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S.J.
May 19, 2008

Just who the hell do you think we are?

Sierra Madre posted:

Why would a Sister of Battle go AGAINST the Imperium? They're incredibly fanatical to the point where only about a handful have actually rebelled and only because of Chaos.

The Imperium fights against itself all the time, she might not actually see herself as fighting against the Imperium but rather fighting against some corrupted member of it.

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S.J.
May 19, 2008

Just who the hell do you think we are?

MaliciousOnion posted:

Fighting against the Imperium is how the Sisters of Battle came about :eng101:

Hell yeah!

I'm trying to think of a way to say Imperium!, kind of like 'Murica! but I'm having troubles coming up with ideas. 'Perium! sounds okay.

S.J.
May 19, 2008

Just who the hell do you think we are?

Angry Diplomat posted:


You could also contract "the Imperium" to "th'mperium" in a sort of mushy slur to get the same effect.

This! This is it. You have made my day, sir.

S.J.
May 19, 2008

Just who the hell do you think we are?

WINNERSH TRIANGLE posted:

Hell, the Emperor, the big-up advocate of all things Bright and reasonable, couldn't finish the Primarch project without doing deals with the four ultimate powers of spiritual evil.

This is actually not something that we know. In fact, the whole set up could very easily be the chaos gods trying to trick those people into thinking he had made deals with them. Remember that in each of those visions, they were trying to get a specific kind of reaction out of those people.

S.J.
May 19, 2008

Just who the hell do you think we are?

ocrumsprug posted:

This has a lot of truth, however there are subtle hints that Magnus knows the Truth (and what he actually is) in some of the Heresy novels.

There are also a lot of overt hints that Magnus is so full of himself that he loses the ability to properly discern the true nature of the warp from his own superiority-complex laden version of the warp.

S.J.
May 19, 2008

Just who the hell do you think we are?

moths posted:

This is more in line with ork technology, which is probably one of the best things about 40k. The principle was that It works coz I says it do, and that the collective ork race generated enough psychic energy to back this up. If a mek put a huge barrel on your gun, and said it made bigger and harder bullets come out, that's what would happen. There was an underpinning psychic relationship between orks and reality. This is why the red ones go faster and the blue ones are lucky.

Mad boyz were crazy orks whose delusions manifested in actual crazy effects. It was kind of the same principle, really. I'd like to see them come back, but I'm not holding my breath.

There's an anecdote in a story where a guardsman tries to use a dead ork's slugga, but it's a junk toy approximation of a weapon in his hands.

I loved this about orks. It justified comical orks without breaking the setting's tone.

God damnit this is not how that works

S.J.
May 19, 2008

Just who the hell do you think we are?

Angry Diplomat posted:

Sorry but it pretty much is. Everyone knows the red ones go faster.

I will fight you :orks:

S.J.
May 19, 2008

Just who the hell do you think we are?

Locomotive breath posted:

Why is everyone in this thread so wrong. S.J., you're the ork guy, explain to everyone how it's a matter of genetics. Genetics!

Just because some idiot Magos who probably couldn't even figure out how a loving lasgun works can't also figure out how Orks make their non-standardized ramshackle weaponry work, doesn't mean that his literally baseless theory about how ork technology must work because they think it does has any merit, because it doesn't :colbert:

Basically what I'm saying is, Ork tech works despite the fact that Orks might not be able to explain it to you because it comes as naturally to them as breathing does to us. It isn't something you think about, it's something you do, and there's no way for you to know whether or not Ork vehicles go faster because they're red, or red vehicles go faster because orks paint the fast ones red, or because a Mek knew he just made a bad-rear end vehicle that is hella fast and he wanted to make sure it was red so everyone knew about it :orks:

S.J.
May 19, 2008

Just who the hell do you think we are?

Zereth posted:

How do you address the fact that frequently something that works fine for an ork will fall apart when a non-ork tries to use it?

They don't know how it works (we're talking about humans here because all of this is written from a human POV), because humans don't even know how their own poo poo works, and Ork tech has zero standardization. How else would someone who believes that their lasgun literally has a spirit inside of it interpret what the Orks are doing? Probably via religious mumbo jumbo, ie, warp powers.

S.J.
May 19, 2008

Just who the hell do you think we are?

moths posted:

Do Gork and Mork have a warp presence as manifestation of the gestalt ork psychic ability and emotions in the same way chaos gods shadow more civil species' emotions? Because when your entire psychological makeup is a continum measured from "cunning" to "brutality" they're about what you'd expect as gods.

Yes. In fact, Gork and Mork beat up the chaos gods from time to time when they're feeling bored. That's how many loving Orks there are.

S.J.
May 19, 2008

Just who the hell do you think we are?

Seriously Orks are the best part of 40k.

S.J.
May 19, 2008

Just who the hell do you think we are?

That's why it needs to be a lighthearted game where everyone is an Ork

S.J.
May 19, 2008

Just who the hell do you think we are?

Angry Diplomat posted:

No it should be a lighthearted Dark Eldar game. Basically Snidely Whiplash, Waluigi, Doctor Doom, and Skeletor as cartoonishly evil incompetent space elves who fly around the galaxy committing acts of ultimate pettiness.

:black101: We have stolen your precious flakboards, feeble human Guardsmen. Watch as we take all of your flakboards and leave. Now you have no flakboards with which to fortify your trenches.

:confused: They do know we have literally billions more of those things, right?

:geno: SHUT UP MAN just pretend to be terrified. Trust me on this.

:science: Dark Prince, we are out of room in the cargo bay. Should we abandon some of the human flakboards?

:black101: NO!!! We will take ALL of the flakboards! Jettison some of the worthless baubles we captured from that Rogue Trader vessel.

:confused: Merciful Emperor it's raining Thrones holy poo poo this is incredible aaaaaa

:geno: Last week they dumped fifteen tons of medical supplies in front of us.

If there were Orks, they'd be dropping bomb squigs, which is way cooler :colbert:

S.J.
May 19, 2008

Just who the hell do you think we are?

Angry Diplomat posted:

No, they would be challenging the Dark Eldar to the greatest rockoff ever

These things are not mutually exclusive, sir. :orks:

S.J.
May 19, 2008

Just who the hell do you think we are?

Babbage posted:

Will this do?



It's not terrifically clear I'm afraid, but this is the largest official map I can find. I think it's a scan from the 4th edition rulebook, which is why there is a crease down the middle.

This is like, one of the first GIS maps that comes up http://images3.wikia.nocookie.net/__cb20110121215147/warhammer40k/images/0/04/The_Warhammer_40k_Galaxy_Map.jpg

S.J.
May 19, 2008

Just who the hell do you think we are?

Babbage posted:

They are actually different pictures - the one you linked to is a piece of fanart by this guy. There's a couple of other things on his Deviantart page that could be useful as well, such as the Tau Manta crash site or the Imperial currency mockups.

Wait, what? Who said they were the same thing? Obviously they're different pictures.

S.J.
May 19, 2008

Just who the hell do you think we are?

Liesmith posted:

Never apologize. Stand tall. Instead of saying you are sorry, try saying "shut up S.J. Did you know that Ork weapons work becuase they believe it really hard?"

My one weakness :negative:

S.J.
May 19, 2008

Just who the hell do you think we are?

Penguingo posted:

Ork axes do not work in the hands of a non-ork.

Well they work but you take a -30 to your WS

S.J.
May 19, 2008

Just who the hell do you think we are?

So if I wanted to run some Dark Heresy again, would I be better off just having my players use slightly modified versions of Rogue Trader PCs and then beefing up the challenges in the adventures? The core DH rules seem like they've been left in the dust.

S.J.
May 19, 2008

Just who the hell do you think we are?

Beer4TheBeerGod posted:

At this point I feel like you could use any power level you wish and then just use the Black Crusade rules since they're the most "current."

I almost feel like we're playing 40K RPG: 4th Edition and Only War is 5th Edition with a new sourcebook.

I just really want them to update the Dark Heresy rules, it's my favorite of the core settings :(

S.J.
May 19, 2008

Just who the hell do you think we are?

Beer4TheBeerGod posted:

What's keeping you from using the Black Crusade rules in the Dark Heresy setting?

Nothing in particular, why? Are the Rogue Trader rules not up to date? I just figured it had more stuff that I'd end up actually using right in the book so I didn't have to throw out any of the chaos god alignment mechanics, and I don't want to deal with PC marines.

And unfortunately the Only War supplement looks to be Imperial Guard specific, but that's good enough for DH.

S.J. fucked around with this message at 05:43 on Apr 17, 2012

S.J.
May 19, 2008

Just who the hell do you think we are?

Beer4TheBeerGod posted:

Well given the level of interchangeability there's nothing preventing you from using any of the source material with any of the rules sets. My understanding is that, if you're going to use a given rule framework, the BC one is the most up to date.

Does it really matter? Probably not.

Okay, that's what I figured. But just to clarify, are the basic combat rules and everything the same? I mean I know, like, DH handles full auto bonuses and stuff differently than the newer books.

S.J.
May 19, 2008

Just who the hell do you think we are?

Beer4TheBeerGod posted:

Yeah. If you play one version you'll immediately be familiar with the basic combat rules of the others, aside from some minor things. Everything else is cross-compatible. For example right now in my ork CYOA I'm using rulebooks from every system except Black Crusade.

wait what

what is this CYOA

i demand a link

S.J.
May 19, 2008

Just who the hell do you think we are?

Beer4TheBeerGod posted:

Behold, the adventures of Aristorkrates.

http://forums.somethingawful.com/showthread.php?threadid=3467873

Oh my God yes. Hell yes.

S.J.
May 19, 2008

Just who the hell do you think we are?

BFG loving owns actually, it didn't require much fixing.

S.J.
May 19, 2008

Just who the hell do you think we are?

Arglebargle III posted:

Really? The entire ordnance chapter was replaced by errata. That's just what has already been rewritten. Eldar holofields desperately need a different mechanic. In my opinion the turn sequence itself was a design mistake, which the developers even acknowledged in the afterword to the game book where they said "Try playing this game with a different turn sequence!"

Don't get me wrong, I like playing the game, but as with most games you only start noticing the problems once you play it a decent number of times. If you actually still have someone to play with, pay attention to the first broadside of the game and particularly whose turn it ends up on. Did he win? Most of the time the answer will be yes. That is assuming you are using the updated ordnance rules and ship-to-ship shooting actually has some bearing on the game's outcome.

The entire ordnance chapter? You mean 'you can't have infinite flyers/bombers'? I think you're being a little hyperbolic. People changed the stuff, yeah, but a lot of that was because they wanted to not because it desperately needed changed. Granted, the game is meant to be played more in a campaign setting than a tournament setting (:GW:), so it has plenty of flaws, but I don't think most of them are nearly as big as you're talking about. Though I will certainly grant you that the infinite ordnance problem was absolutely game breaking.

S.J. fucked around with this message at 18:25 on Apr 21, 2012

S.J.
May 19, 2008

Just who the hell do you think we are?

Liesmith posted:

Are there people who play an entire Crusade, from flying into a sector facing resistance in space, to landing an army of guardsmen, space marines, and titans on a contested world, all the way down to playing out skirmishes with normal warhammer rules? It seems like the kind of thing Epic and BFG were designed for but it also seems like the kind of thing you'd need to devote weeks of your life to.

Yes. Yes there are. And if I could find someone with the time to play through all of that (including myself...) I'd be doing it all the time.

Hell you could even throw a few sessions of Deathwatch in there for particularly important actions during the campaign. That would be amazing.

S.J.
May 19, 2008

Just who the hell do you think we are?

Liesmith posted:

yessssss

Also for a number of the Skirmish-level actions with 40k stuff you can easily use the new Zone Mortalis rules from forgeworld that they came up with for their new terrain stuff. Perfect for fighting in the interior of a space ship or abandoned underhive tunnels.

S.J.
May 19, 2008

Just who the hell do you think we are?

Arglebargle III posted:

Like 50% of the 2010 rules update was ordnance rule addition and rewrites. Parts of the ordnance phase were moved to the shooting phase, ordnance interaction rules were rewritten and clarified and ended up like 5 times longer than their original version, and yeah, infinite bombers and random reloads was removed. Frankly I don't think they went far enough; assault boats should have been removed from the game entirely. They make nearly half the ship types in the game (all escorts) a liability. Anyway, they rewrote the torpedo rules, they rewrote the fighter intercept rules, they rewrote the launching ordnance rules, they rewrote the reloading ordnance rules, they created recovering ordnance rules, and they introduced a half dozen more things that weren't in the original game like CAP.

I think it's fair to say they rewrote the ordnance chapter. The only similarities between how ordnance behaves in the original game and how it behaves after the 2010 update is the basic ordnance movement rules, and even they needed clarification.

Like I said, you have to understand where this is coming from. I liked the game, I played the game a lot, and only by doing that did I come to the understanding that a lot of the mechanics don't work very well. The biggest offenders being the turn structure, hit-and-run attacks, and the xeno fleets in that order. With the rewritten ordnance rules Chaos vs. Imperial games actually work quite well, in fact almost perfectly if you use the alternate turn structure suggested by the designers but not baked into the rules because I don't know why. Start using hit-and-run rules or assault boats though and suddenly escort ships become useless.

Bring in a xeno fleet and suddenly everything's out the window. If someone plays Eldar the game is determined in the fleet selection phase because holofield rules are so maddeningly stupid. If someone brings Orks the game is determined by boarding actions or the successful avoidance thereof. If someone brings Necrons then no one will be happy, but at least the game will be over mercifully quickly. Tyranids and Tau I can't speak to because I don't have personal experience.

So I do come across pretty harsh here! I recognize that. BFG is a game I've played a lot and it is at its core a good game. It can be a really fun game. Unfortunately, having played a lot of it, the flaws become apparent and ruin the fun parts. When you can look at a fleet list and accurately predict whether it will beat an Eldar fleet without knowing the scenario or terrain, when you can look at a game in progress and predict who will win by the relative distance of the fleets, then it becomes less fun.

I guess if you want a point about how the game is good, then I would say that Imperial and Chaos games are balanced and fun. The maneuver aspect of the game is really interesting, especially under the vanilla rules since it will decide 90% of games before shooting even starts. With better turn rules the game is even better and the movement phase, which is where the real strategy resides, is even more dynamic and exciting. But it has a lot of small flaws which add up if you're aware of them all.

edit: playing games with xeno fleets can of course be a lot of fun, but they usually aren't balanced

Fair enough, I see where you're coming from. But I honestly don't see the Xenos matchups as the problem that you do, other than the admittedly terrible rules for Holofields. And, yeah, escorts are pretty terrible :( (Ork player over here)

S.J. fucked around with this message at 22:25 on Apr 22, 2012

S.J.
May 19, 2008

Just who the hell do you think we are?

Liesmith posted:

He says he's devoted to Khorne but what are the odds he isn't full of poo poo? I'd say pretty low.

Yeah no loving way that guy gave a poo poo about Khorne.

S.J.
May 19, 2008

Just who the hell do you think we are?

MaliciousOnion posted:

Only War is supposed to be out next month. Even if it's not RT-level, it'll be good to have a game with updated rules that can be more easily applied to DH, RT and DW.

Agreed. I might pick it up just so I can play DH power level with up to date rules.

S.J.
May 19, 2008

Just who the hell do you think we are?

SlothBear posted:

Is there some reason you couldn't use Black Crusade for that?

Seems like BC characters are quite a bit more powerful to me. I could certainly be incorrect, though.

S.J.
May 19, 2008

Just who the hell do you think we are?

SlothBear posted:

Oh I meant with regards to updated rules, not power levels, sorry! :)

Oh, yeah. The other problem I have with DH aside from rules updates is that the classes are really not nearly as well put together as the more recent books. I just misunderstood you.

S.J.
May 19, 2008

Just who the hell do you think we are?

Dark Heresy 2nd Ed. My prayers are answered.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4265

S.J.
May 19, 2008

Just who the hell do you think we are?

I doubt the supplements will be invalidated, I just want them to overhaul the poo poo outa the main book.

S.J.
May 19, 2008

Just who the hell do you think we are?

moths posted:

They've said it will not be compatible.

Pfft. It's the exact same core system. You'll be able to use them. I'm talking about monsters/adventures specifically here though not the character stuff.

S.J.
May 19, 2008

Just who the hell do you think we are?

Dre2Dee2 posted:

Inquisitor right off the bat is pretty interesting. I'm wondering that means starting out as an Interrogator and working your way up, or if it's more like Black Crusade where the Inquisitor is really powerul, but is limited to a more behind the scenes role. Either way would be loving dope.

It's not reaaaally right off the bat, they're Elite advances. And they need the GM's permission, so it's entirely going to depend on the particular game you're in. Unless you just meant 'they're in the book right off the bat' and I read it wrong.

S.J. fucked around with this message at 20:31 on Jul 24, 2013

S.J.
May 19, 2008

Just who the hell do you think we are?

HidaO-Win posted:

Lots of nice stuff tightening up on the system.

Man combat is nasty now, no longer will my guardsman blithely ignore big hits with a wound cushion.

Uggghhh, I crave details but I can't afford to get the pdf right now :(

S.J.
May 19, 2008

Just who the hell do you think we are?

kingcom posted:

Its not, its really really not.

It doesn't use d% roll under your stat anymore?

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S.J.
May 19, 2008

Just who the hell do you think we are?

Yeah, I'm aware of what that said. But if the basic core mechanic of d% is still in the game it probably wouldn't take me much effort to translate bad guys over unless they've completely redone almost every aspect of the game.

e ^^^ I ran most mooks like that anyway, I'm interested to see what the changes are. Hopefully a buddy of mine will be buying it tonight or tomorrow.

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