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There's a new fix for MSGO concerning Ald Redaynia CTD's. It was caused by the Poorly Placed Objects Fix ESM, a new one is at the link. http://morrowindoverhaul.net/forum/index.php/topic,1563.0.html vvvvvvvvvvvvvvv That site now just takes you here anyways: http://www.bethsoft.com/eng/downloads_01.html#bloodmoon Positronic Spleen fucked around with this message at 00:27 on Aug 13, 2011 |
# ¿ Aug 13, 2011 00:22 |
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# ¿ May 15, 2024 03:21 |
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Shinino Kage posted:Positronic: Can you possibly get a direct link to the fix? The page you linked says it's attached to the post, but I'm not finding it. Could be for logged-in users only, it was at the very bottom of the post. If it still doesn't work I could try rehosting it.
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# ¿ Aug 13, 2011 01:15 |
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Yeah, it's just weird, it's always done that for me too.
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# ¿ Aug 13, 2011 03:16 |
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Bootstrap Beefstud posted:which Telvanni Councillor should I become the Mouth of?
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# ¿ Aug 13, 2011 06:00 |
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This is probably a really stupid question, but where do I get the TES CS for Morrowind? I'm only getting junk results through Google search, but it definitely exists.
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# ¿ Aug 14, 2011 20:15 |
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Okay, so I found this: http://www.tesnexus.com/downloads/file.php?id=29388 When I used the terrible alternative programs I had no problem, but this is throwing a fit when I load just the official ESMs: quote:Chunk size 10 too big in chunk WEAT_ID in form REGN_ID. Max size is 8, data truncated to <unintelligible> edit: Oh ho, it's talking about the PATCHES. Well great, is it going to break my game to install them over the Steam version? Positronic Spleen fucked around with this message at 21:19 on Aug 14, 2011 |
# ¿ Aug 14, 2011 21:10 |
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Huh, I don't think there are any hostile people outside near Seyda Neen (the cave is a different story). It must be some kind of mod. I can't say if it's that specific mod, but if it's the only one, it must be. Actually, what are the aggressor's names? edit: Holy poo poo, I just blew my mind. Weapon damage isn't random, it's based on how far back you wind up before you release the attack button; that's why fast weapons have a higher min damage (and how enemies took thirty hits to die). Now the game's just going to be even easier.
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# ¿ Aug 17, 2011 05:45 |
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soscannonballs posted:Ok I fixed my robe mesh problem, but now I am running into a new problem. Sometimes my game just crashes. There aren't any error messages or anything, it just closes. It is still playable, I would just have to quicksave a lot, but does anyone know what could be causing this?
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# ¿ Aug 17, 2011 09:51 |
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Shinino Kage posted:Since they kill me so quick I can't catch their names, is there a console command I can use to determine this? code:
By the way, what is Warhammer Fix? I can't find it anywhere. soscannonballs posted:Well I haven't been to too many places yet, but each time it has been in the starter smuggler cave by Seyda Neen. If it isn't resolved, first delete warnings.txt, then run the game and get it to crash again. If the engine catches any problems that doesn't immediately make it explode, they'll be the only ones in there now. It could help. And if you still have problems, you may have to start disabling ESP files to pinpoint the problem plugin. If you have a LOT of mods the fastest way is: 1. Start with everything unchecked (except the ESMs, if they work), make sure there's no problem like this 2. Activate about half of the plugins 3. If the problem doesn't return, activate half of what's left each try (unless there's only one plugin left, then you've isolated the problem) 4. If the problem comes back, uncheck half of those plugins you most recently activated 4a. If the problem stays, do it again 4b. If the problem goes away, check half of what you just unchecked, then do it again If you have less than 100 plugins, you can just try 10 or fewer at a time, that may be easier to keep track of. Also, make sure you're using Mashed Lists, Merged Objects, and the load order is set. It couldn't hurt to check the load order again, too; Mlox.exe is a load order sorting tool, but it also gives advice regarding updates and compatibility that were written by hand (for example, I can't find TLD Siege at Firemoth, but it says it exists).
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# ¿ Aug 17, 2011 20:07 |
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Did you steal from them or something? Does running back to the guards do anything? Ancestral Ghost is not exactly a common spell, so it does really sound like NPC powers were activated. edit: Yep, MWEdit confirms that nobody in or near Seyda Neen has Ancestral Ghost as a spell. Positronic Spleen fucked around with this message at 00:51 on Aug 18, 2011 |
# ¿ Aug 18, 2011 00:43 |
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I am now 100% certain that it is one of Starfire's mods. MWEdit is a bastard to navigate (who designs a UI and forgets the scrollbar?), but I think I found the entry. Odd, though, no spells, 0 in all skills, autocalc attributes, etc. They're implemented like normal commoners. One crazy as hell script, though. I probably should have done this earlier, but I had to look it up. I think you can pacify them with the console, and then see if anything happens later. I can't test it until tomorrow, but I guess you just open the console, click them, and then type code:
code:
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# ¿ Aug 18, 2011 06:07 |
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Well, it's Steam's executable so I don't think I could run any patch if I wanted to. Apparently the patch edits the TES CS executable, and the one I linked to is for just MW and/or Tribunal. I guess they never released the Morrowind CS outside of the CD release because of the way Data Files works? I just decided to use MWEdit instead anyways, I won't be doing any landscape editing and I can sort by "changed by active file". Even if it does lack a scroll bar.
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# ¿ Aug 19, 2011 06:00 |
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Are you sure the baby didn't come from "Hold It"? http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7474
Positronic Spleen fucked around with this message at 19:19 on Aug 19, 2011 |
# ¿ Aug 19, 2011 19:16 |
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Also make sure you're not using more than one monitor, MGE hates that.
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# ¿ Aug 20, 2011 22:22 |
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Fargo Fukes posted:Is passive wildlife working alright alongside Morrowind Advanced? I installed MA as it was on BTB's list and have been largely regretting it. The creatures added are poorly reskinned Daedra hacked to be incredibly annoying, as if wandering about in Vvandenfell needed more respawning annoyances. I'd turn it off but I'm afraid of frakking up my save.
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# ¿ Aug 22, 2011 23:18 |
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It's another one of those things from the code patch.
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# ¿ Aug 28, 2011 19:26 |
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The Grammar Aryan posted:So I did all the Steam-related stuff, and got everything functional, save for some stability issues. I was getting errors when traveling to areas that some type of flora or glow file was missing from somewhere, and whether the executable should continue running. Also, if you're using the Steam version, Flora Glow.bsa won't be registered in morrowind.ini because the automated program only works with the disc version. I think the OP should have instructions on this, it's only one line you have to add.
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# ¿ Aug 29, 2011 18:15 |
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I had the same problem once (same drive & location, too), but all I can say is I reinstalled using MSGO and it worked. There is a hotkey option in mgegui that lets you toggle shaders, maybe see if that does anything.
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# ¿ Aug 30, 2011 00:32 |
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Captain Internet posted:Okay, this is the fourth time I am going to be trying to play Morrowind. I picked up the GOTY Edition 5 years ago or so but I've never been able to keep playing it. The incredibly slow pace from place to place, I ended up doing some sort of cheating non-sense. I tended to opt for some redguard, nord, or imperial hack and slash but I never tried magic because I felt gimped right out of the gate. For leveling up, don't worry about it too much. If you don't have enough points in an attribute you want, just reload the autosave and do something else. By the time you're done with a dozen or two quests you should be on your way to infinite riches. You don't even have to worry about magic at all if you don't want to, but it can make things more fun. If you want to boost your movement speed, head northwest of Ald'Rhun, there should be an NPC on the road who wants you to help with a quest, and you get some enchanted boots that make you run fast and silly. You will need to make a spell of Resist Magicka of duration 1 and magnitude 100-100 to not be blind wearing them; it should be cheap, but you'll need to buy a spell somewhere with that effect before you can make another one with it. It also helps to use the intervention spells, teleporting you to the nearest temple (almsivi) or imperial cult altar (divine). Basically, the nearest medium-sized town. Get an enchanted amulet for both, they are incredibly convenient and require no magic skill. For quests, I recommend taking the Silt Strider from Seyda Neen to Balmora, dropping off the package, and then ignoring the main quest. Go to the temple and do the pilgrimages, it'll help you get familiarized with traveling. Note that aside from Silt Striders, you can sometimes travel by means of boat or teleportation via the mages' guild. Also, there are some scrolls called "Guide to <thing>" that helps fill in some locations on your map, they should be in stores, or bookstores, sometimes just lying around; you don't have to buy them, just read them. You could also join a guild, but do ALL of the thieves guild before the fighter's guild, it helps avoid being locked out of quests for seemingly no reason. I'd wait on joining a house until later, you can only join one per character. There's also this: http://www.uesp.net/wiki/Morrowind:Starting_out The rest of the wiki can help if you're looking for more quests, or to find out if something broke, etc. There's also a map on there somewhere if you're lost.
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# ¿ Aug 31, 2011 19:16 |
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Tufty posted:I like to use mods to fix a lot of what you mentioned - it makes the game much more enjoyable for me. Musical_Daredevil posted:One thing I highly recommend doing (even without a magic-based character) is joining the Mages Guild and doing Edwinna Albert's quests in Ald-Ruhn. At some point, she gives you amulets of Almsivi and Divine Intervention.
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# ¿ Aug 31, 2011 23:03 |
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If anyone has ever had problems with installing MSGO, don't feel bad about it; I just had it fail for me (reproducibly) on a pristine backup that worked before. edit: It was complaining about not being able to find a file. That's because it hit Windows 7's 269 character filepath limit! How? Mostly hashes used as massive loving file names (looks like well over 60 characters), twice in a path! I know it's the code patch, it was in the mcpatch directory. Positronic Spleen fucked around with this message at 05:17 on Sep 11, 2011 |
# ¿ Sep 11, 2011 04:17 |
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Upmarket Mango posted:Is there a mod that heads a slight headbob? I think my biggest gripe with Morrowind now in it's late age is how static the world feels and I think a headbob would help alleviate that.
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# ¿ Sep 11, 2011 05:24 |
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Hover over the colored squares from the menu, I think it's on the spells box (for some reason). Look for a red box. Note that these are for effects, not individual diseases/spells, so one spell/disease can make multiple boxes or share ones that already exist from a different spell/disease. They'll still tell you where they come from. It's very unlikely to be poison, I think that only comes from big green spells. And it could be a Damage Attribute spell, but only if you angered a wizard somewhere. It's probably a common disease, distinct from blight, both of which happen randomly from wild animals (BTB made it so you can't tell when animals are sick, which is more "pain in the rear end" than "challenge"). To get rid of it, go to a temple (a shrine inside), an imperial cult altar, use a spell, or use a potion -- you're looking for the Cure Common Disease effect. Unless it was that Damage Attribute spell, in which case Restore Attribute is what you want; it'll also "fix" disease penalties (temporarily?), but you won't be cured and will have a speech disposition penalty until you are. Most major towns have one of the first two, and most potion merchants have the last one. The agility is not gone forever, but BTB made diseases more common and more dangerous, so expect it to happen a lot! I really don't recommend BTB mods for new players. Or anyone who isn't a masochist. His edits to existing things are good, though. Positronic Spleen fucked around with this message at 06:05 on Sep 11, 2011 |
# ¿ Sep 11, 2011 06:02 |
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I think he has an alternate plugin that restores skill progression, but I honestly did not know that he disabled enchantment recharging even after I read the readmes several times when making my own less insane version of his mods. I know he "disabled" (read: made impossible) manual enchanting for some reason. It's like Deus Ex and Shifter, you can't get the fixes without all the other crap. Actually, a lot of his decisions seem to stem from the idea that Morrowind can be "fixed" and made balanced for experienced power-gamers, but from what I've seen too much broken crap is part of the engine's hard-code for that to be realistic.
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# ¿ Sep 15, 2011 02:56 |
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Upmarket Mango posted:I've just noticed that when it rains, the rain doesn't actually make any sound. The only sound related mod I have installed is Atmospheric Sound Effects. I've tried changing the sound mode but that didn't do anything. So does anybody know of a mod that replaces the sound of rain?
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# ¿ Sep 16, 2011 03:20 |
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I had completely forgotten how terrible crime is handled in this game, probably because I beat Skyrim since last time and it spoiled me. The only ways I know of to get around Morrowind's poo poo-tacular stolen items flag are to either edit the save file or use Crime Enhanced. CE is is as close to the Skyrim stolen item/fence system as the engine can probably permit, but it seems that one needs to modify the EXE to use it, so I doubt it works with the code patch. I'll probably end up poking around with Cheat Engine and see if I can't just disable the flags triggering altogether if it won't play nice.Dr Snofeld posted:Is Medium Armour ever worth using at all?
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# ¿ Jun 20, 2012 09:06 |
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The way theft works in Morrowind is that stealing an item means you can't sell/enchant that kind of item with the owner ever again. It doesn't matter if you pay the fine, go to jail, the item was confiscated (returned?), you didn't get caught taking it at all, or you drop the evidence somewhere else and use a totally different instance from the other side of the continent; for example, if you steal a diamond, then the owner will always assume ALL of your diamonds are theirs, forever. It's not really a problem for me to identify what is or is not stolen, but the NPCs' problem. Crime Enhanced would have been a good enough compromise, but it uses a custom version of MGE, a seemingly really old EXE extension which I guess doesn't work with the Steam version. In subsequent games, they tied the stolen flag to specific item instances, but then it also wouldn't allow you to incriminate yourself or single out the offending item anyways. I almost never used beds (atronach) to say if their ownership would annoy me or not, but then I forgot to use the DB attack delay mod and was suddenly in possession of hilariously unbalanced armor at level 1. Anyone want to recommend an armor AR rebalance mod? Preferably something that doesn't conflict with MSGO's stuff, but I understand that might be impossible.
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# ¿ Jun 21, 2012 00:09 |
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I'm getting an error for "a_glass_boots_GND.nif", referring to the mesh for glass boots "on the ground", after installing MSGO. All I can find through Google is a reference to some 'Baldurians Transparent Glass Armors' mod, which does not use an ESP file so I can't tell if it is used in MSGO, what version it would be, and if it's the problem. Plus there's no changelog, so I can't tell if it was fixed. It looks like it's in the 'Data Files/meshes/A/' folder, so I have no idea what the problem is. Is the game case sensitive or something? edit: I'm dumb and forgot the actual error message, it was just a misplaced texture. Some weapon glow thing (TX_W_something_something_glow.dds) in the armor texture folder instead of root textures. Positronic Spleen fucked around with this message at 06:33 on Jun 25, 2012 |
# ¿ Jun 25, 2012 05:20 |
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Wait, there's a problem with Distant Lands in Steam? I didn't notice anything, but then I have it turned way down, so for all I know it was never on to begin with. I remember I used to have it on a lot higher, though. Is it an MGE version thing? Install the workaround first, MSGO doesn't actually replace the EXE, it just patches/modifies the one it finds. Positronic Spleen fucked around with this message at 21:18 on Jun 25, 2012 |
# ¿ Jun 25, 2012 21:16 |
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# ¿ May 15, 2024 03:21 |
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I don't think there's a built-in level cap, it's just based on how many times you can get those ten major/minor increases. I deliberately made my major/minor skills start as low as possible for this reason, and I cap somewhere in the mid-70's, having maxed out a Dunmer's attributes around the upper 40's with all x5's (except luck, at 51). I assume 100 is the engine's permitted maximum since that's as high as NPCs go in the expansions (although levels do not necessarily reflect NPC abilities). Picking the worst major/minor was fine for me because I had a general idea of what doesn't level-scale, and I would use my massive bags of money to train at my convenience, doing maybe twenty levels in one big lump. I'd prefer using GCD, except that I don't like how it uncaps skill gains, which normally stop at 100.
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# ¿ Jun 28, 2012 18:22 |