|
Positronic: Can you possibly get a direct link to the fix? The page you linked says it's attached to the post, but I'm not finding it. And thanks. (removed rambling because I started fresh) Shinino Kage fucked around with this message at 02:32 on Aug 13, 2011 |
# ¿ Aug 13, 2011 00:52 |
|
|
# ¿ May 16, 2024 03:05 |
|
Positronic Spleen posted:http://morrowindoverhaul.net/forum/index.php?action=dlattach;topic=1563.0;attach=154 That's all it was. Thanks
|
# ¿ Aug 13, 2011 01:20 |
|
Trying fresh so that maybe I can keep better track of this.
|
# ¿ Aug 13, 2011 02:01 |
|
Musical_Daredevil: There's 6 different files for MGE with some being regular and some being MGE XE. Do we need the top four ones, or just MGE and MGE SE, or just the MGE beta? (Let me just say a quiet 'hurrdurr' 3 files, got 'em. Duh.) Shinino Kage fucked around with this message at 02:35 on Aug 13, 2011 |
# ¿ Aug 13, 2011 02:31 |
|
With the fix, btw, I still get a non-fatal error involving that .esp file when I create distant lands.
|
# ¿ Aug 13, 2011 03:11 |
|
Okay, so I have MGSO installed, the visual tweaks done, shaders, the SWG/Vurt sky stuff from Thread 2, as well as the HD intro and HD splash screens (MUST OWN, BTW), and I've done a short (not great quality) video. http://www.livestream.com/shininogames/video?clipId=pla_e824fb9e-2fc0-468d-b5b7-ea2d3f4c750b This is with 2x AA/AS HD Intro: http://www.tesnexus.com/downloads/file.php?id=39329 HD Splash: http://planetelderscrolls.gamespy.com/pagetools/pagetools.php?act=printnews&id=155958 Quick Q: How can I get Morrowind/MGE XE to export the screens in full 1080p (what I'm playing in)? Shinino Kage fucked around with this message at 04:16 on Aug 13, 2011 |
# ¿ Aug 13, 2011 04:07 |
|
God dammit. Already getting stuff in warnings.txt Is this something I'm just going to have to live with? (This is just doing the boat + stepping onto the dock at Seyda Neen) (Various messages about BC_shoes_common/extray): From Better Clothes. Mod creator says they're harmless. (Various messages about textures tx_bc_rock_03_nrm.dds, _land_default.tga, vfx_whitestar.dds, @_window_pane_nm.dds, Tx_wood_brown_box_01.dds): From MGSO, also nothing to worry about. Shinino Kage fucked around with this message at 04:47 on Aug 13, 2011 |
# ¿ Aug 13, 2011 04:28 |
|
soscannonballs posted:I am having a problem updating MGSO to patch 1.3. When the Code Patch comes up, it says it can't find my Morrowind.Exe. The first time I did the Code patch with MGSO 1.0 it was fine, but now it is loving up and I can't continue. I know that (by default) MGSO 1.3 looks for a different directory than MGSO 1.0-1.2. Make sure it's pointing at your Morrowind install.
|
# ¿ Aug 13, 2011 04:40 |
|
What are you using to capture the video, btw?
|
# ¿ Aug 13, 2011 05:43 |
|
God dammit, Immersive Chargen. I /installed/ the Dagoth Ur replacement and you're still giving errors?
|
# ¿ Aug 13, 2011 06:44 |
|
Question from Mlox: [NOTE] > [ALL 'DN-GDRv1_NOM.esp', 'Merged_Objects.esp'] | !! If you use TESTOOL's "Merged_Objects.esp", it is recommended to omit this plugin from the merge. Does this mean that when I go to merge objects, to not add Merged_Objects (which makes perfect sense) or to omit DN-GDRv1_NOM?
|
# ¿ Aug 13, 2011 09:21 |
|
Hrm. Need to figure out what to turn off to improve FPS. I'm floating around 20-25 going through cities right now. Ideas on what to do without completely sacrificing graphics quality?
|
# ¿ Aug 14, 2011 00:05 |
|
Cream-of-Plenty posted:Quoting myself from the last page: Dur, thanks. I cut grass down to 75%, turned off distant misc objects. FoV was already at 75%. did that, and Seyda Neen walking around was still 20-25 FPS.
|
# ¿ Aug 14, 2011 01:18 |
|
Red Baron posted:I copied the whole "morrowind" folder over from Steam, but trying to launch anything calls an error since it's still tied to Steam, which makes sense. I guess I'll just be moving my whole Steam installation or looking for an alternative fix. That only removes the error. I tried it once and it still had issues loading some textures. Could have been something else causing it though.
|
# ¿ Aug 14, 2011 01:18 |
|
How do I unlock the poo poo under Excess Junk in MGE XE?
|
# ¿ Aug 14, 2011 05:27 |
|
Here are my specs, btw Intel i5 2500k @ 3.3 Ghz Geforce GTX 460 w/ 1GB Ram 8 GB DDR 3 Windows 7 64-bit. I'm playing the game at 1920x1080, and here are my MGE XE settings: AA/AX are at 2X, Shaders are turned on. Horz FOV is at 75%, FPS limit is 45. Fog Mode is set for Depth Pixel (Fast) Under Distant Land setup: World Texture Res is 2048, World normalmap Res is 1024 World Mesh Detail is set to High Minimum static size is 150, Grass density percent is 50, Mesh Detail is set to full, Mipmap levels to skip is 1. Activators, interiors behaving like exterior and interiors with water are all checked. Draw Distance is 20 Cells, Sizes are 150/600/800 Auto-set other distances is checked and set to Draw DistSky, landscape and nearby statics are checked for water reflection Height of Waves and caustic intensity are both 50%. HDR Reaction time is set to 2 seconds, Dynamic lighting is set to Quadratic 10, Linear 1.730 and Constant 0.191. The Excess Junk tab is all greyed out, but Enable Fog is checked, as is Bind AI distance to draw distance. Shader model 3 is enabled. What would b e the best way to improve my FPS? Edit: In-Game options are: AI Distance is one notch from all the way on the left. View Distance is set at about 80%, Gamma is about 50%, and Real-Time Shadows is one-notch from the left. Loaded game, and 15-25 FPS in Seyda Neen. Turned off Real-Time shadows, lowered View Distance to about 65%, no change to FPS. Turned off AA/AX, no change at all. In fact, FPS in Seyda Neen went down to about 15 FPS when looking at buildings and moving. Shinino Kage fucked around with this message at 06:09 on Aug 14, 2011 |
# ¿ Aug 14, 2011 05:44 |
|
That got me about another 3-5 FPS. The lighting was from ASE, I believe. Wondering if maybe I need to run the MGSO options again and check a few things there.
|
# ¿ Aug 14, 2011 06:18 |
|
What it is NOT: Shaders: turned them off, FPS didn't change. In-Game AI Distance: It's very low, no change. In-Game Real-Time Shadows: It's off, no change. AA/AX: No change when turning them off. Distant Draw as a whole: I turned that off, FPS went up another slight tick. Yes, I realize, it could be mods /in general/. I'm saving that one for down the line, though.
|
# ¿ Aug 14, 2011 06:25 |
|
Did a quick video, also. I don't know why it won't go beyond 720p, unless Youtube is still processing. https://www.youtube.com/watch?v=HX2uKDw4FCg Shinino Kage fucked around with this message at 07:59 on Aug 14, 2011 |
# ¿ Aug 14, 2011 07:55 |
|
KryonikMessiah posted:Biggest thing I found to help with FPS is grass density. Do it at like 50 percent with 90 percent mesh detail. FPS still 15-20 with those settings. I'm really wondering if it's a mod, or perhaps my version of MGE.
|
# ¿ Aug 14, 2011 22:40 |
|
Okay. If I strip down to ONLY base game + MGE XE + Morrowind Patch 1.6.5. BTB, and load a new game, I get around 30-40 on the ship (outside) and 26-29 walking through Seyda Neen. This tells me my mods are only losing me about 4-5 FPS, if that. Am I wrong in thinking I should have MUCH higher FPS with my system?
|
# ¿ Aug 15, 2011 00:12 |
|
There's the Morrowind Code Patch 2.0 which only has a showcase .esp, and then there's 1.6.5 BTB edit, which has an .esm. I've got both.
|
# ¿ Aug 15, 2011 02:17 |
|
ParagonParadox27 posted:Thanks for the reminder, I'll do that tonight! Ditto!
|
# ¿ Aug 15, 2011 03:48 |
|
Okay, so it looks like 20-25 fps in cities is what I can expect. I'll have to live with it. I'm going to start playing tonight, I think. I'm half-tempted to do a Let's Play, but I'm probably not funny enough.
|
# ¿ Aug 16, 2011 21:58 |
|
So I'm playing, and doing a Let's Play, and there's 2 people right at the edgeo f Seyda Neen. AS soon as they see me, they summon Ancestral Ghosts and attack. Obviously, I die. Often. Any idea what mod might be causing this? I do have the Delayed Brotherhood Attack mod enabled...
|
# ¿ Aug 17, 2011 04:45 |
|
ParagonParadox27 posted:This is probably MCA or some other NPC addition mod that includes hostile entities as part of its leveled lists, scripted spawns, or hand-placed entries. It may be. I don't have MCA (I did Starfire's NPC Mod), but here's my load list. I haven't been able to get either of the NPC's names. The kicker is that since they summon Ancestral Ghosts, I can't attack /either/ of them 'cause normal weapons do no damage. I do know that Necessities of Morrowind make this harder because of having stamina turned on, so I fall to the ground defenseless when I run out (and the ghosts damage stamina). GameFile0=BT_Whitewolf_2_0.esm GameFile1=Bloodmoon Landscape Overhaul 1.0.esm GameFile2=Bloodmoon.esm GameFile3=GDR_MasterFile.esm GameFile4=MW_Children_1_0.esm GameFile5=Morrowind Patch 1.6.5 Beta (BTB Edit).esm GameFile6=Morrowind.esm GameFile7=Poorly Placed Object Fix.esm GameFile8=StinkersBE.esm GameFile9=TR_Data.esm GameFile10=TR_Map1.esm GameFile11=TR_Map2.esm GameFile12=Texture Fix 2.0.esm GameFile13=The Undead.esm GameFile14=Tribunal.esm GameFile15=ASE Complete (BTB Edit).esp GameFile16=A_flock_of_seagulls.esp GameFile17=Animal Behaviour.esp GameFile18=Animated Morrowind.esp GameFile19=Area Effect Projectiles (PAR Edit).esp GameFile20=Armor Effects Armor Balance-LD 1.0 (Tribunal).esp GameFile21=BE 1.4 -Golden Arrow fix-.esp GameFile22=BTB - Alchemy.esp GameFile23=BTB - Character.esp GameFile24=BTB - Equipment.esp GameFile25=BTB - Settings.esp GameFile26=BTB - Spells.esp GameFile27=Balmora Expansion v1.4.esp GameFile28=Barabus' fireplaces 2.esp GameFile29=Better Bodies.esp GameFile30=Better Caldera Children Compatible v1.5.esp GameFile31=Better Clothes Complete (BTB Edit).esp GameFile32=Better Cursed Items.esp GameFile33=Better Skulls.ESP GameFile34=BetterClothesForTB.esp GameFile35=Better_Sounds.esp GameFile36=Bloated Caves.esp GameFile37=Book Jackets - Bloodmoon.esp GameFile38=Book Jackets - Morrowind.esp GameFile39=Book Jackets - Tribunal.esp GameFile40=Books of Vvardenfell.esp GameFile41=CM_Partners_3.0.esp GameFile42=CM_Partners_3.0_Child_Upgrade.esp GameFile43=CM_Partners_3.0_Guards_Upgrade.esp GameFile44=Clean Better Caldera.esp GameFile45=Combat Moves.esp GameFile46=DB_Attack_Mod3.esp GameFile47=DN-GDRv1_NOM (BTB Edit).esp GameFile48=DN-GDRv1_NOM.esp GameFile49=Daggerfall Collection Ver 1.1 (BTB Edit).esp GameFile50=Dagoth Gares_Voice_addon v1.1.esp GameFile51=Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp GameFile52=Drug Realism.esp GameFile53=Elders 0 Count NPC add-on (Trib & BM).esp GameFile54=Enhanced Economics 1.2.esp GameFile55=ExcellentMagicSounds.esp GameFile56=GH MC Patch.esp GameFile57=Galsiahs Character Development.esp GameFile58=Golden Gold.esp GameFile59=Graphic Herbalism Extra.esp GameFile60=Graphic Herbalism.esp GameFile61=Healers.esp GameFile62=Improved Lockpicking.esp GameFile63=Improved Open Spell Balance-LD.esp GameFile64=Improved Trap Settings.esp GameFile65=Key Replacer Trib & BM.esp GameFile66=Keyring.esp GameFile67=LGNPC_AldVelothi_v1_20.esp GameFile68=LGNPC_Aldruhn_v1_20.esp GameFile69=LGNPC_Aldruhn_v1_22_suppl.esp GameFile70=LGNPC_GnaarMok_v1_20.esp GameFile71=LGNPC_HlaOad_v1_32.esp GameFile72=LGNPC_IndarysManor_v1_51.esp GameFile73=LGNPC_Khuul_v2_21.esp GameFile74=LGNPC_MaarGan_v1_20.esp GameFile75=LGNPC_NoLore_v0_83.esp GameFile76=LGNPC_PaxRedoran_v1_20.esp GameFile77=LGNPC_Pelagiad_v1_31.esp GameFile78=LGNPC_SecretMasters_v1_30.esp GameFile79=LGNPC_SoulSicknessPatch_v1_00.esp GameFile80=LGNPC_TelMora_v1_30.esp GameFile81=LGNPC_TelUvirith_v1_20.esp GameFile82=LGNPC_VivecFQ_v2_20.esp GameFile83=LGNPC_VivecRedoran_v1_61.esp GameFile84=LeftGloves_Addon_v2.esp GameFile85=Less_Generic_Bloodmoon.esp GameFile86=Less_Generic_Nerevarine.esp GameFile87=Less_Generic_Tribunal.esp GameFile88=Lgnpc_SN.esp GameFile89=MDP Compilation.ESP GameFile90=Mashed Lists.esp GameFile91=Merged_Objects.esp GameFile92=Morrowind Crafting 2-1.esp GameFile93=Morrowind Crafting Equipment.esp GameFile94=Museum of Artifacts Improved Expanded.esp GameFile95=NX9_Guard_LGRedoran_Patch.ESP GameFile96=NX9_Guard_LGTrib_patch.ESP GameFile97=NX9_Guards_Complete.ESP GameFile98=Neo's Unique Creatures.esp GameFile99=Nerevarine_castle.esp GameFile100=New Argonian Bodies - Mature.esp GameFile101=New Khajiit Bodies - Mature.esp GameFile102=New Veloth's Judgement 2.esp GameFile103=New Voices.esp GameFile104=NewBlood_MwTbBm1.1.esp GameFile105=NoM 3.0.esp GameFile106=NoM_BF Compatibility Patch.esp GameFile107=NoM_CoM Compatibility Patch.esp GameFile108=NoM_MC Compatibility Patch.esp GameFile109=Northern Winds V1.1.esp GameFile110=Nudity Greeting Expansion V1.esp GameFile111=Nymeria's Faster Walk.esp GameFile112=Nymeria's Monthly Respawn.esp GameFile113=OR_Fang.esp GameFile114=Oluhan V1.13.esp GameFile115=P.R.E. v4.0.esp GameFile116=Psy_IronMeshImprove_Uniques_BME.esp GameFile117=Pursuit Enhanced.esp GameFile118=RKCriminals TR&BM.esp GameFile119=RKWerewolf.esp GameFile120=SNR_ThievesStep_Standart.esp GameFile121=Service Requirements (BTB Edit).esp GameFile122=Shieldfx.esp GameFile123=SirLuthor-Tools.esp GameFile124=Sleepers, Awake!.esp GameFile125=Starfires NPC Additions ver-1.11.esp GameFile126=Statue Replacer - Normal.esp GameFile127=Stealth Enhancements-LD 1.5b (Non-Tribunal).esp GameFile128=Suran Extended Family.esp GameFile129=TLM - Ambient Light + Fog Update.esp GameFile130=TLM - External Lights Ownership.esp GameFile131=TLM - Light Sources (Clearer Lighting).esp GameFile132=TLM - Light Sources (Lanterns).esp GameFile133=The Imperial Legion Badge.esp GameFile134=The Neverhalls.esp GameFile135=UAR_ChodalaBoots.esp GameFile136=Unique Banners and Signs.esp GameFile137=Unique Jewelry and Accessories.esp GameFile138=Unique Tombs.esp GameFile139=UniqueFinery.esp GameFile140=Vality's Ascadian Isles Addon.esp GameFile141=Vality's Balmora Addon.esp GameFile142=Vality's Bitter Coast Addon.esp GameFile143=Vivec Expansion 2.0.esp GameFile144=Vivec_Voice_addon TRIBUNAL.esp GameFile145=Vos Expansion.ESP GameFile146=Vurt's BC Tree Replacer II.esp GameFile147=Vurt's Grazelands Unique Trees.esp GameFile148=WA_Signy_Signposts(!).ESP GameFile149=WarhammerFix.esp GameFile150=Water Level Fix - Full.esp GameFile151=Weapon Range Balance.esp GameFile152=Windows Glow - Bloodmoon Eng.esp GameFile153=Windows Glow - Raven Rock Eng.esp GameFile154=Windows Glow - Tribunal Eng.esp GameFile155=Windows Glow.esp GameFile156=abotWhereAreAllBirdsGoing.esp GameFile157=abotWindowsGlow.esp GameFile158=almalexia armor.esp GameFile159=barilzar_voice.esp GameFile160=bones.esp GameFile161=correctUV Ore Replacer 1.0.esp GameFile162=frostmoth_repaired_v0_31.esp GameFile163=guarskin_drum_replacer.esp GameFile164=sm_ForgottenHalls.esp
|
# ¿ Aug 17, 2011 13:28 |
|
Positronic Spleen posted:Huh, I don't think there are any hostile people outside near Seyda Neen (the cave is a different story). It must be some kind of mod. I can't say if it's that specific mod, but if it's the only one, it must be. Actually, what are the aggressor's names? Since they kill me so quick I can't catch their names, is there a console command I can use to determine this?
|
# ¿ Aug 17, 2011 16:37 |
|
Positronic Spleen posted:By the way, what is Warhammer Fix? I can't find it anywhere. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=379
|
# ¿ Aug 17, 2011 20:20 |
|
Answer: They're two dark-elf commoners from the base game. I'm playing a wood elf. Maybe they just want me dead?
|
# ¿ Aug 18, 2011 00:21 |
|
The mobs are not standard Morrowind ones. Not sure which mod is adding it, but they're tough. Tadali Seren and Neldammu Llaren. The code on 'em is SF_commoner(a)_DELF_F1200000000 and SF_commoner(a)_DELF_S7000000000
|
# ¿ Aug 18, 2011 05:07 |
|
So out of curiosity, I've been adding mods and testing after each one, and didn't run into any errors until I installed 2 mods back to back. Then I got missing textures while running Distant Lands, as so: 1 Warning: Texture 'bar_railtop01.tga' could not be converted to a distant texture, original texture will be used 2 Warning: Texture 'tx_ex_windmill_01.dds' could not be converted to a distant texture, original texture will be used 3 Warning: Texture 'tx_furn_glasspane_01.dds' could not be converted to a distant texture, original texture will be used 4 Warning: Texture 'bar_rails.tga' could not be converted to a distant texture, original texture will be used 5 Warning: Texture 'bar_stone01.tga' could not be converted to a distant texture, original texture will be used 6 Warning: Texture 'bar_blackburnt.tga' could not be converted to a distant texture, original texture will be used 7 Warning: Texture 'spider_try.tga' could not be converted to a distant texture, original texture will be used 8 Warning: Texture 'spider_try2.tga' could not be converted to a distant texture, original texture will be used I've tried uninstalling one of the mods, but it didn't fix it. Any idea how I can fix this error?
|
# ¿ Jan 13, 2013 05:30 |
|
Okay, I cleared everything and started over. No missing textures, but I did get a few errors that I'm working on cleaning up.
|
# ¿ Jan 14, 2013 06:42 |
|
Does anyone have a freaking clue about how Merged Objects are supposed to work, and how you're supposed to figure out which mods need merging?
|
# ¿ Jan 18, 2013 05:55 |
|
Musical_Daredevil posted:TESTool should be able to do it all for you automatically. Is there something specific that you're having a problem with or don't understand? I completely did not understand how to do it with TESTool. I ended up getting one created in SmartMerger, but it's yellow in WryeMash, and gives an error when I try to right-click on the masters: Traceback (most recent call last): File "mash\masher.pyo", line 1351, in OnSave File "mash\mosh.pyo", line 5119, in load File "mash\mosh.pyo", line 868, in load File "mash\mosh.pyo", line 1280, in loadData AttributeError: 'NoneType' object has no attribute 'append'
|
# ¿ Jan 19, 2013 23:28 |
|
Note: The problem with TESTool is that I have too many mods for it. If I knew which mods needed to be in the MergedObjects, I could narrow it down some. That's where my problem lies, to be honest.
|
# ¿ Jan 20, 2013 21:54 |
|
Apoplexy posted:TESTool's Merged Objects isn't a necessary thing like merged item/creature lists are. Disregard using TESTool at all and just Wrye Mash stuff together, importing the lists into Merged Lists.esp. Okay, well, in that case, here's my load order, if anyone wants to look and make sure I don't have any OBVIOUS red flags (although I've cleared most of those with Mlox before starting, and loading the game after each few mods with a save file outside Seyda Neen. Warnings.txt only had like 6-7 items, and most were minor). I apologize in advance for the length of this. _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm _005_ Poorly Placed Object Fix 1.2.esm _006_ abotWaterLife.esm _007_ Bloodmoon Landscape Overhaul 1.1.esm _008_ Texture Fix 2.0.esm _009_ Morrowind Advanced.esm _010_ Weapon Rotate.esm _011_ GDR_MasterFile.esm _012_ H.E.L.L.U.V.A._Merchant_Containers.esm _013_ BT_Whitewolf_2_0.esm _014_ Hilgya the Seamstress.esm _015_ Rise of House Telvanni.esm _016_ MCA.esm _017_ TR_Data.esm _018_ TR_Mainland.esm _019_ LCV Schedule Markers.esp _020_ Barabus' fireplaces 2.esp _021_ Taddeus'BalancedWeapons.esp _022_ Hold it - replacer.esp _023_ Creatures (lore).esp _024_ Better Weapons and Armors.esp _025_ OTR_Coast_Variety.esp _026_ STA_guides_replacer.esp _027_ MW Containers Animated.esp _028_ Antares' Big Mod 5.9.esp _029_ Better_Sounds.esp _030_ Djangos Dialogue.ESP _031_ Morrowind Rebirth 2.03.ESP _032_ UG2PhaseC_v07b.esp _033_ Clean super_adventurers302.esp _034_ PW_Redesigned Vivec-Vivec_Expansion.esp _035_ Taddeus'BalancedArmors.esp _036_ Clean Tales of Tel Branora.esp _037_ Clean Tales of the Bitter Coast.esp _038_ NPC LCV Schedules 03.esp _039_ MW_CultOfTheClouds_v10.esp _040_ LGNPC_NoLore_v0_83.esp _041_ Improved Trap Settings.esp _042_ Improved Lockpicking.esp _043_ Stealth Enhancements-LD 1.5b (Non-Tribunal).esp _044_ time_2x.esp _045_ Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp _046_ Cait's Critters Unleashed 2.0 (Tribunal).esp _047_ Illuminated Order v1.0.esp _048_ Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp _049_ Lgnpc_SN.esp _050_ TravelingMerchants-1.2_BETA.esp _051_ Faster-v10.esp _052_ Improved Open Spell Balance-LD.esp _053_ NPC LCV Locks.esp _054_ MournholdMagesGuild10CleanFinal.esp _055_ dh_furn.esp _056_ dh_furn_stores.esp _057_ dh_thriftshop.esp _058_ SirLuthor-Tools.esp _059_ Unique Banners and Signs.esp _060_ t_lostheir.esp _061_ Nudity Greeting Expansion V1.esp _062_ Better Bodies.esp _063_ newarrows.esp _064_ Windows Glow.esp _065_ DB_Attack_Mod.esp _066_ Key Replacer Trib & BM.esp _067_ Molag Mar Revisited.esp _068_ BE_dh_homes.esp _069_ JEB_muffin_fix.esp _070_ Disturb_the_dead.esp _071_ Great House Dagoth.esp _072_ Windows Glow - Tribunal Eng.esp _073_ Lothavor's Legacy.esp _074_ Lothavor's Legacy BB addon.esp _075_ Windows Glow - Bloodmoon Eng.esp _076_ Oluhan V1.13.esp _077_ Windows Glow - Raven Rock Eng.esp _078_ WA_Signy_Signposts(!).ESP _079_ RKCriminals TR&BM.esp _080_ Syc_MorrowindsStupidestCriminals.esp _081_ Better Skulls.ESP _082_ Better Solsthiem Creatures.esp _083_ Horror Mod.esp _084_ abotWaterLifeTRaddon.esp _085_ Psy_VGR_Armour.esp _086_ EcoAdjCrime.esp _087_ Creatures Great House Dagoth Patch.esp _088_ MA_snowprincetomb_v3.esp _089_ Scamp Lord - Doppleganger 2.5.esp _090_ Mournhold Expanded.esp _091_ Vurt's Grazelands Trees.esp _092_ AtmosphericSoundEffects-3.0-Tribunal.esp _093_ Morrowind Crafting 2-1.esp _094_ Morrowind Crafting Equipment.esp _095_ abotWindowsGlow.esp _096_ frostmoth_repaired_v0_31.esp _097_ Statue Replacer - Normal.esp _098_ bones.esp _099_ Shieldfx.esp _100_ Book Jackets - Morrowind.esp _101_ LGNPC_SecretMasters_MCA5.esp _102_ Oblivion_and_LGNPC_Books.esp _103_ Museum of Artifacts Improved Expanded.esp _104_ Less_Generic_Bloodmoon.esp _105_ Book Jackets - Tribunal.esp _106_ LGNPC_GnaarMok_v1_20.esp _107_ LGNPC_AldVelothi_v1_20.esp _108_ Real_wildlife_2b Complete.esp _109_ Book Jackets - Bloodmoon.esp _110_ LGNPC_MaarGan_v1_20.esp _111_ LGNPC_HlaOad_v1_32.esp _112_ NewBlood_MwTbBm1.1.esp _113_ No Trespassing - Pelagiad 1.1.esp _114_ No Trespassing - Vivec, Molag Mar.esp _115_ Bounty Hunters 1.1.esp _116_ Knock Knock Mod 1.2.esp _117_ The Neverhalls.esp _118_ No trespassing - Suran.esp _119_ Camonna Tong's violence 1.2.esp _120_ No trespassing - Ebonheart, Maar Gan.esp _121_ No trespassing - Balmora 1.3.esp _122_ Neo's Unique Creatures.esp _123_ DNGDR-GHD Patch.esp _124_ The Doors - Ald-Ruhn 1.2.esp _125_ The Doors - Balmora, Suran 1.2.esp _126_ No Trespassing - Ald-Ruhn.esp _127_ The Doors - Caldera.esp _128_ Improved Gold Weight.esp _129_ LGNPC_Aldruhn_v1_20.esp _130_ LGNPC_Aldruhn_v1_22_suppl.esp _131_ LGNPC_Pelagiad_v1_31.esp _132_ LGNPC_TelMora_v1_30.esp _133_ LGNPC_Khuul_v2_21.esp _134_ LGNPC_VivecFQ_v2_20.esp _135_ Less_Generic_Nerevarine.esp _136_ LGNPC_TelUvirith_v1_20.esp _137_ LGNPC_SecretMasters_v1_30.esp _138_ LGNPC_IndarysManor_v1_51.esp _139_ LGNPC_VivecRedoran_v1_61.esp _140_ LGNPC_PaxRedoran_v1_20.esp _141_ LGNPC_SoulSicknessPatch_v1_00.esp _142_ correctUV Ore Replacer 1.0.esp _143_ beware of pickpockets! 1.4.esp _144_ No Trespassing Mournhold 1.3.esp _145_ RW2B_NoTownCreatures.ESP _146_ Clean To Serve Sithis_.esp _147_ Bloated Caves.esp _148_ Graphic Herbalism.esp _149_ EcoAdjCrime (Tresspass Edit).esp _150_ EcoAdjMerchantSkills (Disposition Edit).esp _151_ No Trespassing - Caldera.esp _152_ ExcellentMagicSounds.esp _153_ Xenn's Strict Factions.ESP _154_ Less_Generic_Tribunal.esp _155_ almalexia armor.esp _156_ abotWhereAreAllBirdsGoing.esp _157_ abotGondoliersRV.esp _158_ GH MC Patch.esp _159_ Psy_UniqueDremora_T.esp _160_ Starfires NPC Additions ver-1.11.esp _161_ Clean Tales of Seyda Neen.esp _162_ BTB - Character.esp _163_ BTB - Spells.esp _164_ BTB - Alchemy.esp _165_ BTB - Equipment.esp _166_ BTB - Settings.esp _167_ Golden Gold.esp _168_ NX9_Guards_Complete.ESP _169_ The Tribe Unmourned (GHD).esp _170_ The Sable Dragon 1.6.esp _171_ New Voices.esp _172_ Fast Eddie Fix v .0001.esp _173_ Sleepers, Awake!.esp _174_ NX9_Guard_LGTrib_patch.ESP _175_ NX9_Guard_LGRedoran_Patch.ESP _176_ Clean POTD Paintings.esp _177_ Building Up Uvirith's Legacy1.1.ESP _178_ guarskin_drum_replacer.esp _179_ MCA - TR Addon.ESP _180_ LeftGloves_Addon_v2.esp _181_ Uvirith's Legacy_Final_2.0.esp _182_ SneakingRealism_En_v3.esp _183_ UniqueFinery.esp _184_ MDP Compilation.ESP _185_ Water Level Fix - Full.esp _186_ MiscastModv3.0.esp _187_ Unique Jewelry and Accessories.esp _188_ Elemental Magicka 1.0.esp _189_ What Thieves Guild.ESP _190_ True_Lights_And_Darkness_1.0-NoDaylight.esp _191_ abotSiltStridersTR.esp _192_ sm_ForgottenHalls.esp _193_ Service Requirements (BTB Edit).esp _194_ MW_Adv_Required (BTB Edit).esp _195_ Training_Limit.esp _196_ Clean MCFC_1.0.esp _197_ Nasty Cammona Tong.esp _198_ Uvirith's Legacy Book Jackets Add-on.esp _199_ The Raven.esp _200_ RoHT Taddeus Balancing.esp _201_ UL v2.0 RoHT v1.52 Compatibility.esp _202_ ab01NPCLCVSchedulesFix.esp _203_ imperial chain fix.esp _204_ UF_HortRobeF001.esp _205_ Magical Missions.ESP _206_ Cast On Use B-Gone.esp _207_ Morag Tong Armor.esp _208_ New Bodies - Mature.esp _209_ Female Armor - Complete.esp _210_ Balmora Expansion v1.4.esp _211_ Improved Cursed Items.esp _212_ Weapon Rotate - Tribunal.esp _213_ Weapon Rotate - Bloodmoon.esp _214_ Weapon Rotate - Vendors.esp _215_ BE 1.4 -Golden Arrow fix-.esp _216_ DN-GDRv1.esp _217_ H.E.L.L.U.V.A. Bountiful Books.esp _218_ Westly's Master Headpack X.esp _219_ Publicans 1.1.esp _220_ RAMF.esp _221_ BirthsignsAMFun_BM.esp _222_ Mashed Lists.esp
|
# ¿ Jan 21, 2013 02:45 |
|
|
# ¿ May 16, 2024 03:05 |
|
After removing the merged objects and all, these are the only errors I have in warnings.txt Enchanting 'sparkbolt_en' has invalid cast type for object 'sparkbolt ring'. Texture "Data Files\Textures\@_metal_pewter_04_nm.dds" count 3. Texture "Textures\_land_default.tga" count 3. Texture "Data Files\Textures\vfx_flare02.dds" count 3. Texture "Data Files\Textures\reflection.dds" count 6. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2. The last 5 change every time, just need to figure out what's causing the first one. Shinino Kage fucked around with this message at 04:42 on Jan 21, 2013 |
# ¿ Jan 21, 2013 04:26 |