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oogs
Dec 6, 2011
I bought this after watching a Let's Play w/ the Star Trek Picard Era mod.

This game is awesome. So awesome. It's everything I've wanted out of a 4x game. I can micromanage what I want. I can anchor fleets around colonies and have them play zone defense. I get to create my own ships. I get to shoot space crabs.

I see myself spending almost too much time with this game.




Also, while I realize the icons for threads are entirely optional, if we have determined this isn't a repeat, can we change the thread icon in the OP to the PC icon please?

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oogs
Dec 6, 2011

allsizesfitone posted:

The only thing I haven't really delved into is ship design. I don't really know what I'm doing in that respect, or which weapons I should go for (or even if I should focus on one weapon type or go for a blend). I think if I had to manage and update each design as new technology is introduced I'd go mad, but I can't help but feel like I'm missing out on something.

Weapons:
- Your basic blasters will last a while.
- Have some Long range stuff on larger, slower, ships. EMP stuff is nice as well. I like phasers.

Reactors:
- Look at the speed graph on the right and at your energy requirements. You want enough reactors to power your 'always on' items (i.e. hab modules, sensors), your engines at full sprint, and your guns all at the same time.

Defense:
- Shields are a must.
- Armor is good, and small.

Engines:
- Fast is good, but you don't need everything pushing 50.
- Make sure you can maneuver. I aim for 10-12 deg/sec.

Fighters/Troops:
- I dedicate ships to these. I don't see a point to mixing/matching.

The AI designs give you a good idea of where to go. There's no limit for a ship class (as in - an escort can be larger than a capital ship) beyond the max ship sizes you're allowed to build with your tech.

From the get-go, I would suggest you add a few guns to your mining bases and some reactors to your smaller ships. The guns will help against marauding pirates, the reactors will make your smaller ships keep up with the larger ones (and faster warp is better).

oogs
Dec 6, 2011

doctorfrog posted:

A what, now? No link?

Youtube Series:
http://www.youtube.com/playlist?list=PLB5FB7F6680305145&feature=plcp

Forum post for LP/AAR:
http://www.matrixgames.com/forums/tm.asp?m=3082630

Forum post for mod:
http://www.matrixgames.com/forums/tm.asp?m=2497781




I'm currently cruising along as the dominion, about to erradicate a couple enemies in my first game (in easy... that'll change next time).

oogs
Dec 6, 2011

Dallan Invictus posted:

It does need a search bar, but I think that answer is under Diplomatic Relations with the rest of the treaties.

You get...10%, I think, of their state income, you have visibility on all their stuff, and I think that's it. There may be some restrictions on their diplomatic flexibility as well?

For some reason I was also getting access to their resources.

oogs
Dec 6, 2011

Bold Robot posted:

Hah, that's terrible. Guess I'll have to micro the Planet Destroyers.

On a related note, what do you guys do as far as invasion fleets? In the one war I've had so far my opponent surrendered before it really became an issue, but they had something like 350k guys defending one of their colonies and the 25k or so guys I accidentally landed got slaughtered. Am I just supposed to roll up with a fleet of like 50 transports? Is there a way to bombard the planet beforehand to soften them up? I can afford to zerg transports if necessary, but it seems silly.

You can research bombardment weapons and glass the planet (or part of it) to make things easier. Otherwise, I've been told that you want to aim for a 2:1 ratio w/ invasion forces. I've landed 20 troops on a homeworld and got slaughtered... so in my current game, I have a fleet w/ 40 ready to invade a soon-to-be hostile homeworld.

oogs
Dec 6, 2011
Amusing tidbit -

Do NOT add Long Range scanners to all your freighters. It seems like the game calculates what each freighter sees, then renders it. When you have 150 of them flying around, things slow down a bit. However, you get excellent visibility everywhere in your empire.

Or, if you're smart (which I wasn't at first), you can just turn off Long Range Scanner display on the main screen (2nd to last button on the right, above the minimap).

oogs fucked around with this message at 02:30 on Sep 4, 2012

oogs
Dec 6, 2011
Wow. don't let the AI get world destroyers... they use them very effectively. I had a mutual defense pact with one that happened to have a WD, and it wiped out half the colonies I was planning on taking (including about 100 troops battling for one, the bastard).

oogs
Dec 6, 2011
Silly question, but do you guys think a LP (in the LP subforum) would be worthwhile? I'm wrapping up my game - just need 2 more continental colonies to win.

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oogs
Dec 6, 2011

Dallan Invictus posted:

One just finished (for certain definitions of finished) but I imagine a non-participating LP is different enough.

And at least it'd show that the game won't always crash before you win.

Oh, I didn't see it. I should probably go look closer.


http://forums.somethingawful.com/showthread.php?threadid=3488345


Found it!

oogs fucked around with this message at 22:47 on Sep 10, 2012

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