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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
If I thought Galactic Civilizations 2 was dull and boring should I just leave this thread and not consider buying this game?

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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Tried following that New Guy Newbie Guide (which is like following a lego instruction manual on how to play a game) but I don't have the ability to build any weapons research stations.

So I 'copy as new' an energy one, removed the energy labs and added weapon labs and then changed the role.

Am I doing this right?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Well, I thought GalCiv 2 was extremely boring and uninteresting after playing for a few hours but this game has finally gotten a hook in me.

I started pre-warp with nothing which let me learn the game a little more than those starts where you have a bunch of ships already and no idea what they're doing etc.

Just got my first few warships going and killed some giant scorpions that were hassling a mining planet and I'm getting ready to make the first colony ship and start colonizing space.

The real time aspect with pausing really helps a lot.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
How do you get captured spies back? Are they still auto-failures?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Travic posted:

I'm having trouble fully eradicating pirates. Is there some trick to it? I destroy all their starports and mining stations and planetary facilities and they keep coming back. I'm assuming there is a constructor out there some where rebuilding starports, but I can never catch them. If I manage to find one and send a fleet after it they never chase the ship. I have full scanner coverage of my empire and most of the galaxy besides so I can see where all their bases are, and I've tried setting fleets to Attack: Anywhere stance on fully automated, but they just sit there.

Any thoughts? I really want to play with pirates for the depth they add, but I want to be able to destroy them eventually.

I'm having trouble just dealing with pirates. I started a new game because I found myself mid-late gameish on my first game with only 3 colonies and no way getting out paced. This time I went with 'normal' settings for everything such as pirates.

Now they're loving showing up before I even have a construction ship, demanding money, then breaking the deal and blowing some poo poo up and demanding more money and it's keeping my economy in the shitter.

I tried making some ships with some rail guns and missiles and stuff (didn't want to do beam + torpedo) and killed some ships so they sent a big rear end fleet of like 8 ships.

How am I supposed to get on my feet?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Phlegmish posted:

I really wouldn't go with Age of Shadows for your first few games.

In fact, I don't think I'm ever playing that mode again, it's really slow to start and the pirates are a total nuisance in a way that I don't find satisfying. Have you tried the introductory game on Classic?

I'm doing custom game though I don't think that counts as Age of Shadows?

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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
So I have a pirate infestation on one of my colonies and it appears to be impossible to uproot because it has something like 180k troops - wtf?

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