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The soundtrack is overall one of the best ever made, imo. It's really atmospheric and spacey.
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# ? Jan 16, 2017 03:55 |
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# ? May 6, 2024 21:41 |
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I still listen to the FTL soundtrack about once a week, maybe more.
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# ? Jan 16, 2017 05:22 |
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The most annoying thing in FTL: flying Engi B, someone mind controls your pilot (and only crew member). Mind control lasts just long enough for an Engi to destroy a level one system.
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# ? Jan 16, 2017 08:31 |
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There’s an automated re‐loader on the other page. Early sector three. The correct play here may be to walk away and upgrade my shields, but I’m tempted to buy the HL II and put it in the hold. The weapons I already have are as good as it gets for the power and will wreck enemies for some time to come, but the HL II is a great endgame weapon on a three‐slot ship. e: Oh yeah, and I could use a doors upgrade because I’m in Mantis space and gently caress Mantis. Platystemon fucked around with this message at 13:21 on Jan 16, 2017 |
# ? Jan 16, 2017 12:07 |
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If you feel like playing risky, get the HL2, IMO. You can always upgrade shields later, but it's entirely possible that the game will decide that's the last good weapon that you get.
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# ? Jan 16, 2017 12:14 |
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Sell the mini-beam, buy the second flak and upgrade weapons once, get some repairs with the spare change. You'll be set on weapons for the rest of the game.
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# ? Jan 16, 2017 12:46 |
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Hannibal Rex posted:Sell the mini-beam, buy the second flak and upgrade weapons once, get some repairs with the spare change. You'll be on weapons for the rest of the game. I’d sell the dual laser before the mini beam. The mini beam is great. It can do four damage on most ship layouts. It can’t dump all that damage on one room, but it also can’t miss.
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# ? Jan 16, 2017 12:53 |
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i'd be really temped to go for flak 1, flak 1, heavy 2. sure you can't run them all straight away but sector 3 should be manageable with just one of the flaks plus the hl. heavy lasers are just so wonderfully destructive, two damage per shot to both health and systems and then fire and breach chance on top of that? oh yes please e: wait flak 1 is two energy gently caress. make that double flak until you get another point in weapons. with only one shield bubble. hrm. Prav fucked around with this message at 13:23 on Jan 16, 2017 |
# ? Jan 16, 2017 13:15 |
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I haven't listened to the music in this game almost since it came out. For me it's the game I play while listening to online lectures or other things, it's perfect for that.
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# ? Jan 16, 2017 13:29 |
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Platystemon posted:The most annoying thing in FTL: flying Engi B, someone mind controls your pilot (and only crew member). You can vent piloting to prevent that from happening, but it's still a pretty awful situation to be in. Thankfully mind control seems to be pretty rare in sector 1; I've been hacked in sector 1 a lot more often than mind-controlled (and Engi B really can't deal with that well at all).
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# ? Jan 16, 2017 19:10 |
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Platystemon posted:
My possibly risky temptation would be to bank the second Flak I, upgrade doors, rely on cloaking while saving to upgrade shields (you can probably do this with the rest of sector 3's scrap), and then work on buying another weapons bar to get double flak + beam going. Like the HL II, you won't need any weapons upgrades after that. (Unless you see a third Flak 1. NEVER turn down The Flakkening.) Honestly, this is a situation where you could do any of the obvious things and not go badly wrong -- the only poor life choices here are the Swarm Missile launcher and to a lesser extent the automated reloader. (Reloaders used to be an auto buy for me back when they were 15% bonus (IIRC) and I was playing normal, but on hard mode and nerfed to 10% they're not that great.)
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# ? Jan 17, 2017 01:42 |
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Platystemon posted:I’d sell the dual laser before the mini beam. Yeah, agreed. Mini-beam is very undervalued by a lot of people. 1 power, 12 second base cd, 100% accuracy, and it can do 4 damage against most ship layouts. That's a fantastic power/damage ratio.
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# ? Jan 17, 2017 07:50 |
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Khizan posted:Yeah, agreed. Mini-beam is very undervalued by a lot of people. 1 power, 12 second base cd, 100% accuracy, and it can do 4 damage against most ship layouts. That's a fantastic power/damage ratio. For a long time my highest score ever was in Stealth A, and I attribute everything to the mini beam. Well, that and all the other awesome stuff Stealth A starts with. Probably the best starting equipment set in the game, once you learn how to use it right.
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# ? Jan 17, 2017 10:46 |
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Just had a crazy game as Zoltan A where I got two scrap arms in sector 1. Ended with the halberd beam, vulcan, and an ion blast, with hacking, MC, and cloak. Everything fully upgraded and ~200 extra scrap at the end. 5 Zoltan crew and max power lets you get away with so much bullshit. I learned the hard way that Vulcan is horrible for the first stage of the flagship but it totally trivializes the second and third so I managed.
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# ? Jan 17, 2017 16:36 |
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Hannibal Rex posted:Sell the mini-beam, buy the second flak and upgrade weapons once, get some repairs with the spare change. You'll be set on weapons for the rest of the game. Things you should never sell: Mini-beam, Advance Flak. They are the best weapons in the game for damage output vs power. If you are selling them it's because you are doing a gimmick run like all-chain lasters, or dual vulcan or w/e.
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# ? Jan 17, 2017 19:15 |
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# ? Jan 20, 2017 15:53 |
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You only have 13 missiles; no idea in which sector you are, but those won't last long if you intend on using multiple bombs each engagement. I'd definitely sell the small bomb; If you have a decent chance of finding another shop before the finale, I'd buy the Heavy Laser and put the Breach Bomb into your inventory to save up on missiles for the boss. Then again, you have plenty of scrap; if you have enough left after fully upgrading shields and hacking and your reactor to power those, you can switch the burst laser for the hull right away too; but its longer reload time will hamper the other weapons. ate poo poo on live tv posted:Things you should never sell: Mini-beam, Advance Flak. They are the best weapons in the game for damage output vs power. The mini-beam's super efficient, but you only get it on the Stealth A, which has only 3 weapon slots. Getting a setup that will reliably (and repeatedly) bust 4 shields with only two weapon slots is tricky. Also, I usually aim for weapons that support a crew kill strategy, and the mini-beam isn't great for that. Hannibal Rex fucked around with this message at 16:24 on Jan 20, 2017 |
# ? Jan 20, 2017 16:19 |
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Flak/Flak/BL2 is a ridiculous weapon combination and easily enough to win you the game right there. The only purchases I'd make would be of more missiles. The breach bomb is amazing (best bomb in the game IMO) and you can use it to cheese the flagship: the AI is unable to repair systems if there's a breach in the room the system is in, and it can't repair breaches either. So you can kill the entire crew, then breach the AI's weapons systems, and it'll be helpless. Easy crew kill strategy: hack the medbay in round 1, breach bomb it, when crew manage to repair it to one bar, hack it. This will kill them if you have fully-upgraded hacking; if not, you can land another breach bomb on them to finish them off, assuming the flagship isn't cloaked. A kill-all-crew strategy can completely neuter the round-1 flagship by just killing the crew manning the weapons systems; you have a teleporter so that's easy. tl;dr Just go on and win already.
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# ? Jan 20, 2017 16:27 |
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Late sector 7. Three jumps left I think, so I’ll be selling the LRS and SRA. I’ve been taking all viable ships via boarding, but you have a point vs. drone ships. I actually haven’t used a single done part all game; I’ve just gotten offers to trade them in events and haven’t picked up a lot as rewards. I got hacking at a shop a few jumps ago and haven’t needed it yet.
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# ? Jan 20, 2017 16:28 |
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It's a BL1. LRS can still pay for itself in sector 8, if it means avoiding even a single reward-less jump. Likewise for the SRA, but it takes maybe 6-7 more rewards from the last shop for that. I'd do the upgrades I mentioned earlier, and skip the Hull 2 in favor of keeping the BL1 and getting the Heavy Laser. Get a few more missiles, swap out your Breach Bomb until you're ready to face the flagship, and you shouldn't have any problems.
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# ? Jan 20, 2017 20:23 |
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Platystemon posted:Sector 2: choice of Abandoned Sector or Uncharted Nebula The choice is always Abandoned Sector, with volume on high and music on.
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# ? Jan 23, 2017 21:25 |
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Golbez posted:The choice is always Abandoned Sector, with volume on high and music on. Yup.
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# ? Jan 23, 2017 21:26 |
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Still waiting on the sliver of hope for an Android port in 2017.
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# ? Jan 23, 2017 21:28 |
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It's been 5 years, and not a hint at what the developers might be working on next. FTL is one of the most satisfying gaming experiences I've ever had, I would love to know if they are even working on another game.
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# ? Jan 24, 2017 00:45 |
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Apparently, according to this reddit post of a screenshot of a support team e-mail, the developers are working on another project, although that could mean anything from a new game to a business utility to... something else entirely? The same support team member also confirmed there's no plans to port FTL to Android. So, definitely looking forward to Linoleum Curling Simulator 2017.
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# ? Jan 24, 2017 19:03 |
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Shibawanko posted:Laptop overheated during a game because of a blocked fan, restarted, it reloaded some ancient save so I now lost most of my ships It happens occasionally. If you have a backup utility running on your PC you can restore the savegame located in Documents\My Games\FTL. If you don't run backups, start now...
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# ? Feb 1, 2017 12:54 |
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mom holy gently caress https://vimeo.com/203014674 For the work folks: Introducing the next game by Subset Games, creators of FTL... Into The Breach! The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game. Into the Breach is a single-player game coming to Windows, Mac, and Linux (although not simultaneously). There is no planned release date. Ben Prunty, FTL’s composer, is making an original soundtrack for the game, and award-winning sound designers PowerUp Audio are heading up the rest of the audio. Chris Avellone is lending his writing talents and world building skills to the team as well. More info available at subsetgames.com/ Bogart fucked around with this message at 18:13 on Feb 10, 2017 |
# ? Feb 10, 2017 18:10 |
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http://store.steampowered.com/app/590380 Steam page with some gameplay pictures too
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# ? Feb 10, 2017 18:15 |
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So Advance Wars with music, story and art from the FTL folks?
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# ? Feb 10, 2017 18:53 |
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I'm excited for the new game, but disappointed that it isn't FTL 2.
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# ? Feb 10, 2017 18:56 |
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I'm stoked, I love the structure of FTL and grid-based tactics. I hope it's as good as it looks. It seems like you'll be able to pass things on to future runs as well which is a slight change.
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# ? Feb 10, 2017 19:19 |
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Super Robot Wars, roguelike edition?
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# ? Feb 11, 2017 00:08 |
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I love Advance Wars so I'll definitely play that but I can't imagine enjoying it as much as FTL if it isn't a roguelike of some kind. Maybe it is?
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# ? Feb 12, 2017 14:53 |
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Shibawanko posted:I love Advance Wars so I'll definitely play that but I can't imagine enjoying it as much as FTL if it isn't a roguelike of some kind. Maybe it is? It involves some kind of time travel when you encounter whatever the fail state is, which sounds like a functional justification for rogue like mechanics of restarting. Or not I guess! In any case I'll buy anything the devs put out there, FTL was just so good and so unexpected.
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# ? Feb 13, 2017 01:49 |
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It says randomized so I imagine it's as much a roguelike as FTL is.
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# ? Feb 13, 2017 01:53 |
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Yeah I sunk 200 hours into FTL I'll buy whatever they come up with next pretty much blind at this point. It's hard to argue with that kind of love.
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# ? Feb 13, 2017 07:07 |
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Booted up FTL again. 30 hours in two weeks. Artillery beam is still poo poo.
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# ? Mar 5, 2017 15:30 |
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Trainrides posted:Booted up FTL again. 30 hours in two weeks. Artillery beam is still poo poo. It's better in the later sectors than in the early sectors; you might get some use out of it in sectors 2 or 3 to kill 2-shield ships or get one last hit in on a fleeing ship, but it's more of an emergency measure than a real main feature. On Hard mode, I tend to just forget I have it until I'm in sector 7 and then I think "Oh yeah, this thing helps damage the Flagship, I guess I should upgrade it a little."
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# ? Mar 5, 2017 18:30 |
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RPS has an article up on Into the Breach. Seems even better than the promo materials make it out to be. The RPS guy sees ItB as Invisible Inc's design sensibilities focused and honed a tightly as possible, but action gameplay not stealth.
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# ? Mar 5, 2017 20:49 |
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# ? May 6, 2024 21:41 |
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Leylite posted:It's better in the later sectors than in the early sectors; you might get some use out of it in sectors 2 or 3 to kill 2-shield ships or get one last hit in on a fleeing ship, but it's more of an emergency measure than a real main feature. My favorite is when I have boarders on an enemy ship killing crew, and then the beam fires and destroys the ship with my crew on it.
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# ? Mar 5, 2017 22:10 |