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Parasoul actually has the best animation I've seen in Skullgirls thus far. Here's hoping they continue getting better and better. That said, I'd like to see them bump the game speed up a bit.. btw, there are IRC links in the OP under Resources now. Check 'em out and come hang out with us.
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# ? Aug 28, 2011 08:42 |
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# ? May 2, 2024 07:33 |
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Tae posted:So dumb that an indy group can have great sprites which allows ggpo later on and Capcom keeps churning the 3D models that prevent anything good. Dizz posted:God I seriously hope this comes out for PC. You're in luck! It's been severely hinted at, and the dev version is on PC. It just won't launch on the PC.
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# ? Aug 28, 2011 09:16 |
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I just realized the other distracting thing for me is the sound effects. It's like all the hit sounds were put through a high pass filter.
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# ? Aug 28, 2011 09:25 |
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The hit sounds are actually not final, but I really hope they keep the KO sound because it's badass.
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# ? Aug 28, 2011 09:37 |
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Tae posted:So dumb that an indy group can have great sprites which allows ggpo later on and Capcom keeps churning the 3D models that prevent anything good. 3D models have no effect on how ggpo works. Street fighter 4 could have had it if capcom had wanted it to. 3D models however are vastly more cost and time efficient to work with.
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# ? Aug 28, 2011 13:10 |
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Mega Comrade posted:3D models however are vastly more cost and time efficient to work with. For reference, Skullgirls has been in production since before Street Fighter 4 was released.
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# ? Aug 29, 2011 00:37 |
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Gutcruncher posted:For reference, Skullgirls has been in production since before Street Fighter 4 was released. That's a completely disingenuous comparison.
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# ? Aug 29, 2011 00:44 |
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Gutcruncher posted:For reference, Skullgirls has been in production since before Street Fighter 4 was released.
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# ? Aug 29, 2011 02:54 |
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The Rokstar posted:For reference, I have a basket of apples while you have a basket and a half of oranges. Yeah after posting that I realized that the sprites werent the ONLY reason its been taking so long. Ok how bout this. It took SNK about two months per character to draw the sprites in KOF12.
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# ? Aug 29, 2011 02:58 |
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SNK is a company with a fighting games division. Also, the KOF12 sprites are lower resolution and have fewer frames than the Skullgirls sprites. Finally, the artwork of KOF12 came first, with the gameplay and balance later or never.
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# ? Aug 29, 2011 04:05 |
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Broken Loose posted:SNK is a company with a fighting games division. Also, the KOF12 sprites are lower resolution and have fewer frames than the Skullgirls sprites. Finally, the artwork of KOF12 came first, with the gameplay and balance later or never. Point being 2d sprites take long as hell to make. You actually just proved my point that eventhough they arent as good as skullgirls sprites and they have a whole fighting game division, they still took ages to draw. 2D takes a helluva lot longer to make than 3d.
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# ? Aug 29, 2011 04:09 |
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Broken Loose posted:SNK is a company with a fighting games division. Also, the KOF12 sprites are lower resolution and have fewer frames than the Skullgirls sprites. Finally, the artwork of KOF12 came first, with the gameplay and balance in KOF13 This
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# ? Aug 29, 2011 04:52 |
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Gutcruncher posted:Point being 2d sprites take long as hell to make. You actually just proved my point that eventhough they arent as good as skullgirls sprites and they have a whole fighting game division, they still took ages to draw. 2D takes a helluva lot longer to make than 3d. 2D looks better though.
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# ? Aug 29, 2011 05:22 |
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dat fukkin dog!! posted:2D looks better though. This is irrefutable fact.
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# ? Aug 29, 2011 05:37 |
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Broken Loose posted:SNK is a company with a fighting games division. Also, the KOF12 sprites are lower resolution and have fewer frames than the Skullgirls sprites. Finally, the artwork of KOF12 came first, with the gameplay and balance later or never. Good job missing the point. Again. dat fukkin dog!! posted:2D looks better though. Also this is very true.
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# ? Aug 29, 2011 05:43 |
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edit: gently caress it.
Broken Loose fucked around with this message at 06:23 on Aug 29, 2011 |
# ? Aug 29, 2011 06:00 |
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I reuploaded the B3 video since whoever had it up before deleted it. Even if you don't have time to watch the whole thing the grand finals are worth watching.
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# ? Aug 29, 2011 15:09 |
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Gamest Mook posted:I reuploaded the B3 video since whoever had it up before deleted it. Even if you don't have time to watch the whole thing the grand finals are worth watching. Nevermind, just read the description. fix yr hearts fucked around with this message at 15:14 on Aug 29, 2011 |
# ? Aug 29, 2011 15:10 |
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dat fukkin dog!! posted:2D looks better though. Personally for some games I'd disagree. I hate the animu 2D look. I also doubt Street fighter 4 would have been the hit it was if it had stayed in 2D.
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# ? Aug 29, 2011 15:46 |
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Mega Comrade posted:Personally for some games I'd disagree. I hate the animu 2D look. I also doubt Street fighter 4 would have been the hit it was if it had stayed in 2D. It could've been because SF4 was the most lenient and easiest execution version to date, especially compared to Third Strike.
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# ? Aug 29, 2011 16:54 |
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Tae posted:It could've been because SF4 was the most lenient and easiest execution version to date, especially compared to Third Strike. 3S has probably the most lenient and easiest execution after SF4... edit: not to mention BnB poo poo is way easier Gamest Mook fucked around with this message at 17:36 on Aug 29, 2011 |
# ? Aug 29, 2011 17:33 |
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Tae posted:It could've been because SF4 was the most lenient and easiest execution version to date, especially compared to Third Strike. I don't think so. I was working in a game shop when it was released and most people who bought it had no idea about how difficult the inputs were our cared. They just thought it looked cool, something people had never seen before yet strangely familiar at the same time.
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# ? Aug 29, 2011 17:50 |
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Gamest Mook posted:I reuploaded the B3 video since whoever had it up before deleted it. Even if you don't have time to watch the whole thing the grand finals are worth watching. Watching John Choi experiment with the valle CC mid-match is the coolest loving thing.
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# ? Aug 29, 2011 18:46 |
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dat fukkin dog!! posted:2D looks better though. I like 3D graphics a lot more, when they're clean and competent. I like MvC3, SF4, and Tekken graphics more than almost all 2D fighters.
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# ? Aug 29, 2011 19:23 |
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3D is way harder to parse quickly IMO which is really the most important thing in fighters, especially something like Marvel where the state of the game can change a lot from moment to moment. I guess there's no reason it has to be that why but for everything thus far it has been. Also the animation in SF4 and MvC3 is pretty tragic compared to 2D games. SF4 especially, stuff seems to ignore fundamental rules of animation and thus has very little snap to it. Even SF2, with its very limited frames, looks better just by virtue of having very good keyframes.
Gamest Mook fucked around with this message at 19:27 on Aug 29, 2011 |
# ? Aug 29, 2011 19:24 |
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Gamest Mook posted:I reuploaded the B3 video since whoever had it up before deleted it. Even if you don't have time to watch the whole thing the grand finals are worth watching. Wow, thanks a ton for this. I've had the lovely WMV of this for a while and I had thought I lost it when I switched to my latest computer. Been waiting on someone to reupload it since then.
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# ? Aug 29, 2011 19:33 |
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Gamest Mook posted:I reuploaded the B3 video since whoever had it up before deleted it. Even if you don't have time to watch the whole thing the grand finals are worth watching. Thanks for this. I've been looking for this for a long time now.
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# ? Aug 29, 2011 19:41 |
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Ashenai posted:I like 3D graphics a lot more, when they're clean and competent. I like MvC3, SF4, and Tekken graphics more than almost all 2D fighters. Congrats on hating good art.
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# ? Aug 29, 2011 20:05 |
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Shiki Dan posted:Congrats on hating good art. I don't hate it, I just don't care about good art in my fighting games. After about 20 hours played, the quality of the art stops mattering completely. And I dislike SF3 art, for example, because the extra animation frames actually make it harder for me to know what's going on, exactly. I much prefer relatively long, static keyframes in 2D fighters. SF2 is actually one of my favorite 2D fighters, graphics-wise, despite it being really ugly by modern standards. That game made it easy as hell to see when a move left active frames, for example. I want my art functional, not good. And I'm actually pol's opposite here: I can usually read 3D movements better than 2D sprites. MvC3's action looks clearer to me than MvC2, for example. Ashenai fucked around with this message at 20:23 on Aug 29, 2011 |
# ? Aug 29, 2011 20:19 |
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It all depends on what you grew up with, I guess. I can follow pretty much any 2D game instantly (although Skullgirls is mindfucking me because of the lack of borders on characters), but put me in front of any 3D fighter with garish hit sparks all over the place and I get lost. One of the many reasons I don't enjoy SF4 at all is because I can't even tell just by looking where the hell moves are supposed to be hitting. Somehow I had less of a problem with MvC3, but even still that game has tons of dumb hitboxes in general.
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# ? Aug 29, 2011 20:28 |
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Ashenai posted:SF2 is actually one of my favorite 2D fighters, graphics-wise, despite it being really ugly by modern standards. But... SF2 isn't ugly. Unless your definition of ugly is "how big is the resolution" and not something that actually has to do with aesthetics.
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# ? Aug 29, 2011 20:36 |
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Yeah it's no third strike, but SF2 looks drat good for its time.
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# ? Aug 29, 2011 20:40 |
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SF4 is pretty ugly but I don't really care all that much. Honestly, it depends on how well its done, not whether its 2D or 3D. 3rd strike and tekken 6 are both gorgeous. Mvc2 is a beloved game but it looks like rear end, especially if you don't play it on an old crt.
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# ? Aug 29, 2011 20:43 |
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Gammatron 64 posted:SF4 is pretty ugly but I don't really care all that much. MvC2 looks good except for the backgrounds. All the sprites are really great though.
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# ? Aug 29, 2011 20:52 |
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Jmcrofts posted:MvC2 looks good except for the backgrounds. All the sprites are really great though. It's amazing it doesn't look more slapdash than it does.
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# ? Aug 29, 2011 20:54 |
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Gammatron 64 posted:3rd strike and tekken 6 are both gorgeous. 3rd strike I agree with but Tekken 6? I thought it looked like complete arse, when I bought it I was surprised how dated the graphics looked, it looks like an xbox 360 launch title. Even the new tag one looks horribly dated to my eyes as well, I'm guessing it runs on the same engine.
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# ? Aug 29, 2011 21:04 |
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Well, if Tekken 6 looks like "complete arse" what 3D fighting games do you think look good or even 'average'? BTW, Tekken 6 came out in 2007
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# ? Aug 29, 2011 21:08 |
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40 OZ posted:Well, if Tekken 6 looks like "complete arse" what 3D fighting games do you think look good or even 'average'? There aren't really many to choose from. I'm aware when Tekken came out but it took them over 2 years to port it.
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# ? Aug 29, 2011 21:25 |
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Tekken 6 doesn't look that horrible. Not spectacular but it's not really jarringly bad or anything.
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# ? Aug 29, 2011 21:28 |
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# ? May 2, 2024 07:33 |
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I was surprised how good tekken 6 when I bought it. after watching videos of it on my computer for a while I thought it'd look pretty awful, but the it looks great in person.
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# ? Aug 29, 2011 21:42 |