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dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Saying "hey guys, maybe we should think about making mark 3?" does not count as playtesting.

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waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Warmachine and Hordes: Altered Beasts, Power Up!

Pyrolocutus
Feb 5, 2005
Shape of Flame



About to head to my WMH night, planning on the following list:

Lylyth1
-Succubus
-Typhon
-Nephilim Bolt Thrower
-Nephilim Protector
-Seraph
-Harrier
Grotesque Banshees (max)
2x Grotesque Assassin
2x Strider Deathstalker
Blackfrost Shard
Shepherd

I tried an iteration of this at Privateer Weekend that had Hex Hunters/Bayal instead of Seraph/Harrier/Succubus/Shepherd, but Hex Hunters got fairly well whacked in the Mk3 transition. I think if they still had stealth, I would keep the list, but as is, I'm looking at either those four items or a second unit of Banshees + Succubus/Harrier/Shepherdx2. Trying out this first before I buy or proxy a second Banshee unit.

Five warbeasts on Lylyth1 with only one Shepherd might seem weird, but I'm not anticipating building a lot of fury on the Harrier or Protector.

!Klams
Dec 25, 2005

Squid Squad
My experience so far with mk3 had only been one game, but in that game I spent my first turn shooting his caster with a knockdown aoe 4, that was+2 To hit and +2 damage, with both attack and damage roll boosted, then making another ranged attack rolling three dice to hit and four dice of damage. I did the same again next turn and won. I think really the only way he could have stopped it would be to hold so far back that he couldn't contest objectives. I definitely feel like terrain is a big deal.

Khisanth Magus
Mar 31, 2011

Vae Victus
As much as the mk2 playtest was a shitshow from what I hear, mk3 needed a much more intensive playtest outside of PP HQ.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.

Khisanth Magus posted:

As much as the mk2 playtest was a shitshow from what I hear, mk3 needed a much more intensive playtest outside of PP HQ.

I saw a good post by Jay Larsen explaining why a field test wouldn't work with PP being the size it is now (though of course now I can't find it again). Basically, PP needs a lot more cash flow than they used to and the one thing a field test is sure to do is dry up sales until things are finalized. They've got data from the first one showing how few purchases people actually made during the test but they were a much smaller company then and could survive easier. Now they have a ton more operating expenses that need to get taken care of so they have to keep the window between announcement and release short.

Also, when we do pick a new thread title can we get something vaguely positive? I know some people are saltier than Lot's wife at the moment, but a negative title is just an impediment to getting new people interested. Honest to god, I picked up this game because I was browsing TG and the current title caught my attention.

fnordcircle
Jul 7, 2004

PTUI
It's almost a dead certainty that they didn't put in 3 years of playtesting and are crutching on the errata/card release system to bridge the gaps where their probably moderate amount of playtesting missed some stuff.

I don't feel like this is a game that was playtested for 3 years, but I guess I could be wrong. But overall as long as they fix problems I'm ok with them.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
Pfft, they coulda released an awful kickstarter like all their other terrible properties. Cash flow problems solved! :downs:

edit: I could believe they have developed the game over the course of three years, but they certainly haven't had nearly that time with all their current Mk3 cards in a 'finalized' form, or whatever passes for that these days.

GoodBee
Apr 8, 2004


fnordcircle posted:

It's almost a dead certainty that they didn't put in 3 years of playtesting and are crutching on the errata/card release system to bridge the gaps where their probably moderate amount of playtesting missed some stuff.

I don't feel like this is a game that was playtested for 3 years, but I guess I could be wrong. But overall as long as they fix problems I'm ok with them.

IMO, the scheduled errata and card updates are the best thing about MKIII.

SterlingSylver
Feb 20, 2007
So I got together with a friend to try out mk3, and we whipped up some 35 point lists to rapidly try out some new rules and models. My Khador stomped his Menoth, generally speaking, and neither of us could come up with a good set of Menoth lists that would stand up to the nasty Khador core of 2 warjacks and some decent infantry. My theory is that 35 points is a really awkward level and probably benefited me more than him. Any thoughts on whether or not the game breaks down a bit at 35? Any good ideas or tips for Menoth in the new world? I wasn't trying to make dick Khador lists, but they all just came out dickish.

Our games were...

Butcher 1 > Sevvy 2 (which ended with a failed last ditch Sevvy assassination run which put the fear of god into Butcher before one-shotting the pope)
Irusk 2 > Harbinger (wasn't even competitive, Behemoth and a mortar murdered so many mans)
Vlad 2 > eReznik (not competitive, the feat clownshoed Menoth's screening infantry)
Vlad 1 < Feora 2 (Feora sets stuff on fire! And kills Pikemen good so that a Judicator was able to scrap a a 'jack or two)

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

SterlingSylver posted:

So I got together with a friend to try out mk3, and we whipped up some 35 point lists to rapidly try out some new rules and models. My Khador stomped his Menoth, generally speaking, and neither of us could come up with a good set of Menoth lists that would stand up to the nasty Khador core of 2 warjacks and some decent infantry. My theory is that 35 points is a really awkward level and probably benefited me more than him. Any thoughts on whether or not the game breaks down a bit at 35? Any good ideas or tips for Menoth in the new world? I wasn't trying to make dick Khador lists, but they all just came out dickish.

Our games were...

Butcher 1 > Sevvy 2 (which ended with a failed last ditch Sevvy assassination run which put the fear of god into Butcher before one-shotting the pope)
Irusk 2 > Harbinger (wasn't even competitive, Behemoth and a mortar murdered so many mans)
Vlad 2 > eReznik (not competitive, the feat clownshoed Menoth's screening infantry)
Vlad 1 < Feora 2 (Feora sets stuff on fire! And kills Pikemen good so that a Judicator was able to scrap a a 'jack or two)

Yeah jump on 50/75. 75 is what the old 50 is and what they generally balance for.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
I feel like a faster errata and balancing cycle is a perfectly reasonable alternative to a field test, as long as they follow through on it.

Even if they spent a year playtesting a finalised set of cards there'd still be things falling through anyway.

Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER

w00tmonger posted:

Yeah jump on 50/75. 75 is what the old 50 is and what they generally balance for.

It also sounds like the Menoth player was trying to run a lot of infantry and I think that's going to be an uphill climb in Mk 3 in general. More jacks, less dudes.

rantmo
Jul 30, 2003

A smile better suits a hero



xiw posted:

Even if they spent a year playtesting a finalised set of cards there'd still be things falling through anyway.

That's really the rub of it, there's just no amount of closed playtesting for a game like this that can ever catch everything, it's only when it gets into the hands of thousands of players that you start seeing the real issues be they corner case interactions or really critical poo poo like not being able to charge a knocked down model. I'm fine with adjusting the cards as the game progresses but the fuckups in the books do irritate me. At the very least they needed a good editor to sift the rules into legibility and clarity.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Sure, there's errors that require close reading such as the charge thing. Then there's errors people saw immediately in like the first goddamn set of spoiled cards within about a minute of it going up.

Khisanth Magus
Mar 31, 2011

Vae Victus
Had a fun mk3 game tonight I'll post about later, but main thing I want to post about is that the store I played at tonight did not receive his mk3 release kit, and was told by the distributor(alliance) that they were only able to fulfill one stores orders.

Whether they meant to this area, regionally, or what I'm not sure, but this does not bode well and after all of PP 's assurances is going to make them look really lovely.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Played the 75pt list I posted earlier into Calandra, and won, although it was on the back of some truly amazing (read: amazing in the poo poo sense) dice rolls loving my opponent at the end.

I am playing Protector and a Dodge source, whether it's Zuriel or Harrier, in every Legion list from now until nerfing/Mk4.

counterspin
Apr 2, 2010

Khisanth Magus - did your Alliance shop get anything? My lgs is alliance too and I'd at least like to know if I'm ever going to get my bloody cards.

Khisanth Magus
Mar 31, 2011

Vae Victus

counterspin posted:

Khisanth Magus - did your Alliance shop get anything? My lgs is alliance too and I'd at least like to know if I'm ever going to get my bloody cards.

That store got nothing. I'm hoping the somewhat larger store I did my actual preordering at got something, bit I'm not confident.

counterspin
Apr 2, 2010

Well that sucks. Looks like PP screwed the new folks by not splitting out the battlebox casters and thus producing thousands of cyclopses that no one needed instead of more caster models, and screwed the vets by simply not bothering to print enough cards.

counterspin fucked around with this message at 04:58 on Jun 29, 2016

Khisanth Magus
Mar 31, 2011

Vae Victus
Matching what PP originally said, alliance said they expect more cards in a few weeks and more BBs in August. Which is a pretty hosed up launch if this is widespread.

Karnegal
Dec 24, 2005

Is it... safe?
My FLGS (I have one now) apparently got hosed on MK3. They ordered kits and product from 2 distributors, didn't get a kit from either, and will probably not even get enough product to fill all of the pre-orders. So the journeyman league is getting pushed off until product is actually available, which is a bummer. We were really excited to get back into the swing of things at an easy pace. I guess I'll just work on the mountain of unpainted models I already own :sigh:

GoodBee
Apr 8, 2004


Sounds like at least one LGS near me got everything in. Last I knew they used Alliance.

Spiderdrake
May 12, 2001



counterspin posted:

Well that sucks. Looks like PP screwed the new folks by not splitting out the battlebox casters and thus producing thousands of cyclopses that no one needed instead of more caster models, and screwed the vets by simply not bothering to print enough cards.
I would love to hear the reasoning for producing battleboxes with near identical contents as the previous generation of BBs. It just seems like a waste of time, and makes seller older stock harder to sell off, so it's not really a great financial decision.

Not printing enough cards is mind-blowing though.

CaptCommy
Aug 13, 2012

The fool doth think he is wise, but the wise man knows himself to be a goat.
Huh, my store got everything it ordered (2 BB's per faction, cards, launch kits, etc).

chutche2
Jul 3, 2010

CUPOLA MY BALLS

Spiderdrake posted:

I would love to hear the reasoning for producing battleboxes with near identical contents as the previous generation of BBs. It just seems like a waste of time, and makes seller older stock harder to sell off, so it's not really a great financial decision.

Not printing enough cards is mind-blowing though.

On the bright side, the boxes being very similar means that when half the playerbase don't get a box, you can run a modified journeyman with either the new box or old box. They're all within 2 points of 0 cost in mk3.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
we got everything we ordered (aside from release kit) from PHD.

and I'm thinking of starting and going with Circle Oroboros, love the look of the Wolds.

Pyronic fucked around with this message at 06:28 on Jun 29, 2016

fnordcircle
Jul 7, 2004

PTUI

GoodBee posted:

IMO, the scheduled errata and card updates are the best thing about MKIII.

Right up until the point that I'm going to be buying a set of cards tomorrow that already have cards in them that need to be replaced. My annoyance with this is somewhere around a 2 on a scale of 10 but I still think that's a poor showing.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Apparently my store ordered through GTS instead of Alliance because of problems they'd been having, and we've gotten everything. They only ordered 2 of each box plus preorders, but good to hear our journeyman will be able to go off.

Khisanth Magus
Mar 31, 2011

Vae Victus
So, game I had tonight was one of the closest games I've ever had. Mk3 obviously.

I had the Vyros1 list I have been using(imperatus, banshee, sentinels w/ua and escort, invictors w/ ua, min halbs, 2x arcanists, magister)

vs

Harbinger w/ devout, reckoner, 2 units of daughters, tristan w/ sanctifier, 2x paladins, vilmon, mechanic, vassal, KES, 2x kick monks

Despite playing Menoth a ton I completely overlooked the acrobatics and parry on the daughters. I went first and tried to jam with my halberdiers, followed by my Sentinels and invictors, with my jacks kind of on the ends of my lines. Turn 3 I thought I had a line to kill harbinger with Imperatus, but I missed on my banshee shot to push the one daughter in the charge lane out of the way, and martyrdom was able to let my opponent keep that daughter alive. I did get a series of 2 man CRAs against Harbinger that turn that did a bit of damage(after the 2 shield guards and her reducing the damage by 5 on the others). She had 10 boxes left. Imperatus could reach her via trampling and would be able to buy 2 additional attacks. If I had hit both attacks, I would have needed average damage rolls and I would have killed her. I missed the first, and hit the second, rolling exactly 7 and doing 5 of her remaining health.

The next turn he had to dedicate pretty much his entire army to kill Imperatus. Somehow with the single shot from the reckoner and a single kicky monk he took out both the arms and the movement on my banshee, and I had badly positioned my remaining arcanist so I couldn't get him in to repair. I tried to let my banshee take a free strike from the monk so he could shoot harbinger and force one of shield guards before I shot again with my invictors, and of course he died from the free strike. The Invictors only did a small amount of damage due to that.

Game ground down a bunch more, although most of the grinding was on the side of him killing my stuff. In the end I had Harbinger in range for Vyros to attempt a couple strangleholds on her with only 3 boxes left, which could have killed her if I had hit with either of them...which I didn't. He got a full round of pounding on my Vyros who was completely empty of focus. Despite the sanctifier being able to charge Vyros along with a paladin, and harbinger casting a cataclysm from 4" away Vyros survived with 1 box.

At this point Harbinger was down to 2 boxes, and was 4" away from Vyros, with a Paladin between them. I forced my opponent to make a choice at that point: I cast Eliminator on the Paladin, killing him. At that point my opponent could either Martyrdom him to prevent Vyros from being able to do anything else that turn but killing the Paladin but risk dying on a roll of 3-6 on the Martyrdom damage, or else let Eliminator go off and let Vyros engage her with his 1 initial and 1 focus. Vyros would have actually had a difficult time killing Harbinger with just his initial and 1 focus due to Awe bringing him down to MAT6 against her DEF 14. He decided to gamble on the Martyrdom roll, took 2 damage from it, and suicided via Martyrdom.

I actually kind of played the game all wrong, going pretty much exclusively for assassination and not just killing his stuff. I easily could have taken out his warjacks at parts of the game, but instead went for assassination runs.

Red Hood
Feb 22, 2007

It's too late. You had your chance. And I'm just getting started.
So, forever ago, I bought a bunch of Cygnar stuff, and never ever played. I gave it to my friend, and he too, never played.

But Mk3 is here, and that friend of mine swindled me into playing in a Journeyman League starting this Sunday by re-gifting me my old Cygnar stuff. Tomorrow I'm off to buy the new Cygnar starter.

Looking at the Journeyman rules, I'm stuck with Maddox, Ironclad, Firefly and Lancer until Week 4; the rub is I really want to use Caine. He's my favorite character from the reading I've done, and want to switch over to him in Week 4. This means I have to build my list up with switching to Caine in mind - and I'm a little lost on how to get there.

Here's what I've come up with so far. Sadly, I dont think I can get Ol' Rowdy or Ace in here because I'm stuck with a Firefly and 2 Lancers.

Week 1: Maddox, Ironclad, Firefly, Lancer
Week 2: Maddox, Ironclad, Firefly, Lancer x2 (10/10)
Week 3: Maddox, Ironclad, Firefly, Lancer x2, ATGM x/UA (25/25)
Week 4: Caine 2, Reinholdt, Firefly, Lancer x2; Strangeways, Ironclad; Gun Mage Captain Adept; ATGM w/UA; Rangers (50/50)
Week 5: Caine 2, Reinholdt, Firefly, Lancer x2; Strangeways, Ironclad; Gun Mage Captain Adept x2; Eiryss Mage Hunter; ATGM w/UA; Rangers (62/65)
Week 6: I dunno. I have 13 points to spend. Ace? Trenchers? another ATGM?

Any help you guys can offer would be really appreciated!

Fake Edit: From memory, I'll have: Caine 1 and Caine 2, Stryker 1, Maddox, Ironclad, Ol' Rowdy, Charger, Defender, Hunter, Firefly, Lancer x2, Rangers, Gun Mages with Officer, Black 13th, Strangeways, Journeyman Warcaster x2, Stormsmith Stormcaller x3, Squire, Reinhardt, Gorman Di Wulfe, Rutger Shaw, Eiryss Mage Hunter. I don't mind buying some stuff, but I'd like to use as much of what I already have.

Magres
Jul 14, 2011

Khisanth Magus posted:

So, game I had tonight was one of the closest games I've ever had. Mk3 obviously.

I had the Vyros1 list I have been using(imperatus, banshee, sentinels w/ua and escort, invictors w/ ua, min halbs, 2x arcanists, magister)

vs

Harbinger w/ devout, reckoner, 2 units of daughters, tristan w/ sanctifier, 2x paladins, vilmon, mechanic, vassal, KES, 2x kick monks

Despite playing Menoth a ton I completely overlooked the acrobatics and parry on the daughters. I went first and tried to jam with my halberdiers, followed by my Sentinels and invictors, with my jacks kind of on the ends of my lines. Turn 3 I thought I had a line to kill harbinger with Imperatus, but I missed on my banshee shot to push the one daughter in the charge lane out of the way, and martyrdom was able to let my opponent keep that daughter alive. I did get a series of 2 man CRAs against Harbinger that turn that did a bit of damage(after the 2 shield guards and her reducing the damage by 5 on the others). She had 10 boxes left. Imperatus could reach her via trampling and would be able to buy 2 additional attacks. If I had hit both attacks, I would have needed average damage rolls and I would have killed her. I missed the first, and hit the second, rolling exactly 7 and doing 5 of her remaining health.

The next turn he had to dedicate pretty much his entire army to kill Imperatus. Somehow with the single shot from the reckoner and a single kicky monk he took out both the arms and the movement on my banshee, and I had badly positioned my remaining arcanist so I couldn't get him in to repair. I tried to let my banshee take a free strike from the monk so he could shoot harbinger and force one of shield guards before I shot again with my invictors, and of course he died from the free strike. The Invictors only did a small amount of damage due to that.

Game ground down a bunch more, although most of the grinding was on the side of him killing my stuff. In the end I had Harbinger in range for Vyros to attempt a couple strangleholds on her with only 3 boxes left, which could have killed her if I had hit with either of them...which I didn't. He got a full round of pounding on my Vyros who was completely empty of focus. Despite the sanctifier being able to charge Vyros along with a paladin, and harbinger casting a cataclysm from 4" away Vyros survived with 1 box.

At this point Harbinger was down to 2 boxes, and was 4" away from Vyros, with a Paladin between them. I forced my opponent to make a choice at that point: I cast Eliminator on the Paladin, killing him. At that point my opponent could either Martyrdom him to prevent Vyros from being able to do anything else that turn but killing the Paladin but risk dying on a roll of 3-6 on the Martyrdom damage, or else let Eliminator go off and let Vyros engage her with his 1 initial and 1 focus. Vyros would have actually had a difficult time killing Harbinger with just his initial and 1 focus due to Awe bringing him down to MAT6 against her DEF 14. He decided to gamble on the Martyrdom roll, took 2 damage from it, and suicided via Martyrdom.

I actually kind of played the game all wrong, going pretty much exclusively for assassination and not just killing his stuff. I easily could have taken out his warjacks at parts of the game, but instead went for assassination runs.

How does Harby feel to play against these days? Mk3 seems like it was very unkind to her, but you never know.

Khisanth Magus
Mar 31, 2011

Vae Victus

Magres posted:

How does Harby feel to play against these days? Mk3 seems like it was very unkind to her, but you never know.

Her scenario presence is a lot lower than it used to be, but 20" purification along with 10" awe and martyrdom are still real dick punches. She may not be a top level Menoth caster any longer, but she is still a pretty strong warcaster.

S.J.
May 19, 2008

Just who the hell do you think we are?

I'm typing up the new OP as we speak but it probably won't be done until tomorrow or the day after because I had a long day and I'm tired and poo poo

A Real Horse
Oct 26, 2013


So I'm looking to get into Warmachine with the Journeyman league getting started locally in a couple weeks. Which faction should I pick if my primary interest in the game is lots of big robots? I know it's a new edition, which means the meta is still young and apt to change, but as it stands, which faction benefits the most from running a lot of warjacks?

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*
All factions are good at running robots now! Just pick a faction who's stompy robots look coolest to you and then have lots of fun.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner

Khisanth Magus posted:

Her scenario presence is a lot lower than it used to be, but 20" purification along with 10" awe and martyrdom are still real dick punches. She may not be a top level Menoth caster any longer, but she is still a pretty strong warcaster.

Sounds like kicky monks are a thing now though? AD really feels like it helps them. On the bright side buying a couple is a way lower investment than the cleansers and flamebringers I also want for mk3...

Magres
Jul 14, 2011

Khisanth Magus posted:

Her scenario presence is a lot lower than it used to be, but 20" purification along with 10" awe and martyrdom are still real dick punches. She may not be a top level Menoth caster any longer, but she is still a pretty strong warcaster.

That's good to hear, I was afraid the change to overboosting combined with her desire to get low on HP and near-ish to the front lines would make her nearly impossible to keep alive.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*
Looks like my LGS has less than s 1/3 of their order fulfilled. Pretty pissed off store owner. I think I've secured my preorder though.

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xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Just noticed conflict chamber has permalinks for lists - pretty sweet to just be able to do http://conflictchamber.com/#b21beM0m0g0X0X3838 when talking about lists.

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