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notZaar posted:So I'm in act 2 at the Control Sphere puzzle and I don't even want to try to solve this convoluted poo poo. Here are some hints in order of how much they give away, there's a site called UHS Hints that does this system which I love, but they don't update very often and Broken Age isn't up there currently. -So your main goal is to open the control room door. The door control is damaged, so it needs to be repaired. How does the ship usually take care of these things? -It's done by the hexipals, so you need to find one. -There's one in the last room, you need to get it to the control panel door. -It will repair anything that looks broken, so if you click on any of the exposed circuit panel things, they'll spark and it will head over and start repairing them. It repairs whatever is nearby and damaged, so you need to lead it down the hallway one at a time. Some of the timing is a little finicky, and there will be a countdown timer for a few, but I was able to get it to work by just clicking them as often as I could. And make sure you unlock all the doors while you're already in those rooms, there's no reason to lock any of them back up again.
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# ? May 7, 2015 04:47 |
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# ? May 5, 2024 13:28 |
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They announced the final release of Massive Chalice. How is it? Any meat on it?
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# ? May 16, 2015 22:59 |
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Ok I beat the game. I had to go to a FAQ because the solution to a puzzle was to do NOTHING. What kind of bs is that?
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# ? May 17, 2015 02:26 |
notZaar posted:Ok I beat the game. I had to go to a FAQ because the solution to a puzzle was to do NOTHING. What kind of bs is that? Are you talking about the snake? I hated that poo poo too, I also had to go look up a guide and was like "welp, I would never have tried that." That was after talking to every clickable thing with every other thing at least once. I don't play a lot of adventure games, so I don't know if that's a common mechanic I would know to look out for. Some of the wire puzzles ended up just being annoying trial and error at times. Overall, if they were going to incorporate me as the player as a psychic medium for their connection and ability to puzzle solve, they should have integrated that into the actual plot and game a little. Also, the game felt kind of short. Steam tells me I played 11 hours, but I fell asleep playing last night so I don't know how long it actually took me, but there's an <1hour achievement, so wow. Is this a typical length for an adventure game or short?
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# ? May 17, 2015 02:49 |
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I replayed the first half, knowing all the puzzles ahead of time, and just deliberately chose every possible dialogue path so I could hear everything, and that alone clocked in at more than two hours. To get the 1 hour achievement would definitely be possible, but you'd be skipping all the good parts, aka, the writing. Broken Age took me about the same amount of time to play as a season of Telltale's Sam and Max. That seems reasonable to me.
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# ? May 17, 2015 05:43 |
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Yeah, a typical 90s Schafer style adventure game can be completed very quickly if you skip all the dialogue and know exactly what to do. But it does defeat the point of playing those types of games, which is to drink in the setting and mess around with everything. That is what I felt Broken Age was missing the most, a bunch of verbs and loads of probably redundant items in the environment to play with and make jokes with.
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# ? May 17, 2015 06:22 |
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http://www.polygon.com/features/2015/5/20/8601389/tim-schafer-broken-age
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# ? May 20, 2015 17:58 |
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There was a game called Spacebase DF-9, right? I'm not just imagining that, am I?
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# ? May 20, 2015 18:48 |
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http://www.ew.com/article/2015/05/19/elijah-wood-tim-schafer-broken-age
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# ? May 20, 2015 18:51 |
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Christian Knudsen posted:There was a game called Spacebase DF-9, right? I'm not just imagining that, am I? Unfortunately it didn't burn enough morons off of buying game alphas in Early Access.
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# ? May 21, 2015 01:11 |
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Tim seems to be spending a bunch of time shilling his game now. He really does believe all these adventure game players are out there waiting for his masterpiece. If a friend of mine said "hey I want to try one of these adventure game things" they'd get a recommendation for Tell Tale. I mean, end of BA versus end of TWD, come on.
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# ? May 21, 2015 01:42 |
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ah, yes, broken age single-handedly revived the adventure game *pointedly ignores the extremely critically acclaimed and bestselling TWD season 1 that came out 3 years before his poo poo bad game was finally fully released* Yes...yes we're bringing adventure games back *never mentions TellTale's work ever again, not even as a reference point to modern adventure gaming*
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# ? May 21, 2015 01:48 |
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Toxxupation posted:ah, yes, broken age single-handedly revived the adventure game Schafer may be jealous considering TellTale was also founded by LucasArts veterans and had managed to be successful by producing good games and not screwing over people who make deals with them. Can anyone imagine Double Fine getting the Game of Thrones or Marvel licenses?
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# ? May 21, 2015 03:04 |
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I don't know, I'm glad TellTale is doing OK but personally I never found their writing or their games to be much of such. Never got into their version of Sam n Max. Walking Dead season 1 was good, but then I played a single episode of season 2 and lost all interest. They seem to be making the same games with different license. They even managed to make Homestar less funny.
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# ? May 21, 2015 03:29 |
notZaar posted:I don't know, I'm glad TellTale is doing OK but personally I never found their writing or their games to be much of such. Never got into their version of Sam n Max. Walking Dead season 1 was good, but then I played a single episode of season 2 and lost all interest. They seem to be making the same games with different license. They even managed to make Homestar less funny. I love Sam and Max S2 and 3, but I'm kind of tired of the visual novel style of games they're doing now, not to say they're bad though. I just want S and M S4...
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# ? May 21, 2015 03:38 |
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Telltale doesn't make adventure games anymore, they make glorified visual novels. TWD1 was cool because it was a neat new formula but the writing was terrible poo poo that got worse than fanfiction the second you did something the writers didn't expect. Now their strategy is to just license other people's IPs and shove it into that exact same formula twice a year without making anything new ever. Remember when they promised a new engine that wouldn't demolish save files? Where the gently caress is that?
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# ? May 21, 2015 03:58 |
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TellTale also realised that if your game shits trophies like it's going out of fashion, people will buy them for that. "Tales From The Borderlands" (which I will say I am enjoying) will give you like 5 golds, 15 silvers, 10 bronzes and a platinum for doing nothing but playing the game through. No skill-based trophies, no collectible hunting, nothing. I actually found the trophy pops in "The Walking Dead" distracting they were so often and so unwarranted.
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# ? May 21, 2015 04:14 |
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Real adventure games are text-based only, it's been all downhill since Infocom went under.shmee posted:TellTale also realised that if your game shits trophies like it's going out of fashion, people will buy them for that. "Tales From The Borderlands" (which I will say I am enjoying) will give you like 5 golds, 15 silvers, 10 bronzes and a platinum for doing nothing but playing the game through. No skill-based trophies, no collectible hunting, nothing. I actually found the trophy pops in "The Walking Dead" distracting they were so often and so unwarranted. TT is far far from the only game developer that has this. I got a trophy for launching part 2 of BA.
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# ? May 21, 2015 04:17 |
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Pirate Jet posted:Telltale doesn't make adventure games anymore, they make glorified visual novels. behold, the defense of the crazed lunatic DF fanboy
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# ? May 21, 2015 04:19 |
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monster on a stick posted:TT is far far from the only game developer that has this. I got a trophy for launching part 2 of BA. True, but at least some of the trophies in BA take some skill (or at least time). Doing the maiden capture in the ship in act 1 without any mistakes is tough, as is the bit in act 2 with Vella where you have to get the fixer hexipal through the ship in one go. Finishing in under an hour is hard too.
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# ? May 21, 2015 04:25 |
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Toxxupation posted:behold, the defense of the crazed lunatic DF fanboy I disagree with you therefore I am a fanboy okay. I don't even think Broken Age is very good. Just you're a loving idiot if you think anything Telltale has put out since TWD1 - or including it - has been any better.
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# ? May 21, 2015 04:34 |
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Pirate Jet posted:I disagree with you therefore I am a fanboy okay. your posts in this thread make you a crazed DF fanboy, it's just that one in specific is the height of dffanboy.txt quote:
lol k there lil' buddy *rustles your hair fondly*
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# ? May 21, 2015 04:42 |
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Stating facts like "actually Broken Age didn't go through a second Kickstarter" makes me a fanboy I guess. I really appreciate the part where the only part you edited out of my post was the part where I said something that doesn't fit your narrative. I'd really like if you'd actually say poo poo about the game/dev process/whatever this thread is about instead of wild-rear end accusations of conspiracies and "fanboyism" but that doesn't help your axe-grinding so I guess that's not ever going to happen.
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# ? May 21, 2015 04:48 |
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Pirate Jet posted:I disagree with you therefore I am a fanboy okay. I don't even think Broken Age is very good. TWD1 won more awards, sold more copies, and has better user/critic ratings than BA, it's seriously no contest. Hell even here people were going "omg Clem " long after they'll even remember BA outside of the drama it created. Pirate Jet posted:I'd really like if you'd actually say poo poo about the game/dev process/whatever this thread is about instead of wild-rear end accusations of conspiracies and "fanboyism" but that doesn't help your axe-grinding so I guess that's not ever going to happen. The dev process at DF sets them up for failure. There should have been at most a skeleton crew working on the game while Tim thought of what the hell he wanted to do.
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# ? May 21, 2015 04:50 |
lol if you like double fine games in the year 2015
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# ? May 21, 2015 04:54 |
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Pirate Jet posted:Stating facts like "actually Broken Age didn't go through a second Kickstarter" makes me a fanboy I guess. I really appreciate the part where the only part you edited out of my post was the part where I said something that doesn't fit your narrative. quote:Reception[edit]
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# ? May 21, 2015 04:54 |
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Couldn't help but zoom in on the books behind Tim in this one picture and... Does anyone else see "Deadline for Tim" there? LE: lol at comparing sales for a game with a completely new IP and one that capitalizes on a series that gets 16 million viewers on season launch and is basically "interrupt at given time to feel like you're contributing". I'm not saying that to poo poo on TWD - it's just kinda dumb to compare them, they might be under the collective "adventure" umbrella, but then again so are hidden object games and visual novels. Mr Underhill fucked around with this message at 08:52 on May 21, 2015 |
# ? May 21, 2015 08:42 |
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He's right actually
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# ? May 21, 2015 09:45 |
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I'll agree that Telltale's stuff is way better than Broken Age, but even then I don't think they're very comparable. They're going for completely different things.
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# ? May 21, 2015 09:49 |
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Mr Underhill posted:Does anyone else see "Deadline for Tim" there? It was included in one of the documentary episodes. I think some staff members gave it to him as a gift when he had to finish the script for Act I?
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# ? May 21, 2015 09:57 |
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Christian Knudsen posted:It was included in one of the documentary episodes. I think some staff members gave it to him as a gift when he had to finish the script for Act I? Heh, ok. Gotta find time to watch the rest, I only got up to ep. 11, but they were amazingly good.
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# ? May 21, 2015 10:16 |
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Is there a thread for discussing Massive Chalice, or is that this thread? Couldn't find one, and search only brought up discussion in the steam and xbox threads. I wanted to chime in and say it's a lot of fun! Not super in-depth or anything but messing around with heroes and bloodlines is easily enough fun to keep me busy for a few hours at a time. I only wish there was a way to display the family trees of the heroes because by now mine have to look like a complete jumble. Cadet branches settling new keeps then marrying back into the main house, a bastard daughter of one house being adopted by a childless couple then marrying a cousin of her exiled father - the inbreeding's nuts. Keep defenses where your retired old heroes join the whippersnappers to save the day are also a lot of thematic fun, your heroes can get quite storied, and it's easy enough to screw yourself over that sometimes you have to fight some hilariously one-sided battle. At one point all but one of my heroes were either retired or still trainees, so a single hunter had to stealth and snipe through a horde of seeds solo. Another time all I had were melee caberjacks and I was attacked by exploding Ruptures, forcing me to only get kills with knockback abilities so they'd explode a safe distance away. Anyway, big fan. I'd love to Let's Play it some time, if no one has already.
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# ? Jun 7, 2015 01:02 |
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I'd like a thread for Massive Chalice as well, if there are enough people who've picked it up. It's an interesting game that is...a little too janky to really play well. Some extra polish would do it a lot of good. Like you said, the inability to display families as trees is a shame, since trying to figure out who I should marry to who through nested lists is not the easiest. The battlefield doesn't have any interface for telling you the ranges/speeds of enemies, like Fire Emblem has, which is really annoying since the information on their speeds is available to the player when you inspect the enemies and since I go very hunter-centric, battles sometimes get bogged down in square-counting. Compounding that, a lot of the documentation is either vague, or non-existent. I researched the advanced crossbow tech and I have no idea what the exact things it did was. What does the timefist actually do? I mean, something something time, but the flavor text description is super vague. I'm guessing that it phases enemies out for a turn or something, but it's bad that I have to try it out before I can know what it does. Also I can't find documentation on exactly how relics work - do they drop only in battle? Can I appoint a person with a nickname as a regent and get it when they croak from old age, or do I need to suicide them into the Cadence at the end of a fight? Stuff like that isn't laid out anywhere and there's no manual I can find (though it might just be hidden somewhere). This obviously isn't unique to Massive Chalice, but since it's new and it seems to have a relatively smaller playerbase the wiki isn't as exhaustive as other more popular games. On the other hand I really like a lot of the bloodline aspects. Picking candidates for marriages and planning the handover of relics is super fun, and the fact that everybody will die no matter what you do kind of tamps down on some of my natural inclination to restart when my best dudes die, because they'll croak anyways in thirty years and I've got three more teenagers waiting to be fed into the meatgrinder. Also the random events text is pretty amusing most of the time. I haven't gotten past about year 100, but from what I can tell the tactical game seems heavily weighted in favor of stealth classes. I was taking damage and occasionally losing people until I just switched to all hunters+shadowjacks, at which point I could perfect entire maps with relative ease. I do like that there are no "activations" like in X-COM, which means that scouting becomes super important instead of being a liability, but the stealth stuff lets you set up perfect muderchains with almost no risk. Also is there a way to keep your alchemists from killing themselves? It's happened twice in this game, both times when I was trying to throw at an enemy three squares away and then the alchemist only tossed it one square and welp there goes my alchemist. They just seem far too random to justify using versus the ranged attacks of hunters or CC from caberjacks.
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# ? Jun 8, 2015 01:12 |
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I agree that Massive Chalice is fun, and kind of an XCOM lite. Finished hard iron man. Considering giving Brutal a run but would need to be a lot more committed to counting squares. I agree that invisibility classes are vital for scouting, but you also need alchemists. You just need to be aware that there is an up to 2 square scatter on a miss, and play with your positioning and activation orders to account for it. Nobody else pumps out damage like an alchemist and you desperately need them once the difficulty starts ramping up around year 150+. The first time you run into Cradles and Advanced cradles caused a near wipe (1 survivor) and a full wipe (0 survivors) for me. Had a couple of full wipes, a few breeding issues and ended up leaving most of my keeps and stuff empty by the endgame because I wanted to save the heroes for the fights. The last child to witness the apocalypse had already been born. I barely won the endgame, I think I would fail quite a few times on brutal before I could ever get close to a win, let alone on hardcore. Certainly worth a play if you're burned out for xcom and want to do something strategy/tactical while waiting for XCOM2. Glad I backed it. EDIT: Relics spawn from number of monster kills achieved by that person. It happens whether they die in battle, old age or get assigned to the sagewrights. hooman fucked around with this message at 04:51 on Jun 10, 2015 |
# ? Jun 10, 2015 04:32 |
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ShiroIchida posted:Compounding that, a lot of the documentation is either vague, or non-existent. I researched the advanced crossbow tech and I have no idea what the exact things it did was. What does the timefist actually do? I mean, something something time, but the flavor text description is super vague. I'm guessing that it phases enemies out for a turn or something, but it's bad that I have to try it out before I can know what it does. Timefist removes the target from the map; it will respawn on top of your party later (usually in a later battle).
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# ? Jun 10, 2015 08:19 |
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I just picked up Massive Chalice and played it all day. Reached year 150ish. Was quite fun. A bit too easy on normal. A few tips for people if they plan to start playing it. It is a good idea to have 5 keeps, so you can have one bloodline for each of the guys you send out in combat. Makes it easy to keep them as the class you want them to be. In my game i had one alchemist, 2 hunter and 2 melee bloodlines. Worked well. It does not have lots of depth, but the unique mix between CKII and Xcom is quite refreshing.
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# ? Jun 13, 2015 22:26 |
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Easy was a breeze but Hard mode is continually kicking my rear end. I can't find a research/build order I'm comfortable with that gives me enough keeps to keep my army filled while also teching me up enough to survive the Advanced waves when they appear.
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# ? Jun 14, 2015 16:19 |
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Just got around to finishing Broken Age. Act 2 had the perfect difficulty of puzzles for me and all of them felt well thought out, in that more hints were given to me the more I talked to people / tried combining random objects. Act 1 felt like only a quarter of a game, but after finishing the whole thing I'm pretty happy with the way it turned out. The characters and world-building aren't a patch on something like Grim Fandango, and the same goes for the art style (as much as Tim Schafer wanted to build an adventure game around this guy's art, I think it simply doesn't work very well), but I'm just glad to have had a "pretty good" point-and-click to play. What I would REALLY like now is them to make another one for a much reduced budget in a much shorter time. The documentary has been great to watch over the past few years. It looks like the final episode is coming out soon because one of the Double Fine staff on Twitter mentioned they've already watched it.
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# ? Jul 7, 2015 18:19 |
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One last episode of the documentary. You can skip it, really.
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# ? Jul 17, 2015 20:32 |
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# ? May 5, 2024 13:28 |
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Two things of note from this, the last episode: 1. Tim briefly mentions Spacebase. "Here's a hint, go buy someone else's games." I laughed out loud at that line. 2. The mention Day of the Tentacle a couple of times. I had forgotten about this and now I can't wait. The rest is mostly self congratulation/flagellation (mostly the former), people saying goodbye and getting misty about moving on. Nothing essential, but it was a nice capper for the rest of the series, which I enjoyed far more than the game, and I liked the game.
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# ? Jul 17, 2015 21:00 |