|
JamJars posted:They've already hit the half-way point in less than 24 hours so go them! 4. It took them 4 hours. If they keep it up, they could bankroll this and Psychonauts 2 without breaking a sweat.
|
![]() |
|
![]()
|
# ¿ May 18, 2024 18:44 |
|
jvempire posted:Seems like DoubleFines been in trouble for a while. Psychonauts only did good way after release, plus recently they have been completely dependent on publishers. Hopefully this project will allow their creativity flow without them being worried about complete bankruptcy. I don't think Double Fine is in particularly dire straits, and the things you describe are kind of the story for most developers. Psychonauts was many years ago, so any financial blowback from that has long since passed. There is a lot of overhead with a development studio that prohibits going out on a limb and self financing a game completely, especially one that doesn't have a "wide appeal." This is true across the board for dev studios that aren't just a few guys making iPhone games in their house. I think it's more likely exactly what they said: a desire to make a game that doesn't have to make compromises to a publisher.
|
![]() |
|
YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. You get the game plus a bunch of other poo poo if you back the project. You aren't paying for the privilege.
|
![]() |
|
StoryTime posted:Two men walk into a bar, and one of them says "adventure games are dead" I don't think its about publisher spite, at least not almost $800k of publisher spite. I'm sure there's a number of backers where that's the case, but I think most of it is a genuine interest in a Tim Schafer adventure project. I think using this as their main business model would become diminishing returns quickly, but for a few one off projects every few years that wouldn't be able to get made otherwise, I think it has legs.
|
![]() |
|
Yeah, I want this game to be wholly original. I'd rather see what new ideas guys like Schafer have kicking around, instead of bootstrapping those ideas to old projects.
|
![]() |
|
When they added trophies a few months back, they changed meat circus.
|
![]() |
|
Captain_duck posted:900k just reached. How long left before the first 24 hours are up? Is it still possible to reach a million today? 8PM pacific time is when it went up yesterday. They'll easily get to that million mark by then.
|
![]() |
|
$250 isn't much if you're young, single, and have a decent job. Most of your money is pretty much disposable income at that point.
|
![]() |
|
RTS elements are officially in! LET'S GET EM OUT OF THERE.
|
![]() |
|
MisterBibs posted:I guess what I'm trying to say is that one extremely successful Kickstarter does not a Shift In Industry make, and that implying otherwise seems like a recipe for disappointment. It would be like cheering on the more-true-to-the-source X-COM game, only to find that the Untrue Shooter X-COM was the one everyone played and will likely get a sequel. Right, the only thing this changes is that games that wouldn't get made otherwise are now able to, as long as the scope is within reason. Now that the scope of this game can take on greater assets like full VO and the like, the production process will get even more interesting, but it's still not on the level of your Mass Effects or CoD's, and probably not even on the level of Trenched as of yet.
|
![]() |
|
![]()
|
# ¿ May 18, 2024 18:44 |
|
Waldorf Sixpence posted:Just upped from $15 to $110 because god drat, a Blu-Ray, a boxset, the soundtracks, a poster..? Holy poo poo. Yeah, I'm considering it myself.
|
![]() |