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IRC roleplaying is okay, you just have to pretty much veeery carefully weed out the creepers and lunatics. I absolutely cringed at the "Can't you just push it out?"
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# ¿ Apr 12, 2014 15:05 |
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# ¿ May 14, 2024 05:59 |
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Cripes, that's an rear end move on Ron's part, I feel bad for the girlfriend
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# ¿ May 3, 2014 02:06 |
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Ravenloft is a setting where guns work better for it as it's more low-fantasy/gothic horror (and one domain pretty much is "kills magic through sure staggering power of collective disbelief"), partly because "Kill a werewolf with a silver bullet" is an accepted trope in the genre. But rules for guns just aren't that great in D&D over all. However I know Ravenloft is definitely no everyone's cup of tea.
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# ¿ May 15, 2014 16:41 |
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I'd definitely tell Bob that you just flat out not enjoying things when Jack's around, especially when He's GMing. I admit the bit where Jack told his buddies to stop coming when he realized he's not GMing all the time is raising some major red flags. I'm not sure what for, but it's just weird.
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# ¿ Jun 19, 2014 01:06 |
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sansuki posted:Him: So there was a chance I could have gotten my offering bac--wait a minute, did I just play Plinko? Too bad he lost, otherwise he could've won a Neeeeeeew car!
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# ¿ Jul 30, 2014 23:17 |
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Funny thing is, especially in the early books I can see some big bad supernatural threat going down at a Denny's, with Harry smacking his forehead when he realizes it was happening there.
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# ¿ Aug 3, 2014 16:38 |
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Was playing Ryuutama with ProfessorProf GMing (he was translating the game for us - this was before the official kickstarter). I was a fighty-built carpenter. And it turns out roll20 hates my god drat guts. I had a session where I fumbled every single roll from building a fire to completely whiffing on attacks on the Bobcatgoblins with my axe. I was OOCly frustrated, and Papina would've just been as frustrated at her just failing at everything. It was an aggravating session.
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# ¿ Aug 26, 2014 18:10 |
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Had a character for a game that never went off the ground that would've been evil, the character's an Aasimar who buckled hard under the pressure of being a paragon of virtue by everyone in his village (stuff that'd get laughed off as 'boys will be boys' get treated as a serious transgression if he did it) and their expectations that he should help them every time they asked for free no matter what he's doing at the time. The plan was that he'd start off as him being passive-aggressively snippy towards demanding people and quietly sabotaging their poo poo while putting on a plaster smile, then outright snapping and viewing most of these (in his eyes) selfish people as leeches to be removed and stamped out.
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# ¿ Sep 17, 2014 05:07 |
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And considering how loving ridiculous magic decks can get - there's a story of one guy drawing a card that let him automatically declare someone had lost the game, and using it on someone playing at the table next to him and it was ruled valid - you probably spared yourself the headache. But yeah, that mindset is absurd, it's no challenge to beat a newbie at a game and only makes you look like a dick.
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# ¿ Sep 30, 2014 06:06 |
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Yeah, I just mentioned the story that a magic-playing friend told me, so I couldn't vouch for the veracity. And considering the poo poo he mentioned, I'd would believe some sperglord would use a card that way.
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# ¿ Sep 30, 2014 20:56 |
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So a non-SA going friend of mine is playing in a pathfinder game and there is a Chaotic Neutral Bard in the Party. Unfortunately, the bard decided in lieu of a healing, he will use Unnatural Lust instead and making the target of the spell lust after inanimate objects, and would try to cast it during combat instead of using his songs or more useful spells. The player also had the bard swipe the panties of a Drow Priestess for his (male) character to wear. Can't blame my friend for being tempted to arrange an accident for the character.
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# ¿ Oct 1, 2014 22:43 |
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it would be a hoot if everyone agreed to it, but apparently only the bard was playing Pathfinder: Animal House.
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# ¿ Oct 1, 2014 23:55 |
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It's not my group, my group's pretty awesome. But yeah, I wondered why they didn't tell the guy to reign it in, but I didn't ask my mind was boggled by Bluto the Bard's antics.
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# ¿ Oct 2, 2014 20:39 |
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One of my cousin's group had - god I wish I remember the game, wanna say it was Delta Green or something along those lines - used critical fail and success tables that the group made up (I was playing a different game but overheard it) and would use no matter the game. Someone goes to throw a grenade, and critically fumbled, where the character threw the pin instead of the grenade, and it became an in-character game of hot potato before it blew up in everyone's face.
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# ¿ Oct 12, 2014 02:03 |
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Probably Zoids. But there's a tabletop game that was basically 'Post-Apoc Australian Lawyers fighting with Mechas' Which of course means it's made in Japan
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# ¿ Nov 4, 2014 21:11 |
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Left-handed Elf walk by a certain tree? that's a portal. Seriously, Ravenloft and Planescape don't need any elaborate excuses to enter those places.
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# ¿ Nov 10, 2014 23:00 |
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Nietzschean posted:Well yeah, all fines go to the center of the board and when you land on free parking you get that pot. That's how everyone does it, right? Yep, and that ends up making an already long game even longer, cause fistfights, divorces and make people never speak to each other again. It's just always ends up being 'oh Monopoly, we hadn't played it in a long time, let's break it out' Three Hours later: 'Oh that's why we never played it that often'
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# ¿ Dec 22, 2014 18:40 |
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The most amusing was a mini-campaign ran by my cousin, due to a lack of communication, somehow we were short a rogue - we had a cleric, a sorcerer, my ranger and a barbarian, so my cousin rolled up one. The Rogue was a mute half-elf who owed the party cleric's temple a pretty massive favor so she ended up following along to save the cleric's neck. My cousin kept it in character - as if someone asks the rogue a question, he would gesture, point, stomp his foot, and make use of a lot of non-verbal cues . He made the character mute as so he's not as likely to start bossing or leading the party around. And as half the party characters had little common sense or didn't put in ranks for spot or sense motive, the Rogue also served as commentary on the general stupidity of the party. At one point we had to figure out who murdered our initial quest giver, as someone removed most of the guy's body parts so he couldn't be rezzed without True Resurrection. A visitor came by, helluva suspicious - smells like sulfur, shifty-eyed, and not too phased by the grisly murder. The visitor went on to explain he was suppose to come to get something very important from the quest giver, and was afraid the death was a result and asked us to search to see if very important item was still there. Out of character we knew the guy was up to no good, but decide to play as the dice lay - which turned out every one except the Rogue failed their sense motive check, so our party happily looked for it, and took a grimy looking chalice out of an obviously mystically sealed room with holy emblems every place, while the rogue made increasingly frantic gestures at us the entire time but we were too busy figure out how to get the chalice out as it was clearly a magical, not a rogueish deal. Visitor gets his chalice and went on his merry way and soon as the door closes, we finally paid attention to the rogue. And end result was: Rogue: *Gives the entire party the double bird* Barbarian: What? Rogue: *points to where the visitor left, makes throat-cutting gesture* Sorcerer: You saying we shouldn't have trusted him? Rogue: *Nods* Barbarian: So why didn't you try to tell us?! Rogue: *glares - points to own throat, then dopeslaps the Barbarian* (and my cousin had the general plot split between whether we sussed out the visitor's up to no good, or in this case, being stupid enough to give him the chalice)
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# ¿ Dec 22, 2014 19:44 |
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Betrayal sounds like a fun game, but apparently it had a huge errata list.
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# ¿ Dec 23, 2014 20:24 |
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Will Kung-Fu Diva be a class?
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# ¿ Dec 26, 2014 23:47 |
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You gotta love Asspull names. My cousin had a game where due to not thinking, he ended up naming at least six different dudes Anthony before someone pointed it out to him.
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# ¿ Jan 20, 2015 07:14 |
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I'm agnostic, but find myself playing a lot of religiously devout characters, and Paladins are actually among my favorite classes to play (long as the GM isn't an rear end in a top hat about it)
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# ¿ Feb 1, 2015 01:54 |
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Don't you love it when the dice play along with the game events in the best way? On Friday we had a Fate-powered game where the ragtime bunch of pirates, conman and merfolks ended up landing at a Pirate Casino(TM) to wait for a pretty nasty storm to blow over. Half the party decided to take up on Mr. Butler the Butler's complementary Bounty Checking services (while my character - the Navigator) had a minor panic attack over the idea of giving his name out For Reasons). Our Captain and Swordfish Mermaid Sworddancer both had their bounties bumped up to 20 million, while our resident conman was pissed there was no bounty on him despite that he painted his own name inside a bank vault, and our Shapeshifting Octopus Merperson Chef had... exactly a 150 bounty. Our ship doc refused to look, but Mr. Butler did asked if he's sure if he didn't want to see his updated poster. After that everyone split off and their own thing in the Casino until it was time to head back. Our resident Conman managed to make a cool Two Million, the Chef failed in helping the Conman cheat, Doc nursed a drink, the Sworddancer practiced her dancing and got tips for it (50,000 if I recall). and Navigator didn't do much beyond breaking even. Then when everyone came back to their room, the Captain started to slink in, shoulders slumped: Everyone: WHAT DID YOU DO?! Captain: What? I did nothing! The captain's player rolled Deceive: ...and rolled a -3, completely botching it. Our Conman sussed out she played a game and did badly. Badly to the tune of 40 million in debt, which the Navigator noticed it's the payroll for a Marine's base worth. Immediately our Conman suggested we go rob a Marine base to pay off the debt... except our Captain informed us the ship got seized as Collateral and will be auctioned off in 72 hours if they don't get the money. So the entire party is plotting and scheming on how to get the money without sacrificing someone - as it turned out the Ship Doc's bounty would pay off the entire debt in one fell swoop and the younger crewmen being adamant about not letting him turn himself in. I'm looking forward to how we're gonna pull this off.
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# ¿ Feb 8, 2015 18:28 |
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Yep, you guys got me, it was One Piece-inspired, with thankfully a much tighter plot control - it's a blast just being utterly ridiculous.
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# ¿ Feb 8, 2015 23:16 |
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Okay! Long overdue. Last time in our One Piece-inspired FATE game, our naive captain managed to gamble away all of our money plus our ship in a Pirate Casino. Our Cast: Elise: Our Captain, Rich girl with an rear end in a top hat dad who has delusional dreams of being a heroic pirate, well-read, but naive. She ate the Sheet-Sheet fruit and can manipulate paper Kensou: The Doctor. He was Elise's family doctor and ran off with her to save her life. He can manipulate bandages to attack or heal due to the Wrap-Wrap fruit. One of his aspects is "Damnit Elise". Turned out to had been an infamous pirate in his youth. Xiphia: A duel-wielding dancer swordfish mermaid. Ex-slave, and team Mom. Our resident combat monkey. North: The Navigator, my character. A highly nervous guy with responses to stress either by hiding or by shooting his mouth off. Has a ~mysterious marine connection~ no one talks about. August: A mimic octopus mer-august (his gender is August), the ship's Cook, hunter of exotic eats and resident Gonzo. Glass: A Hot Latin Con Artist who can turn invisible, and has a shitload of James Bondesque gadgets, including a bowtie that doubles as an inflation device. While everyone was talking about how to get the money back, Glass sneaks onto the ship to get some selleable loot and managed to massively succeed on his burglary rolls to overhear a conversation between two henchies (One Pair and Two Pair), and discovered the entire thing was rigged and reported it back to us. We were in a quandary since even if we managed to win everything back, it was clear they want us stuck. While everyone's debating, North was thinking out loud about while the House has an advantage, people don't like if it's blatantly obvious that the Casino is cheating. And given this is a pirate casino full of lawless pirates - Glass and August both caught on quickly where the idea was going. "So we're going to start a riot?" Then everyone shifted gears, while the Doctor's still going to get money by fixing up people, he's going to keep an eye out for trouble, we all planned on how to either frame the casino for cheating or otherwise rile up the pirates. -Elise uses her papercraft ability to plant duplicate cards on a dealer -Glass rigs a Roulette table -August knocks out a dealer and take their place -Xiphia enters the fighting pit and North goes to sit in the stands to heckle and otherwise piss everyone around him. The first two goes off without a hitch, Xiphia's first foe was three guys in a trenchcoat who got their rear end literally spanked - which then North starts loudly (in the most obnoxious pseudo-joisey accent you can imagine) commenting. Long story short, plan succeeds, they get on the boat, ended up fighting against One-Pair, Two-Pair and Three of a Kind. Due to poor planning, we knocked the last two off the ship - the ones who actually knew what was going on, and questioned One Pair, who really knew nothing. Since we were assholes and already gotten pretty far from the island by the time we started questioning, we decided to keep her around, and lacking a brig, we ended up locking her in a closet - August's by chance. Then we discovered August keeps his collection of pet lobsters in there.
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# ¿ Apr 24, 2015 05:08 |
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A is just a dick move, there's In-game actions = in-game consequences, it should not be the reverse.
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# ¿ May 27, 2015 23:31 |
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Yeah, I have a feeling if the ST would allow these greaselords to freak out the mundies that badly (I wonder why these non-students weren't being escorted off campus) that he probably wouldn't allow for hunters to ash 'em all.
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# ¿ May 30, 2015 09:26 |
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So a cousin of mine decided to run Shadowrun, and decided create three to four Dossiers of Fixers for the players to choose who to work for at the beginning, which also gives him direction on what kind of runs to focus on. He informed me the other Fixers that aren't picked are planned to be future antagonists or allies depending on what the party does, and to give them an idea of what kind of characters to roll for to avoid playstyle clashes. A's all about keeping his part of the city safe, he prefers the light touch and keeping things quiet and bloodless as possible. He doesn't pay well as the others, but seems to have everyone owing him a favor, so gear can be gotten on the cheap or some heat taken off. Friendly and easygoing with Big Goals. B's pays the highest, but might have some ties to a megacorps. He does not care how loud or nasty runs gets long as it doesn't get traced back to his clients. A lazy rear end in a top hat who prefers talking to people through their avatar so they doesn't have to get out of bed. C's middle of the road pay, a higher up in the mob, granting the runners more protection from heat or rivals. Working for C means doing some downright nasty things, sometimes even to people who don't actually deserve it. A severe woman who gives and takes no bullshit and cares only for the bottom line. D's a wildcard - mainly if the group don't like the other choices. I'm kind of interested to see who the group ultimately pick and how it's going to play out for them, but I think it's a neat idea to structure a campaign in this manner. Robindaybird fucked around with this message at 08:07 on Aug 29, 2015 |
# ¿ Aug 29, 2015 05:03 |
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Just send my cousin the snuff film crew idea - should I be worried about how hard he cackled?
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# ¿ Aug 31, 2015 17:57 |
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I had to stop trying to find pickup games at a Local Gaming Store because of more than one occasion I'd have a character getting groped or threaten with rape because I happen to possess a pair of tits. Between that, and the "Geek Tests" some of those guys would subject girls to is why certain hobbies continue to be a cesspool of neckbeards.
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# ¿ Oct 29, 2015 02:11 |
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I like playing Paladins, but between the type of players that can't do nuance so they end up rear end in a top hat Fundamentalists and GMs that actively go out of their way to put them into no-win situations that I feel like I can only play this class with a select group of people.
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# ¿ Nov 3, 2015 19:18 |
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I can only imagine the legal cases that would result from resurrecting someone after their stuff got divided up by family or a will.
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# ¿ Nov 11, 2015 20:27 |
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Super Waffle posted:This sounds like a great plot hook. Players get caught between a greedy family and a well-meaning lich who just wants his stuff back And then posting this to a group, they threw in the problems of reincarnation - including proof of identification and came up with an idea for a short campaign for adventurer-lawyers sorting out this issue.
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# ¿ Nov 11, 2015 21:33 |
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My group had a guy like that that left (over Cho'gall's name of all loving things because he didn't know poo poo about programming and refuse to admit he didn't know), and honestly, people like that - sad as it is, it's a lot healthier to keep them at a good arm's length.
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# ¿ Dec 16, 2015 03:18 |
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Shady Amish Terror posted:The problem remains that I don't know how to characterize that attitude, or whether it is truly something that has any clinical study or is just some oddly specific fringe-case belief system I've just had the misfortune of running into. Like, I guess it could be a feature of a personality disorder, consistent with the mental gymnastics and sheer perseverance in the face of opposition. Or it could be some rider to the kind of magical thinking and distorted perspective you see in schizophrenia or some related disease. Or, you know, it could just be some weird isolated motherfuckers reading the wrong drat literature in adolescence. I just don't know, and it's loving weird. The guy that left our group who was like this self-labelled himself a sociopath, including claiming (and being proud of) he can't empathize with others because lol logic. I think we spent a good half-hour trying to explain to him why one shouldn't be proud of that fact. He also had some weird beliefs like charismatic people are automatically dangerous because they mind-control people ("Look at hitler!") - you can imagine the hell of someone playing a character with high charisma around this guy.
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# ¿ Dec 16, 2015 17:42 |
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poo poo crackers, if I was one of the GMs, I'd kicked Justin out for abusing his GM status to pull off the theft, let alone the railroading and creepazoid. Is there any way to show that bridesmaid dress that wouldn't reveal personal info, because it sounds like a delightful monstrosity that has to be seen to be believed.
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# ¿ Jan 25, 2016 05:06 |
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Yeah, it's awful but the second conversation has nothing to do with RP
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# ¿ Feb 13, 2016 05:09 |
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Even if he's a Paladin of Sune, I'm pretty sure "Groping your comrade without consent" goes against her code.
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# ¿ Mar 7, 2016 08:11 |
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yeah, using "female" sounds much like David Attenborough describing the mating habits of tropical birds, it's dissecting and alienating. Persuasion adds on a "And let us stare at your tits" sleaziness.
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# ¿ Mar 8, 2016 06:58 |
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# ¿ May 14, 2024 05:59 |
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PantsOptional posted:I think the only time that "psychic who knows about vampires and may be a hunter" or any flavor of "PC is secretly working for the enemy" would work is in a LARP. And even in a LARP that requires coordination and a maturity level most players simply don't have.
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# ¿ Apr 7, 2016 22:40 |