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Another L5R junkie chiming in here- crab player who travels WAYYYYY too much. The story's been settled down a little, and the new arc looks like a blend of Diamond and Lotus, with the naga coming back for one last dance as well.
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# ? Nov 6, 2011 14:56 |
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# ? May 5, 2024 11:09 |
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I played VTES regularly up until a year ago when most of our local group moved away in a three month span. I still have about ten decks and occasionally we're able to organize a day of games, and I still think it's better than most or any CCG I've played (which is quite a few). One of the only major downsides is the time investment. A two hour time limit is set for a reason, so 4-round tournaments are an all-day affair. Any big game day can be like that for any game, but if you have one person at a table of four or five who isn't invested or playing like they give a poo poo, it drags down the whole table for two hours. It's usually not a problem, but if you have "that guy" in your local play group that makes gimmick or "joke decks," the jokes wears thin shortly into a two hour game. Collecting VTES is a little (maybe a lot) hosed up because of deck construction. There's no 4-card limit, and decks tend to be 80-90 cards. Luckily, rares tend to be cards you don't want or need a million copies of in a deck. they're powerful, and rare for a reason, but the fundamental parts of the engine tend to be commons. So, buy tons of packs and save up eleven copies of that one common that is the fuel of your new deck. Whee. I have to give props to Anachronism (and Drox!). You really have to try it if you're at all interested in CCGs. It manages to squeeze a surprising amount of strategy into a seemingly simple "move around the roll dice to beat up each other" framework. It's all in how you order and combine the cards in your deck, as Drox said. There is a stunning range of cards and a fiercely loyal following, and if you're in or near a major U.S. city, there's probably a group or two playing somewhat regularly. I'm not, but the game is simple enough and cheap enough that I have tons of decks built and the folks I play board and card games with occasionally break out the Anachronism decks and beat up each other for a while. It's a blast. It takes a couple minutes to teach the rules, so it's great to have around for pick up games. Also: Achilles with a katana. Anachronism is cheap as hell. Packs, which are not random (which may be one reason the game failed, business-wise), could be bought for a buck or two a few years ago when I last checked. I am a few sets short of a full collection (minus the rare, expensive tournament-only promo cards), but buying five or six whole sets off eBay wasn't a major investment. And, as a bonus, you really only need one, maybe two, of each card for them to be usable. Just get a checklist, buy the specific packs you don't already have, wait for the UPS guy, and then spend 10,000 hours making decks. Not...that I did that...
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# ? Nov 6, 2011 15:11 |
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Stormageddon posted:
I'm just personally sick to death of the "here comes a giant outside threat, let's band together and fight it" arc they've done 26 times since Day of Thunder. It's ok to not have a massive threat and just have the story be about the clans dealing with each other. Also, as a Spider player... Making them a great clan came too easy in both the story and the competitive scene. I like them much better as a subversive influence.
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# ? Nov 6, 2011 16:07 |
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I'm posting from my phone so i can't do a wall of text that would do these games justice, but we made it all the way to page 2 with no mention of RAGE or Steve Jacksons illuminati? For me rage was consistently the most fun I ever had playing ccgs. It's really combat heavy so if you like beating rear end, rage is for you. There's a ton of really cool flavor involved with choosing your pack and theres tons of different ways to play- like smashing things with huge dudes? No problem. Prefer diplomacy or being sneaky? You're covered. I love and miss this game dearly. I still carry a rage deck with my magic stuff in the off chance I bump into another rage player. Awesome awesome game. Someone really should do a superpost on this game because it really deserves it. Illuminati is just silly and fun. The whole idea is to have your chosen secret society take over the world basically. The art is really funny and theres a card for every goofy conspiracy theory you could think of. The whole game is just tongue in cheek silliness. Honestly now that I think of it just get the non collectible version if you want to check it out.
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# ? Nov 6, 2011 17:13 |
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Illuminati is great, but it definitely worked better as a standalone card game.
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# ? Nov 6, 2011 17:18 |
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A Fancy Bloke posted:I'm just personally sick to death of the "here comes a giant outside threat, let's band together and fight it" arc they've done 26 times since Day of Thunder. It's ok to not have a massive threat and just have the story be about the clans dealing with each other. Also, as a Spider player... Making them a great clan came too easy in both the story and the competitive scene. I like them much better as a subversive influence. I think the tone has been set for more internalized conflict in the new set. I don't know about other clans, but I'm a scorpion and the way it seems to be going we are going from villains for the sake of protecting the empire to outright villains obsessed with controlling everyone within the empire. Scorpion magistrates are corrupt as hell and our new clan champion is a sociopath in everything including the actual keyword. I'm actually interested in seeing the clan evolutions, Mantis absorbing the Fox Clan and getting honor run, Spider becoming a functional protector and conqueror in name of the empire. I really think the game is hitting a golden age. Clan balance is looking really good, since they are making everyone's champion fit most of the the clan metas, and I can seriously see all of them being a serious threat.
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# ? Nov 6, 2011 17:43 |
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Oh god Rage. Rage was awesome, but that was another victims of spectacular mismanagement. In its production cycle, a 2nd edition happened that was totally incompatible with the first. The franchise changed hands several times, and it finally wound up as a free-to-play ccg run by furries . I just listened to a podcast that was super informative, i'll edit in links when I get home. e: Here is that podcast, you want episode 27. And here is where the fan-made Rage lives. moths fucked around with this message at 20:46 on Nov 6, 2011 |
# ? Nov 6, 2011 17:58 |
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OperaMouse posted:Anyone ever played X-Files CCG? No, but I've read the rules and looked at scans once upon a time. Character cards looked like sheets from an RPG. They had like two dozen attributes or something ridiculous!
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# ? Nov 6, 2011 18:46 |
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Mastiff posted:Doing a little research, I see that there was a game called XXXenophile which was based on Phil Foglio comics? I think that may have been the game I remember advertised in InQuest years and years ago. The mechanics sounded really interesting but my parents wouldn't let me investigate any further because it was about space boinking or whatever. There's a non-collectible, non-porno version of XXXenohpile called Girl Genius: The Works with pretty much the same gameplay.
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# ? Nov 6, 2011 19:44 |
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So, I can't remember enough of it and since I had my cards stolen, Am I the only person here that played Marvel OverPower? I was playing Magic at the time, but this was the CCG to really get me into them.
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# ? Nov 6, 2011 21:05 |
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Crackatastic posted:So, I can't remember enough of it and since I had my cards stolen, Am I the only person here that played Marvel OverPower? I was playing Magic at the time, but this was the CCG to really get me into them. I played it and the first two expansions, and tapped out around DC Overpower. It was a fun game but didn't have a lot of balance or strategy. It was essentially War with 4 lives.
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# ? Nov 6, 2011 22:19 |
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Nobody's mentioned Pokemon yet. I played that game for a few years around its American release, picked it up for a while again somewhere around 04-05 because I got free product for helping a local TO that I knew from his Magic events. Anyway, I really liked it, especially once Pokemon USA took it back from WOTC and fixed a lot of the degenerate things from the first couple years of the game. It wasn't really mechanically clever enough that I'd expect anyone to play it for the strategy, but if you enjoyed the Pokemon cute fuzzy pitfights angle, it was a great way to do it with cardboard. Some of the cards looked really neat.
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# ? Nov 6, 2011 23:19 |
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Are there any CCGs that have remotely as much tournament/product support as Magic? Or any that are online with product support like MTGO? I play Magic online quite a lot, but it would be cool if there was something else like it just for a little variety. I bought a starter pack of the World of Warcraft CCG when it first came out just to have it, but I played a couple games with it and remember it being pretty fun. I have no idea what it was like at a competitive level, or what happened to it since the first expansion came out. I know they were trying to have a formal tournament structure like with Magic, so I'd be really interested to hear from anyone who actually experienced what that was like in terms of balance, fun mechanics, etc.
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# ? Nov 6, 2011 23:30 |
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Pokemon got me into magic. I won some tournaments and got some store credit that I spent on an urza's destiny assassin deck. Good times.
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# ? Nov 6, 2011 23:35 |
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Did anyone here play ChronX? It was the first online CCG, before Magic, even. It still exists but is in some weird hiatus.
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# ? Nov 6, 2011 23:40 |
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vertiginominal posted:I bought a starter pack of the World of Warcraft CCG when it first came out just to have it, but I played a couple games with it and remember it being pretty fun. I have no idea what it was like at a competitive level, or what happened to it since the first expansion came out. I know they were trying to have a formal tournament structure like with Magic, so I'd be really interested to hear from anyone who actually experienced what that was like in terms of balance, fun mechanics, etc. The WoW organized play scene is pretty good. There's prize support, fun events, and a thriving tournament scene. I'd be all about it if my local store didn't play 8pm - 2am on Thursday nights and I have a grown-up job. There's another store about an hour away that may have a more realistic schedule, but they just started organized play so who knows if it'll stick...
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# ? Nov 7, 2011 00:30 |
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What a Judas posted:Did anyone here play ChronX? It was the first online CCG, before Magic, even. It still exists but is in some weird hiatus. I played the demo, but never put any money into it. This reminds me that Trek CCG 1E had an online client. I was actually a beta tester for it. It had digital cards in boosters (discounted from paper) just like MTGO, but the client itself didn't play the game. It was like Apprentice in that both players had to know the rules and police the game, the client was just there to move your cards around. I was in college when they started the beta, and I remember one of the devs actually called me in my dorm room when I was having issues and we chatted for a good two hours about the client and the game itself. I remember when it launched, they let the beta testers keep all our cards and also gave us a ton of Latinum, used to buy more packs. I logged in every few months to check on the state of things, but it closed down finally a few years ago.
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# ? Nov 7, 2011 00:55 |
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vertiginominal posted:Are there any CCGs that have remotely as much tournament/product support as Magic? Or any that are online with product support like MTGO? I play Magic online quite a lot, but it would be cool if there was something else like it just for a little variety. Pokemon TCG has a lot of competitive support, but its mostly for kids pre-18 years old. (They pay their prize support in scholarships, for example.) Yu-Gi-Oh has a lot of tournaments, but their prize support is TERRIBLE. Like, just, absolutely awful. Winning the YCS National tournament doesn't even have a cash prize, its just boosters and promo cards.
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# ? Nov 7, 2011 02:35 |
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Played L5R starting in Samurai edition, left at the start of Celestial edition when I found that Spider Zombie decks were still going to be supported, and really there's nothing more fun than playing a game that doesn't seem to be designed to deal with someone making 9 people a turn and blanket boosting all of them. Might pick back up in the new edition, not sure yet. Also I am a whore for old dead card games but have no one to play with. We should start a group for LackeyCCG or something so we can all try out things we've never played before.
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# ? Nov 7, 2011 03:50 |
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I had a much worse time dealing with crane duel killing everything with a 4 gold duelist and honor running faster faster than I could dishonor, and seppuku any personality I looked at with dishonor effects. The combat phase looks a shitton more fair in the upcoming set.
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# ? Nov 7, 2011 05:19 |
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MrBling posted:Finally, Comic Images basically stole the gameplay for the WWF licensed Raw Deal ccg but I can't remember if WOTC ever did anything about it. As far as I could ever tell, they didn't. I don't know enough about Raw Deal to do an effort post on it, but it survived a fairly long time (Wiki says until 2007, it started in 2000 or 2001). I think it was more of a loss of the license, which is also what killed the old Star Wars CCG. It also had pretty solid prize support, the World Championships I believe included prizes like cash, tickets to Wrestlemania (since it was held the same weekend as the event), and even a replica title belt.
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# ? Nov 7, 2011 06:12 |
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I'm probably the biggest fan of the Dune CCG who's never actually completed a game. I have a complete set of every expansion, and have gotten CCG-loving friends to try it with me, but to no avail...the rulebook is just impenetrable. I would love to find a Seattle-area group to try it with. Doctor Who is pretty good for a laugh. It's basically 3 games of Magic, (Past, Present, and Future), with ways of travelling between time zones. That being said, it's hard to beat putting a velociraptor in a TARDIS and sending it to the future to kill Cybermen. For the guy asking about X-Files, a buddy and I used to play it a lot, and you're right-- the character cards were pretty intense. I think you did a good job of nailing down why, though, your characters weren't just fodder. Getting them from point A to Point B was the goal (and the goal was solving the mystery in a hilariously Clue-like fashion).
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# ? Nov 7, 2011 07:06 |
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I used to collect the EVE Online CCG when it first came out. It was actually quite a fun game: you basically had areas of space that you could contest and the resource was money. Ships took a number of turns to build so your enemy could build up in order to face your battleship. You also had 4 different races, much like the MMO and each one played differently. Shame that no one played it and I lost interest in it.
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# ? Nov 7, 2011 10:05 |
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I played a game with my Magic buddies for a change of pace that I simply cannot remember much of now. The cards were vehicles, and maybe troops. Vaguely Space Marine themed. It was around 1996-1998. We had fun with it until one guy went and bought a box (maybe of a new set?) and built a deck with a few vehicles that were massively more powerful and ended the game in 1-2 turns. Anyone have any idea what the game was?
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# ? Nov 7, 2011 18:40 |
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I really want someone to do a writeup of Wyvern. It had such neat art, but the gameplay was confusing as all get-out. I would do it myself, but I only have a few cards left and remember absolutely jack about the actual rules
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# ? Nov 7, 2011 18:51 |
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The Terminator CCG was actually surprisingly good as well. I have some decks around for it and it works pretty well as just a stand alone game. In fact you could probably just release the two starters in a box and call it good and balanced. Can we talk about collectible miniatures games here as well? Because Horrorclix was actually a good game despite its questionable pedigree and Mageknight Dungeons is probably one of the only collectible games that I play on a regular basis (discounting Heroscape). Oh and on the subject of trash games with great art. I have several hundred Spellfire cards that I got at ten cents a pack at a comic shop. That game is an affront against god, but the art sure is pretty, and you can use the cards for some D&D related stuff as well.
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# ? Nov 7, 2011 23:26 |
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El Estrago Bonito posted:Oh and on the subject of trash games with great art. I have several hundred Spellfire cards that I got at ten cents a pack at a comic shop. That game is an affront against god, but the art sure is pretty, and you can use the cards for some D&D related stuff as well. If you ever want to get rid of those, let me know; I've been trying to amass a collection of them so I can play that godforsaken game.
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# ? Nov 7, 2011 23:45 |
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The terminator ccg was fun just because it used the same rules as the alien/predator/space marine game. Mashups made for fun multiplayer.
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# ? Nov 8, 2011 00:01 |
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Jorath posted:I played a game with my Magic buddies for a change of pace that I simply cannot remember much of now. The cards were vehicles, and maybe troops. Vaguely Space Marine themed. It was around 1996-1998. We had fun with it until one guy went and bought a box (maybe of a new set?) and built a deck with a few vehicles that were massively more powerful and ended the game in 1-2 turns. Or maybe BattleTech?
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# ? Nov 8, 2011 00:34 |
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What a Judas posted:If you ever want to get rid of those, let me know; I've been trying to amass a collection of them so I can play that godforsaken game. Are you looking for specific sets? Most of them are in storage I think, but I believe that what I have is mostly Forgotten Realms and Dragonlance. I have maybe three boosters worth of Dark Sun, some scarce amounts of Underdark and a little bit of Ravenloft. and to be honest, playing the game ain't hard. It can be fun if you intentionally build bad decks or have enough cards to make several super OP decks (I used to play a deck that was nothing but dragons and Elminster). The game just suffers from the Star Trek problem, where there isn't a reason to play Joe McOrc if you have VAMPIROS THE MIGHTY HALF DRAGON VAMPIRE BLACKGAURD, SUNDERER OF PLANES in your hand because there isn't really a resource mechanic beyond "number of turns". It boiled down to essentially who got the best pulls from booster packs. I will say one thing tho, their marketing strategy where you could send in Magic commons and they would send you back random Spellfire cards was a genius way to steal customer base. And the art is pretty awesome if you like AD&D Hildebrant style stuff.
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# ? Nov 8, 2011 01:00 |
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El Estrago Bonito posted:Are you looking for specific sets? I have a preference for the mythos I am familiar with (Dragonlance and Forgotten Realms) but I'd love to get my hands on a mish mash of whatever, if you'd be interested in unloading them at a good rate.
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# ? Nov 8, 2011 01:12 |
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What a Judas posted:I have a preference for the mythos I am familiar with (Dragonlance and Forgotten Realms) but I'd love to get my hands on a mish mash of whatever, if you'd be interested in unloading them at a good rate. Well I'll go digging then. I think theres also some from the generic AD&D set. But I know for a fact I have some of the goofy cards from Dragonlance that get better if you play them at a certain time of day (this is a real mechanic).
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# ? Nov 8, 2011 01:39 |
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There's a store nearby that's selling Blood War boxes for like $50 and I can't tell if that is an amazing deal or a terrible one.
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# ? Nov 8, 2011 04:38 |
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moths posted:There's a store nearby that's selling Blood War boxes for like $50 and I can't tell if that is an amazing deal or a terrible one. Boxes go for about $80 on eBay. I didn't know this game existed but apparently TSR didn't want people to talk about it online when it was out. I'm sure that type of management, combined with Dragon Dice, killed them. Actually, a lot of poo poo killed them but I think that was a big part of it. I've seen a company that makes Dragon Dice at Gencon. Why the gently caress would you buy and produce a property that bankrupted the previous owner? RocknRollaAyatollah fucked around with this message at 05:50 on Nov 8, 2011 |
# ? Nov 8, 2011 05:46 |
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Holy poo poo, I forgot about Dragon Dice. Hahaha what a dumb idea.
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# ? Nov 8, 2011 05:50 |
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I had a handful of Gundam Wing cards for a few months in 2002 before I traded them all away for more DBZ stuff. Was that ever a thing?
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# ? Nov 8, 2011 05:54 |
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Mastiff posted:Holy poo poo, I forgot about Dragon Dice. Hahaha what a dumb idea. Thanks Lone Goat, the game I was thinking of was Doomtrooper. If I can buy a box cheap I may pick one up for nostalgia sake.
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# ? Nov 8, 2011 05:59 |
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RocknRollaAyatollah posted:I've seen a company that makes Dragon Dice at Gencon. Why the gently caress would you buy and produce a property that bankrupted the previous owner? For the same reason that you'd start a company just to publish your AD&D 1E houserules. Fans make terrible business decisions.
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# ? Nov 8, 2011 07:04 |
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Star Man posted:I had a handful of Gundam Wing cards for a few months in 2002 before I traded them all away for more DBZ stuff. Was that ever a thing? I knew a couple of people who were quite into that game, it was around for 2-3 years I believe. Had a world champion event at Gencon, just like ever other card game that ever existed.
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# ? Nov 8, 2011 10:37 |
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# ? May 5, 2024 11:09 |
Isn't there a Warhammer 40k CCG? I bet that's terrible.
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# ? Nov 8, 2011 11:07 |