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Rappaport
Oct 2, 2013

LividLiquid posted:

Agreed. I started with Fallout 2, so ghouls and super mutants have always been babyfaces to me. I know there were remnants of the Master's army around in 2, but given what I knew of Marcus, they just seemed like people led astray rather than nameless mooks to be mercilessly gunned down.

There's also the ruins of Mariposa and those guys are "fresh", but I guess they're pretty drat well innocent too!

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Rappaport
Oct 2, 2013

Marcus wiping you, and the rest of the team, because you forgot to take his minigun away :hmmyes:

Rappaport
Oct 2, 2013

Discendo Vox posted:

They should just combine all the dropped fallout 2 concepts at once. A group of talking, intelligent deathclaws form a tribe whose culture centers around racial stereotypes. They run a porn studio for wanamingos.

rope kid, watch out

Rappaport
Oct 2, 2013

LashLightning posted:

The worst thing about Fallout 4 (OK maybe not the worst, but hear me out) is that the single most annoying character for regular lootin' and shootin' play, Strong the super mutant, may be putting forward the idea of the Master's Unity project but doesn't have the vocabulary for it and so comes off even more annoying than he normally is complaining about you daring to interact with the game's Minecraft aspects.

I think Marcus has voiced his original support for the project, mentioning that a Human friend would have 'made a good mutant'.

Marcus said that the Brotherhood Paladin he fought for a few days would have made a drat fine mutant.

Rappaport
Oct 2, 2013

LividLiquid posted:

Jacob. Then he named a whole town after him.

Marcus is a complex guy.

At least he knows to mess around with Myron. Myron, baby, Myron!

Sadly he suffers from the Ian disease of spraying everyone you like with hellfire.

Rappaport
Oct 2, 2013

CommissarMega posted:

Which is why I gave him a plasma caster (or whatever those big guns was called), and had him run melee in the meantime. Hell, I didn't give any of my fo2 party members burst weapons.

A plasma rifle was what it was called in Fallout 2, and that's a wonderful idea. But you recruit him wielding a minigun, and well :shrug:

Rappaport
Oct 2, 2013

Mr. Prokosch posted:

You always take away anything with auto fire from all companions. If you don't figure that out right away from pure reasoning, you should figure it out after they melt your dog.

Dogmeat :smith: There's also that bad dog though!

The idiots can't stop spraying each other (and you), but auto fire guns can also have massive, ridiculous critical hits. Of course in practice it's mostly Marcus disintegrating Myron into a paste, but still!

Rappaport
Oct 2, 2013

OldMemes posted:

The Master doesn't even have unity within himself. He's the original Richard Grey personality, driven mad by FEV, with bits and pieces of several other people's brains shoved on top of that, and some computer bits and pieces. Plus his psychic abilities.

He keeps flitting between several personas while talking to you. Even if FEV had created smart super mutants 100% of the time, he wouldn't have been able to unite them. The Lieutenant obeyed him, but he was pretty evil. What happens when the indoctrination wears off, and the super mutants start to remember who they were before, like Lily and Neal did? There was originally a mutant in the cathedral who hated the Master, and would happily set the self destruct off for you if convinced him, but he was cut from Fallout 1.

Isn't that the tragedy of the Unity, though? The Master (master MASTER!) was a person-thing that had some horribly bad ideas, and you can talk him down and make him kill himself. What Marcus and the other sentient mutants think about it is a different matter, but doesn't Marcus's story of the Paladin say that there was some hope for the Wasteland?

Rappaport
Oct 2, 2013

With all due respect to rope kid, I've never managed to side with the Legion, because gently caress those guys. They're just so repugnant. Say what you will about the Master and his flaws, but at least he/they/them had a vision of improving life in the Wasteland.

Rappaport
Oct 2, 2013

SlothfulCobra posted:

Weirdly, most "choice" games tend to have an option like the Legion. Just a straight-up evil option (although Edward Sallow is more well-spoken than most leaders of evil factions), because apparently that was the biggest novelty of the ability to choose things in games. Some people want to play as utter bastards, but for the majority of people who still don't, the ability to choose to do the good thing gives it some kind of extra weight.

What made New Vegas more unique was the fact that aside from the Legion, the game also makes you choose between House and the NCR, which is a lot more ambiguous. The NCR isn't just a generic "good" faction, it is absolutely filled with flaws, and maybe it could even be better for the NCR if they didn't seize the Mojave, since House wants to help keep it intact. House isn't malicious, even if he isn't exactly an altruist. He has his own ideas for the betterment of the future for you to think about. Maybe the flaws of both the NCR and House could even push a player towards the Legion.

And then there's Yes-Man, to guide the player towards the end of the game no matter what, completing the circuit of total freedom of player choice.

I think it's great for the game that the Legion exists, and is there to choose if someone wants to, I just meant I personally can't.

My read on House always was that he wants to keep going forever, and as a by-product of this there's a lot of economic activity around him, which is both good and bad for the people involved. House isn't as blatantly evil as the Legion, if you put him on a silly D&D alignment scale I guess he'd be on the neutral side of things.

I guess the NCR see themselves as the best parts of the "old world", bringing order to the Wasteland. In effect, they're a sometimes ineffective bureaucratic mess.

Rappaport
Oct 2, 2013

Alhazred posted:

While I haven't have much interactions with him, House seems like a man who has rather old fashioned views about who is savages and who is and that he has even more old fashioned views about how to deal with them. Like a racist Cave Johnson.

I haven't been playing that long, but so far I'm leaning towards following Yes Man's plan. If there's gonna be a megalomaniac ruling New Vegas, it might as well be me.

You should check out mister House's plans, that plot does pay off even if you think he's old fashioned. Plus, you know, he's Rene Auberjonois, so that's half the fun of talking with him right there.

Within the Fallout universe, the Master probably had the best plan, but the game-play didn't let you side with them. At least Marcus tells you off for your ancestor's deeds.

Rappaport
Oct 2, 2013

The Master had psychic abilities, and there was even a perk against those, but how were the Super Mutants mind controlled? We get to talk to Harry, who admittedly isn't exactly smart, and the Lou Tenant, who clearly is smart. And then there is Marcus, who makes it a point of telling us the player about how he would have "dunked" his best buddy into the goo too, since super mutants are super.

Rappaport
Oct 2, 2013

Cat Hassler posted:

Marcus shooting me in the back with his minigun was not super

Look, if you didn't learn your lesson from Ian, it ain't Marcus's fault :eng101: Just give the man a plasma rifle.

Rappaport
Oct 2, 2013

I think that's the gist of it. The Master could inflict physical pain mentally, that's what the perk/the mental block device thingy is for, right? But people like Marcus make me think that what the mutants heard was a fairly generic spiel about them being superior in the Wasteland, how humanity ruined everything (they did! Jesus!) and how the Unity would make for a new, more peaceful world.

And you can actually talk the Master himself into thinking this was a Bad Plan, and he commits suicide! Of course Marcus contradicts Vree's report in Fallout 2, but it's hard to say if that's meant more for a joke than actual lore.

Rappaport
Oct 2, 2013

ilitarist posted:

BoS as it was in Fallout 1 was basically doomed. They only let Vault Dweller in after telling them to go into a place of a certain death not expecting them to come back. Fallout 3 version is less interesting but it does make more sense.

This isn't really how it is presented to the player. The Brotherhood base in Fallout 1, once you get into it, has an active training program, they're stuffed to the gills with weapons, and Vree is an active scientist, which is a luxury and then some in the wasteland!, and she's SPOILER ALERT a victory condition for the game.

If anything, in Fallout 2 the Brotherhood is a deliberate red herring because, as the player, you remember them being cool in Fallout 1, and by cool I mean them having power armour and plasma rifles, and in Fallout 2 they're just... There in their little bunkers and bupkis to you.

Fallout 4 put the silliness cherry on top of it all with the victory condition being a gigantic Uncle Sam robot blasting everything to bits.

Rappaport
Oct 2, 2013

Discendo Vox posted:

I think folks are being insufficiently generous to the more nuanced (more derivative) parts of the original games, which in turn sort of excuses some parts of the Brotherhood's inconsistent depiction. They're very directly based on A Canticle for Leibowitz, and the whole point of their depiction even from the first game is that they are subject to a basically constant deterioration of their underlying ethos. To quote myself from more than a year ago:

Who doesn't like someone who pads their h-index with self-quotations? Although I'm afraid this time around you might be barking up a faulty tree.

Also, your self-citation is faulty, since the NCR did not exist in the first game at all, and we're led to believe by the second game that the NCR is the fault of our ancestor slash Vault Dweller.

I'm also curious about how the Brotherhood, in the original game, "stopped teaching history". Isn't the entire point of visiting Glow seeing some history?

Rappaport
Oct 2, 2013

Gaius Marius posted:

Ncr exists In F1's endslide if Tandi and her dad are alive.

Right, but that is explicitly the Vault Dweller's fault. And the ending slides are not what are present in the game world! Gosh!

Rappaport
Oct 2, 2013

Air Skwirl posted:

I'm not trying to be a pro USSR dude, absolutely what they did to Poland (and most post war USSR states, including Germany itself) was horrible. But they also They were the country that contributed the most to winning the war in Europe and they lost 19 million people doing it. So I don't like denigrations to their contribution towards killing Nazis.

Viipuri represented a loss of about 10% of Finnish living space at the time.

I don't mean to be a dick, but isn't the point, at least in Fallout 1 and a little in 2, that war really was meaningless? The Vault Dweller goes on an epic quest, and meets Lou Tenant and friends, and Master's plan is predicated on the land being absolutely poo poo-hosed because someone hit a key somewhere decades ago.

No one won that war. Master tried to build something after it, but we know how that turned out.

Rappaport
Oct 2, 2013

Air Skwirl posted:

I would not say WW2 was pointless.

Yes, Adolf Hitler killed Adolf Hitler, who was an existential crisis to humanity. But that was a war that wasn't waged with atomic weapons, until it was, and now we have anime as a penance.

Silliness aside, surely you see what I mean about the world Fallout 1 presented and how the war they had in their fictitious time-line was a doctor Strangelove scenario.

Rappaport
Oct 2, 2013

Discendo Vox posted:

Whatever you think you’re correcting in my post isn’t there.

Let's go through it then. In Fallout 1, the Brotherhood isn't really portrayed as decaying, given that they are holders of a massive arsenal of guns. You can even talk them into throwing some bodies at Lou Tenant!

The NCR explicitly did not exist in Fallout 1, and the quest to save Tandi was a pre-cursor to that.

You also fail to specify how the Brotherhood, in Fallout 1, stopped teaching history.

Rappaport
Oct 2, 2013

First of all, agreed

But on a :decorum: note, would you feel the scientists responsible should have gotten their day in court? It's not like they were...

Oh.

Well.

Rappaport
Oct 2, 2013

oh jay posted:

Difference without distinction. Next you'll be telling me that the Great Khans are a brand new faction created for New Vegas, because 2 had the New Khans and 1 had the Khans.

I like the cut of your jib.

Isn't the plot of Tandi and Fallout 1 that you blow the brains out of a Khan?

Rappaport
Oct 2, 2013

Discendo Vox posted:

When I say "decaying", I don't mean in terms of power. In Fallout 1, the Brotherhood specifically have already lost touch with their original purpose and background, to such an extent that their elder, the grandson of the founder, doesn't know where the Brotherhood came from, and scribes new to the order don't know who Roger Maxson is. Again, the Brotherhood having this trait isn't some big shock, it's explicitly based on a canticle for leibowitz. The decay of ideology, schisms, and the circularity of the abuse of knowledge are themes in that text.

Okay! Now we are getting into places, as the saying goes!

Even if, as you point out, the Brotherhood has "lost touch", we still have Vree, who very much is an "idle academician" in a Wasteland that is horrid and terrifying.

And you're sort of making the case for Master, since the super mutants were super, and Marcus tells us that the "juices" could flow again. The game under-cuts the powerful ending of Fallout 1. And no one liked the Children anyway.

Rappaport
Oct 2, 2013

Lt. Danger posted:

your argument is not coherent enough to let you post from a position of strength

Okay. But Vree does enable an ending condition to Fallout 1, yes?

Rappaport
Oct 2, 2013

Discendo Vox posted:

I can't even tell what you're talking about here. I'm saying something pretty specific about the basis for the Brotherhood of Steel and how they're depicted. I'm not saying something broader about other factions.

Does, or does not, the original text of Fallout 1, include Vree? Does she, or does she not, provide the player with evidence that makes Master commit suicide?

The Brotherhood, in the original text, performs research, do they not?

Rappaport
Oct 2, 2013

That I disagree with the ideation of a theme being present where the Brotherhood doesn't comprehend the scientific method, when the game tells us explicitly it does?

I'm sorry for making GBS threads up this thread, we can all agree to agree with the professor over there.

Rappaport
Oct 2, 2013

Improbable Lobster posted:

You are being incredibly incoherent when you ask these nonsensical leading questions, they aren't proving the point you think they are and just make you look unhinged.

This seems to be the case, and I again apologize for failing my skill checks. And being a moron.

Rappaport
Oct 2, 2013

Alhazred posted:

Which pales in comparison to the most evil thing you can do in any Fallout game: Ripping a teddy bear in half in front of the slave girl who owned it.

You can also destroy a child's doll in F2!

Rappaport
Oct 2, 2013

Without looking anything else up, the upper picture is... Vipers?

Rappaport
Oct 2, 2013

There's also Brain from Pinky and the Brain!

Rappaport
Oct 2, 2013

It seems like a funny criticism that the post-apocalypse wasteland isn't homogeneous enough when a major part of the (side)plot of F2 is the various factions warring over various settlements. Heck, the townsfolk in Klamath make fun of the PC for not living like them, and the feeling is mutual.

Rappaport
Oct 2, 2013

The alien blaster does the same kind of damage as the pulse guns in F2, though, which so irritatingly turn enemies into piles of dust and dumps their inventory on the ground :argh:

Rappaport
Oct 2, 2013

Doesn't the new NV space launch plot involve radioactive goop somehow? I'm not sure how you'd portray going to another planet like that, though.

Rappaport
Oct 2, 2013

CommissarMega posted:

...I wasn't aware this thread was 1000+ pages long; I just hit the pretty number and start reading/shitposting :stare:

Thread began in September 2011, apparently, and the OP is banned :corsair:

Rappaport
Oct 2, 2013

Alhazred posted:

Never the less, the ghouls aren't naturally disposed to be hostile. They're hostile to Tenpenny Tower because they hsve been denied access to it simply for being ghouls. In the Fallout games rhe wast majority of bad guys are human and any problems they have with non-humans are usually their own fault.

I agree, it's total BS* that joining the Unity is a :airquote: game over :airquote: instead of a win condition

What? Marcus said it was cool!

*

Rappaport
Oct 2, 2013

A critical failure can destroy one's gun

Rappaport
Oct 2, 2013

:hist101: If you're lucky, you can encounter Vault City goons fighting raiders, and loot the corpses after they're done shooting!

Rappaport
Oct 2, 2013

Mr. Prokosch posted:

Can't you just walk through the Temple of Trials? Then talk to the guy or fight him. It's just a tutorial.

If you don't want to waste time sneaking walking around :colbert:, you have to kick three or four ants to death, and you'd more or less intentionally have to cripple your character to not survive that. Your tribal opponent at the end can be won through combat, a speech check, or a pick pockets check.

Someone also made a modified map file for the entrance to the Temple where the guard at the path has been moved by a hex and you can just walk away, dunno if that's still up somewhere.

Rappaport
Oct 2, 2013

Wolfsheim posted:

every fallout game is about this, new vegas is the only one that's kind of smart about it

3 rocks because if you try to map the ideologies the way you can in new vegas its just crypto-fascists vs. ultra-fascists

Counter-point: Master is the only one with a fairly novel take on the problem of organizing the wasteland. It's fine that the other games are endless variations of battling human societies each claiming moral supremacy, but there is no stopping writers from pumping those out til the Sun cools and expands. Which is fine!

Of course Master's plan had a fatal in-game flaw, but then Marcus tells you it was bogus anyway, so what the gently caress :smith:

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Rappaport
Oct 2, 2013

Doomykins posted:

finally we can reignite the arguments about whether or not the Legion was right since we know conclusively that the NCR fails, this was Todd's real gift all along

No. They were dumb, OP

poo poo, I'm doing it right now, aren't I :ohdear:

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