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Playing the RT game has got one of the perennial GMs in our gaming group to decide he wants to run a campaign again, so we've done a session zero and now he's writing a whole sector for us to explore. Pretty pumped. RT was my first exposure to 40k roleplaying and the game ran by this very DM was what made a lot of us friends in the first place. But they should update the system. The 40k game I've played the most though is Black Crusade, and frankly that's still the best of all of them just in terms of how off the rails it can get.
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# ¿ Feb 12, 2024 18:34 |
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# ¿ May 15, 2024 05:37 |
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Can anyone help me work out what Trade (Technomat) in Rogue Trader is actually for? I can't work out when you would ever use it over Tech-Use.
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# ¿ Feb 26, 2024 00:02 |
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Tech-Use explictly says that making new devices etc. is "for the relevant Trade skill", but... other than Armorer, which is explictly for weapons, I can't see what Trade skill of the ones listed that would be. Edit: also, "Trade" is explictly the skill for creating things - it says it right in the rulebook. I would expect knowledge of a worker's life to be more of a lore skill, Common Lore Adeptus Mechanicus or something. Technomat, whatever it is meant to do, has to be something that can make you money
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# ¿ Feb 26, 2024 00:17 |
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Talkie Toaster posted:IIRC it’s described somewhere as “construction and maintenance by rote memorisation”. So a technomat can build a lasgun or repair a bulkhead, but not direct a ship’s cogitator or overcharge a plasma reactor. "Used to maintain and repair technological devices, but through rote memorisation rather than true understanding."
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# ¿ Feb 26, 2024 00:31 |
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My character who has this is a Genetor so I'm not sure what the Biologis equivalent is.
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# ¿ Feb 29, 2024 20:27 |
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# ¿ May 15, 2024 05:37 |
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Al-Saqr posted:ok I nabbed myself a PDF copy of Wrath and Glory I don't know W&G, but having run more complicated systems: you can vibe a lot more than you think you can.
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# ¿ Mar 25, 2024 22:12 |