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The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I along with a couple gaming friends once joined a play-by-email game of Magic Realm someone was organizing.

If you don't know, Magic Realm is a very complex fantasy boardgame of the "RPG with no DM" sort; it's wargame-y but has surprising depth. It's also kind of grognardy and the rulebook is amazingly incomprehensible (but has since been rewritten in plain English more than once, thankfully.)

Anyway, playing this game pretty much consists of MOVE CAVES-12 and so on (again, it's old school wargame-y) so the actual gameplay is pretty dry.

Except that right off the bat, one of the players takes it upon himself to launch things off by posting a big freeform-RPG style wall-o-text intro about his character (the Elf). I remember it starting with something like

Some Weirdo posted:

You're downing your ale and planning blah blah [note: he's telling you what your characters are doing and thinking in his post, that's usually a red flag] when suddenly a horrible stench assails your nostrils. It permeates the room and you look around to see the door open, and the Elf walks in taking no notice of :words: (it went on and on)

His email didn't even contain a move.

The rest of us were just :wtf: and wondered if he emailed the wrong list or something, but no.

And what the hell was it with the Elf "stinking"? :wtf::wtf: There's nothing even vaguely suggesting this anywhere in the rules, or flavour text (which is almost non-existent, it being an old school wargamey grognardy game) or anything. The guy just up and decided that not only were we playing some in-character freeform RPG, but somehow decided that elves stink, too. :psyduck:

God, this was probably almost 20 years ago and it's still a profoundly WTF gaming moment. Its like the guy was from a different planet.

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The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Nothing says "Stop stalling and sign that treaty as-is" like waking up in the morning, taking your coffee out onto the balcony while your assistant reads your meeting agenda and seeing a new 'moon' in the sky.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Mornacale posted:

because nobody is supposed to take Star Wars seriously.

Everyone keeps saying and agreeing with this but here we are a whole page later on this derail and :v:

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
A long time ago we started keeping high scores on Dungeon Quest (old boardgame, recently re-released) and upon realizing just how much fun it was to look back on the list on the rare occasions we played, we started keeping scores in Arkham Horror.

This was done by means of a brief entry on a notepad with date, investigators, old one, score, who survived, and any notable happenings. Here's part of one we had kind of forgot about :

"Michael McGlenn - Did nothing of note. Went promptly insane upon meeting his first monster, then went on to consistently fail every fight or gate close he attempted. Lost his dog in Yuggoth."

:smith: but man did we crack up remembering that.


On a similar note, played Last Night On Earth a short while ago and it was drenched with character due to how we rolled and what was getting drawn. It's a zombies boardgame with B-Movie stylings.

The Sheriff starts armed with a revolver ('out of ammo' discards on a low roll). He has a special ability to get another revolver (instead of a normal draw card) when he searches.

He proceeded to spend the game literally picking up a brand new revolver and going "click!" (or miss, followed by "click") on the very first shot, discarding the empty gun, retreating from the zombies, running somewhere else to pick up another revolver, and do it all over again. He finally was cornered in the barn and it took him two or three turns to just manage to shoot a zombie advancing on him.

So the Sheriff spent the game running around town, picking up all these revolvers he had apparently stashed literally everywhere, none of which were loaded with more than one round (if that) and he could barely hit poo poo to save his own life near halfway through the game, never mind anyone else's. :haw:

In the same game, the priest stubbornly stayed in the church, searching over and over again trying to find some scenario-needed items while zombies closed in. Pretty hosed-up church considering that (according to the cards he's drawing) he's pulling shotguns, revolvers, dynamite, etc from under the pews and floorboards. By the way, the priest character can't use guns :angel:

Surrounded by 6 or 7 zombies, he has FAITH on him (grants a die roll bonus, which is good but not super-awesome or anything.)

First, he's how combat works: it's risky to go hand-to-hand with zombies. You (the human) will usually win, but bare-handed you'll only "fend off" the zombie (i.e. nothing happens.) You have to roll doubles to kill the zombie without a weapon.

Even with the FAITH bonus, 6 or 7 zombies is a horrible thing to face unarmed.

The priest goes on to roll like a madman, high doubles left right and center. Bare-handed, he KILLS all but one (and fends that last one off), and goes right back to searching like nothing happened. :clint:

I like thematically-strong games and it's great when things like that happen.

The Eyes Have It fucked around with this message at 00:15 on Oct 9, 2012

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
It turns out that way sometimes due to rolling/card combos, but it's not actually a campy game per se. :shobon:

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