|
In what universe is Glorantha low fantasy?
|
# ? Sep 13, 2015 00:46 |
|
|
# ? May 4, 2024 21:29 |
|
The Sharmat posted:In what universe is Glorantha low fantasy? Is that a reference to it being bronze age rather than middle ages?
|
# ? Sep 13, 2015 01:05 |
|
I've seen low fantasy variably mean either "very light on fantasy elements" to "dark and gritty with lots of poo poo and piss and violence". Neither of which apply to Glorantha.
|
# ? Sep 13, 2015 01:06 |
|
Low Fantasy IME means Robert E. Howard or Fritz Lieber swords and sorcery poo poo. Which, I guess fits into Glorantha, but does not particularly define Glorantha, for me.
|
# ? Sep 13, 2015 01:09 |
|
Glorantha is not low fantasy, but KODP is, mostly because the magic is downplayed. The only real magic you see is "we were lucky in battle" and "the whole clan got together for a ceremonial play." The descriptions gloss over the fact that your god-talkers are flying around and throwing loving lightning bolts or glowing like the sun and conjuring fire spears or cutting so fast that everyone within 10 feet is killed.
|
# ? Sep 13, 2015 01:48 |
|
They use magic for everything. Even plowing the fields. Though yeah, it's not shown or described much.
|
# ? Sep 13, 2015 02:05 |
|
The Sharmat posted:In what universe is Glorantha low fantasy? What mentions low fantasy?
|
# ? Sep 13, 2015 02:37 |
|
The Sharmat posted:In what universe is Glorantha low fantasy? After the age of illiteracy.
|
# ? Sep 13, 2015 02:53 |
|
Any lorematers want to guess on the setting by the art? First picture seems to be an Odayling Orlanthi. Trolls could be in a variety of areas. No idea who the "scribe" lady is.GlyphGryph posted:What mentions low fantasy? That linked article, in a part he didn't quote.
|
# ? Sep 13, 2015 02:59 |
|
Jan, are you doing art for 6 Ages?
|
# ? Sep 13, 2015 03:28 |
|
It could be Kralorela, although the name "Six Ages" really suggests the six Lunar Wanes.
|
# ? Sep 13, 2015 03:53 |
|
Ew. I hope it's not Kralorela. What's that Orlanthi looking dude doing there, if it is? Also I thought there had been 7 wanes.
|
# ? Sep 13, 2015 03:57 |
|
My off-the-wall hope is that it's in Pameltela so we can see one of the Kresh wagons go by. Or we could be the Kresh ourselves, that would be acceptable.
|
# ? Sep 13, 2015 04:03 |
|
I want a game with Lunars resettling Oraya or the Redlands.
|
# ? Sep 13, 2015 04:05 |
|
Dorastor.
|
# ? Sep 13, 2015 04:21 |
|
Tulip posted:Dorastor. Broo apocalypse literally every year.
|
# ? Sep 13, 2015 07:25 |
|
NewMars posted:Broo apocalypse literally every year. Pre-Arkat Dorastor.
|
# ? Sep 13, 2015 08:13 |
|
Jenx posted:Pre-Arkat Dorastor. Broo traders literally every season.
|
# ? Sep 13, 2015 08:36 |
|
Oh poo poo, I just realized I would loving LOVE the upcoming game to be set in Tarsh, perfect little combo of Orlanthi-ness and Lunar-ness and gives you some solid choices politic wise as well as some built in KODP references. Edit- I would also go for a "YOU ARE LOKAMAYADON GREATEST OF THE ORLANTHI, CHOOSE YOUR FATE" kinda thing, where you play the Orlanthi influence on history to come. TGG fucked around with this message at 08:46 on Sep 13, 2015 |
# ? Sep 13, 2015 08:38 |
|
TGG posted:Oh poo poo, I just realized I would loving LOVE the upcoming game to be set in Tarsh, perfect little combo of Orlanthi-ness and Lunar-ness and gives you some solid choices politic wise as well as some built in KODP references. Personally I'm hoping for a safelster/ralios game. Will you discover the true arkat who has always been? Or follow the chariot of lightning and learn that everything is always orlanth?
|
# ? Sep 13, 2015 08:41 |
|
From a design perspective, it'd make a lot of sense if they put you in another area where your clan/group/whatever is building up from nothing. That's why I think a lunar game is a little unlikely, though obviously it doesn't preclude a lunar game, and that might find a way to make playing an established clan fun anyways.
|
# ? Sep 13, 2015 08:46 |
|
cheetah7071 posted:From a design perspective, it'd make a lot of sense if they put you in another area where your clan/group/whatever is building up from nothing. That's why I think a lunar game is a little unlikely, though obviously it doesn't preclude a lunar game, and that might find a way to make playing an established clan fun anyways. That's why I said Oraya or the Red Lands. That's new ground being colonized.
|
# ? Sep 13, 2015 15:45 |
|
Picked this game up a week or two ago due to the ongoing LP. Question, does the Steam version have an editable save file? I want to change my clan's name and I can't find an obvious file to hack.
|
# ? Sep 21, 2015 21:07 |
loquacius posted:Picked this game up a week or two ago due to the ongoing LP. Question, does the Steam version have an editable save file? I want to change my clan's name and I can't find an obvious file to hack. Steam\userdata\95510\352220\local\Save They don't look very editable.
|
|
# ? Sep 21, 2015 21:16 |
|
Infinitum posted:Steam\userdata\95510\352220\local\Save That'd do it, I was looking under steamapps\common because that's where modding files go. Thanks As it turns out, if you do a search/replace on the name of your clan in the snapshot file you can in fact change it, but the game will crash on launch unless the new name has the same number of characters as the old name does. System files, man. e: you can also change the dialog portraits of all your nobles by Ctrl+Fing around that file, FYI loquacius fucked around with this message at 01:19 on Sep 22, 2015 |
# ? Sep 22, 2015 00:02 |
|
Out of curiosity, does anyone know if there's a King of Dragon Pass/Glorantha mod for Crusader Kings II? I'm tempted to try to build one, and I haven't seen anyone else try.
|
# ? Sep 22, 2015 16:10 |
|
I'm not sure it makes sense for the setting, magic aside. I mean most of the world isn't feudal. I guess Seshnela could work.
|
# ? Sep 23, 2015 07:45 |
There are already different functions for pagan factions in CK2. I think it would be doable, especially since CK is already so event-driven.. But I guess it would still shift the focus to moving troops around and controlling different regions, otherwise the whole world map would be kind of pointless. Not sure if exploration could be implemented either, but it seems the engine is very mod friendly.
|
|
# ? Sep 23, 2015 07:57 |
|
Someone tried that in the CK2 thread about 8 months back, actually. There were a few update posts that looked promising and then the guy disappeared, as they do. So my impression is that it is quite possible, but more work than the average sane person would be willing to put into it.
|
# ? Sep 23, 2015 17:39 |
|
So what, Seshnela, Arolanit, Tanisor, Tarsh, and a few other places use the feudal system. Loskalm and the Lunar Empire run with Byzantine rules more or less, almost everything else in Genertela is tribal?
|
# ? Sep 23, 2015 18:47 |
|
When your nobles die/disappear from your advice panel at the bottom of the screen, how do you get new ones?
|
# ? Sep 24, 2015 02:16 |
|
Unzip and Attack posted:When your nobles die/disappear from your advice panel at the bottom of the screen, how do you get new ones? Go to the Clan tab and click Reorganize. Protip: consider doing this on day one, season one, year one anyway, because there may be better choices than the default.
|
# ? Sep 24, 2015 02:18 |
|
In the stream version I think reorganizing doesn't even take a turn like it does in the original version.
|
# ? Sep 24, 2015 02:23 |
|
GreyjoyBastard posted:Go to the Clan tab and click Reorganize. A few more protips: try to have a 4-3 or 3-4 split of men and women, have each ring member worship a different god, and have your leader worship your clan's favorite god and have the best leadership of the candidates. The second one is probably the most important, as your ability to allocate magic is limited by which gods are represented on the ring. The first or third can also cause issues, but the first's issues will go away on their own after enough time has passed, and the third's issues can be... dealt with.
|
# ? Sep 24, 2015 03:36 |
|
You can get away with 2-5 gender splits without much bad effect(which you may be forced to do since Steam noble pools are so small). My personal priority list would be god variety>best skills>gender balance. Picking the leader can be tricky if your best candidate doesn't worship your main god, but I'd generally prioritize a less skilled worshipper of the right god if their skill level is reasonably close.
|
# ? Sep 24, 2015 06:00 |
|
The gender split is really not important at all since it only affects clan fertility. Even if that becomes a problem, it can be fixed trivially by recruiting from surrounding clans, who will bring substantially more children than adults.
|
# ? Sep 24, 2015 06:04 |
|
How do you gain access to new quest types? Related to that, can you do quests more than once? Seems a bit strange since once you've figured out the "right" answers to a quest, can you just do it over and over?
|
# ? Sep 24, 2015 15:14 |
|
Unzip and Attack posted:How do you gain access to new quest types? Related to that, can you do quests more than once? Seems a bit strange since once you've figured out the "right" answers to a quest, can you just do it over and over? You ask other clans, or sometimes gods give new mythology info for sacrifices. (iirc) The circumstances and the quester aren't always the same, so quests don't always work the same way. But yes, you can do them over and over.
|
# ? Sep 24, 2015 15:50 |
|
The primary way of getting more myths is to sacrifice to the appropriate god. If they hear you, they'll grant you a boon and that can be either a blessing of theirs or some information about their quest. Occasionally you'll get myths through events as well. You can redo heroquests as much as you like, but remember that until you are quite powerful, doing a quest more often than once every two years will be very dangerous. In the late game, it ends up not mattering because you've stacked so many bonuses, but until then it's a great way to gently caress yourself up. The 'right' answers are important to know, and can help you get early hero quests finished in new games, but it's important to realize that a lot of the 'right' answers aren't guaranteed to succeed. Stuff like your clan not knowing myth details, weak magical support back home, and a weak quester will still cause 'correct' answers to fail, sometimes with catastrophic results. Essentially you should think of the godrealm like a wide river. If you know the stretch of river, where its rapids and currents are, it's a lot safer to dip in and go for a pearl in the middle of the river. But if you're not ready for it, you'll still lose control and bash your head on a rock. e: Conversely, if you're really ready for it and quite strong, then the river can rage all it wants and it's still not going to stop you from doing what you're there to do. Coolguye fucked around with this message at 17:51 on Sep 24, 2015 |
# ? Sep 24, 2015 17:09 |
|
|
# ? May 4, 2024 21:29 |
|
Also, if your quester has an unusual stat spread for the quest they're in or you're looking for certain specific treasures it can sometimes make sense to deliberately try and solve quests in nonstandard ways. Most quests give you options that go off-script a little but still allow completion of the quest, although some of those options are a better idea than others.
|
# ? Sep 24, 2015 17:28 |