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Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I’m on my third playthrough of NV. First time was right when it came out, and I never finished the game. I think I stopped at the Ultra Luxe, the mission was so buggy and it kept crashing so much I just gave up.

The second time I went all the way through an independent vegas run and did all the DLCs.

Now I’m playing again as a hardcore NCR Supporter. There’s a lot of content here I missed the first time around. I’m also using Viva Las Vegas mods and the Logan’s Loophole perk. It’s real nice that when I shoot someone with a good gun they just drop. The scaled-up enemies used to suck.

Just finished Honest Hearts for the second time. I like it a lot more on a second pass than on the first. Part of that was the first time I played them out of the recommended order. I went Old World Blues, Dead Money, Honest Hearts, then The Divide. This time I started Honest Hearts at level 5, just before going inside New Vegas. I also had a better perspective on the DLC going in. The first time around I just did the missions and finished it in like 2 hours and went ‘wait, this is it?’ This time I visited every waypoint and did all the caches.

I think each DLC represents a different aspect of the NV play experience, and Honest Hearts is all about the wandering outside part. You follow a waypoint just to see what’s there, go ‘oh, neat!’ loot it, and move on. That’s pretty much all that’s good in Fallout 3 and 4. That part is really good in the DLC, just exploring a new environment, even if some of the waypoints really are just ‘look, this thing we made is just like the real thing!’

The plot is still pretty bad. You have these two deranged Mormon missionaries as the only points of leadership, and you have to choose between them even though neither of them resembles a person I would trust to build a fence. Joshua Graham is still filled with bloodlust and the need for vengeance for his people and he’s manipulating the tribes into fighting his battles for him. Meanwhile, Daniel thinks of the Sorrows as children. He’s condescendingly turned them into a symbol of innocence and all that is good and pure in the world, and he’s using that to push them into abandoning their homeland and going on a death march without even trying to defend themselves. His entire plan relies on the White Legs not being able to follow and survive living off the land, but they already accomplished that exact feat to get to Zion. He just assumes people died in the trip to Zion without evidence because they’re ‘savages.’

In the end I picked Joshua for the second time because even if his motivations are selfish his plan actually lets the tribes keep their sacred lands. Then there’s the softening/hardening choice, which I didn’t like much either because it has what I call the Mass Effect Problem (because I first noticed it in Mass Effect). In the Mass Effect games you repeatedly have a set piece where you murder a dozen working schlubs, loyal soldiers, or confused bystanders to get to a leader with an evil plan. Then, finally, you have a choice: Renegade = Kill the dude. Paragon = Tell the dude to stop it, seriously, that’s not cool, but you’re free to go now that we had this talk. If we’re going to kill people over this, doesn’t the leader most deserve to die? I guess he surrendered so now it’s bad to execute him. Too bad those other guys didn’t have the option. Back to Honest Hearts, we just slaughtered our way through the entire White Legs war party. We come to the leader, a genocidal maniac who admires the loving legion and rules through fear. Most of the White Legs may have just been more afraid of him than the Sorrows, but we killed them anyway. We can let him go free, maybe? (I started this early enough that I couldn’t make the speech check). We can make it sporting by letting him up and playing with him for a bit, risking our lives for no reason, but he is surrounded by enemies and definitely going to die. Or we can just shoot him in the head and be done with it. I guess shooting him in the head makes all the Sorrows become super aggressive forever.

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Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!

OldMemes posted:

Right, so I just did the Railroad questline, and the Railway sure are characters in a game. They have character models and voice actors....and that's about it.

I'm still not sure what the point of synths are. Why create a race of machines that look identical to humans, when sentient robots are a part of the setting? Why do they have free will? Why is Elder Maxson so obsessed with them? If the Institute needed "unmutated DNA" to create synths, why not use everyone from Vault 111, instead of just murdering them for no reason? Why not just take DNA samples, or pay Vault 81 for them? Or why not just use the scientists who created the Institute? Surely they had unmutated DNA? Why are they making synth animals? Why do they let Father just declare some randomer leader of the Institute? Why are they replacing people with synth copies? Why don't these copies know they're synths? Why are they messing around with FEV? Why are snyths just hanging around Diamond City now?

"You wouldn't understand."

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
They should have just dropped a line like:

"We have a five hundred year, 8,000,000 point plan to return the entire earth to a paradise. Our quantum computers assure us that these are the correct courses of action at this juncture. You don't understand it, that's fine. I don't truly understand it, no one alive has the capacity in our weak primate brains to grasp the Grand Plan in its entirety. To simply read it takes more than a lifetime. It depends on the collective work of thousands of the greatest minds of all mankind connected to vast computer banks of incredible power. We must trust the plan. Trust the power of our models. Without them humanity is doomed by our own flawed instincts."

That's basically "you wouldn't understand" but easier for the player to swallow, and brings up a more interesting tension between human intuition and the often unintuitive results produced by science, which I think would be neat for such a high tech but amoral and disconnected faction.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
The contractor they hired to restore the armor cut corners by gutting the servos because a strict reading of the contract didn't require them, but the armory officers assigning the weapons weren't on the same page and distributed them thinking the armor would be fully functional.

The soldiers reported the issue immediately but the reassignment will take a few months to get through the chain of command.

The dirty contractor gave 3% of their profit to a few key senators as kickbacks so they'll continue to get no-bid contracts in the future instead of being held accountable for their fuckup.

Guys, NCR is just America, it's not that hard.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
You will probably be disappointed but it's fine as a 'prospector' simulator.

Explore, find place, kill locals, take their fans and toasters for fun and profit, repeat.

The gunplay is better, and I mostly prefer the perk system over skill points.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I don't like House because he made the very foolish decision to trust some random courier in his innermost sanctum. House should be raising his proteges, not enlisting head trauma victims out for vengeance. I don't know how he picked Benny, but that dude was so clearly a weasel too.

How is he going to rule the Mojave with that kind of poor judgement?

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Speaking of poor judgement, this sequence of events can only be explained by a brain tumor.

1. Courier is openly, murderously hostile to the Legion. They go on a loving rampage with Boone. They murder every legion named character and messenger. They destroy key legion strongholds for the NCR.

2. Caesar invites them to his fortress, giving his mark and forgiving all the poo poo you just did.

3. Rather than kill the courier on sight, he gives them back the platinum chip and asks them to use it to destroy the bunker.

4. Courier doesn't, of course, they upgrade that poo poo.

5. Caesar takes the Courier at their word, does not check up on it, and let's them leave once they've done their job instead of executing them.

6. The Courier then takes Boone over on the raft and goes on one final killing spree.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Doc Mitchell deserves all the gold bars, medical supplies, and exotic weapons I put in his house.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
What did House do for those 200 years? Was he just in cryo sleep? Does he have a VR rig? How does he even experience his day-to-day existence as a living corpse in a mechanical sarcophagus?

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
This may be from a mod but this game told me killing the Legion/Caesar was bad karma and I have no idea how.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
For Cowboy RP I'd recommend:
1. Do viva las vegas, it includes the JSawyer mod which has a lower level cap and shuffles some perks around.
2. Grab Logan's Loophole for an even lower cap.
3. Go for great luck and endurance, good intelligence, perception, and agility. Tank charisma. 4 strength is fine.
3. Get Guns, Repair, and Survival.
4. Pick up cowboy, handloader, and some perks to improve light armor and critical hits.

The reason you want to get your level cap down to 21 is because enemies scale with level but guns don't. The highest levels limit you to endgame weapons or every enemy is a bullet sponge. At 21 your revolver will drop enemies and your light armor / cowboy hat still keep you safe.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Yeah, Old World Blues in particular is really bad about the scaling.

Is there a reason why stealth is impossible outside and every enemy for miles around will instantly swarm you if you try to stealth snipe in that DLC? There doesn't seem to be any explanation or warning about that.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
The real treasure of the Sierra Madra is the 100,000 weightless units of old world money

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I want to know why the NCR doesn't want an army of super robots. I got this super robot army controlled by a "Yes Man" robot that will do anything anyone tells him. They should build a fortress around that casino and go to town now that I killed House for them. Just point it at Caesar and no more rangers have to die. They just get mad at me for upgrading the robots. I can't bring it up to the general or president or anyone.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
It also says he has INT 4 and CHA 4. He has 100 unarmed so he hits pretty hard if the .5 seconds before you explode his head while high on psycho, turbo, rebound, jet, buffout, steady, mentats, and alcohol.

Caeser hosed up by not recognizing the infinite power of drugs.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Wear light armor, put away your weapon, take the Travel Light perk. You'll still be annoyingly slow, but it'll help.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
If you're going to install a mod to convert the gold into caps just... Cheat yourself the caps you want?

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Last time I played Boone bugged out during his quest and got stuck. Absolutely nothing would fix it so I just left him to stand forever outside that camp.

Too bad, before that we had a good time killing Caesar and every legionary on this side of the river.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
They can use the good ammo but I don't think they intelligently switch. Better to just give them the best generic hand loaded you can. They don't collect shells though, so it's more wasteful than when you shoot.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I don't think the White Legs are a threat at any level, besides maybe rushing it as soon as you start?

It's better than the bullet sponges in the other DLCs.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
It's a VR rig that also acts as an interface for the various robots and cameras on his network, right?

In his subjective experience he's in the prime of his life in some kind of office with a bunch of screens and a computer terminal that's floating over a paradise. I'm sure he can call up a VR lover but there's no need for the suspension pod to have any physical interface besides a brain plug and the medical machines.

If he actually has to live as an ancient sack of bones stuck in that tube for more than the last few seconds of his life then he's in a hell of his own making.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I used to have a TV in my room, so when I played games like this or went on the internet I'd have something to do.

Alternatively I'd sit down with a book.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Vulpes dares you to kill him. I see it as good game design because it's pretty easy in games to think you can only kill enemies that are marked hostile. He's the introduction to "hey, if you think this guy is the worst just aim that rifle and shoot!"

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
It's not that hard of a fight. A lot easier if you use a lot of drugs, like everything else in the game.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Next game Legion Remnants are the new Fiends

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
The increased agility equates to micro adjustments in your aim so you hit vital areas more often.

Alternatively hp is an abstraction and so is the hit and misses because in real life a bandit doesn't keep going after you've put 6 10mm bullets through his eyeballs no matter how many drugs he's on.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
You either know the rules to Caravan so you win every time, or you don't so you don't play.

Caravan is a weird game with a bunch of tricky plays and I'm sure someone could come up with a perfect deck and then a meta or something if it were real. But it's a lot of memorization of card powers and none of it matters anyway because the Caravan AI is abysmal. You can beat anyone every time with a basic understanding of the rules because it seems like they didn't read the rule book either and are just doing moves at random.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I can't get into the head of a Courier who would possibly side with Daniel's "condescending death march into the wasteland" plan.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I never saw the death march ending, even if the narration outright told me it was all sunshine and rainbows forever, I'd have to argue that the narration is just wrong based on the entire rest of the text.

That's not what the narration says though, it describes a hilarious scenario where the Courier has to follow them the whole way, using hyper-murder powers to just clear the land in front of them. Wtf happens when their Guardian Angel leaves to go kill Caeser or whatever? They just get scooped up by the next legion slaver that walks by? The Great Khans show up and have a drug murder party?

More realistically, they just kill whatever threat comes because their "innocence" isn't a philosophy of pacifism, it's just a historical accident that they haven't had to go to war yet and anything greater than that is being projected on them.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Honest Hearts is about enjoying the exploration and tolerating the story.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
In Fallout 2 you play a "tribal" and one of your first companions is one too. My impression is it's mostly a derogatory term for people who have lost most of the baseline science and technology of the time.

Generally in Fallout the cultures are:
1. Hypertech - they've progressed past the pre-apocalypse high point
2. High Tech - they have equivalent technology to the pre-apocalypse high point
3. Standard tech - they have scavenged tech from the pre-apocalypse and make new things at roughly the modern 1900s - 1950s (lots of cowboy poo poo, some legit engineering)
4. Low tech - they're more like horticultural or raiding societies

Tribals are mostly early opened vaults that lost all their tech (and the vaults themselves were social experiments so they tend to have unique insular customs from that) or people who survived and did not Ghoul despite the nukes (hid in caves, were already pretty far from any population center). They found ways to subsist but didn't preserve most of their old knowledge, they also developed their own mythologies and story telling traditions in isolation, sometimes inspired from half remembered history.

Some have obtained magic powers, indicating that Shamanic practices legitimately work in the Fallout universe.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
If you studied Latin in school you can correct people's Latin phrases! (This is never a good idea, they always hate it).

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Like many NGOs someone is saying all the right things and pocketing a massive profit. Boots on the ground have no resources, but whoever is in charge of the accounts is living it up. Not like there's audits in New Vegas.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Should have hired an Elvis Impersonator to sing a legally district Elvis-like parody song.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
If you do put in the effort to learn Caravan you'll soon realize that they didn't bother to teach the A.I. either.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
You always take away anything with auto fire from all companions. If you don't figure that out right away from pure reasoning, you should figure it out after they melt your dog.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Yeah, OWB is really brought down by the 10 headless dudes with 50k hp who beat your 130 stealth score and zero in on your location from miles away instantly whenever you go outside.

They're the worst, but the roboscorpions spawning on your head whenever you accomplish something are a close second.

I liked honest hearts more the second time I played it, when I just enjoyed exploring it and finding all the survivor caches.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
The point of the Yes Man path is you can do anything and still finish it. He thinks it's a really bad idea to do some stuff but you can still do it. He works for you.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
I don't think I've ever worn Power Armor in New Vegas.

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Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Nah, a perk that gives you a mechanical bonus for actually selecting the failed dialogue.

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