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Arghy
Nov 15, 2012

Alright my economy is constantly tanking because of the whims of ~bonus income~ and setting all my ships to automate just makes them jump piece meal in to die to pirate fleets. I got a rec/medic center on my space station and i have a ton of cheap suicide escorts acting as my early warning force which i now realize is prolly a bad idea since they just get slaughtered.

Can i make a defense fleet guard a system and jump in together or should i just make abuncha powerful ships so if they ever respond they make a difference?

Do rec/medic components stack? it seems like if i dont tax the poo poo outta my dudes i cant keep up with the goddamn pirates. Should i bother to build a mining station on every single planet in my system or is there no point? i remember hearing something about ships getting cheaper with the more resources you had.

How the hell does the private sector work? like why the hell shouldn't i tax them to hell?

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Arghy
Nov 15, 2012

The problem for me atleast is the private sector cant make enough money to fund my fleet to protect my system--totally see what i did wrong with the mining stations atleast. Someone told me that if i had more minerals then ships were cheaper so i was just putting a station on every planet.

Going to try the 40k approach and make powerful cruisers patrol my sector with a fleet of escorts on defensive duty in my system.

I actually prefer pre-warp for a starting player because it gives you time to see how the system works where in a normal game you just barely grasp it before a loving AI fleet smashes your poo poo. Why isn't there a custom race option? i always love playing as humans but their pretty lovely though i kinda like their government style to amass credits then swap to republic.

Arghy
Nov 15, 2012

Popular Thug Drink posted:

If you want to play pre-warp go ahead, but it is actually the most difficult and frustrating way to play the game.

Wait, are you playing with the Corporate Nationalism government type? Don't do that. From the Distant Worlds wiki:


I can't tell you how to have fun, but I can tell you that you're making things harder for yourself for no in-game benefit.

The tried-and-true way to learn how to play this game is to start in Classic era and automate absolutely everything, then slowly take manual control of certain aspects once you kind of understand how they work. Age of Shadows and pre-warp is one of the most recent expansions and was added for the benefit of people who have been playing this game for years. It is supposed to smash your poo poo in constantly, that's the point.

E: I'm actually not sure what you mean by "an AI fleet smashes your poo poo", if you're playing on Classic you should have plenty of breathing room unless you get unlucky and spawn one system away from the Boskara. Maybe you just have a knack for picking the most difficult options?

I played 3 games in classic and got about an hour in to each before some AI blew my planet to hell, i've actually gotten further in shadows haha. The difficulty is normal its just bad luck i think.

The CN government does suck but boy does it beef your state economy up short term, i usually let my money build up to 40k then swap government types so i have a huge nest egg and technically theres usually nothing for my private sector to do in the start anyhow.

Arghy
Nov 15, 2012

Hahaha oh dead god i found out what the game editor does! also yeah gently caress shadows, got the furthest i've ever gotten thanks to the editor and then watched as i cant spawn enough loving ships via the editor to stop constant fleets of pirates haha.

Is there a way to make it so i start in classic but dont have my stations scattered all over? It seems like a really stupid design, the best part of starting a space game up esp one this detailed is exploring the surrounding systems but they steal that from you! I love the slow start shadows gives me but i hate the stupid goddamn pirates.

Arghy
Nov 15, 2012

PittTheElder posted:

Start pre-warp with Shadows off, and pirates set to Few, Weak, and Distant. I was amazed at how few there were. If anything I went too far.

Yeah this is loving awesome, i get to explore without constant pirate attacks and i get to enjoy designing my ships from the ground up. My economy is so goddamn stable now that i dont need 30 ships patrolling just for that 1 stupid pirate fleet attack.

Arghy
Nov 15, 2012

Can my ships use any kind of gas as fuel? i'm flung out way into the corner of the galaxy and i'm building a string of gas mining stations in nebulas to get closer to planets.

Arghy
Nov 15, 2012

What constitutes a resort base? i never see any in the build menu so i thought i haven't researched them yet. Also wow private sector can build mining stations?!

If theres no caslon how do i make a refueling base? is there a way to just make a storage station?

Arghy
Nov 15, 2012

The key to winning is dont touch anything, let the AI handle it all haha. I got 8 constructor ships doing poo poo non stop and the private sector is footing the bill atleast the initial base cost.

Arghy
Nov 15, 2012

DancingMachine posted:

I really want to like this game but 2 hours in I'm not sure it's going to happen. About 1.5 hours of that was doing all the tutorials. I started the "first time player" thing or whatever that puts you as standard empire in classical era and the game feels like MOO3 in real time.

I'm going to try starting over with a custom game in pre-warp as I've seen recommended earlier.

Make sure the pirates are also distant, i got few/normal/distant and its amazing as even when they find you they cant just warp a fleet to gently caress with you.

Arghy
Nov 15, 2012

Can i have a fusion and quantum reactor at the same time? caslon is absurdly rare in my outer sphere of influence so i figured i'd have ships that run on helium and caslon.

Arghy
Nov 15, 2012

Alright automated construction ships suck rear end when you get the proper hyper space engine, attacked by pirates? let me see where--WHAT THE gently caress. A mining base across the entire goddamn galaxy out of range of even my long range escorts. They also refuse to build and support refueling stations.

Arghy
Nov 15, 2012

Bah why doesn't the AI use refueling stations when doing their missions? i extended my empires range by making this fortress refueling stations but the private sector doesn't think to use these string of stations to trade and constructors bypass them and run out of gas. Can i tell a constructor to build a station then redirect him to the refueling station before sending him to build the base again? I felt that it might charge me multiple times or does it only charge you at the start?

Arghy
Nov 15, 2012

Dryb posted:

What kind of refueling stations are you using? Gas Mining Stations or Resupply ships (or something else I am forgetting)? When a system is available for refueling, a little gas-pump looking symbol will appear over it in the galaxy map. Also make sure the gas matches the reactors' needs.

You can refuel before finishing the mission, I believe when you cancel or un-queue something you get the money back, although I'm not sure how this works with the constructor already being loaded with the correct materials. I have also found an energy collector on it will help it's fuel usage; it will not use fuel during the construction phase, at least.

I love making specific 'fortress' gas mining stations at far away systems -- this does require your constructors to not be automated, so they don't make multiples of the upkeep-heavy things, though. I guess you could quickly mark it obsolete after you build it where you want.

It was all caslon gas giants and basically mining stations souped up with extra shields and enough weapons to fend off multiple pirate cruisers. It says that you only get half your money back when you cancel something but i'm wondering if you pay for new stations up front or when you start building?

Arghy
Nov 15, 2012

Jesus democracy feels like cheating, 200k in the bank and i'm making a shitton of money with 30 military ships already out. Fast escorts with tractor beams def rock, they can push away bigger stronger ships and hold weak ones while your bigger ships wail on them.

Arghy
Nov 15, 2012

Hey so in my game i just found the way of darkness government type but i'm currently rocking democracy and the blue hot aliens love me because their utopian--is it worth changing to way of darkness and what will that cause? Second theres 3 neutral colonies in systems i own, do i just build troop ships and invade them or is there another way?

I found the world destroyer project and i'm letting another race build most of it but i'm tempted to just scrap it once i finish it because i want to build a massive fleet and roll over the entire galaxy.

Arghy
Nov 15, 2012

Yeah i figure beef up my military some more, a few mutual defense pacts then swap over to way of darkness and then use troop transports to nab those 3 colonies.

Arghy
Nov 15, 2012

Gwyrgyn Blood posted:

A good place to start is to make a custom game with these settings:

Custom Game as Standard Empire ->
Galaxy Screen: Expansion = Prewarp, Pirates = Very Few, Pirate Strength = Very Weak, Pirates do not Respawn = yes
Your Empire Screen: Tech Level = Prewarp
Victory Conditions Screen: Disable 'Shadow Story Events'

You'll have a ton of time at the beginning to get a feel on how it works with a pre-warp start.

I'd recommend for starters, go into the Empire Policy screen, set Research, Ship Design, and Taxes to 'Fully Automated', and everything else either to 'Suggest' where possible, or 'Manual' where not. Don't worry about the Research being automated, you can manually override it as you see fit. The first thing you need to build is a Space Port, then a couple of Exploration Ships to go out and explore the system. You'll want to build at least an Energy Research Base too, once you get a chance. Your first goal as a Pre-warp empire is to discover Warp technology (it will be in a site in your starting system), then research it ASAP. Meanwhile, build a Construction ship or two, and start setting up mining stations on sources of key materials.

Key materials to be on the look out for are: Steel, Lead, Iron, Gold, Chromium, Polymer, Carbon Fibre, Silicon, and Hydrogen. These are needed to build basic components for everything, so having a good supply is important. Casion you will need too, for fuel.

If you don't have it, I highly recommend at least using the Das Chrome mod, as it will color Resources by their necessity.
Light Grey = Critical Resources, the ones mentioned above
Dark Grey = Less important Resources, but needed for weapons and higher end engines/shields.
Orange = Luxury Resources, stuff to make your people happy.
Yellow = Bonus Resources, these give your colonies huge bonuses if you have them. Very rare.


As far as playing a defensive + research oriented game, yeah you can do this, just make sure you pick a race and government that's well suited for it! You can't just turtle in your home system of course, but you can definitely do well by avoiding war and expanding and researching. Just be ready in case some of your neighbors decide they don't like you!

Prewarp is the best because you can understand things like fuel and getting resources that you need, standard games are just a terrible mess where the AI does poo poo you dont even know about. The second you get the standard hyperdrive your ships decide the entire galaxy is your empire and you get to watch as ships and stations just get destroyed because someone built them on the other side of the loving galaxy.

Arghy
Nov 15, 2012

Omniblivion posted:

This game is awesome, it's my new addiction!

There is a really great breakdown of resource extraction on the Matrix Games Forum that is worth reading.

Notable points:
-With vanilla extractors (no research), you only need 4 mining/lux extractors to hit the extraction cap. 2 for gas extractors.
-Mining "ticks" are every 6 days
-Max extraction rate is 100 units per tick for minerals and luxuries, and 400 for gasses. Don't be dumb, always max your extraction.
-Extraction rate x Resource Quality = total number of resources obtained per tick.
-Cargo hold value on bases is a PER RESOURCE number, not a total. This means that if you put 10000 cargo on a gas miner, it can hold 10000 units of each type of resource available at its location (technically, 10k minus the small stockpile of units it keeps on hand for on the fly retrofits).
-Resupply ships suck balls. Ships do not get the per resource cargo that bases do.
-Energy-to-fuel device is also bad, as you cannot expand the fuel storage (static 20k).

Huge exploit:
-You can only have one mining base per stellar body, but you can have infinite star bases per stellar body. Therefore, if you design a small star base to mimic a mining base, you can have nearly unlimited numbers of mining bases on one stellar body- each of which has their own independent extraction/storage rates. I have not tested this, but if it works, expect it to be patched in the next update .

Hope this helps!

You generally want to replace the mining bases with a custom starbase with enough defenses. I made a one sized fits all base with extractors for everything that could withstand 2-3 ships attacking it and i generally never have to worry bout pirates and people attacking my bases. You can also build mining bases on asteroids so you can stick a base on that iridium roid and mine it forever.

Arghy
Nov 15, 2012

Less micro for updating the design at the cost of like 200 extra credits maint.

Arghy
Nov 15, 2012

Some empire just got axed by 'independent' what does that mean? they were my neighbors and a military dictatorship haha did they get hit by the games golden horde? I already beefed up my military though i keep losing some ships to pirate skirmishes.

Arghy
Nov 15, 2012

Can AI empires go into debt and disband? they only had 1 colony and they were badly in debt.

Arghy
Nov 15, 2012

Thats what the ingame editor is for, in my game i woke up the evil dudes and my economy was tanking so i gave myself 400k credits to stabilize my economy--it turns out my stations were all loving retrofitting at the same time choking my civ traffic. I went from going into debt to 50k revenue once the stations retrofitted.

How the hell does the AI stream line their research so much? they got loving 800 size ships and i got way more research then them and only 400 sized ships.

Arghy
Nov 15, 2012

So for some reason during my last game(restarting it hehe) my scouts would only just stop at a system and not fully explore it. They explored 12 systems but didn't stop to scan a single goddamn planet, later when it didn't matter they went back and scanned all the systems.

Goddamn the elder races are OP as poo poo, the 2 lizard dudes and the securans just loving expand like crazy--i though the yellow insects where strong until i discovered the securans and the Xhue or whatever their called and holy gently caress 15+ colonies when everyone else was struggling with 2-3 and those little happy lizards right behind them at 8.

Arghy
Nov 15, 2012

Man so in my current game i found the way of darkness really early like before i got the gerax and now i'm basically waging war with all my goody neighbors and somehow pissed off every pirate faction haha. I built a gently caress ton of escorts/frigates/destroyers but my newly colonized world just gets raided constantly because all those military ships just wanna chill at my home base?

I dont want to have to bother with creating a fleet for every loving world--is there a way to ensure that your retarded automated defense ships actually protect important poo poo rather then waste their time orbiting my strongest station while the border worlds get ravaged? I've taken to creating a defense fleet for every world then stationing them there.

I also love the insect race balancing, their super strong but as a non insect you naturally hate them hence you just create big gently caress off defense pacts.

Arghy
Nov 15, 2012

Goddamn this is getting really frustrating, i have 10 defense fleets and now 5 colonies. I have a defense fleet defending each colony and the other 5 set to defend anything around them yet the fleets loving bunch up and leave their colonies undefended and for some goddamn reason their taking forever to build simple loving small space ports!

At this rate i'll have to tell each system defense fleet to STAY INSIDE THEIR loving SYSTEM and the roving defense fleets will just forever be loving idiots.

Arghy
Nov 15, 2012

What decides if a ship is built at the orbital shipyards or the planet? all my construction ships are built at the planet which fucks up the refitting process. Is it due to ship size or the construction tag? Can i design another ship that builds and bypass having it use up the colony queue which can only build 1 thing at a time?

Arghy
Nov 15, 2012

Could i build a stripped down ship for in system construction tasks? or is the construction module only used on the construction class?

Arghy
Nov 15, 2012

Agean90 posted:

ASFAIK Class only affects what it does when automated, you can put what ever you want on ships so long as you have a way to build them.

I'm going to test if i can make a construction ship that gets built at the orbital station rather then the planet same with colony ships since thats a huge bottle neck late game.

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Arghy
Nov 15, 2012

PittTheElder posted:

How does everyone use their Escort class ships? Am I just supposed to automate them all and let them do their thing? Is the suggested number of them in the build screen just based on the proportions set in the Empire policy screen?

Its better to build a defense fleet for every planet and tell them to defend nearby systems and have a reaction fleet on stand by. I usually rock a defense fleet of 10 ships at every planet/important system then a few fleets just idling so i can send them places.

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