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I'd like to stress this qualifies as a worst experience for the GM, who was trying to run a serious, terrifying game until Donnie got hold of the plot and headbutted it into submission.Etherwind posted:I'll try to remember it in full. It's a worst experience, so it fits in here.
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# ¿ Jan 13, 2012 07:22 |
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# ¿ Apr 28, 2024 20:40 |
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http://wod.wikia.com/wiki/Hunchback:_The_Lurching Yes, that is a thing.
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# ¿ Jan 16, 2012 00:55 |
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I've had a problem recently; a character in a long-term game I am running was being a bit of a demanding rear end in a top hat, but was driving the plot forward and generally being entertaining as all hell. The player? Really nice guy, very much interested in making the group function well, and an all-around great role-player. Turns out that most of the other players really didn't like the way his character was interacting with theirs. I only found out because I happened to ask about it as an afterthought, subsequent to dealing with problems with one of the other players. So I took him aside and have to asked him to tone it down, and he was mortified, outright offering to retire the character and make a new one, and I had to reassure him that it was okay, he only needed to wind it in a bit. The thing? He's the best player in the group, bar none, and I honestly think the other players are being extremely thin-skinned about the way his character was acting. It's not like he was on a rampage or randomly loving with the party for fun, either: the extent of it was stuff like "His character was really pushy when asking mine for some cash" and "He's a bit quick on the trigger finger when we're being chased by demon-possessed people." It's a World of Darkness game, and his character is playing to the Faustian archetype of "Make a deal with the devil to further your goals" mixed with the whole "Stare long into the abyss" cliché. Doing it drat well, too. I really feel and felt that the other players are and were in the wrong, but I've bit my tongue, asked him to tone it down, and things are back on track. Moral of the story? It's the group consensus that matters, and nothing else. Etherwind fucked around with this message at 23:43 on Feb 12, 2012 |
# ¿ Feb 12, 2012 23:41 |
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Exactly.
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# ¿ Feb 12, 2012 23:50 |
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When that poo poo happens it is almost always the fault of the person running it. It's also the single strongest argument for power parity among player characters. I just had someone join a Vampire: the Requiem game I'm running, and he jumped straight in at about the same XP as the other characters (he's holding back a little until he figures out where he wants the character to go). I can't imagine he'd be having half as much fun as a starting character, XP wise. Seriously, the LARP model of "Start at lower XP and earn your fun and right to participate in the plot in a meaningful way," is the single stupidest thing in the hobby, and it's almost always there to provide an ego boost to senior members. </rant>
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# ¿ Mar 3, 2012 23:44 |
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Not going to lie, every time I hear "Hackmaster does X this way..." I always feel like rolling my eyes. It's one of those games which seems to take the approach that everything must be modelled to be true for the game world; it ties role-play and settings considerations to hard mechanics, often unnecessarily. It's not the only game to do it, sure. I have a personal dislike for those sorts of games where players will be told "In order to be this in the setting, you must spend resources (XP or whatever) acquiring this character trait," regardless of whether that trait will actually be mechanically useful to the character. The recent L5R 4th Edition has started doing this sort of stuff in a loving terrible way (Ronin suck mechanically... because they have lovely lives in the setting. Want to play a badass Ronin? You're outshone by just about anyone from a Great Clan unless you're higher XP than them). At least Hackmaster has the excuse of being mostly one big joke. On that topic, here's a notable experience: a new group of players to my society got stuck with a new GM, and he ran an everything as written game of Hackmaster for them that went on for about a year. They had to roll for everything, ever. His rail-roading reached noteworthy heights when he actually narrated what each character was thinking as they approached a particular city, literally reading off a sheet. They stuck with it for a year until some of us in the other groups realised what they were subjected to and staged an intervention. Those poor, poor girls.
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# ¿ Mar 4, 2012 08:46 |
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Not long enough that you couldn't fit it all in a single post, though.
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# ¿ Mar 20, 2012 03:35 |
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Either this Tuesday or next I'll be running a new campaign, Legend of the Five Rings. If it's any good I may write it up. In other news, Donnie, the man responsible for Dr. McHeadbutt, has shown back up and is in another group I know. I actually turned him down for a game of Everyone is John last Tuesday because I had too many players (he figured he'd gamed with me before and it'd be better if I took people who were new to the society). I believe he's playing Scion, though I could be wrong. Should I hear of the saga of Headbütersson, Son of Thor, I will be sure to pass it along.
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# ¿ Oct 1, 2012 07:44 |
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# ¿ Apr 28, 2024 20:40 |
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Chaltab posted:Also, all this is cover for the real plan, which is to get a decent sized chunk of Alderaan, fit it with some hyperdrives, and steer it right into the path of the DSII. This is great.
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# ¿ Oct 26, 2012 15:51 |