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Thyrork posted:I assume shoving an appropriate mining base on every world has no drawbacks?
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# ¿ May 31, 2014 15:50 |
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# ¿ May 10, 2024 21:46 |
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Goddamn, how do I efficiently deal with hidden pirate bases on my worlds? I have really powerful fleets that are destroying opponents but I can't successfully defeat any of the bases.
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# ¿ Jun 6, 2014 05:08 |
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Bah, I can't get my fleets to retrofit. I can manually select ships, choose retrofit and they'll go to the nearest port and come out with the right design. When I retrofit a fleet though either through the right-click menu or the fleets screen they move to a space port, hang out for a minute, and then the retrofit order is complete without any of the ships being changed. Am I doing something wrong?
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# ¿ Jun 15, 2014 15:31 |
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Less Fat Luke posted:Bah, I can't get my fleets to retrofit. I can manually select ships, choose retrofit and they'll go to the nearest port and come out with the right design. When I retrofit a fleet though either through the right-click menu or the fleets screen they move to a space port, hang out for a minute, and then the retrofit order is complete without any of the ships being changed. Am I doing something wrong?
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# ¿ Jun 15, 2014 15:42 |
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I wish there was some concept of having colonies living on constructed stations, eventually creating things like an Orbital. Okay okay, I just want to play as The Culture. Is that so wrong?
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# ¿ Jul 8, 2014 05:37 |
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Nektu posted:Wouldnt that mean that you can never ever disable ship automation?
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# ¿ Jul 8, 2014 13:28 |
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You can make the sets of ships once and save them to a file once you're done. Then when you start a new game just load your ships and filter by what's buildable, marking things obsolete as you tech up. Also make sure you're upgrading things and copying as new to save time (it's easy to miss how that works).
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# ¿ Jul 13, 2014 06:19 |
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I'm not sure what a good way is to put newly constructed ships into fleets. Say I build 25 new destroyers - right now I have to go into the ship list, choose Military Ships, sort by type and find destroyer. Then I highlight the non-fleeted ones and choose their fleet. Surely there has to be an easier way? It'd be just awesome if I could assign the fleet while creating the build order.
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# ¿ Jul 16, 2014 02:07 |
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Gwyrgyn Blood posted:Just go into the ship list, Military Ships, and all your newest ships will be at the bottom. Yes, you should really be able to assign them to a fleet on creation.
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# ¿ Jul 16, 2014 02:41 |
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PittTheElder posted:Or sort by Fleet. Edit: Okay filtering by military and then just scrolling to the bottom is way easier, good trick! Less Fat Luke fucked around with this message at 03:42 on Jul 16, 2014 |
# ¿ Jul 16, 2014 03:12 |
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What do you guys generally play with regarding victory conditions? I really like the different racial victories but wow, 20 years seems really short in some games. Thinking of bumping it to 50.
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# ¿ Jul 17, 2014 04:07 |
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Haha, nothing like having a policy of enslavement and seeing full passenger ships enter your empire from the enemy
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# ¿ Jul 20, 2014 04:05 |
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Eschatos posted:My latest save refuses to load, so I started yet another new game. This time I'm the Dhayut, trying a superaggressive conquest game. Within a few minutes of starting I found an independent Sluken colony and launched my first invasion. 130K troops annihilated the 28K natives. Then the planet flipped to my control and all my troops disappeared. Is this kind of thing normal for invasions?
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# ¿ Jul 24, 2014 12:11 |
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Eschatos posted:I'd already ordered the transports back to my capital, and they have no troops on them. Weird, no idea then.
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# ¿ Jul 24, 2014 18:25 |
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winterwerefox posted:I tend to overkill my stations. 2 hangers, 2-4 boarding pods, 1000+ shields, 20 or so layers of armor, ion cannons, hyper deny module. I like using fighters for stations because of the range of the fighters. Get ship scanners and suddenly you are snagging up pirate smugglers at all your mining stations and starports.
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# ¿ Jul 26, 2014 05:28 |
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Okay what influences how much stock of fuel a space port keeps? People have said that you don't need cargo bays since it's shared with the planet, but I'm always building new ships and I can squeeze out only a couple in a row before the next ones are completely empty. Then they slow-boat to the nearest gas mining station. Should I just build a poo poo-ton of cargo holds on each port? Also I was playing an evil human empire, bombarding and enslaving everyone... and in the middle of a large battle my biggest fleet (>10K firepower) decided I was just too evil and joined the enemy. I didn't realize that could happen! Glad there's a downside to glassing so many planets.
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# ¿ Jul 26, 2014 16:59 |
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oswald ownenstein posted:If I thought Galactic Civilizations 2 was dull and boring should I just leave this thread and not consider buying this game? Nah I thought the same thing and this basically is consuming my life.
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# ¿ Jul 26, 2014 21:50 |
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Ugh, killing the Shakturi is a slog. I have them bottled up on their homeworld, but they have goddamned planetary shielding preventing bombardment and a 500% bonus to defense. I have their planet blockaded while I've been recruiting literally hundreds of troop divisions. Edit: Well, gently caress, didn't realize that special forces can disable things like that. I'll try that first! Less Fat Luke fucked around with this message at 20:32 on Jul 27, 2014 |
# ¿ Jul 27, 2014 20:24 |
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DarkAvenger211 posted:What exactly do special forces do? And does it happen automatically when you land your troops?
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# ¿ Jul 28, 2014 00:27 |
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# ¿ May 10, 2024 21:46 |
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You can also throw long range scanners on your explorers, miners and freighters. It's sort of cheesy I guess but it really expands your visibility and will help uncover pirate activity.
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# ¿ Jul 30, 2014 19:08 |