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That's Bethesda's writing for you. Be thankful Fallout 3's not an Elder Scrolls game, because they give even less of a poo poo about dialogue in that series.
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# ¿ Dec 27, 2011 21:54 |
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# ¿ May 21, 2024 11:54 |
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Naky posted:That's pretty harsh on Bethesda. They're good at what they do and what they do is create giant open world environments with lots of different dungeons and content to explore. It doesn't always make sense but they're more about the now-experience and less about the overall. I'll still buy a Bethesda FO4 at full price because it'll still be fun in its own way and also hope that the support lets them work with Obsidian again too. The problem is that lots of content in a big world means little when the core experience isn't compelling. Maybe some people are satisfied going through samey looking dungeons over and over again for a 100 hours killing enemies that weren't a threat 50 hours ago to kill a dude or find a trinket to complete a quest that you have no emotional investment in to get a leveled reward, but it gets old fast for most people I would wager. I mean, if the combat is shallow and not a challenge, if the writing barely sounds human, if the quests are all designed in a bog-standard go here and find/kill this fashion, then what worth does so much content really have?
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# ¿ Jan 15, 2012 22:22 |
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Roman posted:Every MMO ever proves you wrong. Oh cool that's good to hear, because I really emphasized the importance of story in that post.
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# ¿ Jan 15, 2012 23:10 |
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So is there any point to sparing the Nightkin in the test site basement? Seems like a pain in the rear end and not worth it at all.
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# ¿ May 15, 2012 09:15 |
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Tubgirl Cosplay posted:I've run into at least a couple weather mods that add damaging/vision-obscuring/radiation storms, it's definitely technically possible The best case scenario for Davison's group is that you point the murderous roving band of schizophrenic blue monster men in another direction, probably with Harland's corpse in tow, so while they may not deliberately be hurting people, going through the trouble of getting them out alive does very few people any good. And I imagine a number of people just had Veronica open the bunker, which means the full dickish might of the Brotherhood isn't showcased.
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# ¿ May 16, 2012 04:23 |
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Is it nighttime?
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# ¿ May 24, 2012 05:51 |
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Argali posted:I dunno, did you ever read all the Survivalist's terminal entries in Honest Hearts? That part where he talks about the Vault refugees resorting to cannibalism was pretty chilling, and you could see how common it probably was. They were also turning into monster plant men.
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# ¿ Jun 10, 2012 03:30 |
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JawKnee posted:Maybe after DAII, but didn't ME2 sell wildly better than ME1? All the news stories I read after ME2 came out described its sales in various shades of disappointment. Whether that was in relation to delusional EA projections or to the first one's success I have no idea.
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# ¿ Jun 23, 2012 17:20 |
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Prop Wash posted:Took out Vulpes in Nipton this time, which I hadn’t don’t before. It was pretty easy once I jumped over to the roof of a nearby building and set up with my cowboy repeater. That repeater then pinged right off the Assassin death squad’s armor. Those guys are mean! But the grenade rifle fixed them. Sounds like the anti stutter mod, the stutter mod is trash on 10, but you can edit the config to potentially fix it. Here's the changes I made that I took from the mod page's discussion posts: Set iDefaultMode to 3 under CriticalSections, ensure that bUseOverrides is 1 under the aforementioned section, finally delete "Spin = 6000" under the 3rd CriticalSection of the OverrideList. If it doesn't work make sure that the settings under Master are as follows: bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 0 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1
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# ¿ Dec 3, 2018 13:22 |
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steinrokkan posted:Not sure that's the case, I was originally super impressed with FO3 and recommended it to everybody. Then, after buying NV, I saw all the marks it missed and completely turned on it. On the other hand, it was my first Bethesda game, so I was a naive optimist going in. I bought Fallout 3 multiple times and loved the original games when I played them in anticipation of 3's release. Then I got Oblivion because if I liked Fallout 3 obviously I must at least be able to enjoy that, and...yeah...kind of shone a light on a great many things for me. At least in 3 you can't level yourself in such a way that the game becomes 2x more difficult so at least it still has that going for it
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# ¿ Dec 5, 2018 00:23 |
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I just finished a replay and I forgot how bad the Wheel of Fortune quest was. Meeting a bunch of rando fucks in an irradiated basement who are obviously going to betray you, going back to Nipton for fetch quest bs, and then pixel hunting for garbage in two buildings just for the guy to go Okay I Betray You Now. There are quests that begin and end in a single conversation that felt more substantive than that
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# ¿ Dec 28, 2018 06:59 |
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Running a melee build in F4 and a random raider dropped a Relentless Super Sledge while I had 6 perk points stacked up, so I guess I'm a maxed luck build now Also reminded of how annoying the perk system can be when you have to basically invest 20-30 levels in perk taxes just to get stuff like basic settlement functionality Perfect Potato fucked around with this message at 10:39 on Jan 30, 2021 |
# ¿ Jan 30, 2021 10:35 |
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oh jay posted:I generally like Nerbit's videos, but Mittensquad does nothing for me. I'll click on a video that looks like it has an interesting concept, and then get turned off by the fact that they have 2 dozen completely unrelated mods running as well. I watched all of mittensquad's videos a couple weeks ago I'm pretty sure he could probably just splice together random footage from all his challenges and call it a new video and his fanbase wouldn't be able to tell the difference
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# ¿ Feb 3, 2022 22:10 |
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What I find most offensive in all this is not any of the decanonizing/retcons or whatever but the weirdo nutjubs in the subreddits going apeshit over a very simple chalk drawn timeline. You'd think something saying "The Fall of X (date xxxx)" and an arrow pointing to a giant explosion would be explicit enough for the average Bethesda fan and yet here we are
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# ¿ Apr 12, 2024 02:47 |
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eating only apples posted:Don't bother, the end of his quest is one of the stupidest most unsatisfying things in the series Lesser writers would've made the guy already dead or a gibbering shell of his former self, following their sham "logic" that they worship. Not Bethesda. They made him not change at all in 200+ years of mutating solitude and had Nick be completely right in following his insane and pointless revenge quest tangent
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# ¿ Apr 14, 2024 17:33 |
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# ¿ May 21, 2024 11:54 |
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So the survivors were too embarrassed to date the nuke, the library book from the credits coincidentally was last taken out in 2276, and the city had "fallen" so hard that it was still somehow a beacon of freedom for the wife and like Gears of War 2 was simply too good to be allowed to exist? Yeah that all sounds on brand for Bethesda
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# ¿ Apr 17, 2024 19:51 |