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the_steve
Nov 9, 2005

We're always hiring!

Pretty sure I avoided a worst experience.

Joined a PBP campaign of Vampire the Masquerade. Was kinda hoping for Mage, but, I heard about this first and just wanted to get some WoD playing done, since the last time I played was one of my best experiences.

This board only had 8 members, and from what I could tell, only 3 of them were actually active. Ok, that could be good or bad. Probably bad, but, like I said, I want to play and I could be wrong.
Each of those three people (including the storyteller), have roughly half a dozen characters to their name. The storyteller's main character is also apparently the Sheriff of the city, and the only gangrel, although his other favorite character is a Malkavian who thinks he's a Toreador.

Again, I'm having my doubts, but dammit, I was still wanting to play.

I sign up, chat with the two in charge (married couple, seemed nice enough at first. The husband is the storyteller), and I roll up a character. I'm not that familiar with Vampires or their masquerade, so I went with my comfort zone, a melee-centric character. In this case, a gangrel.
Cocky, hired himself out as muscle, that sort of deal.
High strength, low dex, fair stamina, most points spent in Brawl and Melee.
Had a point in Contact that was going to be a nosferatu hacker, someone to help out with security. Access cards, building plans, stuff like that.

That character got shot down.
"Nosferatu aren't allowed in this city. Too combat-oriented, spread the skills out a little more."

Alright.
I keep the attributes the same, but spread out the points some more. Drop melee entirely. Put my 9 points into Knowledge instead of Skills. Focus on Occult so he can advertise his ability to deal with other supernaturals.
Change the contact out for a Toreador, not influential on their own, but able to give me a heads up on what the political scene is looking like.

That gets shot down too.
Trying to amass dice pools they say. Don't really want me having anything above 3 dots they say. Maybe I just shouldn't play a gangrel they say.

So, first I'm too specialized. Then I'm too spread out. Ultimately, they just don't want my character being better than any of their characters at anything, despite the fact that their characters are all high-ranking, filthy rich, influential members of the city's ruling power and mine is a new arrival whose only real marketable skills are fighting and paranormal investigation.

A friend of mine who was thinking about joining, and was actually the one who told me about it summed it up this way:
"I think this is their online fap fantasy. Like, they logoff, and pretend they're still their characters, they just need other people for their characters to be better than."

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the_steve
Nov 9, 2005

We're always hiring!

AgentF posted:

Then you can instigate some inter-party drama by giving them a single prosthetic ear and watching them fight over it.

The Ear of Vecna?

the_steve
Nov 9, 2005

We're always hiring!

I have no idea what I just read, but it sounds awesome.

the_steve
Nov 9, 2005

We're always hiring!

Captain Rufus posted:

A constant source of entertainment

This is why I love the internet. :allears:

the_steve
Nov 9, 2005

We're always hiring!

This is beautiful on every conceivable level.
I wish I was in a game even 1/4 as awesome as yours.

the_steve
Nov 9, 2005

We're always hiring!

God Of Paradise posted:

Bill and Ted's Excellent sidequest
Holy poo poo, I would play the hell out of a Bill & Ted themed campaign.

the_steve
Nov 9, 2005

We're always hiring!

Tried out Eclipse Phase with some friends last night.
None of us, GM included, were familiar with the book, so, character creation took a long time. Especially because, in my opinion, the book is very user-unfriendly. The way things are spread out in the book, finding answers to certain questions, things like that that add up.

To be fair, I'm really only intimately familiar with cWoD, Pathfinder/3.5 and 4e, so my knowledge is limited.

My character ended up being a combat monkey, mainly because that's my comfort zone, and because I am bad at spending points. Somehow, I also ended up with latent PSI abilities that also made me a multiple-personality having schizophrenic.
I ended up having 20 (it goes by d100 rolls, so I had a 20% chance to succeed in most things) in a whole lot of skills, so I dabbled, but was not very good at much besides melee, kinetic weapons, and piloting. And languages, ended up speaking 4 languages at least half fluently.

The other party members were an octopus morph engineer and a dragonfly morph computer specialist.

After getting rolled up, our group awakens on board the space station/long-range outpost we had been working at. We have none of the gear we just spent part of the last 3 hours trying to pick out, and we're pretty much wearing hospital gowns with nothing more than whatever implants and mods our bodies had. The last thing we remember is going to check out a ship that had come into range of us broadcasting an emergency signal.
Since we ended up back on the station with no memory of what happened, we conclude that we died on the ship and woke up in our backup bodies.

We hear a message over the station speakers saying something to the effect of "No matter what you do, DO NOT turn on your radios."

We walk a bit, and come across some gear. A couple vacsuits, a couple hardsuits, some flex cutters and some laser guns, along with a few pistols.
The dragonfly player tries to login to the computer network, to see if the station AI can fill us in on anything. While doing so, she opens herself up to some sort of infection, which causes the AI to freak the gently caress out and block itself off, and then orders a maintenance droid to attack her.

Meanwhile, nowhere near her, the engineer and I are in the fabber bay. An airlock is welded open, but we find some scrapper gel (acid) to repair the door and he works on fabbing some gear.
Dragonfly manages to defeat the robot, no thanks to the engineer or myself since we couldn't hear her yell for help.
She comes in, fills us in on what happened, and the nature of the infection is revealed to us through some information we find while searching.

I can't remember what it's called, but it's basically some techno-organic disease, and it's incurable. Once you get it, your current body is hosed. You grow weird crystalline appendages, turn into a mindless killing machine, etc etc.
And Dragonfly is infected, though trying to tough it out.

After a little more exploration, we hear a ship docking in our station. Surprise, it's the one we went to investigate before we died the first time.
We make our way onto the ship, and it is just coated with infectious material. The end result of the virus having free-reign for too long. We get attacked by some disembodied limbs, which go down easily.
The first room we explore, we find the exomorph-zombie-monster version of the engineer, the sight of which deals an automatic 10 points of mental stress to the engineer. We kill it, but not before it gets a hit on our living engineer, who is now infected.

Some more exploration later, and Dragonfly's zombie-monster self is smashing up a control room alongside my zombie body self.
Dragonfly, who had been suffering mental stress damage the whole time from her early infection, finally cracks at the sight of herself and goes catatonic.

Octopus engineer and I put down hers and my zombie body, and I loot myself. Satisfied that we cleared the ship of any moving entities, the octopus shoots himself in the head, knowing that we backed our minds up 6 months ago when we first accepted the job, and that he'll wake up in his backup body. The dragonfly is still catatonic, but knowing she's infected, I lock her up in a secure room.

Since I'm the only one still standing at this point, I take it upon myself to blow up the ship and the space station, so that no one else can get infected. Using some missiles I find, and my mediocre but cautious skills in Gunnery and Demolitions (along with the schizophrenic hallucination of the octopus engineer helping me out), I am able to set the missiles to blow on a delay, and then book rear end to the functional escape pods we found earlier and make my escape.

the_steve
Nov 9, 2005

We're always hiring!

Captain Bravo posted:

Now just wait for the DM to ask "Ok, did you scan yourself for infection first? No? :unsmigghh:"

The GM was actually joking about that after the game ended.
"You took PSI. Out of the 3 of you, you were the most likely to actually get infected, and you managed to avoid it somehow."

Somehow being that hardsuit. Between that and my light bioweave, I was literally untouchable.

the_steve
Nov 9, 2005

We're always hiring!

Started playing a new session of V:tM the other night. The group was composed of an Assamite assassin, a Brujah anarch, a Follower of Set/computer hacker and my Gangrel.

The game on the whole was ok, but a few moments stood out as hilarious.

- my Gangrel is contacted for a job (he makes a living as hired muscle, but he's only somewhat known of and not a major player anywhere), and meets with a Ventrue at a local diner.
The storyteller asks me, in a southern/cajun accent: "What's yer name, boy?"
"Well, according to this note I found, I'm To Whom it May Concern."
Turns out, she just didn't remember my character's name, and was asking me OOC.

- backstory: the hacker manages to completely destroy a Nosferatu firewall thanks to a huge number of rolled 10s and begins rooting around their stuff. The victory is shortlived as they easily find him, and after a brief chase, is kidnapped. The scene ends with him being apprehended and having a sack tied over his head.

Later, we are all finally brought together by our various contacts for plot.
Introductions between a handful of primogens (Malkavian, Ventrue, Nosferatu, and the Tremere's #2), the assamite, the brujah and myself are made. The malkavian looks to me and says: "Ah yes, Mr. Appleton told me of you. Do you prefer Mr. Whom or Mr. Concern?"

The Nosferatu primogen unceremoniously throws the bound and hooded Follower of Set to the floor before us as a new "recruit."

At the Malkavian primogen's request, he is finally unhooded. He takes a single look around, surrounded by a number of unknown vampires, including the gang who just kidnapped and beat his rear end, and in his best McLovin voice says "What's up party people?"

There was more, but that's all that comes to mind right now.

the_steve
Nov 9, 2005

We're always hiring!

Zereth posted:

You should roll with this. Your character's name is now Mr. Concern.

The guy playing the assamite voted for Whom so that I could "out-British the Doctor." We did agree that Mr. Concern had potential as a sweet name given my character type.
Oh yeah, I'm running with it.

the_steve
Nov 9, 2005

We're always hiring!

Jesus Christ, these horror stories.:cry:

the_steve
Nov 9, 2005

We're always hiring!

The DM of the first group I played with was constantly bothered by the fact that my lesbian friend was playing a lesbian character.
He would constantly have 18 Cha/Max Comeliness (this was a homebrewed mashup of 1st and 2nd edition D&D) hit on her.
Every paladin, dashing rogue, etc. etc. homed in on her.

He had once told me, in private, that he had kicked around the idea of having her get gang-raped by orcs and forced to carry the baby to term. :stare:

Thankfully, he never tried it.

the_steve
Nov 9, 2005

We're always hiring!

It was our first group and we were in the "we have nowhere else to go" mindset.

I did tell her about it, and she decided that as long as he didn't try it, we may as well stay, because otherwise, things were fine. The instant he did, we were prepared to bail though.
Not that it mattered, because eventually, we were kicked out after she and the DM's daughter had some big falling out, so she never had to worry about surprise orc-sex.

the_steve
Nov 9, 2005

We're always hiring!

So, how much did the evil party win by betting on good Shaolin, as per their Reverse Psychology trick?

the_steve
Nov 9, 2005

We're always hiring!

I'm expecting railroads.
"No dude, your character would totally go explore the weird noise by himself without telling anyone where he's going or bringing any sort of flashlight."

the_steve
Nov 9, 2005

We're always hiring!

I'm just glad I'm not the only one who immediately went to that same conclusion.

the_steve
Nov 9, 2005

We're always hiring!

Played a zombie-themed oneshot of d20 Modern at a con on friday night.

Grocery Store of the Damned
I'm horrible at names, but our group composition was randomly assigned pre-gens:
- a marine (I believe he was a younger one/home from the middle east)
- an employee of the store
- a surgeon who only became a surgeon because she liked cutting people
- a businesswoman who was a closet disciple of the Anarchist's Cookbook
- a butcher/biker with a bad attitude and a love of drunken brawls
- and my character, a C-list actor who never starred in anything better than a list of lovely films that even the Sci-Fi channel had to think twice about airing. Was supposedly regarded as a bigtime celebrity by the folks of his one-horse hometown (ironically, everyone in the group save for the marine failed their rolls to know who the hell my guy was)

The entire session takes place in the local grocery store in a small town in Wisconsin.
We've all heard reports of problems at a nearby nuclear facility, and the more astute player characters are concerned that something is going to go down.

The biker is in a shouting match with the employee over cigarettes. The marine and the surgeon were in the frozen foods aisle (they were dating irl, so they wanted to stick together in-game), the anarchist was chemical shopping, and my guy was there for the chance to hear people go "Hey look! It's Chazz Black!", having made sure to plaster his trip to the store over every social media page he had an account on.

In the freezer section, a woman collapses in front of her daughter and begins vomiting blood. Another nearby NPC goes to check on her, and gets his throat bitten out as a consequence. The only ones who see this are the marine, the surgeon, the little-girl and an old-man npc.
The marine pulls out his gun and fires at our first zombie, taking her in the shoulder and getting everyone's attention.

Our biker rushes to the aisle, sees this zombie crouched over a dead guy, and immediately begins stomping her head in while the old-man npc starts flipping the gently caress out on the marine for shooting his gun. The argument turns violent, and the marine fails every roll to punch while the old-man's dice are hot, and proceeds to beat the crap out of the marine, knocking him into the beer cooler.
The surgeon proceeds to blast the old man with her taser and it is declared that he has pissed himself.

The store employee grabs the little girl, who is freaking out and bawling her eyes out, and hands her off to the surgeon so he can go call 911. The surgeon proceeds to wrap the child's mouth up with ducttape because she's not in the mood to hear her scream (earning her :stare:s around the table, her defense being that it was completely in character for her to do)

The anarchist, having gotten some sort of e-mail alert on her ipad, proceeds to stock up on armfuls of baseball bats and machetes from the sporting goods section, prepping for the zombie apocalypse she knows is coming.

My character, being a self-absorbed douchebag and having convinced himself that the problems at the nuclear plant are just the beginnings of a viral marketing campaign, believes 100% that this is just some sort of prank for his benefit. He proceeds to record everything he's seeing on his smartphone, offering commentary about the decent special effects, and yelling out "C'mon Tracey, I know Scare Tactics when I see them, you can come out now man!", and basically laughing his rear end off. It's decided that my phone is livestreaming to Youtube the entire time, and the players and DM offer a video comment every once in awhile because we think it's hilarious.

The store employee and the biker team up and begin fortifying the building, trying to block off the doors and large front windows. The marine is still recovering from his beatdown. The surgeon is chasing after the child, who understandably is running around in a blind panic. The anarchist is constructing homemade explosives out of batteries.

The old-man awakens from his tasing, sees me videotaping him, and threatens me to turn off the camera, attempting to grab me when I tell him to gently caress off.
So, I mase him and haul rear end out of the aisle, running into the anarchist.
She is overwhelmed at how goddamn stupid I'd have to be to be videotaping what is obviously a real crisis, and decides to slap the poo poo out of my character because he's being a sexist rear end in a top hat to her.
One very successful Diplomacy and an autographed baseball bat later, and she is temporarily the newest member of the Chazz Black fanclub, gifting me a machete because it would be terrible if I got hurt.
She quickly comes to her senses, is once again reminded that I'm a moron, and tries to convince me that this IS a movie scene and I should definitely be in character right now.

Bullshit, my agent never told me anything about this. I call him up, and in a panic, using loud, simple words, he explains that THIS poo poo IS REAL.
Realization dawns on me, and I panic, running to a corner of the store that the marine has begun to fortify (having been warned by one of his war-buddies that zombies are happening, but the army is on the way)

The store employee and the biker rush to the back, towards the loading garage, where a panicked npc had opened the gates, intending to make a run for it.
They come across her being eaten, kill the handful of zombies that made it inside, and try to close the doors. They jam.
Luckily, the anarchist is a major tech-head and able to get the switch working again, closing the door, and helping take out the few extra zombies who made it inside.

At this point, all the player characters and the handful of npc's who haven't been killed, are in the fortified section of the store, knocking down shelves and throwing whatever they can on the floor to give the zombies difficult terrain.
The zombies bust through the front door, and begin shambling towards us by the dozen.

The employee and biker rip sections of shelving off of the wall, leaving a large bare-patch that the marine affixes the anarchist's battery-bombs to. Taking a step back, he opens fire, fails a reflex save, and takes some damage from the explosion that is sufficient to blow a hole in the wall.
Outside, we hear helicopters, and the marine urges us to GET TO DA CHOPPA.
I protest, not knowing that there IS a rescue team coming for us, but knowing that when the army arrives to Bumfuck, USA in the movies, it typically leads to quarantines and nukes.

Eventually, seeing the encroaching horde of undead coming past our meager barriers, I decide that a bullet to the head or speedy death by nuke are better than being eaten alive. I am pleasantly surprised to see that we ARE in-fact being rescued.

Once we all get aboard the helicopter, the pilot turns back to us and says "Turns out that the General is a big fan of Mr. Black."
(unbeknownst to everyone except the DM and the marine, the General in charge WAS a fan of my character, saw the Youtube posts, and made sure to rescue us before the bomb went off)
We all relax in the chopper while a mushroom cloud explodes where our town used to be.

the_steve
Nov 9, 2005

We're always hiring!

Voting for Connor sleeps with the Fishes

the_steve
Nov 9, 2005

We're always hiring!

TombsGrave posted:

More Ghostbusters shenanigans!

I am enjoying these Ghostbusters and their shenanigans.
I am also depressed because I'm a big fan of The Princess, I wish that story was still being updated :sigh:

the_steve
Nov 9, 2005

We're always hiring!

TombsGrave posted:

Ghostbusters

I would unironically pay money for a comic book or novel adaptation of this campaign.

the_steve
Nov 9, 2005

We're always hiring!

Played a session of Pathfinder Society yesterday: My Enemy's Enemy
Spoiler alert, if you're worried about that sort of thing.

Anyway, we played on the upper difficulty tier, because we are all greedy for gold and figured we could handle it (Our party average came out to 5, so we got to choose whether to go Tier 3-4 or 6-7).
The party was:
- Cleric of Iomadea (sp?) 5/Fighter 1 - Our de facto healer and tank.
- Gnomish Bard (Not sure of level)
- "Trade Princess" Katrina. Some sort of spellcasting class, not sure of the level. Didn't cast too many spells.
- Pre-gen Elf Rogue 4
- and my Bladebound Magus 3

Early on, we almost wiped to the living topiary. This thing was become the Destroyer of Worlds. Even trying to pull his punches, this thing was beating us mercilessly.
The Advanced descriptor made it Fire-Retardant, which I was unaware of, so I was wasting time trying to set it on Fire at first. I didn't want to get into melee because the thing had +15 to hit (My AC is 17, 21 if I cast Shield), and hit with 2 slams which were something/D6 +9, and it had Reach 10. I knew I'd have been dropped in one hit from the Attack of Opportunity before I ever got the chance to get close.

Luckily, and thanks to a huge bone thrown our way, we managed to escape.

Fast forward towards the end, we get to the lair of the end-boss for the module.
We go through the door, and the elf is checking for Traps. Thanks to the elf-senses, he found a secret door. We go through it, and find another secret door.

Next thing we know, we're sneaking into the last room of the dungeon, having circumvented the entirety of it.
The boss-rogue and boss-alchemist are standing over a huge alchemy lab, making what amounted to Crystal Meth's prestige class.

Our rogue downs an invisibility potion, sneaks down, and Backstabs the alchemist for a respectable amount of damage. The bard tries to cast Sleep, but it fails.
I go down stairs part way, having had the Cleric hit me with Bull's Strength while I hit myself with Shield and Arcane Pointed my sword on my previous turn, ready to do the melee that I like to do.
Then an idea hit me.

Me: "How far am I from the alchemy table?"
DM: "Uh...about 30 feet."
Me: "Awesome. I cast Spark at the equipment."
Everyone: :stare:

The DM does some math in his head, calls for Reflex saves and rolls a handful of d10s

Somehow, the only one who took any damage at all from this was the Alchemist, who was a Tiefling. Even with resistance, he took 34 points of damage.

The rest of the fight was...largely not in our favor. The alchemist was a beast, even after being blasted with Ray of Enfeeblement for the full 6. He was able to constantly give his ally flanking against us me.
Luckily, the enemy rogue could not hit for poo poo, and missed every attack. Except the one time I provoked an Attack of Opportunity, at which point the rogue manages to crit me for 17.

When they weren't flanking, the tiefling was hiding in the area of darkness he cast, enjoying the benefits of Displacement that he had given himself while taking potshots at anyone standing too close to the edge of his darkness. Meanwhile, the enemy rogue took shots at us with a wand of Fireball while we tried to get into position without crossing into the darkness.

Ultimately, we manage to down the rogue. I snatch up his wand and declare that I'm blasting it into the center of the darkness.
And then I fail my UMD check.

The tiefling drinks a potion of gaseous form, escapes, and we get credit for completing the scenario since we did ruin the meth lab and foil their plans.

the_steve
Nov 9, 2005

We're always hiring!

I'm looking forward to the day where they overthrow the Overlord by campaigning and winning an election.

the_steve
Nov 9, 2005

We're always hiring!

neonchameleon posted:

Anyone who says rituals in 4e are weak is either playing a combat-fest or isn't being creative with rituals.

Rituals always interested me, but I always played a Swordmage, and I've never been able to get into a campaign that lasted more than 2 sessions before the DM got bored or everyone else dropped out, so I've never gotten to play with them.

the_steve
Nov 9, 2005

We're always hiring!

VanSandman posted:

Not really seeing how that's an ending instead of a way to have a cool prison escape sequence.

Seconded. That doesn't sound like ruining, it sounds like the setup to some good times.

the_steve
Nov 9, 2005

We're always hiring!

The VtM game I've been playing in is starting to lose its momentum.
The problem is, most of our party is specialized to be a very brutal pack of murderhobos.
Our assamite has all of the dots in Firearms, and dual-wields 2 fully-automatic assault rifles, so he ends up rolling 30 dice when he attacks.
My gangrel has specializations in claw fighting, to help capitalize on my Protean.

The ST only ever sends weakass shovelheads after us, and then wonders why all of our combats end with my guy pureeing anyone that the assamite doesn't destroy with explosive rounds.
And I mean weak shovelheads. Freshly dug up, Maybe 2 dots in firearms and 1 dot in Dex. She had 10 of them open fire on me, 2 of them hit, and between my stamina/fortitude/armored clothing, none of that even did any damage to me.

We've all suggested she send stronger enemies after us, give the shovelheads some more dots or put us up against some actually strong vampires (the Sabbat is supposed to be launching this full-scale war in Baltimore, surely they have some generals or even lieutenants somewhere), but, she just keeps sending dozens of low-level shovelheads into our vampiric meat grinder.
As a result, she's getting bored with the game, and we're getting unhappy because we haven't had any challenges.

Odds are, it will either get concluded or dropped within the next few sessions.

the_steve
Nov 9, 2005

We're always hiring!

Sounds like the DM just didn't like the wizard.

He's literally dangling a dying PC over the heads of the rest of the party.

"Oh no, Wizard needs healing badly, but the magic carpet just won't come down. Guess you'll just have to watch him bleed to death. Oh, you want to shoot the carpet down since it can't be persuaded? Looks like you killed the wizard anyways." :smuggo:

the_steve
Nov 9, 2005

We're always hiring!

Wand Jockeys

Although yeah, I like Casthole better.

the_steve
Nov 9, 2005

We're always hiring!

Volmarias posted:

Ice burns so sick nasty that they can kill should be a staple of any bard's repertoire.

Bigsby's Fattest Mama Joke

the_steve
Nov 9, 2005

We're always hiring!

Reminds me of this guy I used to play Magic with.

His name was Keith. Nice enough guy, but he hated to lose. And when he did, he would punish his deck.

When he lost, he would rip up a card. Not just any card, mind you, but every single card that he ripped had to meet 2 criteria:
1. It was one of his cards. Obviously.
2. The card could not cost less than $25

I have seen him rip up Swords from the Mirrodin Besieged block, Garruks from various Core sets, Titans back when they first got introduced, etc. etc.
The guys at the shop would gather the ripped cards, and use them to make little signs around the place like "Buy Sodas", my brother would collect them and have Keith autograph them, which Keith would do. He never whined about it, he was clearly aware of how he looked doing it, he'd simply rip the card, then go buy a new copy of it and move on with his day.

the_steve
Nov 9, 2005

We're always hiring!

Rampant Dwickery posted:

Turnabout Teapot

I love this story, especially because Phoenix Wright.
I'm curious though, did the DM swap it over to Objection! format as a premeditated decision? Or was it because your dice were loving you and they wanted to keep the game fun?
Either way, kudos.

the_steve
Nov 9, 2005

We're always hiring!

There was a guy I used to know who was constantly trying to talk me into playing in one of his campaigns.
He was constantly going on about his DMPC though.

"Warrior 20/Ninja 20/Wizard 20/Rogue 20, the Right Hand of Kord himself. If your characters start getting out of hand, he WILL shut it down. He has his own plane and a giant enchanted fortress tower..."

It wasn't a hard decision to say No.

the_steve
Nov 9, 2005

We're always hiring!

Splicer posted:

Yes I am, and if you've never punched out your past self to steal back your own hat then you haven't lived.

I'm seconding this motion.
Travel through time, steal your own hat.

the_steve
Nov 9, 2005

We're always hiring!

It's a key thing in Edge of the Empire too, unless we're talking more philosophy and less actual mechanics.

the_steve
Nov 9, 2005

We're always hiring!

Coward posted:

Brilliance

That was utterly delightful to read.

Also, adding +1 to Astonishing True Tales of Times Yet to Come (ATTTYC)

the_steve
Nov 9, 2005

We're always hiring!

Please oh please let me know if you do decide to make ATTTYC a full thing.
I will kickstart the poo poo out of that.

the_steve
Nov 9, 2005

We're always hiring!

Not gonna lie, the bit with Ace trying to tightrope walk over the soldiers does sound pretty awesome.
Unless his Acrobatics skill was just abysmally low, I would have been tempted to throw him a bone.

the_steve
Nov 9, 2005

We're always hiring!

Figurine of Wondrous Power - Horse Sword

At will, you can transform this item between it's two forms:

Form 1 - Horse - It is a horse/pony of suitable size for your character to ride.

Form 2 - Sword - This is a +2 Long Sword, when wielded by a character class whose abilities are dependant on riding a mount, the character has access to any class abilities as though they were mounted.

the_steve
Nov 9, 2005

We're always hiring!

SpiritOfLenin posted:

Really wish I wasn't too tired to write up everything that happened in the final session of Rogue Trader now, when it is still in clear memory. But some highlights from the night:

This is gonna be good. :allears:

the_steve
Nov 9, 2005

We're always hiring!


Wow, Wacky Races got intense.

I miss Mage, I can only ever find VtM games.

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the_steve
Nov 9, 2005

We're always hiring!

reignonyourparade posted:

"Okay, the Demonology book says if you encounter Astrog, servant of Beelzebub just flash your dick at him it'll scare him off."

The Book of Vile Dongness

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