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For as long as there have been separate threads for Best and Worst Gaming Experiences, there have been claims that someone or other is posting in the wrong thread. But who the hell would only follow one or the other? I propose a union of the two towers. What should I post here? Anything that happened in a non-computery game that you were party to or witness of, which you think deserves to be recounted. It can be funny, triumphant, disgusting, adorable, whatever. Keep in mind that we reserve the right to advise and nitpick. As a personal favor to me, please don't tell us about the time you rolled a number when you really wanted another number, unless what a player described as the result of that roll was really, really terrible/hilarious/fantastic. Feel free to repost the fittest and most vigorous stories from the old threads: What's the worst experience ever? There are many contenders, but this remains my favorite (emphasis mine): Samej posted:Most annoyances aside, the overall worse experience I've ever had in tabletop would have to be during last years LGS 40k tournament. I was playing my 1000 point Necron army and my brother had his Chaos Space Marines. What's the best experience ever? The next one you get to have with your cool friends. What the gently caress does cat piss have to do with anything? quote:RETAIL: THE WRATH OF CAT PISS MAN Doc Hawkins fucked around with this message at 19:49 on Oct 9, 2015 |
# ¿ Jan 13, 2012 00:56 |
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# ¿ Apr 29, 2024 05:56 |
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Feel free to fertilize the new thread by strewing about past posts, even when they're by yourself.
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# ¿ Jan 13, 2012 03:28 |
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Ahem.Doc Hawkins posted:What's the best experience ever? Everything is proceeding as I have forseen it.
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# ¿ Jan 14, 2012 17:52 |
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Just heard a pretty great story from a guy. Some years ago he was at a con, and signed up for a game. He doesn't remember the name of the system - some mil-sim thing - but he distinctly remember the GM claiming that his legal name was "Wizard". Characters were provided for this game, of course. Hardened mercenary types. Three of them were identical, the fourth nearly so. The game starts with the characters sent to this mansion. They're led around by the owner. The GM goes on and on about how huge and palatial it is. Decor includes golden statues of the owner. Finally they ask, what the hell, is the game just a guided tour? No, the guy says, the mission is they need to protect him, there are people trying to kill him. Well okay, they say, I guess we'll start setting up defenses. No, he says, they're already here! Outside is an army of people. Like, on the order of 10 thousand. The mercs leap into action, and act all military and serious, taking up defensive positions. Combat begins. Rounds pass. They shoot a guy, a couple of guys even, but what's the point when there are literally thousands more? Hope is not yet lost! The mansion owner walks out to the front steps and shouts "Behold my true form!" He transforms into a dragon, and flies over the faceless nameless army, decimating them with his fire-breath. Afterwards, the GM tells the players proudly, "Yeah, that guy? He totally used to be my character in this game." I say this was actually a good experience, because the guy telling me this story, along with two of the other players, were inspired by it to start an organization just to ensure that cons have non-lovely GMs. e: Benjamin Black posted:There should probably be some sort of explanation for the thread title in the OP. Good idea. e2: FactsAreUseless posted:That happens in the PS2/Wii game "Okami," I don't know if it also happened in another Japan-themed RPG. Have you tried Ghost Story: a Japanese Ghost Story? Doc Hawkins fucked around with this message at 19:38 on Jan 15, 2012 |
# ¿ Jan 15, 2012 19:30 |
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What a co-incidence, my house-rule is No D&D.
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# ¿ Jan 20, 2012 18:00 |
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Sworder posted:Eh, it's not so bad. Only a few hours every other Sunday. Your time is only as valuable as you hold it to be. e: Speaking of valuing people's time, I feel bad that I've turned two experience threads into three, rather than into one. Doc Hawkins fucked around with this message at 03:08 on Jan 30, 2012 |
# ¿ Jan 30, 2012 02:04 |
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FrozenGoldfishGod posted:It sounds that way in retrospect, yeah, but at the time it managed to suck all the fun out of the game. When I say that he put it like that, I mean that those were his literal words: "I spend 4 Miracle Points with my Domain 5 to make [non-Power lynchpin of their plans] too lazy to do that." What a fucknut. quote:I'm considering talking them (sans him) into playing Nobilis 3e, since it's a lot clearer in the rules. So, I will not tell you to consider including him, because life is too short to play with fucknuts. But! Your post made me realize that Newbilis is slightly more fucknut-resistant than NOldbilis was. First of all, in 3e, Nobles aren't immune to direct Miracles, so Sloth could skip the middleman and just make the PCs too lazy to do anything! "That sounds much worse!" you cry. But even in the worse case, it would just give them an Affliction that would give them mad Miracle Points every time it kept them from doing something they wanted to...which it would be doing almost constantly! What's more, it could be overcome for free if anything the PC cared a lot about (ie, had a Bond with) was at stake, and most Nobles have bonds with their 'side' (ie Hell-guys care about Hell enough to fight for it, what a shock). And this is all assuming assuming that he actually can get a hit in, when everyone else in the entire group would respond by simultaneously making him furious with himself for doing something so stupid, filled with longing to see Hell's plans fulfilled, and proud of how much of a personal hand he takes in the plan, etc. etc. A second lesser point is that, with the new Persona stat, Sloth have a lot of other powers that it'd be more interesting for people to deal with. He could take "Sloth is intelligent" as an Estate Property* and then make people, things or himself more or less intelligent, or "Sloth arouses righteous ire in others" or whatever else, and that would at least inject some variety into the awful proceedings. Even if he took "Sloth stops things from getting done," that would just mean he'd be making someone or something liable to mess up organized proceedings in some way, rather than always weighing people down with a boring lassitude. He could also turn people, things, or himself into a particular quality or sensation of laziness, which seems like good fun even if he is only doing it to mess with other players. To reiterate the important point, though (which you seem to already understand quite well): don't play Nobilis with this person, because they clearly can't think of anything fun they want a passionate semi-mortal of unknowable powers to actually do, and this does not speak well for their ability to play this particular game.
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# ¿ Jan 31, 2012 03:18 |
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Acceptable variation: the obstacle itself is hijacked and rammed into a planet or sun.
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# ¿ Feb 3, 2012 19:59 |
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And after that, how much longer did your game of Gokstads & Genocide run?
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# ¿ Feb 4, 2012 01:10 |
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I don't think he specified that the villagers did anything to offend the party besides:
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# ¿ Feb 4, 2012 01:47 |
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Mornacale posted:If the group wants to kill all the villagers, then I guess those villagers must be assholes that deserve it. I think I've reached my limits as a funhaver.
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# ¿ Feb 4, 2012 03:19 |
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It doesn't work that way because it's more effective to the story to show how the Emperor doesn't want to efficiently administer the galaxy, but to dominate it with fear, and twist its nature into a reflection of his cruelty. The force is life. The light side says that you're more than just crude matter, and you're connected to everyone else, and part of a greater network of being. The dark side says that you live by suffering and inflicting suffering, and you're going to die, and that's not fair. You won't find many symbols of continuity and stability more potent than the literal ground beneath people's feet. To reduce an inhabited planet to wreckage does way more than just killing whoever's on it: it instills an insurmountable horror in everyone who survives. Make a giant flying 911-making machine, and get everyone more and more frightened, and more and more angry. The goal is not to destroy your enemies, but to make your philosophy seem innate to the universe, thereby enshrining it in every sentient mind, and stomp your sith-boots on every face forever.
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# ¿ Feb 6, 2012 20:58 |
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Malachite_Dragon posted:I can forgive star wars ships having wings; A good number of them double as shuttles and have to do atmospheric poo poo where wings are actually necessary/very helpful, so it never really bothered me. Am I broken? Post in a more appropriate thread to find out.
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# ¿ Feb 9, 2012 22:28 |
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Quarex posted:This concept would work great in the gritty Pokémon reboot that surely is coming to theaters near you any minute now. Let he who has not thought of running a super-serious cockfighting seizure-monster campaign cast the first stone. (Actually, I did more than just think of it. (Unfortunately it wasn't actually notable, but I'll try harder next time.))
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# ¿ Feb 10, 2012 05:49 |
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Yeah, there's always some need to have everyone at the table to be down with your character, but that goes super-double when they're terrible. If you aren't constantly explaining yourself, checking if your actions are okay with the other players, and doing something else when they say no, then it isn't your character who's an rear end in a top hat.
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# ¿ Feb 12, 2012 19:38 |
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When a wizard offers you a hit of something, Ray, you POLITELY DECLINE!
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# ¿ Feb 21, 2012 18:19 |
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GaryLeeLoveBuckets posted:They wanted to go on, so I just went with it, I had a basic idea of what I wanted to happen but not how I wanted it to conclude. The Parable of Going With It.
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# ¿ Feb 25, 2012 06:38 |
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The experiment I remember was to charge parents money when their children missed school. Attendance went down. Welp!
Doc Hawkins fucked around with this message at 02:04 on Feb 27, 2012 |
# ¿ Feb 27, 2012 02:02 |
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^^^ That is what seems to happen, yeah. Commodification of social pressure weakens it.GruntyThrst posted:"Hey we're just going to punish somebody else when you miss school, so don' do that!" Hahaha, yeah, except the whole reason for the experiment was to find ways to counteract problematic numbers of kids being kept home to work in the house/fields. It wasn't held at your school, you see. Kosmonaut posted:: Oh poo poo. poo poo. Guys, there's no way we can leave her alive after what we've done. There really should be a Shadowrun Fiasco playset.
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# ¿ Feb 27, 2012 02:48 |
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Was it the best thing ever? Was it the worst thing ever? If the answer to either of these questions is yes, then you should definitely post it. If not, then you should heistate. Under no circumstances should you poll the thread to see if we want it enough.
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# ¿ Feb 28, 2012 09:17 |
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Now now, most GMs who use crap like that that don't want to literally run everything for everyone, they just have no idea how to GM without doing so.
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# ¿ Feb 29, 2012 01:57 |
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AlphaDog posted:On the other hand, playing as a sidekick, young apprentice, or little brother can be awesome. If, that is, everyone agrees to it and the less-able character is maybe a level or two behind at most. They could be of equal or higher "level," as long as their abilities are still in-theme for brash youth.
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# ¿ Mar 4, 2012 06:09 |
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Those stories sound respectively bad and good in ways that are independent of the use of Hackmaster.
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# ¿ Mar 4, 2012 11:42 |
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Shadowrun causes brain damage.
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# ¿ Mar 5, 2012 18:57 |
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InfiniteJesters posted:Good RPGs in the hands of bad bad DMs are the worst thing, I swear. Honestly, one of the strikes I hold against EP is that it's possible to be misused like this.
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# ¿ Mar 5, 2012 19:37 |
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InfiniteJesters posted:What, namely that it's possible to turn one's entire surroundings into a deathtrap and thus use it to railroad players, or...? Yeah. There's no scene, session, or campaign structure, no assurances for the characters' abilities, no thematic focus...like Shadowrun, it leaves how to actually, like, play the game an exercise for the reader. Game design is pedagogic design, and most "bad gms" are just victims of poor designs, having learned the wrong things. (some bad gms are of course, terrible people who happen to play roleplaying games)
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# ¿ Mar 6, 2012 08:25 |
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InfiniteJesters posted:And the game was made by some of the designers of 4th-ed Shadowrun, so there you go. !!! I suddenly understand so much more about it, and maybe even feel more understanding towards it.
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# ¿ Mar 7, 2012 02:03 |
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w00tmonger posted:My best experience was riding in the backpack of the party's Barbarian. Pocking enemies with my polarm wielding halfling. See? I told you guys mounts were broken in 4e!
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# ¿ Mar 8, 2012 21:04 |
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I would really like to run a game of Danger Patrol where the heroes come from the socialist utopia of the jupiter orbitals and the villains from the dust-maddened plains of space-oil-baron-ruled Mars.
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# ¿ Mar 13, 2012 04:38 |
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The "joke" is that rape is "funny".
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# ¿ Mar 15, 2012 17:31 |
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Look, everyone makes mistakes. The important thing is to recover from them with maturity. smug sociopath, I recommend you offer to run a one-shot as a break from his campaign, then relentlessly torture his character as he has yours.
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# ¿ Mar 21, 2012 01:04 |
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evol262 posted:Presumably there's some other reason they like this guy. Chance II posted:Meeting new people isn't the end of the world Both sides seem to be making some bold assumptions.
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# ¿ Mar 21, 2012 23:06 |
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berryjon posted:Now, only I had UnderCommon as a language, so this conversation was 'private' between me and her. I could have done something different, but I wanted to challenge/exercise the roleplaying muscles of our new guy. "Private" meaning private? With notes, or in another room or something? Thanks for giving more evidence for my theory that doing that is always a bad idea. quote:We end up giving the Priestess to the new guy, but he drops after another month. He couldn't wrap his head around this whole "Role Play" thing. I can't imagine why, except for when he told you he trusted you and you delivered his character as a burnt offering.
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# ¿ Mar 22, 2012 21:22 |
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That is brilliant. Let's try to reconstruct it. You've given items 1-3 already. 4: a thick visor which switches the character's vision and hearing, making them see sound and hear light. e: 5: An RPG book containing many powerful secrets and detailed instructions on how to obtain them, for an RPG system and setting the character is unconnected to. Doc Hawkins fucked around with this message at 07:28 on Mar 23, 2012 |
# ¿ Mar 23, 2012 07:26 |
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23: Bear hands For when you need to kill fast, and bullets too slow.
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# ¿ Apr 5, 2012 03:54 |
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The power of the force is as nothing compared to the power to destroy something that has the power to destroy a planet.
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# ¿ Apr 8, 2012 16:54 |
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It's almost like a kicker, except those are a sentence long, written by the player, and invite a variety of responses. Something like "The drugs are gone!" or "Your father's dismembered corpse is in the bathtub!" or the like.
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# ¿ Apr 10, 2012 17:28 |
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Too cookie-cutter. Obviously, each would have a different disability and a unique fighting style to match.
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# ¿ Apr 11, 2012 07:16 |
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LB is "Lady Blackbird." The techniques described could be used in a lot of games, though. Which is why I want to comment.Exculpatrix posted:So yeah, I managed to run a game where no one saw the twist ending coming, including me. Ughhh, I've tried to explain this is possible so many times to so many unbelievers. Sometimes they get outright hostile at the suggestion. Thank you and congratulations for having an awesome direct experience of it.
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# ¿ Apr 18, 2012 22:35 |
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# ¿ Apr 29, 2024 05:56 |
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Skill Focus: self-awareness.
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# ¿ Apr 28, 2012 03:39 |