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Jerusalem posted:I put about 40 hours into Fallout 3 and really enjoyed it, but I didn't really feel any need to go back in afterwards. With New Vegas, I'm closer to 70 hours, have barely touched the main questline, have played through two of the four DLC I own (I almost NEVER buy DLC for games) and I'm worried that at some point I'll have done everything in the game and not be able to play it anymore (with that character!). Also, I noticed that the traitor in Camp McCarran mission was fixed, very interesting.
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# ¿ Sep 26, 2011 06:53 |
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# ¿ May 22, 2024 02:21 |
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Rinkles posted:I completely missed The Thorn the first two playthroughs until somebody told me about it. The entire area north of New Vegas is inconspicuous in general since there's very little plot pushing you that way.
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# ¿ Sep 26, 2011 07:08 |
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Little is known about the Gunslinger's past... and it sadly will stay that way. Because he died while messing with a grenade launcher, ending his story prematurely. ALWAYS: Safety first before using explosives. Also I feel that these screenshots capture the mood of New Vegas quite well: Boone. Being wacky. Boone. Being wacky again. This picture symbolizes me flipping the bird at the cazadores.
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# ¿ Sep 27, 2011 05:51 |
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The Mojave is quite strange... I do not think doctors are suppose to leave camp if they have wounded patients. Ok so Diane of the Great Khans decided to spawn in front of black mountain, then when I try intercepting her while she is trying to walk back to the Great Khans base, I saw that she was being chased by a deathclaw. And if she dies the quest to stop the Great Khans from joining Legion ends. Just another day for the Gunslinger I suppose.
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# ¿ Oct 1, 2011 20:08 |
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Hank Morgan posted:My favourite one of these occurrences to happen to me was when the Boomer Jack and the girl from the Crimson Caravan took it upon themselves to elope all the way over to the hills near Scorpion Gulch. I only found them because I had a quest objective to find him. Then there was an annoying one where that kid who has the C-finder vanished into the mountains north of Vegas never to be seen again. I mean now I'm half expecting for Caesar to start wandering around Camp McCarren.
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# ¿ Oct 1, 2011 20:46 |
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Another odd event in the wastes is when monsters crawl into the ground to hide from the onslaught of Boone.
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# ¿ Oct 2, 2011 02:30 |
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Berk Berkly posted:Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG. So theoretically, if there ever is another Fallout game it should be at some level of progression from the past games. I'm not saying that the same exact characters need to be in it, but there should be relation somehow (ie a faction that was once part of Legion, an evolved form of Enclave). Although, probably the biggest reason why I would be excited for a new FO game would be a new engine. The possibilities are endless with what could be done compared to Gamebryo.
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# ¿ Oct 2, 2011 18:19 |
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Berk Berkly posted:The retro 50s America theme is just that, a theme. The Fallout world didn't actually end until 2077 in Nuclear War. Nothing says a Fallout in an Asian region has to be retro 50s China.
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# ¿ Oct 2, 2011 18:32 |
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If the Skyrim engine is used for the next Fallout game then I want the setting to be the middle america "open fields, farmland, small towns", so then we can have some legion type faction with cavalry riding across the wastes. The thought of fighting a squad of cavalry with fallout weaponry just seems so ridiculously fitting to me.
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# ¿ Oct 2, 2011 21:32 |
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Dead Man Posting posted:Yeah, I actually kinda want this. And really there's a lot of things you could possibly ride in fallout (RADSCOPRIONS!!)
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# ¿ Oct 2, 2011 21:55 |
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Zorak posted:Does anyone have any idea why, when I am "Liked" by NCR, an NCR MP would suddenly go I SEE I FIND YOU ALONE OUTSIDE THE STRIP, YOULL PAY FOR DISRESPECTING THE NCR PREPARE TO DIE. No others attack me, it's just this one nut and I'm rather confused by it. It has to be a glitch, because I'm going to assume the dudes only suppose to show up if NCR really hates you.
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# ¿ Oct 3, 2011 05:10 |
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Dear god... And I thought I was having problems for when a cazador spawns at the Hoover Dam fast travel point (causing everyone in the Dam to freak out). These glitches are very weird, because I don't think I had these problems occur when I first played New Vegas at release. It's also scary to think that any NPC could possibly at any moment decide to run off and die. Obviously, this is Radiant AI 2.0 for Skyrim being tested on in New Vegas.
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# ¿ Oct 4, 2011 00:04 |
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Axelgear posted:Speculation on political cartoons in the NCR led to a doodle, which led to a sketch, which led to this little bit of fanart. Edit: The next villain in fallout needs to be a libertarian cartoonist. jvempire fucked around with this message at 05:37 on Oct 13, 2011 |
# ¿ Oct 13, 2011 05:24 |
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poptart_fairy posted:"My mother got the eggs from a Deathclaw she kept in the shed. Then a stranger came along and shot it in the eye. "
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# ¿ Oct 15, 2011 23:53 |
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Yodzilla posted:So I've spent the last few days in Las Vegas for the first time and just drove from there to the Hoover Dam to the Grand Canyon. I gotta say I love accurate the look of the landscape is in New Vegas but I wish the sense of scale was a bit bigger. I guess getting around would be unfun as gently caress in the game if things were more spaced out but there really needed to be more wide open vistas in this game.
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# ¿ Oct 16, 2011 06:35 |
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MounerKT posted:Is there any way to play this game in windowed mode with no borders?
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# ¿ Oct 22, 2011 04:06 |
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Francois Kofko posted:i tried to play the first one and died to some rats outside the vault, said 'gently caress this' and quit Leal posted:Ya.. irritated me how difficult it was for my smooth talking gunslinger to be forced into going through a temple with a spear. Pretty much save/load spam till I could get to the end of it, where finally my smooth talking would come into play and I wouldn't have to fight the guy there. Good thing too, or I'd never get through unless I made a character that was good with unarmed or melee.
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# ¿ Nov 13, 2011 20:08 |
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What I really enjoyed about NV is the RPG side, how you can choose between a variety of things. In FO3 mostly all the quests were linear (especially the main quest) and while the first playthrough of the game is fine I can never bring myself to play the game again. In NV, a lot of the quests allow for some leeway and in the end the player shapes the mojave in their own way.Astroturf Man posted:You mean the sludge Bioware keeps churning out lately isn't the greatest thing ever? jvempire fucked around with this message at 05:42 on Nov 23, 2011 |
# ¿ Nov 23, 2011 05:38 |
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Player 2 posted:good, maybe the player should be put in scenarios where he is not able to wholly dictate the behaviour of those around him regardless of how silver his tongue is.
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# ¿ Nov 30, 2011 03:32 |
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Bilal posted:Now, coming around to the idea of themed characters, here's what my ideal Fallout New Vegas would look like. In my ideal NV, weapon perks like Cowboy, Grunt, etc would give you additional dialogue options. When confronting Benny, for example: Of course there isn't speech options like this for every single situation, but you can't expect something like that from a game with voice acting (aka more speech options = more voice acting work = more money spent). And Obsidian definitely made the attempt to add a variety of speech options, so I don't understand the complaint.
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# ¿ Feb 22, 2012 00:10 |
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Captain Oblivious posted:The problem isn't having a background, it's how it's handled. FO3 gives you the entirety of your background, drat be to how incongruous it is and the plot is with how you can act. Note, I'm only talking about in the scope of the regular game. I haven't played the DLCs.
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# ¿ Apr 8, 2012 17:42 |
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Niggard of Oz posted:What's up with Karma in this game? I randomly get a huge bunch from killing ghouls or powder gangers, but it's so random I can't figure out what I'm doing to get it. I could kill 20 ghouls and not get any karma for 19 of them, but one of them will give it and put me from near evil to good.
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# ¿ Apr 20, 2012 02:58 |
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I think people are undermining New Vegas' success. It sold really well, it's just that initially when the game was released all the "gaming journalists" bashed the game. They seemed to complain about the bugs, this is understandable but then when Skyrim was released it was praised for its bugs from the same people .
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# ¿ Apr 21, 2012 06:25 |
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Beardless Riker posted:I think at its core the hate for Fallout 3 is that it isn't 1 or 2, in spite of the fact that it is largely a good game.
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# ¿ Jun 9, 2012 07:38 |
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Lt. Danger posted:This is even worse!!
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# ¿ Jul 8, 2012 23:28 |
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# ¿ May 22, 2024 02:21 |
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MustardMaster posted:Gotta go with boredom. Talking heads with a fetch quest and a feeling that if I won't do the right choises regarding the plot or skills I would end up loving it all. A lot of people hate linearity and adore freedom in games, but to me it seemed a little MMORPGish: You are thrown in the middle of a huge rear end desert where all your missions are either collect this or kill that, thank you stranger. Also post-apocalyptic worlds are pretty depressive, but that's just my preference. It just feels a little empty, that's all. The appeal of the game is character driven story. There are surprisingly a lot of options the player has in the game. In the first town alone you can join the powder gang and kill the towns people, there are not many RPGs that would allow you to join the bad guys for example. And even for some of the fetch/kill quests, there is options to do entirely different things within that quest. The best example is the White Gloves Society quest, which is a pretty amazing quest with how many options the player has. The choices the player makes all shape the Mojave, there's no right or wrong answer that will "gently caress up" the story. The endgame has slides that show all the outcomes of your actions that you made throughout the game.
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# ¿ Dec 19, 2012 22:03 |