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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil


Warhammer 40,000 Roleplay is a series of pen-and-paper roleplaying games set in Games Workshop's grimdark, dystopian science-fantasy universe and produced by Fantasy Flight Games. The current line-up includes five distinct games, although they all share very similar game mechanics.

Wait, what the gently caress is Wrath & Glory?
Wrath & Glory is the spiritual successor to Warhammer 40,000 Roleplay. While sharing the same broad setting, W&G uses a completely different core ruleset. It's also developed by a new company.

What is Warhammer 40,000?
Warhammer 40,000, or 40k, is a fictional future created by Games Workshop. Set in the 41st millenium... actually, just watch this video.

How does it work?
The simplest actions a player might choose to perform are governed by tests. To make a test, players must roll a number of dice and compare the number of "hits" on these dice to a Difficulty Number (determined by the GM). Scoring enough hits means you succeed.

Why play it?
What makes this game worth playing is undoubtedly the setting. The trademark grimdarkness combined with the ability to not take itself seriously creates completely ridiculous situations. Plus there’s space orks.

What's new in Wrath & Glory?
First of all, the setting is up-to-date with what's been happening at Games Workshop. The Great Rift has torn the galaxy in two, and the Imperium Nihilus struggles on without guidance from Terra. Primaris Space Marines have been added as playable characters.

The second most important change is a tiered play system. This allows for more freedom in character creation whilst also ensuring that characters remain balanced within a tier. Lower tiered characters can be ascended through gameplay or at character creation to make a higher tier character.

The core mechanics are now drastically changed, too. Gone are the days of d100 rolls, for better or worse. Now pools of d6 dice will rule your table, perhaps making the game more accessible. The title of the game, Wrath & Glory is more than just a name, as well. Wrath and Glory are both narrative resources that players can draw on to represent bravery, exceptional skill or dumb luck, similar to Fate from previous games. However, they each occupy different roles within the game.




Dark Heresy Second Edition is the last addition to the Warhammer 40,000 Roleplay stable. Players take on the roles of Inquisitorial Acolytes, standing at the front line of a great and secret war to root out threats that imperil all of humanity. While it shares the same core mechanics of the other games, it is radically different from the first edition in some respects.

Books
Dark Heresy Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with information on crafting Nemeses and an adventure.
Enemies Within - Expands on character creation, rules, equipment and background. Focuses on internal threats and the Ordo Hereticus.
Enemies Without - Expands on character creation, rules, equipment and background. Focuses on alien races and the Ordo Xenos.
Enemies Beyond - Expands on character creation, rules, equipment and background. Focuses on daemons and the Ordo Malleus.

Forgotten Gods - A full book-length adventure for Dark Heresy. Also includes more information on the Askellon Sector, and new options for character creation.



Released in 2009, Rogue Trader allows players to assume the roles of a Rogue Trader and their retinue. Working on the edges of Imperial space and law, Rogue Traders seek out fame and fortune, discovering new worlds and hidden treasures. Players are given command of their own space-faring vessel, adding age of sail-style ship-to-ship combat to the game. The open-ended style allows players to pursue their own goals in their own way, while the setting offers what is essentially space pirates.

Free demo 1
Bonus characters for demo 1
Free demo 2

Books
Rogue Trader Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with NPC ship generator, star system generator and an adventure.
Into The Storm - Expands on character creation, rules, equipment and background. Includes rules for xenos player characters and vehicles.
Edge Of The Abyss - Background on star systems, planets, notable characters and alien races.
Battlefleet Koronus - Expands rules and armoury for ships, also includes background for the Imperial Navy.
Hostile Acquisitions - Expands on character creation, rules, equipment and background. For those wanting to operate on the wrong side of the law.
The Koronus Bestiary - A bestiary of exotic creatures, xenos, mutants and daemons. Includes rules for generating new xenos.
The Navis Primer - Expands on character creation, rules, equipment and background. Focuses on Navigators and Astropaths, and includes rules for wierdboyz.
Stars of Inequity - Gives rules for generating worlds and encounters. Also contains rules for players to manage their own colonies.
Faith and Coin - Expands on character creation, rules, equipment and bacground, with a focus on the Adeptus Ministorum and Ecclesiarchy.

Lure Of The Expanse - Contains three linked adventures that can be played on their own or as a whole.
The Warpstorm Trilogy (The Frozen Reaches, Citadel Of Skulls, Fallen Suns) - Available as separate books only. An epic adventure for GMs to lead their players through. Each book can be run on its own or as part of the trilogy.
The Soul Reaver - An adventure for GMs to lead their players through. Adds Dark Eldar to the game, including a career path for players to use.
Shedding Light - Part of a multi-platform adventure that was designed for Gen Con Indy 2013.




Released in 2010, Deathwatch puts players in the role of Space Marines - genetically modified super soldiers ready to take on the enemies of the Imperium. Characters are members of the Deathwatch, an elite force dedicated to eradicating filthy aliens from the galaxy. Compared to Dark Heresy and Rogue Trader, Deathwatch offers a little less in variety but makes up for this with sheer badassery. Stomping around in power armour, wielding weapons usually found on tanks and slaughtering endless waves of xenos scum with reckless abandon has its own charm.

Free demo 1
Bonus characters for demo 1
Free demo 2

Books
Deathwatch Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded Mission generation rules and an adventure.
Rites of Battle - Expands on character creation, rules, equipment and background. Also contains rules to create your own Chapters and adds vehicles.
Mark Of The Xenos - A bestiary for the Deathwatch game. Also includes advanced rules for fighting hordes.
The Achilus Assault - Background on the various conflicts happening within the Koronus Expanse.
First Founding - Expands on character creation, adding or expanding on rules for all nine founding chapters. Also has backgrounds for all nine traitor legions and rules for followers.
The Jericho Reach - Background on the various conflicts happening within the Jericho Reach. Includes an adventure.
Honour the Chapter - Add rules and background for more Space Marine Chapters, new chapter relics and information for GMs.
The Outer Reach - Background on the darker parts of the Jericho Reach. Looks to expand on Necrons.
Ark of Lost Souls - Adds rules and background for space hulks, as well as a three-part adventure set on a space hulk.
The Emperor's Chosen - Adds rules and background, allowing players to create truly legendary characters.

The Emperor Protects - Contains three separate adventures.
Rising Tempest - Contains three linked adventures that can be played on their own or as a whole.
Falling Star - Part of a multi-platform adventure that was designed for Gen Con Indy 2013.




Released in 2011, Black Crusade is the only game to allow players to play as a disciple of Chaos. The career progression of earlier games is done away with; instead, players choose one of eight character archetypes. Advancement is then dictated by alignment to a particular Chaos god. The ultimate goal of the character is to reach apotheosis and be transformed into a daemon prince. Failure means you’ll end up as a mindless chaos spawn instead. Fantasy Flight have tweaked just about every part of the mechanics, making the game interesting and new without being too foreign. On the flipside, Black Crusade looks like it may suffer from in-party backstabbing, if not run well.

Free demo
Bonus characters for demo

Books
Black Crusade Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded rules for running games and an adventure.
The Tome of Fate - Expands on character creation, rules, equipment and background. Focuses on Tzeentch.
The Tome of Blood - Expands on character creation, rules, equipment and background. Focuses on Khorne.
The Tome of Excess - Expands on character creation, rules, equipment and background. Focuses on Slaanesh.
The Tome of Decay - Expands on character creation, rules, equipment and background. Focuses on Nurgle.

Hand Of Corruption - Contains three linked adventures that can be played on their own or as a whole.
Binding Contracts - Part of a multi-platform adventure that was designed for Gen Con Indy 2013.




In Only War, players take on the roles of soldiers in the Imperial Guard, fighting endless battles against a myriad of foes across the galaxy. Players choose from a range of Specialisations, which are defined by special traits and gear. Advancement is free-form, like Black Crusade, although advancement costs are determined by Aptitudes instead of alignment. Another innovation is the addition of Comrades, NPCs that can assist the player in small ways.

Free demo
Bonus characters for demo

Books
Only War Core Rulebook - Contains all the core rules and background.
Game Master’s Kit - Includes a GM screen, reference charts and a small booklet with expanded rules for running games and an adventure.
Hammer of the Emperor - Expands on character creation, rules, equipment and background. Includes rules for mounted combat.
Enemies of the Imperium - Expands on rules and background for antagonists, as well as veteran talents and medals. Adds rules for Formations.
Shield of Humanity - Expands on character creation, rules, equipment and background, with a focus on auxiliary regiments and characters with religious backgrounds.

Final Testament - Contains an adventure in three parts, based around a planetary rebellion. Also includes Ordinatus.
No Surrender - Contains an adventure in three parts, set on a space station.
Salvaging Solace - Part of a multi-platform adventure that was designed for Gen Con Indy 2013.




Dark Heresy first edition was originally published by Black Industries in 2007. While it shares the same core mechanics of later games, it is quite clunky in some regards. Nevertheless, it remains a favourite amongst fans.

Free demo 1
Free demo 2

Books
Dark Heresy Core Rulebook - Contains all the core rules, background and an introductory adventure.
Game Master's Kit - Includes a GM screen, reference charts and a small booklet with some expanded rules and an adventure.
The Inquisitor's Handbook - Expands on character creation, rules, equipment and background.
Disciples Of The Dark Gods - Background on factions and cults within the Imperium, including notable characters. Also includes an adventure.
Creatures Anathema - A bestiary of exotic creatures, xenos, mutants and daemons.
The Radical's Handbook - Expands on character creation, rules, equipment and background. For those wanting to toe the line between good and evil.
Ascension - Allows players to develop their characters past the rank cap from the core rulebook. Also includes expanded rules and an Ascension-level adventure.
Blood Of Martyrs - Expands on character creation, rules, equipment and background. Focuses on the Imperial faith, allows players to play as Sisters of Battle.
Daemon Hunter - Expands on character creation, rules, equipment and background. Focuses on the Ordo Malleus, allows players to play as Grey Knights.
Book Of Judgement - Contains expanded information for the Adeptus Arbites, as well as offering GMs ideas on running investigative adventures. Also includes a new adventure.
The Lathe Worlds - Contains expanded information for the Adeptus Mechanicus, including new career paths and equipment.

Purge The Unclean - Contains three adventures, each focusing on a particular genre (Intrigue, Action, Horror).
Haarlock's Legacy Trilogy (Tattered Fates, Damned Cities, Dead Stars) - Available as separate books or an omnibus. An epic adventure for GMs to lead their players through, touching on many themes.
The Apostasy Gambit Trilogy (The Black Sepulchre, The Church Of The Damned, The Chaos Commandment) - Available as separate books only. An epic adventure for GMs to lead their players through. Each book can be run on its own or as part of the trilogy.

MaliciousOnion fucked around with this message at 07:24 on Oct 7, 2018

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Resources

We have our own IRC channel: #acolyte on irc.synirc.net

Dark Heresy Errata v3.0
Rogue Trader Living Errata v1.4
Deathwatch Living Errata v1.1.1
Black Crusade Errata v1.0
Only War Living Errata v1.0


Handy advancement cost calculators for Black Crusade, Only War and Dark Heresy 2e, made by yours truly. Make sure to save a copy to your own Drive so you can change the options.
A web-based character creation tool for Only War, made by forums user ThisIsNoZaku.
A random character generator for Dark Heresy Second Edition.
An excellent career table for Rogue Trader by forums user Asehujiko.
40k weapon damage calculator and comparator, made by forums poster Rip_Van_Winkle.
Forums user hukhukhuk's improved relic generator.
Dark Reign has a lot of resources, including plenty of homebrew rules.
Lexicanum is a fairly comprehensive wiki.
A whole bunch of random generators, from donjon.
A Maptools framework, and some tokens to go with it.
Forums user ETP has made a set of drama cards.
A fairly complete online character generator.
Another character generator; this one allows you to save your character and spend xp.
An excel character spreadsheet.
A random name generator.
Some well-made reference tables (check out the Index Terribilis. Has all the tables the GM screen doesn't).
Rogue Trader: Apocalypse - an Apocalypse World hack. Rules here, and development info here.
Ships of the Imperial Navy, homebrew rules converting pretty much everything from Battlefleet: Gothic to Rogue Trader.
Unearthed Apocrypha: The Great Devourer, rules to add Tyranid bioships to Rogue Trader.
Lists of squad modes and oaths for Deathwatch, by forums users John Dyne and Sormus.

MaliciousOnion fucked around with this message at 18:04 on Jun 5, 2020

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Being the newer game, Black Crusade is more polished, and I personally like the idea of an open advancement system. Having said that, BC games are pretty much Chaotic Evil and so carry the dangers of running such a game. To me, Dark Heresy seems to be the most straightforward of the four.

As to the brutal combat thing, it is true to an extent, although remember that players can always burn a fate point to survive. Just give them a strong message if they get a bit too gun-happy. Of course, if they end up in power armour, they can get away with this kind of behaviour.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

S.J. posted:

The Imperium fights against itself all the time, she might not actually see herself as fighting against the Imperium but rather fighting against some corrupted member of it.

Fighting against the Imperium is how the Sisters of Battle came about :eng101:

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

bbcisdabomb posted:

With the new thread, I got the combat sheet I mentioned! It's two pages, but the second page is newer than the sheets I have printed.

Download Here.

Added to the resources section. If anyone else has any good resources, please keep them coming.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I concur with Angry Diplomat. A lot of the fluff points toward many vehicles having MIU capability (think space ships, titans and even tanks).

Also, with the right resources/contacts, a PC could conceivably give an item MIU capability. Hell, you can even make a mini-adventure out of it if you want.


edit: \/ Space Marine stuff and maybe Imperial Guard high command, sure, but probably not your regular chimeras/leman russes. IG is all about quantity, not quality.

MaliciousOnion fucked around with this message at 01:24 on Feb 10, 2012

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Fayk posted:

Obviously the GM has the final word, but what are people's thoughts about MIU compatibility on fairly (not some disposable poo poo from a hive-world) nice quality man-portable weapons (vs vehicle mounted, etc) - like a Solo Bolter for example? Either having or being able to be retrofitted via TechUse/Armourer/etc?

I'd say in most cases it's not likely. The fact that it's man-portable sort of makes the need for an MIU moot. Having said that, this is 40k - there's always an exception. I'd personally make it either archaeotech or best quality.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
The process of "scientific discovery" in 40k goes like this:

Explorators find long-lost device of unknown function (archaeotech). They take it back to the local temple of Mars, where Magi try to discern its purpose (essentially prodding and poking to get a reaction). When the Magi hit on a combination of actions that produces a useful result, they write up a ritual outlining the steps to appease the machine spirit and ask it to help the user. Most people (tech-priests included) have no idea how things works, they just say the words and perform the actions and hey presto! it works.

It's a strange mix of religious ritual and technical know-how. I think of it as a joke on the assumption that science and religion are mutually exclusive.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

S.J. posted:

Just because some idiot Magos who probably couldn't even figure out how a loving lasgun works can't also figure out how Orks make their non-standardized ramshackle weaponry work, doesn't mean that his literally baseless theory about how ork technology must work because they think it does has any merit, because it doesn't :colbert:

Basically what I'm saying is, Ork tech works despite the fact that Orks might not be able to explain it to you because it comes as naturally to them as breathing does to us. It isn't something you think about, it's something you do, and there's no way for you to know whether or not Ork vehicles go faster because they're red, or red vehicles go faster because orks paint the fast ones red, or because a Mek knew he just made a bad-rear end vehicle that is hella fast and he wanted to make sure it was red so everyone knew about it :orks:

I bet you don't believe in God, either.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Hey, it's in the OP already.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
There's Armour-Monger. Assuming you meet the requirements, you can improve the AP of any armour you wear by 2, as long as you can spend an hour a day maintaining it.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
There's a new adventure for Rogue Trader coming - The Soul Reaver.

Fantasy Flight Games posted:

Rogue Trader is all about risk and profit. Namely, taking huge risks in the name of reaping massive profits. And what bigger gamble could there be than plucking an ancient and powerful warship from the very heart of a Dark Eldar city within the webway?

The Soul Reaver starts with a heist, but things are rarely as they seem when you're dealing with the treacherous Dark Eldar. The Explorers have to bet everything more than once to survive the machinations of several competing factions within the city and come away from this web of lies and betrayal with their promised reward. Of course, the Explorers have a chance to do some betraying of their own, and to this end, The Soul Reaver contains the Dark Eldar Kabalite Warrior Career Path. This full new Career, designed for use in this adventure and beyond, allows players to take the sadistic power of the Dark Eldar into their own hands for the first time in Warhammer 40,000 Roleplay.

And a new sourcebook for Deathwatch, too - Honour the Chapter.

Fantasy Flight Games posted:

Since the Core Rulebook, we've had a good chance to cover our core of Space Marine Chapters, and with First Founding we were able to bring the remaining progenitor Chapters to the fore. But now, for the first time since the inception of Deathwatch, we will be giving a huge number of the other myriad Chapters of the Adeptus Astartes the attention they deserve. I think players are going to really enjoy the chance to play Battle-Brothers from Chapters throughout the Imperium, each with as much depth as the Chapters we've covered in our past products.

Of course, with all this variety comes a price. Trying to form a Kill-team out of Battle-Brothers from such disparate backgrounds, all with their own histories, combat doctrines, and philosophies is tough work. Thankfully, we've covered that, too! GMs will find Honour the Chapter indispensable for making the most of their campaigns, by highlighting the strengths of their players, their characters, and the relationships between the Chapters of the Adeptus Astartes. In this way, they’ll really make their players feel like the epic heroes of the Imperium that they are!

edit: The cover of Honour the Chapter implies it will contain rules for the Crimson Fists.

MaliciousOnion fucked around with this message at 22:45 on Mar 11, 2012

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I think the real question on everyone's lips is, What happened to 'Only War...'?

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Arrgytehpirate posted:

Hey dude who makes this stuff! Are there any plans for being able to play Eldar?

Only the dark variety.


edit: As for the Black Ships, I think only the holds are shielded. Otherwise they wouldn't be able to use Navigators or Astropaths.

MaliciousOnion fucked around with this message at 00:45 on Mar 20, 2012

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
It's not that they're more crew-efficient, they just have sections that have been walled off because nobody know what they do

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Benagain posted:

Is it going to be straight out Dark Eldar or an Outcast type dude?

Fantasy Flight Games posted:

Of course, the Explorers have a chance to do some betraying of their own, and to this end, The Soul Reaver contains the Dark Eldar Kabalite Warrior Career Path. This full new Career, designed for use in this adventure and beyond, allows players to take the sadistic power of the Dark Eldar into their own hands for the first time in Warhammer 40,000 Roleplay.

Looks like a straight out Dark Eldar, although who knows how they're going to justify it.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Turtle before the Storm posted:

Months ago I had a giant repository of 40k tokens for maptools compiled by some guy. I can't remember the site but I had to manually save each token, there was no bulk download. Does anyone know what I'm talking about or have an alternative place to get good 40k tokens?

Also, sorry for going inactive to anyone whose game I was in :ohdear:

Found this with a quick google search, not sure if it's what you were looking for. Over 400 tokens all up.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Mechafunkzilla posted:

1) Using the Counter Attack talent, on a successful parry it says you may attack back as a free action but cannot use attacks that hit more than once or grant extra attacks, like Swift Attack and Lightning Attack (and I'm guessing Furious Assault). Does this mean you can use non-Standard Attack attack actions like Called Shot or All Out Attack? Would there be any reason not to use All Out Attack, given that you've already used your reaction and you will just get the ability to parry/dodge back as soon as your next turn begins?

2) I'm pretty sure when using Two-Weapon Wielder (Melee) you can only use one Swift or Lightning attack per round, and the other has to be a Standard Attack action, though the rules are still kind of unclear on this. But, when using Two-Weapon Wielder (Ballistic), can you use two full-auto or semi-auto bursts in a round?

3) A character without Two-Weapon Wielder can nonetheless always parry with an offhand weapon without penalty, correct?

1) It doesn't look like it explicitly states that you can or can't, but I'd say it implies it's a standard attack only.

2) From the Swift Attack talent entry: "If a character is fighting with a weapon in either hand or benefits from a Talent or Power which allows him to make more than one attack in his turn only one of his attacks may be a Lightning Attack and have the chance of scoring additional hits." You can only Swift/Lightning attack with one attack per round. As for semi- and full-auto attacks, yes you can.

3) It's not 100% clear but it seems like it doesn't matter, as long as you're holding a melee weapon that isn't unwieldy.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I agree with Fayk. I can find no mention of this all-encompassing rule. In fact, it'd be easy enough to argue that suppressing fire doesn't affect flamers, since blind fire with a flamer would be more effective than with an autogun, etc.

In addition, flamers don't get range modifiers; their listed range is their only range. Also, it's not a dodge test, it's an Agility test. Might seem minor, I know, but not every character has the dodge skill.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

handbanana125 posted:

Question about getting into the RPG side of 40k.

I've relocated to a newish city and lost most if all of my gaming connections. If I have the deathwatch rule book and wanted to get in on things, what would be the best way of contacting a player group? Are groups fairly lenient about new inexperienced members?

Try the game finder thread. There's also an online one.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Mechafunkzilla posted:

Rules question for Black Crusade:

When you attack using two half-actions using the Two-Weapon Wielder talent, do they count as the "same" half-action or do the two half-action attacks add up to a full turn? As in, can you aim, and then do a lightning attack with your main hand, and then a standard attack with your offhand all in the same turn?

Normally I would assume that you need to actually spend an individual half-action on each attack, but then there's this passage from the lightning attack descriptor:

"If the attacker is wielding a second weapon in his off hand,
he may make an additional attack as part of this action. See
Two Weapon Fighting on page 242."


which makes it sound like the second attack doesn't take up any of your turn. The rules for Two-Weapon Fighting itself really don't clarify anything.

Lightning Attack is the melee equivalent of Full Auto, and Swift attack is the equivalent of Semi-Auto. Both Lightning and Swift Attacks are made with just one weapon and use one half-action. Two-Weapon Wielder (Melee) lifts the restriction on making only one attack action per round.

Lightning Attack: The attacker makes a Weapon Skill Test with a –10 bonus. Success indicates he has hit his target with his melee weapon once for every Degree of Success. The number of hits scored cannot exceed the attacker’s Weapon Skill Bonus.

Swift Attack: The attacker makes a Weapon Skill Test with a +0 bonus. Success indicates he has hit his target with his melee weapon once for the initial Degree of Success, plus once for every two additional Degrees of Success. The number of hits scored cannot exceed the attacker’s Weapon Skill Bonus.

Two-Weapon Wielder: If a character with the Two-Weapon Wielder (Melee) Talent is armed with two melee weapons, he may perform a melee Attack Action (either a Standard Attack, Swift Attack, or Lightning Attack) with one of these weapons. He may then perform a melee Attack Action (either a Standard Attack, Swift Attack, or Lightning Attack) with the other weapon, with any applicable modifiers to the Test. This attack may be against any target in melee.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
The text you've quoted comes from the Swift Attack talent description, so it probably applies to Swift Attacks too. I'd say they've either forgotten to put it in the Lightning Attack description, or they didn't want that rule but forgot to delete it from the Swift Attack description. I'd say, considering ranged weapons don't get the restriction, it's the latter. Talk to your GM/players. If you can't reach a decision, flip a coin.

Using the Two-Weapon Wielder talent counts as two separate half actions, it doesn't combine them.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Hardy. Always heal as if lightly wounded.
Quick Draw. Like Rapid Reload, allows you to not waste actions in combat.

If you're playing a game with a strong horror/chaos theme, Fearless can be useful, along with the talents that reduce Corruption/Insanity.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Alternatively, if anyone wants to play a game of Black Crusade, check this out.


edit: \/ If you're familiar with the mechanics from DH, RT or DW, it's not so different. You will need a copy of the book, though. I'll be leaving recruitment open for a week.

MaliciousOnion fucked around with this message at 01:46 on Apr 17, 2012

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Many people think Only War will essentially be Dark Heresy 2nd edition. If not, it'll probably be close enough.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

atal posted:

To clear up any rules confusion:

Character Creation:

Rogue Trader contains an impressive background generator for your characters that supplements but does not replace mechanical character creation. My group adored this addition, and we spent an entire session gleefully throwing ideas together - why the crew were together, who knew who, etc. I fervently hope that Only War or DH 2nd Ed contains some version of this.

Black Crusade contains a 'template' system that new players will almost certainly find easier. Instead of building from the ground up your initial choice of 'race' gives you a template to work from.

DH and DW have identical character creation, although of course DH has a larger corpus of information to work from.

Combat :

Black Crusade has the newest and best rules. The combat is a bit quicker to run, and some of the rough edges has been rounded off. Outliers like the famed auto-shot nonsense and rolling too many dice have been removed. It is not a night and day distance but you will welcome the clarity regarding psykers, which are a mess in the other books. The psyker rules have changed with each iteration of the line and in my mind, BC is the most fun but also the most cohesive application of the psyker rules.

RT, DH and DW all share an identical combat system. The advice of this thread is to use the BC combat rules in any game you run.

Character Progression :

DH, RT and DW have identical character progression structures, with the addition of 'Renown' and 'Acquisition' for DW and RT respectively.

Black Crusade has a more free form progression system where players can choose to align themselves with each Chaos God.

But what book should I get?

If you have yet to pick up an FFG 40k book, I'm going to be brave and suggest that you pick up Black Crusade first. The rougher DH combat rules and uninspiring character progression are showing a bit now.

However, there is a caveat. Most of the fluff in the line is for a loyalist (or neutral) background. There are no splatbooks or players option books which explore the creation of Chaotic characters, although I hear one is in the works.

This is a pretty good write-up, mind if I steal it for the OP?

Also, there is a Tzeentch splatbook coming, apparently followed by one for each of the other chaos gods.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Get the gently caress out of my thread.

Seriously, though, this is what happens to super mutants in Fallout - they all end up looking the same. Unfortunately, we have a terrible hobby and female space marines can only lead to bad places.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

InfiniteJesters posted:

But the thing is I didn't see any boobs, so either I'm blind or stupid here!

I like the concept and the paint scheme, though!

(On another note, note to self: Zulu marines. Make it happen, Jesters.)

Is this what you want? Are you happy now?

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
This makes more sense than ever, from a Tzeentch point of view. If you've read Thousand Sons, you'll know what I'm talking about.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
But Bulging Biceps lets you fire Heavy weapons without bracing.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
But Auto-Stabilized lets you fire Heavy weapons without bracing.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
The acid saliva is fairly well documented as being something Space Marines can do, although perhaps with varying degrees of potency. The way I remember it, the saliva is corrosive enough to eat through an iron bar in 10 minutes or something.

As for the sub-dermal armour, you might be referring to the Black Carapace, which is more of a neural interface than armour. I don't actually recall any references to actual armour.


edit: \/ Oh yeah, forgot about that one.

MaliciousOnion fucked around with this message at 03:25 on May 6, 2012

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

MadDogMike posted:

Auto-Stabilized is better than Bulging Biceps because it reduces a semi-auto/full auto attack to half action instead of full action as well as let you move and fire without penalty. Otherwise the Deathwatch suspensor weapon add-on would be useless since every Space Marine has Bulging Biceps by default. Bulging Biceps just lets you shoot without needing an extra action to brace your weapon beforehand to avoid massive penalties.

Bulging Biceps also gives +20 to athletics tests to "Heft". Also, in Black Crusade semi-auto and full-auto actions are half actions anyway.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
It seems Dark Heresy isn't dead after all! FFG has just announced yet another supplement for it, The Lathe Worlds.

Looks like it will follow in the vein of Blood of Martyrs and Book of Judgement, expanding on the AdMech and forge worlds.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
This just in: The Lathe Worlds will be released as a new, standalone game instead.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
This is why Khorne hates psykers - they're always breaking his heart.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil



Khorne - putting the 'laughter' in 'slaughter'.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Even if you do lose a limb, you can just hold the limb where it's supposed to go.

Also, because of discipline mastery and a number of other factors, actually manifesting Seal Wounds can become ridiculously easy.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Nikola Tesla posted:


"Tesla had many pigeons he fed and cared for, but one, he was particularly fond of. He described it as being a beautiful female bird, pure white with light gray tips on its wings. One night the bird flew into Tesla's room at Hotel St. Regis, and he perceived that she was attempting to tell him she was dying. Tesla said a light came from her eyes more intense than he had ever produced by the most powerful lamps in his laboratory. The bird then died and Tesla said that at that same moment, something went out of his life and he knew his life's work was finished."


from http://www.teslauniverse.com/nikola-tesla-timeline-1922-tesla-pigeon-dies

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
This is the only GW model I could find that's Rogue Trader-ish.

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