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I've been playing for the last couple of days, and, as everyone I've played with in the past can attest to, I'm pretty bad. I've settled on Nova/X/Strider for now with Doom being the obvious second there. I know not everyone has their hands on the game yet, but I just can't figure out a good second. I've tried Frank for shopping cart/level 3-4 combo attempts, but TACing isn't reliable enough for that and Frank has a hard time opening people up with the strider assist I've found since there's only the one hit so his roll can't cross up. So, I'm rather stumped as to what'd give my team some synergy. My inner chen says to take Felicia for her rolling buckler assist since hit block or miss it makes air human rocket punch pretty safe while at the same time setting them up for a follow up combo on hit. Anyone have any other ideas that I can flail uselessly around with? Keep in mind I have no scene here and I play online
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# ¿ Nov 13, 2011 09:10 |
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# ¿ May 14, 2024 21:51 |
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It was shown that you could otg his camera into hyper so I assume it's possible.
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# ¿ Nov 14, 2011 00:09 |
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You're missing that you have to be in turnabout mode already for order in the court to come out I believe.
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# ¿ Nov 14, 2011 00:24 |
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I meant trial Can you switch back to investigation mode after being in trial? I haven't even touched him. I could probably check but eh...
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# ¿ Nov 14, 2011 00:29 |
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I just figured it was fairly linear aside from the timer on turnabout. Well, good to know. The only thing I know for sure about phoenix wright is that his god damned sneeze attack is annoying as hell due to it being a projectile based melee attack so it's got all the priority of a zero saber based attack.
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# ¿ Nov 14, 2011 00:33 |
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TaurusOxford posted:I'm hoping Hulk says something ridiculous like SQUIRREL for Rocket Raccoon. Uh, he says chipmunk actually.
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# ¿ Nov 14, 2011 17:04 |
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Niddhogg posted:Can Iron Fist combo off an air throw? Yes but the timing is very very very strict. They get up too quick if he does it high in the air, but his forward air throw throws them straight to the ground in front of him. If you're lucky to get the otg rekka into launcher though it's a full combo. actually rekka otg rekka low rekka dragon fang is prob the easiest. Dosvidanya fucked around with this message at 19:44 on Nov 14, 2011 |
# ¿ Nov 14, 2011 19:40 |
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If you have an OTG, strider's assist is great versus jumpers. It also comes out just after nova's moves cast time (cent arts/rocket punch) so it can pretty much make them safe. Strider is also a pretty good anchor for a scrub like me since xfactor/lvl3 chip damage and constant mixup I'm rear end at getting his extended combos though and legion is probably the worst level 1 in the game.
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# ¿ Nov 14, 2011 19:46 |
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qcf ABC (S after 2 rekkas) qcb ABC (S after 2 rekkas) he has 8 rekkas + 3 chi moves. Anyway, here's the bad thing about Iron Fist: His rekka launcher isn't an actual launcher. His actual launcher will not hit people OTG but it will not also hit people in the air. So this means that you can't ABCS sjMMHS otg rekka chain into dragon fang and pick them up for a relaunch with MHS or M rekka series. It also makes his comboing after a wall bounce difficult since they're midair. It makes l.LMHS not work since H puts them into an air state lol. Dosvidanya fucked around with this message at 20:00 on Nov 14, 2011 |
# ¿ Nov 14, 2011 19:58 |
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Fellblade posted:As for the guy talking about Iron Fist combos, I heard his up kick command normal thing was cancellable so maybe he will get a ground loop instead of doing a launcher into air magic series? It can cancel into another rekka which is where the issues crop up once more! QCF M or H will knock them away after QCB H the only thing you can really do after QCB H is the dragon fang/dragon shoulder charge thing (qcb/qcf s) after doing another rekka before it. He's either going to need assists or some weird technology to loop rekkas into one another. You only get one dragon fang/shoulder charge per combo since it wall bounces. He doesn't have a ground bounce afaik. chumbler posted:I've been wondering about something regarding Strider since looking at the guide preview. He can otg with both the orb and his slide, but the slide otg requires an assist to continue the combo. Is there every any reason you might want to choose the slide otg? I guess it might be faster, but the timing on the orb doesn't seem that bad. Maybe you could do something like slide otg, assist holds them and you do a gram wall bounce into a longer combo? Seems like hit stun deterioration would kill that, though. Orb otg is way easier. Slide can't be cancelled and it would mean that strider would be second or first on your team, which would be kind of off since he's both a really good anchor and a really good assist. You can call orb and launch it at a dude on the ground but that's tricky for my dumb hands. The only issue with the orb is that sometimes they recover before you can get off another attack. You can actually cheese that by stepping back a little bit so the frames of the orb launch recover and then you can continue the combo. Dosvidanya fucked around with this message at 21:46 on Nov 14, 2011 |
# ¿ Nov 14, 2011 21:43 |
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Some other iron fist things: His defense chi is pretty substantial. It turns a 570k damage combo into a 432k damage combo. His attack chi turns a 570k combo into near 700k. Oh, and they run out. They don't last forever as purported in the preview videos as far as i remember.
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# ¿ Nov 14, 2011 21:52 |
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Zaa Boogie posted:Yeah, this is probably because I've played DMC3 to death but Vergil's japanese voice just doesn't work for me. Frank's japanese voice owns.
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# ¿ Nov 14, 2011 22:38 |
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Hey just in case people are looking to use Nova tomorrow I'm gonna post some scrub observations First: everything he does is unsafe. everything. Second: you can make it safe using grav barrier and jav attack and then do the move, or better, use an assist. Third: the only move of his that you can make "safe" by itself is human rocket punch M or H mid air as they will go through blocking opponents if they aren't in the corner. Fourth: it's really easy to get 600-700k with him one bar. Fifth: It's really annoying how hard it is to pick up opponents with F+H after hitting them with air.S. Basically, if Air S only hits them once or twice, don't bother, just otg into super with DPM L. Sixth: you can pick up your opponent with strider's assist from almost everywhere with DPM L into super, but if you're half screen away or so you can dash F+H into full combo. Seventh: can't seem to figure out any tech other than his basic combo. Most of his moves have insane startup and recovery so using them in combo is unadvisable. You can get a QCF L in there with red health for a wall bounce or a QCB L for more hits but no follow up after the QCB L (unless you count super)
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# ¿ Nov 14, 2011 23:00 |
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I'll check~ Eighth: you can't dash cancel his air normals at all
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# ¿ Nov 14, 2011 23:08 |
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You can't flight cancel his specials... you can flight cancel his normals. Holy poo poo this makes slide safe. He literally appears mid air if you cancel slide into flight.
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# ¿ Nov 14, 2011 23:11 |
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Callick posted:Can you do like Magneto and dash cancel his air normals while in flight mode? Nope
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# ¿ Nov 14, 2011 23:14 |
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http://www.youtube.com/watch?v=DkDih50_Kbg Here's video of nova slide cancel so you can see why I'm like dayum.
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# ¿ Nov 14, 2011 23:17 |
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anyway, did some testing and c.mhs sj.mmhs dpm l dpm 2xattacks does 625kish c.mhs sj mmh fly mmhs (s cancels flight automatically) dpm l dpm 2xattacks does 650kish. Note that that's off the slide which can be immediately canceled if it's blocked.
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# ¿ Nov 14, 2011 23:28 |
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He also has some thor poo poo going on in that he can't air dash during his flight but if you sj, fly to the top of the ceiling, he can air dash while in flight.
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# ¿ Nov 14, 2011 23:32 |
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I'm not good at the game and assists deteriorate his combos a lot. He doesn't need assists for damage, he needs them to get in Just throwing in frank's cart assist at the beginning plunks it down to 430k. Dren posted:If the opponent blocks the slide and you cancel to flight can you overhead them before they leave blockstun or at least get a frame trap? Whenever I say safe, I mean "safe" in quotes. S takes a little long to come out from flight and nova mirror match (with other nova crouching) none of the attacks hit. Essentially you have to cancel flight immediately to drop and do it or have a lock down assist. Dosvidanya fucked around with this message at 23:40 on Nov 14, 2011 |
# ¿ Nov 14, 2011 23:35 |
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cmhs air mmhs frank assist otg dpm l deteriorates the combo too much so you can't hit them after the cart. cmhs air mmhs F+H s lets you tac for a little while.
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# ¿ Nov 14, 2011 23:44 |
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I just want to confirm that online is pretty good. Not AH3 good or GGPO good, but feasible. Unlike the abomination that came before
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# ¿ Nov 14, 2011 23:48 |
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Raccoon is going to be tricky. I don't know about your general skill level in fighting games but he doesn't seem beginner friendly for anything other than spamming traps. I can't really see the synergy of your teams at first glance though
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# ¿ Nov 14, 2011 23:53 |
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Not only that but those characters have some of the lowest health in the game so being new and all, one combo could take out each.
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# ¿ Nov 15, 2011 00:00 |
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So apparently you can follow up human rocket punch l midair in flight mode cmhs mmhflymmh rocket punch l lmh works but s misses Vengarr posted:Jailbait...Tron? x23 is who he means I think
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# ¿ Nov 15, 2011 00:37 |
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Well now, nova has a full screen corner carry from corner to corner. any launcher, mmh qcb m mash s. bam.
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# ¿ Nov 15, 2011 00:56 |
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Here is video of wall to wall nova: http://www.youtube.com/watch?v=a-YfL3N3mtY just a note: it's not mashed. and i don't do the fly cancel mmh in this because it causes the qcb m to miss Dosvidanya fucked around with this message at 01:17 on Nov 15, 2011 |
# ¿ Nov 15, 2011 01:06 |
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The most I can do meterless with firebrand atm is 370k He has a cool aerial trick he can use to keep a combo going though: Dive kick, demon elevator L/whiff S. Basically it gives him a ground bounce he can combo after. It's easier to pick them up with demon elevator L but S also drops him to the ground. It basically makes cHS sjMMH qcf standing s sjmmh d.h qcb l s sjmmhs possible and it looks cool.
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# ¿ Nov 15, 2011 04:32 |
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cams posted:Anyone got Nova combos? I'm getting 650K starting from standing with one meter, but only around 550K from his air S with one meter, and I KNOW you can get more off that. No, 650k is about the optimum for him with one meter no assists Unless you count sentinel specific combos lol. Start with Jumping H into MH for better damage scaling I think but 650-730kish is basically his upper limit solo unless new tech is found/demonstrated. Dosvidanya fucked around with this message at 05:21 on Nov 15, 2011 |
# ¿ Nov 15, 2011 05:18 |
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Chocolate America posted:Yeah I've tried him on point and on anchor and while he can be a decent battery he works way better as an anchor due to low health and his need for meter, especially 3 bars for Ouroboros. L3XF + Ouroboros is hilariously vicious and nearly unblockable when combined with his teleports. He's also twice as fast. I don't play vergil but strider teleport assist is probably better for him because it makes your enemy afraid to jump and that lets you cross up with teleports/blade dash easier imo. Plus if they do jump and get hit, free otg combo (I think verg has an otg right)
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# ¿ Nov 17, 2011 19:10 |
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The only hyper frank gets in THC is the shopping cart which is about mid length but yea inferno lasts longer than it. It's the reason people are saying use nemesis as well. When you're done carting him, nem is on the third rocket I think and you can take a picture. Dante's million dollars also lasts forever and you can take like two pictures during it I think lol.
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# ¿ Nov 17, 2011 19:17 |
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infinite99 posted:Runnin' Sets with Combofiend and Marn: I can pretty much tell it's 5-0 already because the vid length is 17 minutes lol.
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# ¿ Nov 18, 2011 18:02 |
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I got mine at a barnes and noble of all places.
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# ¿ Nov 18, 2011 18:07 |
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In store. Probably could order it online from them, but I was just surprised when I checked since best buy/gamestop/fye/etc didn't have any and there it was, a book in a book store.
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# ¿ Nov 18, 2011 18:25 |
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kaujot posted:You would be very wrong. vv Not my fault Combofiend can't close out strong.
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# ¿ Nov 18, 2011 18:44 |
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Haggar/Hawkeye with poison arrow assist might do a ton of damage with Doom helping him get in. You can follow up foot dive with doom mid air with an air dash (I don't think you can do it with S) so basically midscreen it's... mhs sjmm f+h air dash mm land ms I believe. I'm not too sure. Guide says (lmhs or c.lmhs) m (2 hits) f+h airdash down towards m (2 hits) land cmhs relaunch repeat Dosvidanya fucked around with this message at 19:06 on Nov 18, 2011 |
# ¿ Nov 18, 2011 19:03 |
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Cinroth posted:Sorry that's about the extent of my day 1 Vergil tech!!
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# ¿ Nov 19, 2011 02:45 |
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Millions posted:Can C. Viper's EX Thunder Knuckle be cancelled into a L Seismo? I'm having difficulties with the input, I keep pulling off an EX Seismo instead of an L one. I think her ex moves are only super cancelable or something. EX thunder is supposed to crumble though so do it after? guide says only cancelable to EX or hyper.
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# ¿ Nov 19, 2011 03:01 |
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Jmcrofts posted:I wouldn't go that far, Vergil and Hawkeye do exist. So does Nova Cat Machine posted:Ahahaha they gave Ryu a new ending, sweet Is it another megaman troll?
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# ¿ Nov 19, 2011 19:23 |
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# ¿ May 14, 2024 21:51 |
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Just pick doom, aka better iron man.
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# ¿ Nov 21, 2011 04:14 |