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You're right about the spell levels, but my groups usually had more fun around the midlevels, starting at 8 or 9. Things got a lot faster paced, everybody's got several cool abilities, planar travel etc. is actually a possibility, monks are semi-functional, and nobody gets permanently screwed over by Save Or Die. But it's still early enough that the pants-on-head retardation of the higher levels isn't fully apparent and fighters / barbarians are still more than pack mules.
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# ¿ Feb 12, 2012 02:53 |
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# ¿ Apr 28, 2024 23:21 |