, this game slaps hard. Unironically loving all the reading, navigation via directions from locals, and worldbuilding. I can't stop playing.

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SniperWoreConverse
Mar 20, 2010



Gun Saliva
It's eccentric, a goofy game that is just weird as all hell in some ways. Imo it's sort of the last good elder scrolls but that's mostly nostalgia & is bs

It is one of the ones where it really felt like they were still ttrpg-ing the setting. They could have gone bust if Xbox had better rpgs in that brown era of gaming or if the pc sales had been shittier. Some of the relic stuff that's in those books and all that probably was some dorks irl around a table, not just the sermons getting commissioned

Reach heaven by violence then, try to beat it without getting too spoiled

SettingSun
Aug 10, 2013

I'm trying to stay completely unspoiled so I'm not looking at this thread too closely. In Skyrim all the dunmer are refugees from the Red Mountain exploding which I assume is the result of this game, but that is as far as I know. Plotwise I just delivered the lost prophecies to the ashlanders and now I'm doing some sort of warrior trial for the ashkahn.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

SettingSun posted:

I'm trying to stay completely unspoiled so I'm not looking at this thread too closely. In Skyrim all the dunmer are refugees from the Red Mountain exploding which I assume is the result of this game, but that is as far as I know. Plotwise I just delivered the lost prophecies to the ashlanders and now I'm doing some sort of warrior trial for the ashkahn.

Are you speeding through the main quest? I wouldn't as a first time player, personally.

SettingSun
Aug 10, 2013

I'm not, don't worry. I'm 40 hours in and I do a lot wandering around and faction advancement. I had to bail on a Fighters Guild quest to kill some gangers up north because they were kicking my rear end.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

SettingSun posted:

Sliding in to say I've started Morrowind for the first time and, uh, this game slaps hard. Unironically loving all the reading, navigation via directions from locals, and worldbuilding. I can't stop playing.
Please post your adventures!


Naylenas posted:

Do you think your insurance company will need a police report?

Sadly he's starting a new job next week so I have to check the paperwork on when it kicks in but I recall a dismemberment clause.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

SettingSun posted:

Sliding in to say I've started Morrowind for the first time and, uh, this game slaps hard. Unironically loving all the reading, navigation via directions from locals, and worldbuilding. I can't stop playing.

:hmmyes:

Lunchmeat Larry
Nov 3, 2012

SettingSun posted:

I'm trying to stay completely unspoiled so I'm not looking at this thread too closely. In Skyrim all the dunmer are refugees from the Red Mountain exploding which I assume is the result of this game, but that is as far as I know.
Without spoiling anything, this event was first revealed in a bad novel in 2009 and we were all surprised too, so don't expect too much on that point

Inexplicable Humblebrag
Sep 20, 2003

SettingSun posted:

I'm not, don't worry. I'm 40 hours in and I do a lot wandering around and faction advancement. I had to bail on a Fighters Guild quest to kill some gangers up north because they were kicking my rear end.

was that caldera? that's usually a bit of a difficulty hike if you're rushing through balmora fighters guild quests, but if you're 40hrs in you can probably go back and smash their poo poo up now

SettingSun
Aug 10, 2013

This particular quest was to take out an outlaw in Sargon, way up north. When I traveled there the first time the outlaws in there chewed me up and spit me out. That was a while ago and I went back there recently with my newly minted 100 long blade skill and cleaned up the cave. I'm a Warder now and my adventuring here and elsewhere has made my martial prowess pretty formidable.

While heading to this quest to prove myself for the ashkhan I came across a dead ordinator fully kitted out in armor. Sick, this set is a cut above the hodgepodge of steel and orcish I'm wearing. To my surprise, the actual ordinators seem to take offense to this. The first one I talked to in town attacked me for the insult. Welp, I'm not taking it off so the locals will just have to deal.

Caius was recalled to the mainland but not before making me the highest ranking Blade in the region. With this freedom I've lightened up the main quest in lieu of some freelance adventuring. I'm enjoying just walking the island and going into places. I have a bad habit of sallying forth without being adequately supplied. I got close enough to Red Mountain to encounter the ghost fence. For some reason I didn't think it was a literal magic fence surrounding the mountain. That's pretty awesome.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

SettingSun posted:

This particular quest was to take out an outlaw in Sargon, way up north. When I traveled there the first time the outlaws in there chewed me up and spit me out. That was a while ago and I went back there recently with my newly minted 100 long blade skill and cleaned up the cave. I'm a Warder now and my adventuring here and elsewhere has made my martial prowess pretty formidable.

While heading to this quest to prove myself for the ashkhan I came across a dead ordinator fully kitted out in armor. Sick, this set is a cut above the hodgepodge of steel and orcish I'm wearing. To my surprise, the actual ordinators seem to take offense to this. The first one I talked to in town attacked me for the insult. Welp, I'm not taking it off so the locals will just have to deal.

Caius was recalled to the mainland but not before making me the highest ranking Blade in the region. With this freedom I've lightened up the main quest in lieu of some freelance adventuring. I'm enjoying just walking the island and going into places. I have a bad habit of sallying forth without being adequately supplied. I got close enough to Red Mountain to encounter the ghost fence. For some reason I didn't think it was a literal magic fence surrounding the mountain. That's pretty awesome.

You’re at some of my favorite parts of the main quest in the game. Enjoy it. But don’t forget to do the faction quests and Great House quests.

I can’t tell you how jealous I am of you. Please tell us how things go, I’m sure we’d all love to hear it!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Ordinator armor owns, not only do you get p good medium armour you also get free weapons training every time you go to Vivec

SettingSun
Aug 10, 2013

You're telling me! Also I'm also considering training Marksman so I can snipe these goddamn cliff racers out of the air.

After some more questing for the Fighters Guild I was contracted by the steward of Aldruhn's chapter to take out the guildmaster and his cronies on the grounds of corruption. So I did! Now I'm guildmaster. Nice. The fights weren't too tough, and I feel pretty confident about my battles going forward, assuming I prepare adequately against magic.

I regret a bit throwing my hat in with House Hlaalu. The local knowledge said of the three they were the most tolerant of the outlanders, but their underhanded mercantile schtick better suited thievery. I did not understand the value of a faction's favored skills until it became an issue here. I'm a warrior, and this House's favorite skills are all misc for me, so they are lightly trained, which makes advancement more work. I ended up paying for training but this is only going to get me so far. Also my sponsor in Vivec is a huge creep???? Politics, man.

Captain Theron
Mar 22, 2010

SettingSun posted:

You're telling me! Also I'm also considering training Marksman so I can snipe these goddamn cliff racers out of the air.

After some more questing for the Fighters Guild I was contracted by the steward of Aldruhn's chapter to take out the guildmaster and his cronies on the grounds of corruption. So I did! Now I'm guildmaster. Nice. The fights weren't too tough, and I feel pretty confident about my battles going forward, assuming I prepare adequately against magic.

I regret a bit throwing my hat in with House Hlaalu. The local knowledge said of the three they were the most tolerant of the outlanders, but their underhanded mercantile schtick better suited thievery. I did not understand the value of a faction's favored skills until it became an issue here. I'm a warrior, and this House's favorite skills are all misc for me, so they are lightly trained, which makes advancement more work. I ended up paying for training but this is only going to get me so far. Also my sponsor in Vivec is a huge creep???? Politics, man.

:allears: this is great, please keep us updated.

Jack B Nimble
Dec 25, 2007


Soiled Meat

Captain Theron posted:

:allears: this is great, please keep us updated.

For real; I can never play this game for the first time again, but rest assured we've all been there and we're loving these accounts.

What's your equipment like aside from the armor? Got any magic items?

chaosapiant
Oct 10, 2012

White Line Fever

Lunchmeat Larry posted:

Without spoiling anything, this event was first revealed in a bad novel in 2009 and we were all surprised too, so don't expect too much on that point

Wanted to pop in just to say that I thought the ES novels were surprisingly good. Much more on the “weird alien” side of the lore and less “green fields and knights.”

Krowley
Feb 15, 2008

SettingSun posted:

You're telling me! Also I'm also considering training Marksman so I can snipe these goddamn cliff racers out of the air.

After some more questing for the Fighters Guild I was contracted by the steward of Aldruhn's chapter to take out the guildmaster and his cronies on the grounds of corruption. So I did! Now I'm guildmaster. Nice. The fights weren't too tough, and I feel pretty confident about my battles going forward, assuming I prepare adequately against magic.

I regret a bit throwing my hat in with House Hlaalu. The local knowledge said of the three they were the most tolerant of the outlanders, but their underhanded mercantile schtick better suited thievery. I did not understand the value of a faction's favored skills until it became an issue here. I'm a warrior, and this House's favorite skills are all misc for me, so they are lightly trained, which makes advancement more work. I ended up paying for training but this is only going to get me so far. Also my sponsor in Vivec is a huge creep???? Politics, man.

Dump a glass sword on creeper and train some useful misc skills. They count towards building an attribute, but not the actual level bar so you can get some +5 boosts going.

SettingSun
Aug 10, 2013

Ol Maxim the Imperial Warrior (born under The Lady) is enjoying his adventures on Vvardenfell. He leads the Fighters Guild, is currently abandoning his post as Spearman in the Legion, and is paying local dunmer for speech lessons to conduct more Hlaalu business. His newest hobby is eliminating the ordinators who won't leave him alone and selling their gear.





I like to jump around quests and adventuring so I returned to the my goal of trying to figure out if I'm the Nerevarine. It has been a fascinating journey so far. I am really enjoying learning the history of Nerevar and how there are several conflicting accounts about what actually went down in the First Council War. Anyway, the wise women says I meet the first two trials, being born in a certain way and being immune to corpus, so it's time for the third. Solving the riddle and following the directions leads to the Cave of the Incarnate, hidden within dawn and dusk, and within the hands of a statue of Azura is Nerevar's ring, the Moon-and-Star. I remember the accounts of this artifact: it is enchanted so that only Nerevar can wear it, and it enhanced his force of personality. Turns out I can wear it, and it boosts personality and speechcraft. I guess I really am the Incarnate. A bunch of ghosts of failed versions of me gave me their things. These are good magic items, including one that casts levitate(!!).

Next up is to I suppose go down the rest of the 7 trials in order. That mean uniting the people of Vvardenfell behind my banner. All 4 ashland tribes and the 3 Houses must recognize me as the Nerevarine. That seems like a tall, tall order. Everyone hates each other and the Tribune religion views the Nerevarines as heretical (presumably since their existence will reveal the truth of the source of the Tribunal's immortality). The ashland tribe that helped me names me Nerevarine without question, so I move on to trying to sway Hlaalu. This leads back to Crassius Curio (god I hate this man!!!) who says if the council unanimously agrees, they will name me Hortator, effectively the war leader against the Sixth House. I have to find each councilor myself and so far I have found half of them. So far they get my vote via bribes. They don't seem to mind the metaphysical implications of the Incarnate currently existing.

Jack B Nimble posted:

For real; I can never play this game for the first time again, but rest assured we've all been there and we're loving these accounts.

What's your equipment like aside from the armor? Got any magic items?

I've got a smattering a magic items from adventuring. Armor is entirely mundane, and if there's explicit magical armor (outside of rings/shirts/belts etc) I haven't found any yet. I'm mostly wearing ordinator gear, but I found an ebony helm during a Fighters Guild quest, and while I was down in Kogoruhn proving myself to the ashlanders I found a pair of daedric gauntlets (and also an exit into Red Mountain bypassing the ghost fence :ohdear:). While the spirits of the failed incarnates gave me some really good magic gear I am really lacking a decent long blade. I use an old steel sparksword.

SettingSun fucked around with this message at 18:36 on Apr 24, 2024

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
There's magic armor, but most of the best of it is either a Daedric quest or a quest for the Imperial cult.

Jack B Nimble
Dec 25, 2007


Soiled Meat
I personally want to be pretty conservative with laying the game bare to a new player, but have you noticed that creating magic items is a service the Mages guild offers? That's the kind of thing, an entire game mechanic/faction interaction, I wouldn't want to go overlooked, and if you're not playing a mage you might have little reason to go poke around a Mage's guild hall.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Here's my hosed up opinion that you should probably not listen to since everybody else does it: using Creeper and the Mudcrab merchant is cheating :twisted:

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I would suggest going back to where you contracted corpus and having a really good look around. There are a pair of gauntlets that are near a big stone tub that are worth your time to go and get.

SettingSun
Aug 10, 2013

I do wonder if there is a vendor that could actually pay out the entire worth of the ebony maces I keep liberating from the ordinators. I have not delved into the magical arts of this game except tangentially. I fully intend to play a second time as a mage and go nuts on that half. If there's one thing I fully know of this game it's that you can make truly busted magic spells.

SettingSun
Aug 10, 2013

Quick update: A duel with the arch magister of House Redoran has named me their Hortator. But that's secondary to the fact that guy was kitted out in full ebony gear with a deadric daikatana. With it I can fell an ordinator in 4-5 hits. I shall be unstoppable!

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

SettingSun posted:

I do wonder if there is a vendor that could actually pay out the entire worth of the ebony maces I keep liberating from the ordinators. I have not delved into the magical arts of this game except tangentially. I fully intend to play a second time as a mage and go nuts on that half. If there's one thing I fully know of this game it's that you can make truly busted magic spells.

Unless you're roleplaying, I'd definitely get some basic spells. You want the intervention spells for sure and ideally levitate of some kind.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

SettingSun posted:

Quick update: A duel with the arch magister of House Redoran has named me their Hortator. But that's secondary to the fact that guy was kitted out in full ebony gear with a deadric daikatana. With it I can fell an ordinator in 4-5 hits. I shall be unstoppable!

Yeah, it totally worked to make that guy unstoppable, it'll work for you!

SettingSun
Aug 10, 2013

Well, I wonder if I did a little sequence breaking. I'm advancing in the ranks of House Hlaalu (slowly, as I get speechcraft training) and they offer to build me a stronghold. I talk to the Duke to get permission and talking about the Cammona Tong has him admit that as Hortator, I should be named Hlaalu grandmaster?? Great, I think I outrank the councilors I had to bribe earlier. This feels like nepotism! Getting that stronghold build at least, and I don't need to level speechcraft anymore.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

SettingSun posted:

Well, I wonder if I did a little sequence breaking. I'm advancing in the ranks of House Hlaalu (slowly, as I get speechcraft training) and they offer to build me a stronghold. I talk to the Duke to get permission and talking about the Cammona Tong has him admit that as Hortator, I should be named Hlaalu grandmaster?? Great, I think I outrank the councilors I had to bribe earlier. This feels like nepotism! Getting that stronghold build at least, and I don't need to level speechcraft anymore.

Double check your actual rank, because I'm pretty sure it just raises your rank twice, it doesn't automatically make you Grandmaster despite what he says. This is actually a trick you can use to join House Hlaalu after joining another house, because it will make anyone gain 2 ranks of Hlaalu.

SettingSun
Aug 10, 2013

I found M’aiq the Liar while swimming to Dagon Fel. :kimchi:

Lunchmeat Larry
Nov 3, 2012

SettingSun posted:

Well, I wonder if I did a little sequence breaking. I'm advancing in the ranks of House Hlaalu (slowly, as I get speechcraft training) and they offer to build me a stronghold. I talk to the Duke to get permission and talking about the Cammona Tong has him admit that as Hortator, I should be named Hlaalu grandmaster?? Great, I think I outrank the councilors I had to bribe earlier. This feels like nepotism! Getting that stronghold build at least, and I don't need to level speechcraft anymore.

Nepotism from the Dren family... what is Vvardenfell coming to

Inexplicable Humblebrag
Sep 20, 2003

ulmont posted:

Yeah, it totally worked to make that guy unstoppable, it'll work for you!

lol

Lunchmeat Larry posted:

Nepotism from the Dren family... what is Vvardenfell coming to

lol

SettingSun
Aug 10, 2013

Okay all 3 great houses named me Hortator. This was easier than I imagined, as Hlaalu councilors just needed to be bribed, doing a favor for a Redoran councilor swayed all but the archmagister whom I dueled to the death, and some honeyed words convinced all the Telvanni councilors but their archmagister whom I had to eliminate. I'm really shaking up this island's government.

Started swaying the ashlander tribes with Ahemmusa Tribe. Their demands suck. They're in a bad way needing a new place to live so I was asked to clear out a daedra shrine, return to report my success, then escort the wise woman there to prove it, in that order. This place is across the archipelago! Using 2002 escort mechanics! It's like she knows she has all the power here. Whatever, I have their tribe's acknowledgement now.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

SettingSun posted:

Okay all 3 great houses named me Hortator. This was easier than I imagined, as Hlaalu councilors just needed to be bribed, doing a favor for a Redoran councilor swayed all but the archmagister whom I dueled to the death, and some honeyed words convinced all the Telvanni councilors but their archmagister whom I had to eliminate. I'm really shaking up this island's government.

Started swaying the ashlander tribes with Ahemmusa Tribe. Their demands suck. They're in a bad way needing a new place to live so I was asked to clear out a daedra shrine, return to report my success, then escort the wise woman there to prove it, in that order. This place is across the archipelago! Using 2002 escort mechanics! It's like she knows she has all the power here. Whatever, I have their tribe's acknowledgement now.

Yeah that's easily one of my least favorite quests. It's a long escort quest, over rough terrain, with a small risk of combat at the end that would legitimately threaten your escort.

Some of the other tribe Nerevarine quests are pretty cool, though! Even though one might be a little... problematic by modern sensibilities.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I made a waterwalk on target spell just for that and another upcoming stupid escort quest.

Cross-Section
Mar 18, 2009

The wise woman always just walked on water for me as a matter of course :confused:

SettingSun
Aug 10, 2013

She says specifically that she can water walk. This other tribe quest, which has me buy a slave to pass her off as a Telvanni noble and marry her to the ashkahn for their quest, has an escort without such magical gifts. Weird quest!

Zereth
Jul 9, 2003



don't they come with you if you cast Recall to go to the destination?

SettingSun
Aug 10, 2013

Well well well, I got to meet Vivec, the living god, and get the mother of all info dumps. And I am here for it. Getting deep in the lore is one of my favorite parts of this game and its complexity is so satisfying to me. So, it falls to me to ultimately defeat Dagoth Ur, doing what Vivec and and the Tribunal could not. Vivec is also very progressive and willing to upend the entire religion to support me and my campaign. Or perhaps he knows his back is to the wall. He gives me his gauntlet Wraithguard, a 500,000 value artifact, and tells me to find the rest of Kagrenac's tools to take out the heart.

The final hour is close at hand so I putter around for a bit. Finish my stronghold, do some local quests, poke around tombs so more, advance the Legion. I get anxious though and eventually set for the Red Mountain. Lots of potions and scrolls. The place feels a bit like Mordor which is neat. My martial prowess is great so I carve my way through the fortresses and find the other two missing tools, Sunder and Keening. Everything is set, and I descend into the caldera and down into the depths. It's a nice touch that as I descend Dagoth Ur talks to me. I find him and I get a bit of his story. Vivec said I could attempt guile to get close to the heart but that's not my style. I tell him I'm the Nerevarine and I'm here to kill him. We fight, he's tough but I'm tougher, and he retreats to the heart.

The heart is here. I dodge Dagoth Ur and levitate to the heart itself (after dying by trying the long way the first time). Hit it with Sunder, then slice it up with Keening. Dagoth Ur is mortal (as are the tribunal) and I finish him off for good. The god thing he was making collapses and I escape, to be welcomed by Azura. I did it. I fulfilled the prophecy. I get rewarded with a sick ring and I emerge the hero. I return to Vivec to get the debrief. Morrowind is my land to defend now. I'm the hero that did what the (formerly) living gods could not. I earned this.

The ordinators still want me dead though.


In all, this game is *excellent* and I'm so glad I developed the urge to play it. The depth of story and lore is unparalleled. I truly feel like I earned what I accomplished in the story. You can ascend to directly lead the factions you join (at least of the region) though mechanically I think that's more of a formality. Exploring and talking to people is compelling. It has flaws, but none so bad that the game is unplayable (as long as you in general can tolerate playing a 22 year old game). I also didn't mention this when I started these writeups but I played wholly unmodded. Just straight Steam release. I had to finagle it so it would save settings changes I made but it still reset my sound settings. And it crashed a few times. Blessed F5 key. I'm debating whether or not to just restart outright right now and get a move on a more magically inclined character and join some of the factions I left in this play. But I also want to do the dlcs. Decisions, decisions...

I found out this game released on my 11th birthday. Very apt.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
That was a good writeup. I only played Morrowind a few years ago and I can echo the sentiments. It's really a magically game, and even playing it so long after its release it plays well, and still is such a unique experience. You can see the rough edges and the parts that were rushed, but overall it was an amazing game for the time and definitely withstood the test of time.

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WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
Anyone else used Joy of Painting and not had the filter effects show up while trying to use it?

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