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Captain Bravo posted:To try and actually post something positive, one of my newer players got an awesome scene in our last game that he really seemed to love. He plays a robot character, and one of the running jokes is that he doesn't have a soul. Also, as a ranger, he's got a robot puma that in one session killed an enemy I had dubbed the "King of Rats". So, another running joke that I played along with was that his puma was the new King of Rats. There was a whole running joke about Rat Nobility, the church of the Rat God, whether you can be the King of Rats if you don't have a soul, and what position of the nobility is accessible to one without a soul. So it was eventually decided on that the Puma had a soul, and was the King of Rats, and he didn't and was the Chancellor of the King of Rats. The Robot King of Rats being granted a soul by the Rat Pope. That's why I game. That, right there.
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# ¿ Aug 23, 2012 05:18 |
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# ¿ May 22, 2024 00:26 |
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cheetah7071 posted:I'm pretty sure the most Fun I've had in an RPG was a freeform one-shot with a single rule (which had a handwaved in-universe explanation that didn't make a ton of sense): if you (the player) laugh, your character instantly explodes, and a replacement character shows up once you've stopped laughing. Awwww hell I'm going to play that on Sunday.
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# ¿ Oct 30, 2012 11:34 |
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Volmarias posted:Considering that your scientist guy is a murderer, and the detective isn't that much better, I'd say it's more that your big bad is out for justice. Yeah. Horrible murdering psychopath, even. I demand you make your Carmichael character wear some kind of SFnal bat suit.
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# ¿ Dec 17, 2012 05:02 |
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Colon V posted:
Yeah, that's a perfect DM 'what-if' - because the bigwig mercs arriving 30 minutes later is gonna be hilarious.
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# ¿ Feb 12, 2013 02:45 |
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Kurieg posted:From your descriptions I believe this was a 4e Game, right? And it was his failure to do the 4e math properly that suggested this to you, was it
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# ¿ Mar 6, 2013 02:41 |
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quote:He had a chart of body parts (what the gently caress is it with bad DMs and attacking body parts?), and rolled to see which body part each attack hit (because he had a really tedious armor system where every body part had a different AC and armor had HP). To his credit, at least both players and monsters got to use that chart for their attacks, and I did manage to behead some monsters without losing a single limb. That sounds just like 1e Runequest - you tracked hp and armour separately for each body part. We found that almost invariably a combat would end when someone's left leg got lopped off, so we'd up-armour that leg with bronze plate and laugh, and laugh.
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# ¿ Mar 12, 2013 04:27 |
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Coward posted:So the guards then ask to see his ownership papers, since Anthony decided to go right after me and no sentient organics were in front of him in the queue and it's a fair question. Anthony proceeds to derisively snort that no one owns him. I was reading this imagining an Assassin Droid Rosa Parks refusing to get out of its seat on the space bus.
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# ¿ Mar 20, 2013 22:39 |
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JAssassin posted:So a guy who I played with in a campaign who stabbed a king in full view of the party and most of his allies because "Well, I'm chaotic evil and that's what my character would do" is running a Call of Cthulhu campaign. How terrible should I expect it to be? Just make sure your character buys all the dynamite and gasoline they can afford and uses it liberally. Do it and report back.
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# ¿ Mar 31, 2013 10:06 |
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Winson_Paine posted:There is nothing really wrong with adversarial GMing as such if it is what all the players are into. Sometimes a game where you can get killed or whatever at any time if you don't watch out can be kind of fun. The thing is, everyone has to buy into that or somebody is not going to have fun and maybe most importantly the GM who is in the real position of trust there has to not loving cheat to get his drat way. If you are playing a game like that, everyone has to be playing the same game or it is just an exercise in dickish wankery. I took my dudes through Tomb of Horrors the other night. Two characters each, from the list at the back. A smattering of backstory (I printed out mission scrolls to encourage a little backstabbing) and badges for 'first to die', 'first to fall in a pit', 'first treasure collected' and so on. It was, no lie, hilariously good fun. It's actually a much cleverer piece of work than the relentless meat grinder it's normally depicted as. My favourite bit was the guy who jumped through the portal, came out in the oubliette, activated the trapdoor below him, fell down the 100' pit, survived, then died when the next person came through and fell on top of him 20 minutes later. They made it through to the fake lich and retreated in disarray, having only lost three characters. It was the first time I'd played 1e since 1985, and it's interesting how systemless the whole thing was. Stats were largely irrelevant, there was very little combat, it was all 'what do you do next?' sebmojo fucked around with this message at 05:18 on Apr 29, 2013 |
# ¿ Apr 29, 2013 05:13 |
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Agrikk posted:Seconding this. This. This is why I roleplay. In our early days playing Rolemaster we came back from some adventure or other and set up a pub, using the enchantment rules and the Mage's 'chill liquid' spell to invent a beer cooler. Though our favourite scene has to be the bit where we turned someone to stone then talked our way into a castle pretending to be statue salesmen. Edit: Hey, Rolemaster too! Way underrated game, particularly skills and combat.
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# ¿ Apr 30, 2013 01:35 |
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Asehujiko posted:I give my players all the loot they want. Room full of guys with assault rifles? +8 assault rifles and +8 body armor. Heretek controlling a muderbot? Have a murderbot(assuming you don't blow it up). As seen above, my players are forgetful and occasionally downright stupid enough to provide their own plot by mishandling their piles of stuff without me having to come up with any "gotcha's" beyond "well what did you THINK would happen when you deployed the chaos tainted murderbot that keeps blasting "BLOOD FOR THE BLOOD GOD SKULLS FOR THE SKULL THRONE" on it's loudspeakers in the middle of a busy city?". I'm GMing the very wonderful Mongoose Traveller campaign Pirates of Drinax at the moment, and that starts the players out with their own blinged-out pirate ship (fast, sleek, big gun) and goes up from there. By the end of the first (long) mission the PCs can easily have a small armada, and a few million credits. This concerned me for about five minutes until I realised that more resources just changes the problem space the party have to work in. They have to keep the murderous Vargr pirate they picked up from the haunted space station happy. They have to find crew, keep the ships in good repair, decide who to piss off and who to suck up to. And most important, they're now a power in the area of space they're in, and have to decide how to apply that power. TLDR: Play Pirates of Drinax.
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# ¿ May 19, 2013 23:42 |
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Golden Bee posted:I think before you play a Paladin, the GM should ask you a few questions. (Hopefully all GMs ask players about their characters, but these Qs should set off alarm bells that can be heard in space). These are smart questions. I got in an argument in another TG thread over paladins falling (I personally don't mind the mechanic, though I've never used it), but I'm probably spoiled by having played with the same dudes for like 30 years and they're all p cool. So if they have a paladin do some nasty poo poo it's because they're happy to take that route and see where it leads.
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# ¿ May 28, 2013 00:09 |
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DivineCoffeeBinge posted:This. THIS. I had a long-running Rolemaster game where this happened too, but my character (assassin/librarian) and his sort of rubbed off on each other so he got a bit more worldly and mine got a bit more moral. I found myself escaping scenes without murdering everyone in my path. He ended up leaving the church. It all ended up with a big fight and then the city fell into the sea roleplaying. sebmojo fucked around with this message at 03:31 on May 28, 2013 |
# ¿ May 28, 2013 03:24 |
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Kurieg posted:Wasn't one of the solutions to one of the "puzzles" in the original tomb of horrors to cast stone to flesh on a locked stone door and then hack through it? No, that was one way to avoid being entombed forever by a trap in the second false entranceway. I unironically love Tomb of Horrors, it's quite doable if you have the right attitude and a few (a lot of) spare characters.
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# ¿ Jul 29, 2013 10:37 |
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I'm running classic Cthulhu campaign Masks of Nyarlathotep and my guys just got to London and are poking around trying to discern the cult before it notices them. They go visit one of their leads and drop some subtly relevant information (a hieroglyphic they got off an artifact from new York). The lead, who is an incredibly evil lady who runs a spice shop, is like nope, no idea (lying, which she is extremely good at). The players roll all their dice and get a great result! It's not quite good enough, but spending a couple of points of luck (a trivial amount) will put them over and reveal one of the villains! One of the other players suggest doing this and i carefully remove all expression. Then they forget about it, decide she's fine, and go somewhere else
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# ¿ Mar 10, 2024 19:51 |
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By popular demand posted:There you go with your methodically illustrated spider's web of an adventure only for the players to completely fail to spot your cunning knots and threads. Lol yep. This is very much part of the campaign though, they managed to extricate themselves from new York after kicking/dynamiting the hornets nest, so they are hyper alert with the next phase, it's basically cat and mouse.
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# ¿ Mar 10, 2024 20:35 |
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CzarChasm posted:Christ. I mean, my wife and I decided that kids aren't the right choice for us, but I'm not some militant "NO ONE SHOULD EVER HAVE KIDS EVER! KILL THE BREEDERS! ONLY MORONS BREED!" kind of rear end in a top hat. that's kind of gauche but also a reasonable question, it's a bit like asking whether a relatives death was expected, it's asking for help in calibrating your response.
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# ¿ May 3, 2024 04:02 |
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# ¿ May 22, 2024 00:26 |
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MelvinBison posted:I would think you'd have your answer by how enthusiastic they are when they say they're pregnant. That's what it's gauche to ask, for sure
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# ¿ May 3, 2024 04:49 |