Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, this is something that spun off of 'man, retelling a fanfic version of Myth: The Fallen Lords would make for a fun campaign!' into its own weird High Sci-Fantasy setting that I really enjoy writing for.

Adbot
ADBOT LOVES YOU

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So the heroes in the Biblefight Double Cross game are working for Satan (A Satan. Sam is one of God's prosecuting attorneys, you'd know him from 'the Job Case') to go and hunt down and chastise a bunch of British secret society rich lads who tried to sacrifice their non-binary space wizard at the beginning of their backstory. In the process they have discovered the secret society is related to an old Victorian agency that used to sell the poor and people from the colonies to Hell in return for fabulous weaponry and science, because Hell is a dark, parallel creation fueled by hierarchy, violence, and the commodification of the body since it cannot create life and thus needs to keep kidnapping people from Creation. The secret society wants to restore the British Empire in 1998.

While investigating their evil lair, they had dinner with the head of the conspiracy, the Baron Nigel Wentworth Esquire (I wanted the most british name possible, and his looks are based on that psycho Jacob Rees-Mogg, because nothing else says dipshit dreaming of the Empire like that chap), who surprisingly seemed to imply that Alex had always had their powers, and that he envied them for being 'born lucky' and capable of great magic. Because I thought the upper class british rear end in a top hat (who tried to rip out what was special about Alex so he and his buddies could take it for themselves, way back when) whining about how lucky the queer theater student he'd tried to victimize was was some good irony. During dinner they were introduced to their evil opposites, who are obviously going to be the arc boss fight: For Nuala the Faerie Knight, there's Lysa, who is a nano-colony bound by rules and laws and orders because as a created entity made for Hell it (usually uses a female form because it's ordered into it, prefers the term it, it's boss does not respect this) lacks full free will. For Isabella the ex-Inquisitor werewolf knight, it's Behemoth, who is the place-spirit of an early super-advanced all-big-gun battleship produced by Hell's technology in the 1890s and sunk in a previous story who wants a good scrap and the restoration of the British Empire. Yes, an evil boat person. And for Alex the space wizard, it's Eric, a sociopath former school of the americas instructor who fluff-wise has absolutely no magical powers, just a gun and the utter willingness to kill and hurt other people towards right wing causes. So, chained nanocolony, boteperson, and CIA murderer.

Before they could come to grips with these lot, of course, they had to infiltrate the evil lair off the mystic land of Wales (the port of Holyhead, the lair is in an island nearby) and find out about their enemies' evil experiments, of course. During which they stumbled on one of the cybernetics and ritual labs for incorporating Hell technology and Alex recognized all the knives they used to try to sacrifice them ages ago, and set to annihilating the place with gravity despite them trying to be quiet because gently caress that poo poo. Isabella quietly took out the guard coming to investigate (without murder, this is action movie style, killing people is up to the players) and they made their way to the heart of the base, where there lay a great and terrible portal into Hell, used to sell living humans and 'undesirables' and trade with the dark realm. While in there, they were surprised by Lysa, who wanted to show off a little (it was enjoying trying to be dramatic, trying to match Nuala's mystic friendship scarf by making its cape built out of itself try to billow the same way so as not to be outdone) and play at talking to the heroes in a confrontation, before giving a stab at a one-liner and pressing the button to send them to Hell. It was told not to escalate or kill them, just to escort them out, so it did!

In Hell, Isabella's lycanthropy, which is a terrible bioweapon designed by demons to make warrior-beasts, started going crazy and forced her to change into and stay in combat form. They landed on a dark shore full of metal and black waters, full of cybernetically augmented workers forced to work in some great pumping refinery. One of the terrible demonic overseers, a horse-like creature with mechanical spider legs and the mouth of a lamprey, approached...and pulled out his clipboard and little reading glasses, assuming Isabella was a 'Jaegermonster' coming in with her last 2 humans for 'quota' after she gave a fake ID number and he found it on his forms. He cheerfully walked her through getting Alex and Nuala squared away and the terrified, stressed out team made their way to a platform and then to a city-center, ruled by one of the many Presidents of Hell, Maxwell, who happened to be a demon Alex knew (They'd thought for a long time Maxwell gave them their powers; Maxwell had something to do with saving their life during the backstory sacrifice but they don't know how much). Wandering through Hell, watching people shift out cybernetics to work multiple jobs, watching those promoted and rebuilt as demons eagerly oppressing the others, slipping into a propaganda film to try to catch their breath and watch newsreels showing them Lucifer was gone and Hell was in civil war, Isabella was reminded of Franco and all the swaggering bullshit she'd seen when she was a young girl on the later part of the Francoist regime in Spain.

They tried to make a deal with Maxwell to get the hell out of here, over Isabella's objection to the plan (and while she was freaking out; she's normally the stable one so the others didn't quite notice since they were also scared out of their minds) but didn't quite like 'you get one year on Earth to settle affairs them join me as powerful demon generals to contest the throne of Hell and make me its God' as an offer. He also stopped time and talked privately with Isabella, trying to tempt her, but as upset as she was, she wasn't having it. He let them go, for now, 'to keep the door open between us'. And because trying to take down all 3 of them wouldn't have been a sure thing, but he wasn't going to say that part. He'd let 'em go to the outer reaches of Hell, the frozen waste where they kept bodies in suspended animation for later, and then let them 'escape' and try to find their own way out.

When they saw how other prisoners were being treated on the way to deep freeze, they were getting ready to intervene when Hell's Resistance showed up on a raid to rescue them anyway. They avoided being mistaken for enemies and joined a viking necromancer princess in freeing the other prisoners on the train platform, and in the first combat in a couple weeks, just utterly blew through a giant chainsaw-handed goatman hell-baron and his twenty mooks (10 Blokes With Rifles is a monster type, counting as a single unit) after Nuala's magical plant conjuring summoned beautiful jasper barbed wired that blossomed into actual roses even in Hell, hitting the boss with an effect I'd forgotten turns off Guard (the DR move) until you can get a turn and cancel it and crushing the mooks. Combined with Alex's gravity powers and Isabella's twin werewolf swords and massive desire to kill something, they just triple-struck the thing like it was some kind of gory cross between Chrono Trigger and Doom. This so impressed the Resistance that they took the team to meet the princess's boss, Hel. The actual Hel. She and a bunch of other underworld gods or psychopomps were kind of pissed that Lucifer had lured them to Hell and then just assumed he could force them to help him run it, so she was turning the outer reaches into Nifelheim as her part of the rebellion. Hades was looking for Persephone, who Lucifer had hid away (and who Nuala saw a brief vision of, imprisoned in a dark cleft in the earth and surrounded by metal flowers) to try to control him. Setting up that of course they're going to rescue Persephone from Hell later in the story. They also took the time to pet Garm, who is a good dog, like all dogs. Hel was impressed with their power and agreed to help them escape from Hell, letting them see a bunch of magical fate cauldrons that showed them possible futures for Alex's attempts to escape until they hit on the right one.

Next session begins with them stepping out of the active Hellgate about 12 hours after they went in, interrupting a sacrifice, and facing 50 guys with AK-47s. From there it will be time to tear this evil genius lair apart, have a Platinum rival fight with their evil opposites, and decide what they do with the jerks who built this place and tried to rip Alex's magical potential out of them years back. It should be a heck of a climax.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The medic in the High Sci Fantasy conscript squad has a running rivalry with her complete opposite, an NPC soldier who's a conscripted goth barista. During the last mission they had a secondary objective to rescue said character and her squad from their downed chopper after the undead turned out to understand surface to air missiles. When the medic got close enough to send out her medical drone Archimedes, she ordered it: "Archimedes! Get me a double vente pumpkin spice latte!"

The Barista did not appreciate the joke.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Sometimes I question why I do so much work for my Sunday game and then their medic jetpacks up to a dragon to hold it off from attack helicoptering the others, jams a stun knife into its eye, and somehow manages to stun and capture it while their Heavy Weapons trooper sidesteps another and blows its heart out with an enchanted magnum while their wizard is being tempted by his own feelings of inadequacy while trying to save his slowly-getting-less-lovely twin brother with healing magic and their Engineer is frantically trying to kill a giant laser crab with landmines and demolition packs while they're being threatened by a pursuing biological horror wizard with a sword the size of a tree and it's like okay, this is why i put in all this prep time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My Double Cross players are about to fight Fransisco Franco in a blasphemous ritual chamber beneath the University of Barcelona after he's been raised by an insane Inquisitor who believes Jesus was wrong not to bow to the tempter in order to gain the thrones of all nations.

This after their werewolf knight went to retrieve her holy swords and custom blessed armor jacket she sealed beneath an old church before this battle, because as a Spanish heroine, killing Franco is her responsibility. Their Fairy Knight will be arriving with backup from the local court while they grapple with fallen Inquisitorial Knights and a superpowered would-be revived dictator. There is a good chance a non-binary space-wizard gets to hit Franco with a black hole, and that the werewolf gets to pull her 'Release Restriction Level 0 Let's Get Nuts' powers out again.

Yes, this is partly so I can tie in with her backstory and everything, and partly so I can say I did my own version of fighting smug Hitler in Persona.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Leraika posted:

Double Cross update:

Francisco Franco died as he very briefly re-lived, mouthing off to people he thought were beneath him in both power and virtue. Not even his squadron of quirky hyper-specialized vatican knights were enough to keep him from getting utterly pulverized by a very, very angry werewolf powered by just a little bit of fairy luck and a space mage throwing around gravitational fields like no one's business..

Also the space mage dug too greedily and too deep and went mad with power, a condition that we are going to address next arc probably by pulling the good ol' snap out of it shonen fight. What we are probably not going to address as well, because none of our protagonists are very open about their problems, is the growing rift between them - Isabella the werewolf is starting to feel the strain of being the one everyone depends on and also the one no one reaches out to, Alex the space mage has been feeling the strain of the job more keenly than most (something that has to do both with the fact that they end up pushing themselves a lot and were sent to Literal Actual Hell by one of the people who ended up causing them to become a wizard in the first place ) even before the going mad with power bit, and Nuala the fairy knight is kind of actually regretting slipping from the yoke of her lady's influence because now she has to make decisions for herself and figure out how she wants to live her life, and both are absolutely terrifying and it'd be so much better if she was a proper fairy instead of a human with fairy powers (which is the sort of thinking that always goes well).

This game is the best sort of anime jrpg drama, is what I'm saying :allears:

I straight forgot the Space Mage had Time Casket, too. I forget they could do that. So Franco pulled out his own break-init-order ult because I was very much trying to take down Isabella to make her go into her 'release restriction level 0' ultimate therianthropy form he just got stone shut down instantly by Alex. I forgot Alex was over 100 and I forgot they could do that and so they completely no-sold the carefully set up super-attack of the boss and that is exactly what DX is for. What use is being able to freeze someone in time for a moment while laughing MUDA MUDA MUDA if you can't actually surprise the GM with it when they misplay against one of your trap powers?

Also I realize too late I made Franco basically Bradley from FMA (He had been raised by evil forces within the Inquisition and Opus Dei who remembered the power he granted them during the rule of Spain, and given superpowers, and also I just really wanted to do my own version of the Persona 2 Hitler Fight and one of the heroes grew up in Francist Spain so you know) but I am extremely glad I got to write about him getting murdered by JRPG heroes.

Night10194 fucked around with this message at 21:35 on Jul 16, 2021

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There's also now a teapot in orbit somewhere because Alex was thinking about it, which is going to confuse the hell out of someone centuries later according to Stellaris.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My players got the secret bonus ending to the ascended resurrected libertarian nerd/depression dragon team fight entirely because they shot the main boss first and realized she regenerated fast and so tried to damage race her regeneration so their first round's fire wouldn't be wasted instead of focusing on any other targets.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So last night we had our big finale of our long-running campaign. It went great in general, but the funniest part to me is their sad gay wizard from a Bush-esque political dynasty who hated his family fell into darkness in the face of the looming threat of their army being overwhelmed by being encircled by the undead. When his player wrote her story about why he was falling, he had all these fantasies of growing his hair out long and getting a way cooler magic coat and being a badass dark hero who would take on dark lords by himself. When he dramatically revealed he knew the terrifying chain-detonation attack spell Dark Magi get, though, when he used his first ever Dark spell, he both detonated twenty or so enemy undead (I admit I'd set them up entirely so he could slaughter the whole lot of them there to reveal he knew that spell) but also rolled a miscast. The miscast result: Every bit of hair on his body fell out.

The Dark took his precious hair. The hair he desired for looking like a cool renegade hero. By the end of the night he was bleeding from his nose, his eyes were bloodshot, he was completely bald, and he was covered in an aura of black flames that actually set him on fire eventually.

Other highlights of the night: The wizard's formerly alt-right leaning brother completing his redemption and reconciliation arc by blowing apart a setting equivalent of a Nazi vampire with a pulse rifle, the smug medic demanding to see death's manager and impressing the Watcher, the father of all necromancy, because he'd never had a hero challenge him to a duel like that before, then going 3 whole turns with him before he cut her arm off (The goal of the final battle was to buy time by keeping him talking, then delay him, with turns and damage done moving things towards the finale) before getting back up to come at him one-armed (Lotta Fate Points got used in the final battle as one of the conceits was they could stay in the fight by using them), the Heavy realizing the Watcher's cybernetic left arm was something he was very proud of (as he historically could not keep his left arm on but a cyber-arm seemed to stick) and pissing him off by specifically shooting his arm, making him drop kicking the poo poo out of the medic, engineer, and wizard in hand to hand and come over to punch the Heavy repeatedly rather than bothering to use his sword (It was an actual mechanic that attacking his arm would enrage him) and tricking him into walking through a minefield to do it.

In the end they didn't lose any PCs, but they lost a skull fracture, two arms, a leg, several ribs, and a lot of blood between them. And they saved their two Fate-less NPC helpers. It was a very fitting capstone to the story of four young conscripts trying to survive when their alpine training mission got interrupted by biohorrors. They delayed him long enough for his ancient rival and a bunch of archmagi to arrive and save the army and the city they were defending, probably saving the war in the Western Federation by holding on for just a few more minutes.

Night10194 fucked around with this message at 13:14 on Sep 13, 2021

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Captain Walker posted:

just to clarify, the manager and the necromancer were the same person? definitely stealing this line and building a whole character concept around it

Indeed, that's how she referred to the Watcher.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

She got a artificial arm, and the army paid for it.

The Watcher was driven into retreat but it really wasn't the kind of battle you take trophies from. She does have his fancy lich's pipe and the dual swords of his pet nazi vampire she killed in a duel, though. Those are trophies.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So in Double Cross Biblefight Game, their non-binary gravity wizard overchanneled their powers while destroying a resurrected Fransisco Franco in Barcelona and slipped into darkness. They were seduced by the ease of simply slipping away to raise a powerful wizard tower in Britain and study the cosmos, convinced they had only been using their friends for protection rather than actually being friends because they feared they had no good side. The heroes and a bounty hunter commissions to bring Alex in without too much harm tracked them to the tower and went to climb it, distracting Alex from using their knowledge of the team's abilities by conversing with them as they went through rooms of clockwork, strange gravity voids, empty libraries the wizard intended to fill with their research, etc.

Through it all, they insisted they were coming to get Alex because it was obvious this was an unhealthy existence and they wanted to help, as Alex worried that they had been nothing but an imposition and a burden on the team. Nuala the Fairy Knight eagerly insisted all they'd done together was fair and that Alex was her friend, and Isabella the Werewolf Paladin kept gently saying no-one was free of sin. When they confronted Alex, Alex slipped into a fugue state of gravity power and cosmic calculation rather than face their worries at the moment and attacked. The team fought them, the bounty hunter they'd brought pulling out a crazy laser attack that pierced their defenses and knocked them off axis before Alex tried to crush them all in a black hole, only to realize they were killing Nuala and stop before they hurt their friend too badly (the fluff behind the attack's limited damage) because they were still in control enough to only try to disable the party. When Isabella landed the last blow, though, instead of smashing Alex back to sense or something, the werewolf pounced on them and did her best therapy dog impression, trying to bring Alex back by being cute instead of mighty after tearing through a gravity barrier.

It worked perfectly. It was such a perfect fight ending move and really put a great cap on an arc that did a great job of exploring the relationships of the characters. I wish I'd done better designing the fight (it was too easy) but that tends to happen when I come back to the game after a hiatus, I underestimate what badasses the PCs are. Alex is now going to therapy and taking a break from battle after realizing their anxiety needs treatment while God's secretary, Enoch, the son of Jared (who turned out to be the Bounty Hunter's client) pays her to fill in on the team for awhile. So now they have magitek Samus Aran for a bit.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Ichabod Sexbeast posted:

This is a really good story and I appreciate your game, but I like the idea of the wizard tower just being in the middle of Bristol or Manchester or something

(to see a wizard tower in a city, look up ZARM. It even has a family of falcons living in it!)

When the adventure was over the fairy used the seeds she'd planted in an evil sorcerer's back yard to teleport the tower from where it was hovering above Whitby to there (one of the Enemy Only Balor powers is to raise your own flying sky castle/tower, so of course Temporarily Enemy Alex would do that). After all, he had said it was his tower. It was only polite to return it to his London estate!

He pretended he actually wanted it that way so as not to let on they'd ruined his lawn. He was trying not to give them the satisfaction. It didn't work.

Lord Raymond Burrows is a fun character because he's both an evil warlock and also not that malignant all the time and actually likes and respects Alex, he just doesn't think people who don't have cool magic powers are people. And so they enjoy annoying him and one-upping him in various ways since he's mostly content to sit around and study his sun sorcery and thus doesn't merit actually defeating, just annoying.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Ichabod Sexbeast posted:

PLEASE tell me the goth weekend is the world's most pre-eminent gathering of necromancers

Probably? Half of how I develop the Urban Fantasy side of the setting is just listening to whatever players suggest and then going along with it some, which is how the Fairy Realm got fleshed out some.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The biblefight team fought the ultimate lobster to save Maine from an alien invasion happening because a hellish lobster monster of supreme vileness had somehow crawled out of the watery chaos beyond Creation and begun to terrify the local animals into trying to flee through the portals the air force was using to study the planet.

After slaying the beast via their not-samus getting a missile launcher to integrate into her cybernetics, their fae knight binding it and its hideous Lobsterman children with thorns and venom, and their werewolf nun paladin smashing open its armor, the fairy knight hit on an excellent idea for getting rid of the monsters infesting a small town in Maine. After all, they might be scary and potentially dangerous (the world they came from was rife with poison in a massive biochemical arms race among all its creatures) but they weren't evil, they were animals. So she gifted them to her mother, the Fairy Queen of Ann Arbor, which then obligated her and her court to come out and collect them. So yes, she regifted an alien infestation to get the alien monster-animals trapped on earth taken to a fae realm to be preserved instead of slaughtered. Like a fruit cake.

Except the eusocial spiders with a hive structure, acid webs, and a tendency to lay eggs in victims. Those all got slaughtered. She hated those.

They also saved as many locals as was possible and got an EXP bonus for rescuing everyone they could. It was a good storyline!

And yes, it was just The Mist adapted to this setting and interrupted by occult superheroes. It's something I do with that setting: Superheroes Interrupt Horror Story. It's been fun basically every time, from Dracula to The Mist to Clock Tower to Blair Witch. It's a good use for Action-Horror.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tonight our four UN agents working for the newly founded X-COM Global Investigation Bureau tazed a weird fish person in the Louisiana Bayou, got attacked by a shark wizard that turned to non-newtonian goo after they took it down, and dragged the wounded fishman to an aquarium and convinced the staff to let them try to use it to study the thing before discovering tazing it had given it a stroke and it was dying (alien dies because no containment facility).

They're as confused as those poor aquarium staff, really.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

CobiWann posted:

As opposed to newtonian goo?

Like a non-newtonian fluid, the weird gunk you get that lets people run across it and stuff.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I got to yell 'YOU WILL NOT GET THIS PIG, X-COM' in a terrible german accent this sunday.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

They were investigating sightings of a weird giant porcupine thing in the Black Forest in Germany and ran into a team of supposed German intel operatives doing the same. Being reasonable, they worked together to catch the giant spike pig (and discovered it can fire the spikes like crossbow bolts, and was also pregnant, suggesting more giant spike pigs). Then the German guys turned out to be trying to cover it up and tried to stop them getting custody of the suspect pig in question after they tranqed her in a pit trap humanely, culminating in a brawl in the cabin of a truck with the sleeping pig in the back.

The pig is theirs. Though their scientist threatened to wake the pig if the Germans kept fighting after they got control of the brawl, which nobody wanted, because that pig was dynamite. File 03, Operation Hog Data was a success, though now they have to explain why they arrested five German operatives.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My players now have a giant spike pig that is increasingly okay with the X-COM agents because they give her pumpkins and helped her deliver her piglets, plus the four piglets, which they're studying as they develop because c'mon it's a new species and this is fascinating work. The player playing their biologist is having a lot of fun coming up with the ways the pig both is and isn't normal, crossbow-strength quill ejection aside.

They're headed to Maryland to deal with a potential house of the dead situation to introduce EXALT and their ridiculous foolishness through a shell company called Poncho.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

A significant advance in an investigation was won by their big security guy and gulf war vet winning a proper jersey shoving match with a golden-chain clad mobster, preventing a larger brawl.

X-COM was identified by Exalt operatives because the team's PI likes to wear 1920s cosplay and they pick up on that kind of thing, being enthusiasts of dressing like combat bartenders themselves.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

X-COM dragged a drugged minor into their unmarked van.

Granted, they were rescuing a probably-psychic teenager from medical experiments and getting him to safety, and he was drugged by Exalt and they're trying to get him medical help, but the optics.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

X-COM has officially acquired custody of a 15 year old child and captured a traumatized hitherto unknown great ape.

It's been a busy month.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The X-COM Files campaign I've been running came out of hiatus by their not-Brock Samson putting the creature from the black lagoon in a headlock to capture their first non-human intelligent being.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

While questioning the Deep One they captured in X-COM Files RPG, the players discovered he used to keep domesticated giant squid in his home by the volcanic vents before he joined the army. One player brought up that that means sperm whales were probably a nuisance species murdering his livestock. And so it is. Fishmen chasing sperm whales off their property angrily to keep them from eating their squid.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'm going to be running a new Double Cross game about a world beset by Isekai protagonists and other evils, from the perspective of a group of them that are not trying to force the world to coddle their egos. One player decided to make Susan from Narnia, with the idea that this is where she went after Aslan rejected her before the Last Battle in one of the weirdest moves among C. S. Lewis's many weird moves.

Then another player made a character from a gentle post apocalypse, a chronicler who has been wandering through the snows trying to archive everything and learn everything before she accidentally turned on a self-driving food truck and got truck kunned. Except she dresses in white winter gear, has white hair, and ice powers. She is a white witch.

I very much look forward to the brief PTSD episode at the beginning of the story.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Robindaybird posted:

That honestly sounds really amazing.

The players were laughing a lot when they realized what happened.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Golden Bee posted:

Yeah, I don’t run bug villains when I know my doctor of entomology player is going to be there.

I will run weird bio villains and things with my 2 bioscience players and just workshop the weird science stuff with them before or in the middle.

A large amount of the X-COM Files game I'm running's autopsies come from saying a few things and just letting them speculate until something sounds right.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yesterday the X-COM Files Agents encountered their first no poo poo aliens after the Vietnamese air force splashed a UFO over the central highlands in a chance encounter. Turns out when you have a plasma cannon on top of your ship you're still able to be tracked by heat seekers.

They went into the central highlands jungles to look for the ship along with a squad of Vietnamese infantry at the behest of the government, because they've been doing well at being respectable and so countries are willing to ask them for help and they have elerium detection equipment that allowed them to search for the wreck by air. This let them find it quickly enough to let their academic have a terrifying couple of moments of trying to figure out an alien scuttling charge before it overloaded the crashed UFO's power core, helped out by their FBI agent as they both tried to improvise from knowing the explosive was using elerium and not much else. They then used their giant malamute+maybe something else like wolf (they don't know) Agent Pat to help them track the aliens through the jungle, and discovered the little aliens they were following had been rescued a few hours ago and something much bigger was heading back to the crash site, from the tracks.

They had to fight a pair of Mutons over the crash site, who'd been sent in to disable the scuttling charge and tag the ship for recovery since the crew had been rescued successfully. Bigass green-armored purple guys with giant plasma guns. Their soldier took two shots after trying to flashbang the things, but thankfully low damage rolls saved his life. Then the academic brought up the TASER CANNON, an experimental weapon that drains half a car battery in a shot, and that worked, plus the FBI agent (who doubles as a sniper) just kept nailing Stunt shots that let her ignore their armor. Between that and the Vietnamese troops with them, they managed to kill one of them. Before the other could fire, the soldier, realizing how much trouble he was in and being a grappling specialist, charged, tripped the creature, and put it in a hold by surprise. Actually doing significant damage, even. It punched him in the chest hard enough to dent his advanced plastic breastplate and almost shatter his ribs, then got tackled again by the giant dog who nearly dragged it to the ground, before it got shot in the knee, tazed, their investigator tried to cuff it, and then the vietnamese soldiers shot it until it was unconscious.

Sadly, they can't keep the thing alive for too long as they don't understand alien biology well yet, but capturing one of them gives them time to analyze a living alien and ensure they can take future ones alive. Plus, they got a UFO power source! And alloys! And their first experience being almost shot to death with extremely lethal plasma weapons. A good time was had by all. After that, they'll have to go back to their greatest challenge: Getting a rich person arrested in America and making it stick.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Ichabod Sexbeast posted:

What system are you using for this again? Sounds sick as hell

Modern AGE. The Stunts and things work well enough and it's a decent action-adventure 'broadly competent PCs' system.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In our Warhammer Fantasy campaign, I am playing a character who is effectively what happens if you merge Gaston and Belle, make him German, and also make him a well-intentioned himbo trapper.

We're playing in our custom '100 years later' Warhammer Industrial Roleplay time period so the GM's plan is to put us through a bunch of gothic classics adapted for Warhammer for our hapless adventurers, who are the aforementioned himbo, an achingly handsome Initiate of Morr with a tragic past due to ghouls, and a pair of elven entertainer siblings from Nagarythe who have come over to find the sister's girlfriend and get her away from the Slaanesh cult she might've joined during her adventuring period.

Our first adventure was Dracula, save Lucy was clearly into Dracula and really upset with her suitors (because of the whole 'treat who gets to get engaged with her as a game among bros' sort of attitude). Except Dracula wasn't who she thought; she thought it was the handsome Count Sangster who moved into the decommissioned Morrite monastary, a distinguished older gentleman and writer of history, because her nightly visitor claimed to be him and wrote letters in his name. We were there to oversee the de-consecration of the monastery and the handover of the property, you see. And lots pointed to Sangster, but we withheld our suspicion until we knew more about what was going on and discovered it was a Strigoi in disguise who was trying to trick her into being bound to him by making her a weird mutant vampire like him so she couldn't say no after she'd been turned.

At that point it was time to bring out the Kill the Beast song, use whatever we'd learned about his weaknesses from the nights tracking him, and defeat him in his purloined crypt. It was a cool fight, actually building on understanding enough weaknesses to gently caress with a vampire by bringing the right herbs and tactical pocket grain to force him to either count it or take penalties for leaving it uncounted.

But the best part was after the adventure we got bonus EXP for 'judicious use of the Kill the Beast Song' for not accidentally turning the town against Count Sangster. Also we may have set Lucy and Sangster up. Also Sangster might actually be a vampire. We don't know. But hey, if he is, he's the actual vampire she wanted to be with and a historian who lives in an old gothic villa and mostly doesn't bother anyone is hardly the worst vampire in the world. Our work is done!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In our 19th century-esque gothic Warhammer Fantasy game, my huntsman (whose concept is 'what if Gaston and Belle were the same person' based on his being huge, beautiful, and deeply inquisitive) is doing the FF7 Remake Honeybee Inn scene to try to lure out and help our Morrite priest stop an insane priest of the God of Murder who is standing in for Jack the Ripper.

'Transcend the gender binary to help stop a serial killer' is not quite where I expected our Hams games to end up when I first bought the books but I'm down for it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

We defeated Warhammer Jack The Ripper in our Warhammer But In The Industrial Age campaign, by the power of everclear (well, actually, he was trying to murder/drug my PC with it), elves, crossdressing, and an anti-curse chicken.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

We've begun our new game, Heroes of the End, my attempt at translating the odd roguelike survival game Cataclysm: Dark Days Ahead into a Cardinal system semi-tactical RPG. The party consists of David Thorpe, a mechanic from New Chicago who escaped his 'mantle-being-cracked-by-portals' dying world into another world dying of something else. Trevor Nielson, a confused lumberjack from British Columbia kidnapped by dimension-raiding government commandos (think evil Stargate) for study, but his world is so close in parallel that the only difference is hockey never caught on in Canada. Dr. Christine Spencer, the daughter of a Heritage Foundation elitist who went into science and ended up working for XEDRA, the interdimensional black-ops research people who caused all this, and who plans to turn herself into a mutant engine of destruction to try to avenge her part in all this and try to help stop it. And Xuanyue Huang, usually goes by Shaun, a Chinese-American runaway and vagrant kidnapped by XEDRA for mutagen research who was a test-bed for Captain-America-like 'Alpha' human+ Mutagen.

They start out in a XEDRA facility for portal research, when the first Portal Storm hits and the true Cataclysm starts. Zombies, people going mad from alien goo in their brains, invading opportunistic alien species, and space-time distortions will be pursuing them out of the place. The three captives were set free by Dr. Spencer because, as she put it, their chances improve enormously and hers improve only slightly less if she isn't alone. Now it's up to them to get out of there, explore the ruins of New Hampshire, and try to figure out what the hell to do while fighting legions of the dead, nihilistic bikers, alien slavers, and the horror that is the Zombie Cow in the year 2039. I'm excited!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Today the Lumberjack's player in our Cataclysm run in Cardinal game positioned himself on purpose to get punched into range of the exit to escape the map and accomplish the objective by a 12 foot zombie hulk as they were fighting a fighting retreat against it and other foes locked in a three way battle of unmanned drones, zombies, and themselves. He knew the attack had knockback and wouldn't kill him if he didn't hit anything solid and gambled on being boosted over the finish line by it. They shot that thing a ton, hit it with a grenade, had hacked drones shoot it, and still couldn't quite kill it.

Also their scientist is starting to mutate into a murderous supersoldier horror so eventually they'll have William Birkin but on their side.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The scientist in my current campaign used a boom box blasting Thriller to lead zombies into a fire tonight.

The Canadian Lumberjack from an alternate world where Canadians don't play hockey nearly got killed by a madman with a hockey stick, never having seen such a weapon before.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In our Blood Bowl League, my ogre both caused like 5 turnovers for my side in one game and ruined two drives. He also knocked out both enemy super mummies and then took one out of the game entirely when they came back. Both teams had cause to nominate him for MVP.

Adbot
ADBOT LOVES YOU

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My players solved a problem of a three way fight between themselves, automated turrets with no friend or foe/minefields, and zombies by simply battering zombies into being dazed then having their strongest PCs caber toss them over a fence to run the turrets out of ammo shredding the confused zombies.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply