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Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
I keep seeing people wishing they could rub meeting Josh Graham in kaiser's face.
Graham explains how that would cause a Kaiser Logic Loop failure, and that would be bad for you.

Kaiser says graham is dead. To announce that youve killed graham even is to question that which kaiser said and prove it wrong.

lastly, making war against good people is bad for the soul.

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Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
If one has both fo3 and foNV, and the time to play them both, you would be wise to play fo3 before NV. There are some serious interface improvements in NV that make playing backwards (NV-then fo3) very frustrating.

the best part of Fo3 for me is point look out. It's major plot and characters are awesome.
The broken steel add on makes the game continue, but adds insane bullet spounges for enemies and runs you through more subways than you will ever want to see. its pretty linear and forgettable, and as already mentioned, non of fo3 really meshes with the original story, NV is a direct continue of the series while 3 is just what had to happen in order to get the franchise back on its feet.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
He's pretty spot on about that though. Fo3 did turn out to be oblivion with guns, and it was fun and we all liked it. Then NV came along and was the real fallout sequel.

I played skyrim and loved the environment but only managed 20 hours before putting it down for good. :colbert:

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
Gameplay talk:
I just did vault 34 for the first time since my very original playthrough. At level 9 on hardcore and hard difficulty. I had forgotten what monsters lived in there, so i was only packing That Gun and a 9mm smg.

Managed to get to the reactor, and sealed the reactor killing those inside, who i assumed would be ghouls if they did get set free, so screw em.

Amazingly i cleared the whole vault including the overseer, and about a dozen vault 34 glowing security officers later, i get into the armory.

The final two glowers in the armory room itself are too much for my char as he has no more healing items, and no more 9mm, and That Gun is almost broken, takes forever to reload. I die 10 feet from All-American.
This game :allears:

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
Running into assasins early on is always great. The first warning for me is usually a hail of 9mm smg fire impacting everywhere. A few frantic seconds trying to figure out what direction its coming from, and then most likley running. lots of running. On the plus side if you do manage to take them out, its pretty good loot. Enough 9mms to repair the one from doc mitchell's house to near perfect, which under lvl 10 is a fine rear end weapon imo.

I'm doing HH right now for a 2nd time. I never found the survivalist's final entries or his body. While crawling one of his caves the female companion grabbed a survivalist's rifle from nowhere. I noticed her packing it and took that poo poo quick.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
The followers are against everyone with power. They have no plan for the future other than be nice to people. Also probably communism.

They read BOOKS. Which have IDEAS. Like COMMIES.

Raw_Beef fucked around with this message at 05:39 on May 23, 2012

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
I go with house. He would be better than I at ruling and rebuilding a post nuclear war society.
Though he can get long winded at times, I enjoy his dialogue. The writing and acting come together to make a great character. Maybe he just won me over on charisma.

Some people are going to die/get screwed no matter who you pick. House has the best chance of moving ahead with his plans after the dam battle if you back him. His prediction computers prove it! Though i admit he would be pretty cold and probably kill people who attempted to strike or form unions. Fallout seems to have no problem with lack of potential workers, the human population is pretty large, so your average worker in house's domain wouldnt be in a position to demand much.
However unless the securitrons have hand adaptors, or house has an army of multi-function mr handys ready to assemble industrial machinery/run said machines, i find the theory of a robotic workforce unlikley. He does need humans in general, but nobody specifically exept a figurehead.

As for his robot sex, i assumed he was doing some tech sex using computers and nerve stimulation artificially. Like in demolition man or something along those lines. He does have a big peice of machinery where his genitals were/are, so its probable.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

Argali posted:

So I'm about to dive in to the Dead Money DLC. What should I know going in? Any tips on how to prepare, what level i should be, etc.?

Dead money tries to limit the player's resources, but you can also get some seriously powerful items from the Seirra Madre dispensers, if you can get the right codes. To get the codes you will need a lockpick of at least 75. A higher speech is pretty useful as well for the companions.

This was the only DLC that really required at least a level 20 char to be anything but torture. I did it at 14 and it was bad.

Also since you only get the one chance to go through the Sierra Madre you may want to save before you leave the villa, and check some walkthroughs for the locations of special items or codes you might have missed. It would suck to not get the stimpack and ammo codes for the dispensers. I didnt know untill my 2nd playthrough that the real treasure isnt the gold bars, its the 20k pre war money worth 200k caps and weight zero, that the holovendors have in their merchant screen.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

Argali posted:

Can you explain this a bit more? How do I get that much pre-war money?

Its pretty simple. You can find several hologram merchants in the villa or casino. They have almmost nothing but pre war money in their inventory. You sell them everything you can find in exchange for pre war money. Its impossible to carry enough valuables to get it all at once, so youve got to do it in a few increments.
It was painful to do on xbox, i dont know if pc allows you to type in the number of items you want out of a merchant's stack. If not, it involves a lot of scrolling down from 20,000 to whatever amount you can afford to trade for.
Still in the end its weightless and worth 4 times the gold.

There is also if you break the casino or whatever by maxing out on the winnings limit, a chest back in the abandoned bos bunker in the mojave that spawns 1000 madre chips a day, with a madre dispenser right there.

Dead money has the potential to set you up as a total boss, just make sure to get the codes.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

Wolfsheim posted:




I never really got this. What were the amazing locations of Fallout 3 that everyone loved so much? Outside of the three or four towns in-game, I recall a lot of ruined buildings filled with a specific enemy type and a couple of computer monitors, maybe a skeleton in a dramatic pose. I don't really remember thinking "Oh man, this building filled with rubble and a bunch of raiders is so amazing and unique and not at all like the building filled with rubble and a bunch of super mutants that I was just in!"

I dunno, maybe you have to be the kind of gamer that likes dungeon crawling to really like Fallout 3, but to me the fun of dungeon-crawling also depends a lot on having decent combat, and New Vegas' combat is factually better too, so it just doesn't make sense to me.

I'm an avid fan of New Vegas and think its better than 3, but i understand those feeling that 3 had a better exploration and somehow locations were better.

3 was open in almost every direction, which on 1st play gives a massive rush. I clearly recall being drawn to the 3 stack power plant NW of DC at a low level, because it was iconic and huge and i figured power plants were something that might have phat loot.

Despite the lucky 38 (which i see every day, its called the space needle) the only things in NV that drew me from afar with curiosity were Helios One, and the freeside ring. Unfortunatley there isnt really much to kill or loot at either one.
Though the 3 kings usualy get smart mouthed and pay the price if ive avoided vegas till im a slayer of men and beast.

Also the geography restricting the map in NV is annoying. There isnt much to do outside the big loop from vegas to goodsprings, they kinda let us down with that whole 50% of the map being never used thing. i remember Primm being a brutal battle at low levels as well so maybe it was a console thing? or time/budget like always with games.

To that guy who was ragging on fallouts 1/2: you had to be there at the time when games came in huge cardboard boxes and half life was not invented yet.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
I cant get into NV anymore because i cannot detach my character from my own morality, and cant do the crazy kill everyone spree that seems to be so prevailant.
Also the lack of respawning roving mobs makes the mojave empty really fast.

As a dungeon crawler with true random hostiles, FO3 is better.
The interface and other refinements to the game mechanics make it unplayable the same way (lets be honest) 1/2 are a slog instead of a game, accounting for time and standards of the era.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

MrL_JaKiri posted:

Just because you don't like them doesn't mean they're objectively bad.

I defended them just a page ago. I played them ten years ago and was a big fan. Still am, of the franchise. I've replayed FO2 within the last 6 months. Its Ok, but i know all the content and the interface is stale...

yes we do basicaly keep going around in circles in this thread.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

Fibby Boy posted:

Sewer levels in games are naturally terrible and in a game that has big open world, why force the player down into a cramped area?

I dont know if its kosher here but pretty much every bro team pill game video on youtube mentions "SEWER LEVELLLLLLLSSSSS!!"

After watching most of them in a row i realised how loving retarded sewer levels are, and theyre in every game ever.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
It gets unplayable in large fights like the slavers in the den. Xcom did it better but it had hidden movement to negate things like showing 15 slavers exit a door and run down the street and miss 100 times with thier 10mm pistols.

Jagged alliance is another great period game that suffers from horribly long periods of player lock out.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

RagingBoner posted:

Having a voice actor who has done other things is a nod toward those other things?

I guess Matthew Perry voicing Benny in New Vegas is a nod toward Friends, then.

(there is an actual Venture Bros. reference in OWB if you have Wild Wasteland activated)

To be fair the whole setting of OWB and its SCIENCE! theme is a direct paralell to the same themes in Venture Brothers. They both drew on the same concepts and in no small part do i think VB influenced the gags in OWB, and if James Urbanik was not Doc Venture for the last 7 years they wouldntve included him as the self concious underahcieving kinda whiney doctor O. They made a character like Doc Venture to be voiced by Doc Venture. Take whatever else as you will.

Now if benny's apartment had a Joeybot hanging out, and a room across the hall where monicabot and rachelbot lived, then there would be a Friends-Fallout connection. IIRC Perry liked Fo3 enough he practically volunteered for the role in NV.

I never played Wild wasteland OWB, what is the true VB ref? god i hope its two skelletons in Hank/Dean clothes at the bottom of some easily avoided trap.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
this thread got weird but at least its different topics this time.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.

The Rage posted:

Big Iron is the one song I actually purchased after listening to it in the game. Its addicting and fantastic.

quoting this for same.

Thanks again Ropekid, and i'll bet marty robbin's estate just got their first royalties in years due to the game and people like us who downloaded that one song.

poo poo in dec of 10 when the game was fresh, me and my homie would just randomly text "big iiiiiiron" at eachother during the workday. Appropriate resoponse was "big iron"

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
Fallout: New Vegas : at this point we're all just using it as a hoarding sim.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
i'll line the corpses across the road as warnings to travellers. Joe cobb alwys ends up propped against the goodsprings sign.

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Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
You can only travel as far away from doc's house as goodsprings source, cemetary, and maybe the coyote den before getting the character confirm/rebuild screen.

I like to do everything i can within that zone to get exp so im level 3 before i hit it. This allows me to make a char that can exploit goodsprings for everything by passing the various skillchecks, but later i can take that well-rounded character and dump all the points into something great like explosives or guns, and hit the mojave with a decent combat skill while only level 3.

This probably isnt the best idea for a first playthrough, but once youve done most everything and just want to get to the killins, its a good way to start fresh and bad rear end.

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