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Sierra Madre posted:Why would a Sister of Battle go AGAINST the Imperium? They're incredibly fanatical to the point where only about a handful have actually rebelled and only because of Chaos. The Imperium fights against itself all the time, she might not actually see herself as fighting against the Imperium but rather fighting against some corrupted member of it.
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# ¿ Feb 7, 2012 06:08 |
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# ¿ May 15, 2024 10:01 |
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MaliciousOnion posted:Fighting against the Imperium is how the Sisters of Battle came about Hell yeah! I'm trying to think of a way to say Imperium!, kind of like 'Murica! but I'm having troubles coming up with ideas. 'Perium! sounds okay.
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# ¿ Feb 7, 2012 06:40 |
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Angry Diplomat posted:
This! This is it. You have made my day, sir.
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# ¿ Feb 7, 2012 19:27 |
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WINNERSH TRIANGLE posted:Hell, the Emperor, the big-up advocate of all things Bright and reasonable, couldn't finish the Primarch project without doing deals with the four ultimate powers of spiritual evil. This is actually not something that we know. In fact, the whole set up could very easily be the chaos gods trying to trick those people into thinking he had made deals with them. Remember that in each of those visions, they were trying to get a specific kind of reaction out of those people.
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# ¿ Feb 10, 2012 19:56 |
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ocrumsprug posted:This has a lot of truth, however there are subtle hints that Magnus knows the Truth (and what he actually is) in some of the Heresy novels. There are also a lot of overt hints that Magnus is so full of himself that he loses the ability to properly discern the true nature of the warp from his own superiority-complex laden version of the warp.
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# ¿ Feb 10, 2012 21:19 |
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moths posted:This is more in line with ork technology, which is probably one of the best things about 40k. The principle was that It works coz I says it do, and that the collective ork race generated enough psychic energy to back this up. If a mek put a huge barrel on your gun, and said it made bigger and harder bullets come out, that's what would happen. There was an underpinning psychic relationship between orks and reality. This is why the red ones go faster and the blue ones are lucky. God damnit this is not how that works
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# ¿ Feb 14, 2012 04:37 |
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Angry Diplomat posted:Sorry but it pretty much is. Everyone knows the red ones go faster. I will fight you
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# ¿ Feb 14, 2012 04:53 |
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Locomotive breath posted:Why is everyone in this thread so wrong. S.J., you're the ork guy, explain to everyone how it's a matter of genetics. Genetics! Just because some idiot Magos who probably couldn't even figure out how a loving lasgun works can't also figure out how Orks make their non-standardized ramshackle weaponry work, doesn't mean that his literally baseless theory about how ork technology must work because they think it does has any merit, because it doesn't Basically what I'm saying is, Ork tech works despite the fact that Orks might not be able to explain it to you because it comes as naturally to them as breathing does to us. It isn't something you think about, it's something you do, and there's no way for you to know whether or not Ork vehicles go faster because they're red, or red vehicles go faster because orks paint the fast ones red, or because a Mek knew he just made a bad-rear end vehicle that is hella fast and he wanted to make sure it was red so everyone knew about it
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# ¿ Feb 14, 2012 05:33 |
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Zereth posted:How do you address the fact that frequently something that works fine for an ork will fall apart when a non-ork tries to use it? They don't know how it works (we're talking about humans here because all of this is written from a human POV), because humans don't even know how their own poo poo works, and Ork tech has zero standardization. How else would someone who believes that their lasgun literally has a spirit inside of it interpret what the Orks are doing? Probably via religious mumbo jumbo, ie, warp powers.
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# ¿ Feb 14, 2012 05:59 |
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moths posted:Do Gork and Mork have a warp presence as manifestation of the gestalt ork psychic ability and emotions in the same way chaos gods shadow more civil species' emotions? Because when your entire psychological makeup is a continum measured from "cunning" to "brutality" they're about what you'd expect as gods. Yes. In fact, Gork and Mork beat up the chaos gods from time to time when they're feeling bored. That's how many loving Orks there are.
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# ¿ Feb 14, 2012 19:12 |
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Seriously Orks are the best part of 40k.
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# ¿ Feb 15, 2012 06:05 |
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That's why it needs to be a lighthearted game where everyone is an Ork
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# ¿ Feb 15, 2012 23:20 |
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Angry Diplomat posted:No it should be a lighthearted Dark Eldar game. Basically Snidely Whiplash, Waluigi, Doctor Doom, and Skeletor as cartoonishly evil incompetent space elves who fly around the galaxy committing acts of ultimate pettiness. If there were Orks, they'd be dropping bomb squigs, which is way cooler
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# ¿ Feb 15, 2012 23:44 |
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Angry Diplomat posted:No, they would be challenging the Dark Eldar to the greatest rockoff ever These things are not mutually exclusive, sir.
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# ¿ Feb 16, 2012 01:03 |
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Babbage posted:Will this do? This is like, one of the first GIS maps that comes up http://images3.wikia.nocookie.net/__cb20110121215147/warhammer40k/images/0/04/The_Warhammer_40k_Galaxy_Map.jpg
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# ¿ Mar 12, 2012 00:34 |
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Babbage posted:They are actually different pictures - the one you linked to is a piece of fanart by this guy. There's a couple of other things on his Deviantart page that could be useful as well, such as the Tau Manta crash site or the Imperial currency mockups. Wait, what? Who said they were the same thing? Obviously they're different pictures.
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# ¿ Mar 12, 2012 00:50 |
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Liesmith posted:Never apologize. Stand tall. Instead of saying you are sorry, try saying "shut up S.J. Did you know that Ork weapons work becuase they believe it really hard?" My one weakness
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# ¿ Mar 12, 2012 01:17 |
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Penguingo posted:Ork axes do not work in the hands of a non-ork. Well they work but you take a -30 to your WS
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# ¿ Mar 12, 2012 02:32 |
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So if I wanted to run some Dark Heresy again, would I be better off just having my players use slightly modified versions of Rogue Trader PCs and then beefing up the challenges in the adventures? The core DH rules seem like they've been left in the dust.
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# ¿ Apr 17, 2012 04:49 |
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Beer4TheBeerGod posted:At this point I feel like you could use any power level you wish and then just use the Black Crusade rules since they're the most "current." I just really want them to update the Dark Heresy rules, it's my favorite of the core settings
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# ¿ Apr 17, 2012 05:05 |
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Beer4TheBeerGod posted:What's keeping you from using the Black Crusade rules in the Dark Heresy setting? Nothing in particular, why? Are the Rogue Trader rules not up to date? I just figured it had more stuff that I'd end up actually using right in the book so I didn't have to throw out any of the chaos god alignment mechanics, and I don't want to deal with PC marines. And unfortunately the Only War supplement looks to be Imperial Guard specific, but that's good enough for DH. S.J. fucked around with this message at 05:43 on Apr 17, 2012 |
# ¿ Apr 17, 2012 05:38 |
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Beer4TheBeerGod posted:Well given the level of interchangeability there's nothing preventing you from using any of the source material with any of the rules sets. My understanding is that, if you're going to use a given rule framework, the BC one is the most up to date. Okay, that's what I figured. But just to clarify, are the basic combat rules and everything the same? I mean I know, like, DH handles full auto bonuses and stuff differently than the newer books.
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# ¿ Apr 17, 2012 05:45 |
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Beer4TheBeerGod posted:Yeah. If you play one version you'll immediately be familiar with the basic combat rules of the others, aside from some minor things. Everything else is cross-compatible. For example right now in my ork CYOA I'm using rulebooks from every system except Black Crusade. wait what what is this CYOA i demand a link
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# ¿ Apr 17, 2012 06:29 |
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Beer4TheBeerGod posted:Behold, the adventures of Aristorkrates. Oh my God yes. Hell yes.
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# ¿ Apr 17, 2012 19:44 |
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BFG loving owns actually, it didn't require much fixing.
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# ¿ Apr 20, 2012 21:39 |
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Arglebargle III posted:Really? The entire ordnance chapter was replaced by errata. That's just what has already been rewritten. Eldar holofields desperately need a different mechanic. In my opinion the turn sequence itself was a design mistake, which the developers even acknowledged in the afterword to the game book where they said "Try playing this game with a different turn sequence!" The entire ordnance chapter? You mean 'you can't have infinite flyers/bombers'? I think you're being a little hyperbolic. People changed the stuff, yeah, but a lot of that was because they wanted to not because it desperately needed changed. Granted, the game is meant to be played more in a campaign setting than a tournament setting (:GW:), so it has plenty of flaws, but I don't think most of them are nearly as big as you're talking about. Though I will certainly grant you that the infinite ordnance problem was absolutely game breaking. S.J. fucked around with this message at 18:25 on Apr 21, 2012 |
# ¿ Apr 21, 2012 18:21 |
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Liesmith posted:Are there people who play an entire Crusade, from flying into a sector facing resistance in space, to landing an army of guardsmen, space marines, and titans on a contested world, all the way down to playing out skirmishes with normal warhammer rules? It seems like the kind of thing Epic and BFG were designed for but it also seems like the kind of thing you'd need to devote weeks of your life to. Yes. Yes there are. And if I could find someone with the time to play through all of that (including myself...) I'd be doing it all the time. Hell you could even throw a few sessions of Deathwatch in there for particularly important actions during the campaign. That would be amazing.
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# ¿ Apr 21, 2012 19:51 |
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Liesmith posted:yessssss Also for a number of the Skirmish-level actions with 40k stuff you can easily use the new Zone Mortalis rules from forgeworld that they came up with for their new terrain stuff. Perfect for fighting in the interior of a space ship or abandoned underhive tunnels.
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# ¿ Apr 21, 2012 20:18 |
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Arglebargle III posted:Like 50% of the 2010 rules update was ordnance rule addition and rewrites. Parts of the ordnance phase were moved to the shooting phase, ordnance interaction rules were rewritten and clarified and ended up like 5 times longer than their original version, and yeah, infinite bombers and random reloads was removed. Frankly I don't think they went far enough; assault boats should have been removed from the game entirely. They make nearly half the ship types in the game (all escorts) a liability. Anyway, they rewrote the torpedo rules, they rewrote the fighter intercept rules, they rewrote the launching ordnance rules, they rewrote the reloading ordnance rules, they created recovering ordnance rules, and they introduced a half dozen more things that weren't in the original game like CAP. Fair enough, I see where you're coming from. But I honestly don't see the Xenos matchups as the problem that you do, other than the admittedly terrible rules for Holofields. And, yeah, escorts are pretty terrible (Ork player over here) S.J. fucked around with this message at 22:25 on Apr 22, 2012 |
# ¿ Apr 22, 2012 22:20 |
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Liesmith posted:He says he's devoted to Khorne but what are the odds he isn't full of poo poo? I'd say pretty low. Yeah no loving way that guy gave a poo poo about Khorne.
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# ¿ May 10, 2012 04:29 |
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MaliciousOnion posted:Only War is supposed to be out next month. Even if it's not RT-level, it'll be good to have a game with updated rules that can be more easily applied to DH, RT and DW. Agreed. I might pick it up just so I can play DH power level with up to date rules.
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# ¿ Jun 16, 2012 02:05 |
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SlothBear posted:Is there some reason you couldn't use Black Crusade for that? Seems like BC characters are quite a bit more powerful to me. I could certainly be incorrect, though.
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# ¿ Jun 16, 2012 02:08 |
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SlothBear posted:Oh I meant with regards to updated rules, not power levels, sorry! Oh, yeah. The other problem I have with DH aside from rules updates is that the classes are really not nearly as well put together as the more recent books. I just misunderstood you.
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# ¿ Jun 16, 2012 02:12 |
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Dark Heresy 2nd Ed. My prayers are answered. http://www.fantasyflightgames.com/edge_news.asp?eidn=4265
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# ¿ Jul 24, 2013 19:49 |
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I doubt the supplements will be invalidated, I just want them to overhaul the poo poo outa the main book.
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# ¿ Jul 24, 2013 20:11 |
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moths posted:They've said it will not be compatible. Pfft. It's the exact same core system. You'll be able to use them. I'm talking about monsters/adventures specifically here though not the character stuff.
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# ¿ Jul 24, 2013 20:20 |
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Dre2Dee2 posted:Inquisitor right off the bat is pretty interesting. I'm wondering that means starting out as an Interrogator and working your way up, or if it's more like Black Crusade where the Inquisitor is really powerul, but is limited to a more behind the scenes role. Either way would be loving dope. It's not reaaaally right off the bat, they're Elite advances. And they need the GM's permission, so it's entirely going to depend on the particular game you're in. Unless you just meant 'they're in the book right off the bat' and I read it wrong. S.J. fucked around with this message at 20:31 on Jul 24, 2013 |
# ¿ Jul 24, 2013 20:22 |
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HidaO-Win posted:Lots of nice stuff tightening up on the system. Uggghhh, I crave details but I can't afford to get the pdf right now
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# ¿ Jul 25, 2013 03:01 |
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kingcom posted:Its not, its really really not. It doesn't use d% roll under your stat anymore?
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# ¿ Jul 25, 2013 03:15 |
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# ¿ May 15, 2024 10:01 |
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Yeah, I'm aware of what that said. But if the basic core mechanic of d% is still in the game it probably wouldn't take me much effort to translate bad guys over unless they've completely redone almost every aspect of the game. e ^^^ I ran most mooks like that anyway, I'm interested to see what the changes are. Hopefully a buddy of mine will be buying it tonight or tomorrow.
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# ¿ Jul 25, 2013 03:26 |