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dorkasaurus_rex posted:Can we go back to protips on reliably doing the DP motion? I don't quite "get it" yet. Since you mentioned having trouble doing double fireballs to get a shoryuken I think you need some work on your execution. To practice your shoryuken go into training and turn on input display. Do the shoryuken motion slowly and feel the switches in your joystick click as you hit each direction. Look at the input display to see what inputs you're getting and make sure they're right. It's important that you get the feel for where you need to be moving the stick. Next, speed up the motion some (but not too fast!) and try to hit it ten times in a row. Watch your inputs to make sure you're not getting too sloppy with the joystick and not hitting your attack button before you finish the motion. Once you can do the shoryuken quit playing matches and go do mission mode. Take it from someone whose online win ratio is like 10% in vanilla, if you can't do the inputs correctly you are wasting your time playing matches. When you're in mission mode break the combos up into pieces if you're having trouble with them. For example if you're trying to do a Ryu combo with a wallbounce opener practice L M H f+H b d db+L until you can nail it tens times in a row before you move on to the next part of the combo. The more characters you complete the easier it gets. Once you have confidence in your inputs the game really starts to open up and playing it is so much more fun. You can develop strategies and adapt to the other player instead of focusing on mashing out a dragon punch motion the whole match. Can we get the last post of the vanilla thread in here? That picture is hilarious!
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# ¿ Nov 13, 2011 16:43 |
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# ¿ May 14, 2024 02:17 |
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apophenium posted:Here's a thoroughly enjoyable combo exhibition as a sendoff to Vanilla MvC3. The Haggar combo was pimp
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# ¿ Nov 14, 2011 17:15 |
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So for Iron Fist if you block his attack string he can cancel to chi which has super armor so you can't punish. In his attack string he can rapidly cancel in and out of his overhead rekka and low rekka. If you're fighting him I guess you have to jump a lot and maybe try to throw him out of chi?
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# ¿ Nov 14, 2011 19:29 |
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Cinroth posted:Vergil owns Just came on here to post that video. Goddamn
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# ¿ Nov 14, 2011 22:26 |
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Dosvidanya posted:http://www.youtube.com/watch?v=DkDih50_Kbg If the opponent blocks the slide and you cancel to flight can you overhead them before they leave blockstun or at least get a frame trap? I wouldn't say flight canceling makes the slide safe since you can't block while flying. Is his j.S an overhead and is the slide a low? Is slide xx flight into j.S a mixup?
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# ¿ Nov 14, 2011 23:33 |
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Hey do 24 hour walmarts sell games at midnight?
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# ¿ Nov 15, 2011 00:45 |
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Vengarr posted:Dunno, but I'd check your local game stores. A lot of them are having midnight sales (for Assassin's Creed, of course, but no reason not to take the opportunity...) Bah, I hate gamestop but I may give it a shot since it's across the street from my house. If they tell me I should've preordered I will be pissed.
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# ¿ Nov 15, 2011 00:52 |
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Are those nova jump loops desk was doing corner only? edit: n/m the first video is not in the corner The first vid looks like a really easy BnB. http://www.youtube.com/watch?feature=player_embedded&v=a0suWnxxkhk j.H, cr.H, st.S, sj.H, fly, H, unfly, H, cr.H, st.S, sj.H, fly, H, unfly, H, st.S, sj.M-M-H xx air fireball xx Super. The second vid doesn't look necessary the damage is about the same and it's corner only. Dren fucked around with this message at 17:39 on Nov 15, 2011 |
# ¿ Nov 15, 2011 17:36 |
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I got my copy from Best Buy this morning when the store opened. It took five minutes. This was after trying two Walmarts and a Target. The first Walmart had it but I asked four employees to open the case, none could, and none could find the person with the keys. The employees at Target were very helpful but Target isn't carrying it in the store. I looked at the stock sheet with the woman stocking the shelves and it wasn't on there. The Target website confirms that the game is unavailable. The second Walmart hadn't stocked it yet and wasn't getting the shipment till later today. By then it was almost 10 so I went to Best Buy. I'm working a bit late tonight and most stores will be closed when I get home so I figured I'd pick it up this morning. tldr; Your Best Buy and Walmart may or may not have it, Target won't.
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# ¿ Nov 15, 2011 20:17 |
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So whoever was talking about nova earlier and wondering what you can do after fly canceling his slide -- If you press an attack button fast enough your d db b will still be in the input buffer and you'll cancel to a nova strike. Also, if you are having trouble connecting the Nova slam after the air series, delay your super jump after the launcher like you would for a sentinel combo. Dren fucked around with this message at 05:17 on Nov 16, 2011 |
# ¿ Nov 16, 2011 05:06 |
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Bob Shabazz posted:I thought Deadpool could cancel Quick Work into Chimichangas now? I haven't got it to work at all I've done it a few times when I mashed the gently caress out of H but I can't figure out the timing either. edit: holy poo poo sentinel's bnb off a frying pan does 937k with mashing now. relaunch off a frying pan does just over a mil with mashing Dren fucked around with this message at 06:31 on Nov 16, 2011 |
# ¿ Nov 16, 2011 06:11 |
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Two things about Nova: TK human rocket punch is an overhead and happens just BARELY off the ground so it's tough to distinguish from the regular human rocket punch. When I say barely off the ground I mean it. It comes out so low I thought I missed the TK motion and had to double check the training dummy to make sure he was set to block low. Combine the M or H version with Deadpool's Quick work for a sick unblockable that leads into an easy combo. If Quick Work hits first on small characters Nova will miss them on the followup. Nova can act REALLY fast after entering flight. So fast in fact that he can cancel flight into a human rocket punch by pressing d db b S L (you don't have to repeat the d db b motion). edit: gently caress me human rocket punch is always an overhead Dren fucked around with this message at 06:57 on Nov 16, 2011 |
# ¿ Nov 16, 2011 06:52 |
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Lothire posted:Really digging the new game. Vergil is addicting as hell and I want to continue the Deadpool tradition (being able to teleport-cancel is as great as it sounds and with proper timing, you can get a quick work in after a grenade toss, but I haven't been able to combo out of a full screen guns with teleport). Comboing out of full screen guns with teleport does work. I only tried it out for a moment but I got it to work like 75% of the time. I successfully went from teleport to L, M, and S.
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# ¿ Nov 16, 2011 07:11 |
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I played a few Phoenix Wrights last night with Deadpool and it always went like this: I shoot guns, they call the maya assist and start digging for evidence, I teleport and murder them. Is there something Phoenix Wright can do about people with teleports other than get murdered? It's probably partially due to not playing until late last night when I was tired but the mission mode stuff seemed harder this time. I figured I'd do Wolverine's missions for an easy 10/10 and I was shocked that I actually had to think about them a little bit. I am really liking the buffs to fly that they gave sentinel. Vanilla sent has an awkwardly long time between fly and ability to act that is gone now. Sent's flight feels much faster and his flight combos are way easier. I played a few Weskers online and Dark Wesker seems even better now.
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# ¿ Nov 16, 2011 16:11 |
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Brosnan posted:I pretty much dropped him as soon as I saw that L rocket punch xx HSF doesn't really work anymore. gently caress that noise. I tested it midscreen, not in the corner, but c.M xx L Rocket Punch xx HSF still works. From what I played around with the only time Rocket Punch xx HSF doesn't connect is after a little bit of hitstun is already in the combo. For his BnB, and people should have been doing this anyway, do the TK L Rocket Punch xx Hard Drive instead of L Rocket Punch xx HSF. It's a ton of damage and it's easy. j.S S j.M j.M j.H j.S, TK L Rocket Punch xx Hard Drive c.M, M Rocket Punch xx Plasma Storm does like 937k mashed.
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# ¿ Nov 16, 2011 16:59 |
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People whose amazon guide orders got canceled or pushed back a few months, did you get an email notification? Mine has said it's coming between the 21st and the 23rd for a while. Against vergil/dante teleport crap I don't have too many problems as long as I'm moving all the time. Gravametric Pulse assist is nice too, I KO'd a Vergil who teleported into it and it was hilarious. Anyone do any work figuring out Nova's slide or his Centurion Rush M and H? With slide (d + M) I wanna know:
With Centurion Rush M I wanna know if it's good to throw out in anticipation of a tridash, box jump or jump in overhead since it causes a ground bounce when it hits airborne opponents. So does it:
Centurion Rush H has a point of super armor so it could be good to use against other characters pokes that are or can be made safe on block like Task's Shield Skills. It also could go through some projectiles. That point of super armor could make it good if you know the matchups and what it beats. I tested the Nova Strike moves a little against Zero's s.H. Zero's s.H beats them all clean. I'm guessing the Nova Strike moves will beat non-sword and non-projectile normals but I just don't see any reason to ever use them. They have slow startup, they look unsafe and look like they have low priority. Nova Strike H's crumple is nice but outside of comboing into it I have no clue when you'd use it. Anyone know of followups to Human Rocket outside of the xfactor j.S move from mission 10? PS - Is there a way to get the training mode dummy to crouchblock besides recording holding down back and putting it on playback repeat? Dren fucked around with this message at 18:07 on Nov 17, 2011 |
# ¿ Nov 17, 2011 18:04 |
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Frank needs a new camera. Mine takes like 6 pictures a second. Ohh wait he must be waiting for the flash to charge.
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# ¿ Nov 17, 2011 19:27 |
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Groghammer posted:My Arthur/Haggar team is now officially validated. I mean, drat, 100% combos on near-everyone in the cast in the corner for one meter that build itself. Well yeah but before Haggar would pop out into a beam for a spin, take 1 hit and pop back out. With invincibility gone from the beginning of the assist it's vulnerable to being baited and punished. It's probably still good but it is punishable now.
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# ¿ Nov 17, 2011 21:42 |
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Aerial exchange madness in part 2 @ about 12:55. At the end of the match they replay it in slowmo. http://www.twitch.tv/leveluplive/b/300215444 Broken Loose try Nova's slide (d + M), then fly cancel it and call a low hitting assist simultaneously, dash down forward, j.L j.H j.S. You need the assist to hit or the j.S won't connect so try to hit with the j.L earlier than the assist or at exactly the same time. Also, if you hit j.L j.L j.H j.S the j.S won't come out. I have no idea why this is.
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# ¿ Nov 18, 2011 23:59 |
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NecroMonster posted:I'll give it a try later. I was practicing the lots of H combo a bunch last night and I noticed that Nova is still in flight after Nova Strike provided you do the Nova Strike early enough that there's some flight time left over. I also noticed that if you can cancel out of flight into Nova Strike without doing a second qcb motion. So you can do: qcb + S then while still holding back hit L really fast after the S to cancel into Nova Strike. After the strike you should still be in flight mode which I'd imagine would open up some combo possibilities.
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# ¿ Nov 19, 2011 00:23 |
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The Nova combo starter from slide cancel into flight is: d+M xx flight (move down forward), j.L j.H xx unfly j.L or c.L (combos whether you hit it on the way down or after you land) c.M c.H etc. You can make it safe/set up an unblockable by calling a low hitting assist as you enter fly. Pretty sure this works on everyone. If you fly cancel the slide to start it, then move down forward, you'll be at the correct position for j.L to overhead a crouching rocket raccoon.
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# ¿ Nov 19, 2011 21:14 |
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NecroMonster posted:Can another nova player test something for me, Or just someone with some time and modest execution skills? Works fine for me against Akuma in either direction.
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# ¿ Nov 19, 2011 23:39 |
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NecroMonster posted:Working on Corner throw into midscreen right now, fingers are tired of this tho, so I ain't managed it yet. This is what I'm trying: throw 623L M S jH j214L addf jH S jH j214L add jH j623PP mash. Nice I didn't know Nova Strike L addf j.H was a thing. It looked like there ought to be a way to continue after a Nova Strike L in the air I just hadn't found it. Do you know if j.M j.M j.H NS L addf j.H xx fly j.M j.H j.S works at superjump height? You might even be able to get greedy and do a second NS L addf j.H since you might still be in flight, giving you a second airdash. I've been doing j.M j.M j.H xx fly j.M j.H NS M j.S but it's midscreen only.
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# ¿ Nov 20, 2011 16:44 |
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Seizure Robot posted:Nova's resets are seriously godlike. Here's a cool video to watch. Those combos are godlike. Makes me realize how much I don't know. At least I found the fly/unfly ground thing before seeing the video. I especially liked the gravimetric pulse H square jump corner setup. Now I gotta figure out if I want to pick up Spencer for that combo extender assist.
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# ¿ Nov 21, 2011 01:16 |
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I played around a bit with Deadpool's improved bolo and I really like it. Superjump, throw a bolo at someone who is jumping, and now you can connect a quick work H into a full combo with no problem at all (it was a tough link before if it was even possible off of a superjump, now enemies bounce longer after getting hit with the bolo in the air). I think this may be a bigger buff for him than the guns teleport cancel. I think you can actually get really good at marvel in the training room. Learning combos is a given but you pretty much have to spend some time learning setups and resets if you want to have a chance at winning. Also, I turned the CPU on very hard and sparred with it a little today and I think that helps a lot, especially when you're learning a new character. If you spend a little time fighting the computer you learn how to attack from any area on the screen so that you're not standing there like a jackass waiting to get murdered when you fight a person. Obviously real matches are better but the CPU is better than nothing and you can play against it as long as you want.
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# ¿ Nov 21, 2011 04:46 |
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Just finished watching last week's WNF. In the grand finals Combofiend taught a masters class on how to play Sentinel. He also had some pretty great ghost rider. http://www.twitch.tv/leveluplive/b/300215444 @ part 2, 1:36:20
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# ¿ Nov 21, 2011 22:34 |
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Is Vergil's stinger f+H? I was playing some lovely Vergil whose entire game was to spam stinger over and over so after he tried to do it too close to me I went for a throw and he teched it repeatedly, then followed up with stinger when I stopped trying to throw him.
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# ¿ Nov 22, 2011 16:09 |
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Is there a stream archive of the cross counter tournament?
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# ¿ Nov 22, 2011 20:36 |
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Thestream.tv posted the cross counter tournament: http://www.thestream.tv/4/ultimate-marvel-vs-capcom-3-pen/
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# ¿ Nov 23, 2011 21:49 |
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dorkasaurus_rex posted:Wow. Literally all of these are sold out on Amazon completely. is this normal, or did fighting games just take off all of a sudden? You can get PS3 TE sticks from here: http://store.gameshark.com/listCategoriesAndProducts.asp?idCategory=376 Use coupon code CROSSCOUNTER to save 10%. If you poke around a bit on the site I think some of the Street Fighter branded sticks are cheaper than the Marvel ones.
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# ¿ Nov 23, 2011 22:36 |
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My guide came and it's really nice to know what stuff is safe/isn't. Nova's j.S is unsafe, but not by as much as it probably ought to be. You could probably throw it out online all day and rarely get punished. His c.H however, is like -2 and creates a ton of space so you can just throw out c.M c.H whenever and have an eternity to confirm into launcher. Also, the guide combos seem pretty legit this time. Combo I for Nova is the lots of H combo that Desk put up day 1. Combo I for Sentinel is the fly/unfly relaunch combo I've been doing with Sent that took me weeks to learn. The Deadpool combos are good too. If you are having trouble with Deadpool's Quick Work xx Chimichangas there is a 2 frame window to hit the input and it's after the opponent passes over your head. If you want to be sure you hit it, mash H quickly but lightly. That is, mash H fast but don't fully depress the button. You can mash faster that way. I found that I could hit the Chimichangas cancel consistently. I'm really happy about the Chimichangas cancel from Quick Work. It means that it's easier to start combos with c.L c.M H xx Quick Work H. It should be very possible to do c.L c.M H and hitconfirm the first two hits before throwing out the Quick Work. Standing H is something like -3 so that string is pretty safe. This is in contrast to what I was doing before, c.L c.M c.H. c.H is horrible on block even if you cancel it into Ninja Gift and I would get blown up for throwing it out. I picked up a tip from James Chen in his commentary at the cross counter open and confirmed it with the guide. If you're dashing and someone activates hyper you can block by holding up back. Most dashes are jump cancelable and jumps have 4 frames of startup during which time your character is on the ground. If you jump cancel during the hyper freeze you'll end your dash and be standing and blocking. Dren fucked around with this message at 16:55 on Nov 25, 2011 |
# ¿ Nov 25, 2011 16:49 |
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ShooterHeart1CC posted:
What is ridiculous about that? Other characters do more damage than that without a DHC.
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# ¿ Nov 26, 2011 17:23 |
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chumbler posted:Tremble, mortals, before the might of Goolactus. (They play the actual game at 11 minutes in.) gootecks: x factor! mike ross: No! I'm in there!
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# ¿ Nov 26, 2011 21:14 |
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Characters Nova's overhead is safe against: Hulk Dante Nemesis Ghost Rider She-Hulk Thor Haggar Tron Sentinel Super Skrull Arthur Chris Frank West Dormammu Phoenix Wright Spencer His j.S is only safe against Hulk, but not really, since Hulk can see it coming and s.H.
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# ¿ Nov 27, 2011 15:58 |
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dorkasaurus_rex posted:Is Captain America easy to pick up, and is he worth using on point? I made a spreadsheet of everyone's jab speeds and I feel like it's worth mentioning that Cap's c.L is tied for fastest in the game outside of Dark Phoenix. This means that Cap's c.L jab is better than like 75% of the cast. I believe it has pretty good range too. So when you are playing Cap, get in there. I picked up a tip that I think is worth sharing. Jumping has a 4 frame startup before you jump. If you input a normal during those 4 frames it will come out as soon as possible after the jump begins. This works during the superjump startup frames when you cancel launcher to superjump and makes hitting fly/unfly combos a million times easier.
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# ¿ Nov 28, 2011 15:14 |
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Tickle Me Chelmno posted:I made a quick video showing the gimlet thing, and that video is this video Sick
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# ¿ Nov 28, 2011 17:17 |
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The KoRn Identity posted:gently caress you That's pretty worthless when IF can already do a 900k BnB. The reset looks like it can be back teched out of 100% of the time. The only time the reset might be troublesome is in the corner where you can't back tech, but Iron Fist can't cross under either so his only option is an airthrow. Thundercracker posted:So I've decided on a team of Nemesis/Sentinel/and ? so far, mostly because my combo execution is pretty bad after spending time away from MvC. Who's a good person to fill the 3rd spot (especially as an assist?). I'll trying to keep Nemesis on point, and Sentinel as anchor for obvious reasons. For your doom problem, turn on input display in training mode. You are hitting H before you hit fwd. The only answer to this problem is to concentrate, do the combo deliberately, and don't let yourself get rushed because of the excitement of the match or because you really want to hit the combo or whatever. You must focus.
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# ¿ Nov 29, 2011 16:28 |
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Desk is back http://www.youtube.com/watch?feature=player_embedded&v=id9AYmvYEzg featuring:
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# ¿ Nov 29, 2011 21:07 |
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NecroMonster posted:How is he getting a damage and hitstun scaling reset in that Nova combo? My guess is that it has to do with ground hitstun, jump hitstun and superjump hitstun having different properties. The early part of the combo switches between ground state and jump state (where hitstun is lower), the late part almost exclusively uses the superjump state (where hitstun is higher). I also believe that his combo works because he's timing those j.H's perfectly such that he can link them. No idea what's going on with the damage and whether or not it's resetting. Take a look at the lots of H video: https://www.youtube.com/watch?v=a0suWnxxkhk Notice that before the second loop he does a c.H before his launcher? He left that out in this combo, I bet because there is not enough hitstun left to link the launcher afterwards. But if he hits them with the launcher (no c.H first) he goes into superjump state and has plenty of hitstun left to keep pummeling them. I've been doing this combo (A2 is sent drones): code:
code:
If I change the end to: code:
Dren fucked around with this message at 22:29 on Nov 29, 2011 |
# ¿ Nov 29, 2011 22:27 |
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# ¿ May 14, 2024 02:17 |
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Huh. I watched Desk's combo in super slow mo so here's the inputs if you want to give it a shot. I'd imagine you need to do it against someone big like Sentinel to connect the j.M after the first fly. Also, Desk does it in the corner.code:
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# ¿ Nov 29, 2011 23:12 |