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Why is Only War forever unreleased? I thought it was supposed to come out in October 2011.
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# ¿ Feb 6, 2012 20:21 |
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# ¿ May 15, 2024 06:08 |
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Young Freud posted:I do hope there's a Scum-focused book. I'd imagine it would be something like the various Necromunda hierarchies, but fleshed out for roleplaying. Scum were lumped in with the arbites book. You can become a crimelord. Theres some mafioso type background material
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# ¿ Feb 6, 2012 22:30 |
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TehWarsmith posted:The way I look at things like this is if you ever do meet a girl who you bring home and she sees that you have a giant Chaos tome and is super impressed by it and wants to play Black Crusade with you, you'll know you've found the one. Until she gets slaneesh in the bedroom and you find yourself part of her dark sacrifice
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# ¿ Feb 17, 2012 20:31 |
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Only War Totally running that poo poo in TG when it comes out.
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# ¿ May 3, 2012 20:21 |
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moths posted:There's a scene in one story where a Leman Russ tank commander rams a Bloodthirster and calmly fires his pistol into his munitions stowage. Because I am a huge krieg fanboy. quote:
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# ¿ Jun 23, 2012 22:47 |
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Galaga Galaxian posted:That is only one of the traits of Kriegers and the Janissaries, their other traits are pretty different from eachother. And their background is really different. The Maccabians seem to be like crusading missionaries.
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# ¿ Jun 24, 2012 03:50 |
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Jumping in late on bipod chat, but I'd let anyone using a basic weapon to be allowed to setup with a restricted aiming field and gain fully aimed bonus without having to aim. I guess. Maybe something better/cooler. Increased range perhaps + aim bonus.
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# ¿ Jul 16, 2012 06:39 |
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He is a tech priest and this is a really easy way to hook his character into receiving MORE augmentation to repair the damage. Dark Heresy is unforgiving, but the warhammer universe is so hosed up there are plenty of ways to resolve something in a way that is satisfactory in terms of consequence for the GM and character resolution for the player. In terms of 'session resolution', depending on how augmented he is you could have had the brunt of the burst eat up his components, and force the players to scramble for black market replacements while the tech priest leaks oil and synthetic blood all over the floor, give him some penalties and make it so he receives heavy negative reactions from civilians and non-mech Imperium people.
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# ¿ Aug 9, 2012 18:40 |
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That is loving awesome, and the kind of thing you should do!
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# ¿ Aug 9, 2012 20:37 |
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You were probably being an rear end in a top hat unless there is some really revealing information you're leaving out. Your fellow PCs should never be on such a level that suggesting an alternative strategy could be considered mutinous. Unless everyone is like literally mutinying.
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# ¿ Aug 15, 2012 02:15 |
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Use your powers as often as possible.
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# ¿ Aug 21, 2012 04:20 |
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You could have Slaneeshi aligned merc's hunting for Exodites to capture for chaos sacrifice/turning/soul eating. They could ambush/hunt your party mistaking them for exodites. Exodites controlling packs of native beasts could be an interesting encounter. Navigating a series of traps laid out by the exodites around a point of interest. You could have a mundane looking point of interest turn out to be a webway portal entrance, to the bad part of the webway that Chaos fucks. The players opening it could be a big exodite nono.
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# ¿ Nov 16, 2012 07:11 |
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They should have to go deck to deck selling plastic cups with their bands name on it, and get a bonus point if they succeed in selling enough to pay for their entry into the battle of the bands.
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# ¿ Nov 26, 2012 17:51 |
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hoorayy
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# ¿ Dec 6, 2012 21:36 |
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I'm really bummed that Amazon is keeping less warhammer roleplay books in stock & some for no discount
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# ¿ Dec 14, 2012 20:19 |
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If anyone is looking to grab Only War, amazon finally has it for a nice discount 38 bux.
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# ¿ Dec 24, 2012 16:50 |
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Hey everyone, I started a wikia with the purpose to collect the history of all our 40k games. The various GMs end up running their games in the same 'universe' (outside of the 40k setting obviously) so I thought it'd be fun to collect the important PCs and characters of our games on a wiki. If you'd like to participate, please make pages for yourself as a player and for your characters / games if you ran any! http://acolyte.wikia.com/wiki/Main_Page
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# ¿ Jan 31, 2013 16:09 |
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Squidicus posted:My group started playing the Only War campaign, and to make a long story short I'm playing a ratling. Is there anything more descriptive than the warhammer wiki that details interactions between human guardsman and ratlings or is everyone outside of the immediate squad pretty much hateful of them? They're abhuman so your mileage may vary. They are often requisition officers or cooks so I doubt they are hated by everyone. I'd put the baseline rating on ratlings as 'ambivalent' , with regiments that work closely with them favoring them and regiments that are ultra pious distrusting or spiteful
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# ¿ Jan 31, 2013 21:51 |
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Final Testament posted:“In the end, only the Emperor can judge you. Only He is qualified to Only He? Trad Games Reference? You be the judge! Jerkface fucked around with this message at 00:22 on Feb 5, 2013 |
# ¿ Feb 4, 2013 19:41 |
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Totally possible. In the spirit of fun and metal-ness, of course it is possible. If you want to try and look at the situation from a 'realism' standpoint, once an Astartes training facility recognizes one of their trainees is a pariah they will ship them off to the assassinorum or inquisition.
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# ¿ Feb 5, 2013 20:05 |
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bhsman posted:So, I need some help. My character died. If you have 6000 XP to spend, here is a good example of a "what has science wrought!" tech priest http://forums.somethingawful.com/showthread.php?threadid=3531759#post412162982 Also kudos on the heroic, awesome death
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# ¿ Feb 6, 2013 08:00 |
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Liesmith posted:So essentially there are a bunch of chapters out there that may well actually be legions that just don't advertise about it. Kind of puts the lie to the whole "the imperium sucks because of artificially low numbers of space marines" thing. Yea pretty much. Its designed to support 'end game' scenarios where some primarchs return. They have really leaned heavily on the fluff recently for: - The Dark Angels, all the successors are basically bullshit and they all conspire as a full legion - The Black Templars, numbering anywhere from 5,000 to 30,000 strong but scattered as uncountable crusades - The Space Wolves, who never broke up anyways - The Ultramarines, all the successor chapters are ready to fold back into the Ultramarines at a moments notice, so essentially a full legion
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# ¿ Feb 8, 2013 00:43 |
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One thing to keep in mind is that the fluff has changed. Before the Horus Heresy books, a space marine legion was like 10,000 dudes. When it became obvious that this makes no sense, (much like imperial guard regiments assaulting an entire planet with like 1 million soldiers instead of hundreds of millions or billions) , the authors kicked the legion strengths up to ~100,000 or more. The Space Wolves only divided up once, and after that failed they never divided again. So the 13 great companies, which the new codex does not list exact # of soldier per company, are whatever the space wolves had left post heresy / 13.
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# ¿ Feb 8, 2013 01:58 |
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Tardcore posted:I've actually got an old Space Marine codex around here from 2004, what edition would that be? I never played the tabletop but I have it regardless somehow. Its the 3rd edition space marine codex, though the prayers are less god-emperor cult and more 'emperor & primarch own'. The prayers are to both, in honor of the chapter existing.
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# ¿ Feb 8, 2013 02:05 |
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Scoobi posted:One thing to keep in mind is that the fluff has changed. Before the Horus Heresy books, a space marine legion was like 10,000 dudes. When it became obvious that this makes no sense, (much like imperial guard regiments assaulting an entire planet with like 1 million soldiers instead of hundreds of millions or billions) , the authors kicked the legion strengths up to ~100,000 or more. The Space Wolves only divided up once, and after that failed they never divided again. So the 13 great companies, which the new codex does not list exact # of soldier per company, are whatever the space wolves had left post heresy / 13. Just to piggy back on my own point. If you look at the difference between 5th edition & prior vs 6th edition. In 5th edition rulebook a legion is "tens of thousands strong". In 6th edition a legion is 100,000+ space marines in the main rulebook. 6th Chaos Codex says hundreds of thousands even. They are getting more on the realistic side of what it would take to conquer a galaxy. Jerkface fucked around with this message at 02:27 on Feb 8, 2013 |
# ¿ Feb 8, 2013 02:23 |
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Stars of Inequity is out and really good. It has an indiana jones whip, a 10 foot pole, lots of random charts to make systems, loot, and planets. There is a new and extensive colony endeavor, and 4 really good plot hooks.
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# ¿ Feb 8, 2013 04:00 |
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MaliciousOnion posted:The Ultramarines are rad as gently caress, at least for the last few years. Letting ADB & Abnett fluff up the Ultramarines was the best thing they ever did. Way better than that Uriel Ventris junk.
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# ¿ Feb 8, 2013 04:52 |
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CroatianAlzheimers posted:Yep, that was all me. I'm glad you like it! I'm one of the go-to guys for rules at FFG, although they recently gave me a break and are letting me do a whole chapter of fluff on my current assignment. Hell, my first assignment for FFG were the expanded Endeavour and Social Interaction rules in Into the Storm. Whats going on over there? I think outside of Hammer of the Emperor theres nothing 'coming out' soon. Any rad hints you can drop? The colony rules are cool!
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# ¿ Feb 8, 2013 19:36 |
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Dedhed posted:Partially seconding this That is in The Lost and the Damned which is the 2nd book. Its cool, if I could export PDF pages I'd create a new PDF with this section and host it.
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# ¿ Feb 15, 2013 03:00 |
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The novels Relentless, Execution Hour, and Shadow Point are really good for getting RT naval flavor. Relentless especially deals a lot with the officer power struggle on a ship as well as what its like for press ganged people & the 'trusted men' who are ratings.
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# ¿ Feb 16, 2013 00:39 |
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While relatively simple in construction, this weapon provides a medium-range attack capability, particularly against targets behind cover or out of sight, as it fires its explosive rounds in a high, indirect arc. Mortar shells explode with a strong blast effect and also suppress enemy fire as the targets are forced to dive for protective cover. This is what the rulebook says for mortars, so clearly they are supposed to suppress somehow.
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# ¿ Feb 18, 2013 02:22 |
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According to Battlefleet Koronus, for every 100 people theres going to be about 80 misc crew, 5-10 armsmen, 5-9 warrant officers, and then 1 officer. The people who run the guns / engines / deck repair / whatever are probably not going to give a poo poo really about the captain unless its an alien or corrupt vessel. If they are just smugglers then anyone under officer level is probably not 'in' on it. So I'd say if you make it a smaller ship of 5000 to 10000 crew, then your acolytes need to deal with the bridge crew (Captain, first mate, and any other officers) and then dealing with the 50-100 bribed officers and their cronies. You could have them tail all these guys on shore leave: the cowardly ones could be extorted with threats of imprisonment, the violent ones could be rounded up, the sneaky ones could be bought with favors/deals. The officers from the lower decks who would not have much influence with the current captain could be wooed to mutiny with the promise of being raised up to the upper decks once a new captain is installed Jerkface fucked around with this message at 21:30 on Feb 20, 2013 |
# ¿ Feb 20, 2013 21:13 |
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Pretty easy, its mostly just some combat changes that make auto fire not the default best choice.
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# ¿ Feb 22, 2013 18:57 |
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Take whatever number you think Games Workshop came up with and multiply it by 100,000, now you have a realistic number of things that are happening/available/whatever. Or just go by whatever ADB or Dan Abnett say, because they know whats up. You can have 1 Navigator, or 1 primary navigator and a bunch of lesser apprentices (2nd cousins in the house, whatever) per ship. Of course that means there are millions of Navigators. It makes sense, the Imperium spans an entire galaxy! You can have 1 astropath, or no astropaths, or a choir of astropaths. If the ship has none then they have to find places to stop to send and receive messages, way stations and the like. Jerkface fucked around with this message at 21:24 on Feb 26, 2013 |
# ¿ Feb 26, 2013 21:14 |
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Zereth posted:So wait if their insertion vehicle was crashed, how did they get back off-planet? He said its in advance of an invasion, so I don't think extraction is a 'thing'. That story sounds awesome, and perfectly fluffy.
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# ¿ Feb 27, 2013 01:07 |
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Space Marines are their own keepers pretty much. A single marine can be left alone, on a planet, for a 10 year tour of duty of just 'watch out for poo poo' with no one to report to. Let em get up to whatever mischief they can think of.
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# ¿ Feb 27, 2013 18:19 |
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Why did you decide to do a Badab War game? I'm curious because I wonder if you noticed that the extra marine chapters FFG included were all Badab War chapters I suspect the writers got their hands on the Forgeworld Badab war set and were like 'free gold!' Cool story
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# ¿ Mar 6, 2013 18:17 |
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Between the Space Wolves, the Black Templars, the Dark Angels (who definitely ARE 1 legion), and the Ultramarines based chapters, the Imperium has 4 groups which could potentially be Legion strength whenever they wanted.
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# ¿ Mar 7, 2013 16:39 |
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Dirty Job posted:Any tips for roleplaying in Black Crusade? I'm having difficulties grasping my characters in this game, partially because I'm not very good at playing a bad guy. I'm currently running as a renegade/former stormtrooper. Well are you super chaotic? The imperium isn't a very nice place, so you could simply come from the angle of wanting more modern freedoms. You'd be a heretic, but not the moustache twirling baby sacrficing kind.
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# ¿ Mar 23, 2013 07:35 |
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# ¿ May 15, 2024 06:08 |
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As always with Paladin type characters, he should be absolutely cool with what his party members are doing (within reason) and should be directing his anger at the NPCs that are breaking the rules. Ancient cult sprung up around an archeotech on a feral world? Those feral idiots are the ones not observing the rights! The rogue trader should be liberating it!
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# ¿ Mar 27, 2013 17:47 |