They're special events where tidal waves destroy huge parts of your tula and you have no recourse and no enemies to stab. They are stupid events and you are better off without them.NmareBfly posted:I've been savescumming hero quests but nothing else, because loosing a guy with two Renowneds and two Heroics due to divine fiat is a little annoying. Wuss.
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# ¿ May 18, 2024 18:46 |
Occasionally your Tula would disappear beneath the sea. What's that? You're not on the coast? I'd explain how this was happening but it's time for raiding tips! The Fire season is for raiding. Raid twice in Fire. What's that, you're playing a peace tribe? So what, raid twice in the fire season anyway. Military victory brings you satisfaction among your weaponthanes, and if you don't keep those guys happy they hang about the tula bored and looking for goats to rape. Raiding is the only thing these guys DO, they should be raiding 24/7. But Mongol, then everyone will hate me for raiding them! Oh, stupid goon, why are you raiding everyone? Raid only one clan, preferably a neighbor, every time. They'll quickly run out of soldiers and your raids will be a great source of goods, cows, and clan pride. If they try to sue for peace, ask for ludicrously large tribute--they'll probably refuse, so you can keep beating on them! Then take advantage of the fact that you have more cows and goods than you have a use for and just give exorbitant goods to everyone else who doesn't like you. In a properly run Dragon Pass, everyone will love you but one clan, who will flinch when you go to visit them. Also you are rich and your military conquest has brought you tremendous magical power and divine favor.
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This answer is pretty ![]() Having a fearsome clan reputation is good for questing. There are two levels of knowledge about god quests. Having the second is not only informative, it makes questing more successful. Some heroquests are just a tremendous bitch. Which is why you shouldn't run one hero through every quest in the hope of getting straight heroics--they can't beat the odds forever and eventually they'll pretend to be a cow and get straight up eaten by wolves.
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No, it's a trip into the realm of the gods you take after eating a half pound of psilocybin mushrooms and dressing everyone in your clan up in silly masks.
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GenericOverusedName posted:Also if you gently caress up the bad poo poo in the Godsrealm gets out and causes everybody to have a really bad trip. Like, really bad. Bad King Ugrain once had a hero quest that caused stars to fall from the sky and kill hundreds. As trips go, that is pretty bad.
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andrew smash posted:Which of them are considered easier? I just rolled through the making of the storm tribe with my relatively wussy chief (only orlanth worshipper I have with a half-decent leadership score), failed several of the checks in the quest and still finished it without problems. You get a big ole' bonus to completing the quest of your Patron god.
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Sankis posted:Is there any good way to get rid of these god drat constant bandits whenever I try to explore (even in my own tula) or send emissaries? N is for neighbor, probably. Bandits are why you send badass nobles with military escorts.
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You can buy horses through trading.
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How many weapon thanes do you have NOW? The more you have, the fewer you can recruit in a go--and you honestly don't need all that many. 20 is a LOT.
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Oceanbound posted:When are you supposed to be able to form a tribe? Do you have to do something to trigger the events? Hit maximum reputation, Be nice to horse people, when you're not killing them with the bullroarer. While you're waiting, use all the goods and horses you're constantly stealing from your bullied neighbor (especially horses, they're expensive and you don't need a lot) to buy treasures from all of the other clans, treasures are amazing and treasures you don't like or can't use are useful for tribe formation.
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What was your adult/child ratio like? It's easy to drown your tula in useless non-producing rugrats.
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Krispy Kareem posted:I did not try Earthblood because at that point I was largely peaceful and wasn't getting raided. I'll have to try that next time. Kids are the worst. They drat near sunk my LP. It was a scrabbling solution, but you can recruit 'wanderers and vagabonds' to your tula, and they don't come with children of their own, unlike the other options. never never never put magic into children, it's like firebombing yourself. If mandatory castration for all citizens was an option I'd do that.
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Illegal Username posted:THAT GODDAMN DUCK You'd best not be talking poo poo about the best drat zombie killer in the entire pass.
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Never bless children, you don't need a solution 15 years from now and serious food shortages until then.
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Fork of Unknown Origins posted:Tricksters are awesome. Are there any other nobles that actually give you more options during events? Every god has at least one event they help with... Barntar is a boring god, but occasionally your Barntari can fix a cow related issue with his dumbass cow magic. The big three are Humakti, Uroxi, and of course Eurmali.
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Chef Boyardee posted:What I did was to copy and paste everything on the CD into a folder in C:\ called KoDP. It has to be in C:\ and it has to be called KoDP or else it won't work. I also did this. It worked great across two computers.
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They've got a lot of gender segregated roles, but are entirely cool with cross dressing. If you're a woman and want to be a scholar of Lhankor Mhy, you just need to slap on a fake beard and no one's going to tell you a man could do it better.
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Ilustforponydeath posted:I just love losing my most promising ring-member to a "no, gently caress you" moment while questing. Repeatedly. Why are you questing with your most promising ring member? Dumbass, never bet what you can't afford to lose. Only send someone valuable in if they match the god of the heroquest and it's an easy one. The biting things devour ring members incessantly, so don't send anyone skilled to face them. Just send chumps, you'll win eventually.
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lizzyinthesky posted:For those wondering about why no digital release: the technology they were using at the time the game was made is /pants on head retarded/ To the point where it's basically impossible, from what I understand. not with their level of technical prowess, anyway. and the 3rd party libraries in question have since been discontinued. I don't know what the real reason they're not digitally distributing is, and it's their product so it's their right to do whatever. But I can make a digital release copy myself, and so can you! Copy the files off of the CD and into a folder. Then release it to someone. You are done! This is piracy do not actually do this.
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Crafters generate goods. The more crafters you have the better, as you can trade goods for cattle or magic items, and they are consumed by your temples which cast awesome spells on your tula. In the iOS version you can't change the number of crafters you have because everyone just set their bar to max on the PC version, so it was a layer of needless complexity.
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Cthulhu Dreams posted:What causes that tribe ragequit event by the way? Was it just the RNG or did I mishandle the chiefs complaining about my leadership. Have you been giving enormous gifts to your fellow tribe members? A great leader is a generous leader, after all. Failing that, throw a lot of feasts and invite your neighbors. Failing that, enjoy losing a lot I guess.
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Levitate posted:loving hero quests, it's annoying as poo poo when you fail them for no apparent reason Yes, absolutely. Hero Quests are a gamble! Don't bet a ring member you can't afford to lose.
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andrew smash posted:If you can reliably heroquest the bonus magic from having the 'right' person be your clan chief doesn't really make any difference. Having the right person be your clan chief makes everything go by more easily. Including heroquesting. Stop making GBS threads all over the traditions, you're not Eurmali.
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CodenamePink posted:So just dont send guys up north basicly...? She tells you to piss off and not come visit again. Why didn't you listen?
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Oceanbound posted:Is there a limit to how many potential ring members you can have at one time? Do I have to send my halfwits to Cragspider if I want new ones? That's what she's there for.
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Thuryl posted:I'm pretty sure getting lost means you've gone irretrievably off the rails of the quest. If you're lucky you can get a treasure out of it, but you're not actually going to succeed at the quest at that point. That is correct. Once you hit the tunnels, you've failed the quest and your ultimate goal is to get out alive--which can be hard. Also, the treasure you can get is pretty bad. Did they fix it for iOS? It's supposed to make exploration faster, but what it really does is mean exploring doesn't reveal the minimap.
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Kekekela posted:drat, thought I was cruising to victory but after 10 years the guy asked for the ring back and said I didn't do enough quests...how many do you have to do in the short game? One a year, do them all. Why half-rear end it?
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Davincie posted:Does anyone elses tribe just slowly die out when time passes? Children don't grow up fast enough and the constant raids really wear my carls out. Marriage contests and looking for carls through vagabonds (the other options get me too many children) don't get me enough people either. No one wants to join your chump tribe full of chumps. Try sucking less! (Seriously find someone weak, raid them five times, then recruit vagabonds, and mysteriously you'll find more people willing to join you than when you were losing)
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Yeah, if you're really so rich start throwing feasts and giving people 200 cattle gifts. That impresses people. They'll probably offer peace if you give them something, no strings attached, instead of trying to trade for peace. Remember, the Orlanthi are a people impressed with generosity, the trait of kings. Stop trying to top the high score tables and start uniting everyone in the pass under a common banner!
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rotinaj posted:Every time I think I know what I'm doing with this game, something surprises me and just makes me remember that King of Dragon Pass does not want to be my friend. Bad King Urgrain messed up a heroquest, and stars fell on his tula.
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Nonsense. Ortossi slew Daga, and all that happened was everyone was super impressed with him forever. It's not easy to skip the heroquests, but don't let the naysayers scare you. If you can pull it off, 420 kill gods erryday.
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When you always do the best response for the problem at hand, you aren't establishing tribal traditions. Consistency is the highest virtue, because it promotes a tribal identity. When you just chase the 'best' way to solve each problem, your tribe members never become invested, and you wind up weathering a lot of tribal dissolution. Good King Heort was always true to his people, and his efforts never betrayed him. Bad King Ugrain always had new ideas, and was constantly beset by needlerats.
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rotinaj posted:The way I found to "cheese" the game was "play it every chance I got to find out what events end poorly when you take X, Y or Z action, then take the action that results in positive results". Do your tribes keep splitting apart? I guess you have your answer! Seriously, the game punishes you for behaving like a minmaxing contemporary instead of a honorable Orlanthi. Almost all actions can turn out well, if you have the right skill on your ring. So pump up your ring. If you're really worried about dwarves selling you delicious dwarfmeats, run with a tradition of hating new things and foreigners. Also, even if you know the 'right' answer because you've seen the event before, it never hurts to ask the gods what to do. King of Dragon Pass Manual posted:In one crucial sense, King of Dragon Pass is a roleplaying game: your best chance to succeed is to get into the spirit of playing an Orlanthi clan. Cunning calculations of risk and gain will take you only so far. If you do not accompany such stratagems with a sense of what it means to be a fair and powerful monarch, like Orlanth himself, your clan will go down to defeat. This passage from the manual is literally true. It's not some mealymouthed attempt to get you to immerse yourself, it's how the game is played.
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Don't teach them that raiding you is A-OK, they will duck your face clean off your head.
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Ledneh posted:I'm pretty much lost when it comes to clan ring organization. Can anyone lay down some ground rules to work with, either during the initial reorganization or later? You want: Someone good at every skill. Seven different gods. Roughly even male/female split. Your clan patron represented as the chieftain. You can break any of these rules--the first two will make your clan weaker, though. You get less magic if you double up on some gods, and if you don't have anyone good at a given skill, that's a class of random events you'll fail pretty much every time. Failing the fourth rule will piss off your thanes. The third rule is interesting... if you break it hard enough, long enough, it will become a new clan tradition. Thus, you can have a clan run entirely by men, or by women. But then having a 'minority' voice on your clan ring will damage your fertility. (Damaging your fertility isn't bad, you might want to do that on purpose)
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cemaphonic posted:Ok, so my naive strategy of continually growing my population to build bigger and more shrines didn't work out so well. So how many shrines can I reasonably expect to build, and what are the most useful ones? Depends on how much conquoring you're doing. If you're waging two successful raids a year, you can generally build a minor shrine to everybody, and a few larger shrines to your moneymaking gods. Also build a shrine to Vinga so women can fight alongside men on defense. Not only does this nearly double the size of your defensive army, it means that when the men are off raiding neighbors, if you're attacked you still have an entire army waiting in reserves, which is huge. It is a contender for best blessing.
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Generosity begats prosperity. If you give lots of huge gifts, throw mighty feasts for your neighbors, and buy treasures at marked-up rates, your neighbors will find a way to repay you, because otherwise they'll look like chumps. It works best if you also have lots and lots of trade routes.
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How would you make generosity a virtue? Because in KoDP, handing out huge piles of stuff more or less at random is a very powerful strategy because all the clan members of other clans are impressed all to hell with you.
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What's your clan's reputation?
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# ¿ May 18, 2024 18:46 |
Atma McCuddles posted:I'm having a bitch of a time running this on 7 64-bit. The mtplay95 thing is not working. I'm getting the splash screen with no options on it. Help? Are you running it off the CD?
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