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Anyone have a good recommendation for random planet/system generation with some actual nods to physics/orbital mechanics? I've tried fiddling with the old Traveller stuff and the updated Gurps stuff, but I really don't feel like spending a weekend doing calculus.
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# ¿ Feb 9, 2012 21:31 |
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# ¿ May 16, 2024 11:17 |
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So I've gotten back into running a Rogue Trader game, but I'm having some trouble with bad dudes for them to fight. The RT book has just about nothing in the way of NPCs to throw at them. Is there a good resource for NPC generation and judging/scaling difficulty for fights?
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# ¿ Jul 15, 2013 15:15 |
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PST posted:Each of the lines has an 'enemies' book, there's also some random generators for aliens in I think the RT GM screen, something else and an array of random daemon generators. I thing I've ginned something up, but it's hard to test it when you forget that the party loves Krak grenades, which turned the [this will be an awesome aerial chase with lots of gunfire] encounter into a [man, the explosion of their vehicle really shook those bad guys up, guess we can kill them now] encounter. It doesn't help that all my enemy NPCs have been rolling The Worst™: extra critical failure on missile launcher guy leads to ammo stockpile exploding and eliminating a third of an encounter. Meanwhile the players and allied NPCs have been rolling The Best: NPC pilot with Heavy Bolter gets 5 hits, 4 of which crit, against enemy transport, which (using the OW rules) leads to the pilot getting knocked out and thus auto-failing the out of control check and crashing & blowing up 40 stories below, eliminating another third of the encounter. PST posted:In terms of balancing for fights, I mostly eyeball it. 5 warlocks with witchblades will murderise low level RT characters, unless they all bought X or Y as their starting acquisition, or the navigator goes eye of doom on them etc.
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# ¿ Jul 19, 2013 15:28 |