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So I completed the game for the first time an hour or two ago with my default MaleShep - Paragon as heck gun-toting galactic peacemaker extraordinaire. Did everything right (or at least as right as possible, what with the few unavoidable either/ors the game throws at you) as far as I could tell, had a fuckton of assets and even bothered to raise galactic war readiness to 100%. It was a long, generally satisfying ride, with some of the best highs and lows of the entire series, and I was looking forward so very much to the big payoff at the end. All I can say is that I suspect BioWare have been looking a little too much at what others have been doing in the past few years, and forgot that it's sometimes okay not to go along with the rest - especially if a slightly different approach has always worked out very well indeed for you in the past. BioWare RPGs, in my mind, are not supposed to necessarily end on what is essentially a downer. My biggest complaint isn't that they've basically closed off all possibilities for developing the ME universe further, or that the transhumanist angle came in too late and wasn't developed properly/felt out of place, but that they have made it largely impossible for the player to actually feel good about wrapping up this trilogy. Although I can appreciate the drama and ambiguity of ME3's conclusion, in the sense that it makes for more interesting science-fiction than a clichéd fairytale happy ending and, for better or worse, has evidently resonated very strongly with the playerbase, I can't help but feel somewhat cheated. Worse still, ME3's possible endings actually make me hesitant to play through the game again - and I get the impression that they have the same effect on many others. That BioWare apparently had not anticipated this response boggles my mind. Even so, I do wish to stress that up to the end, it is a great third instalment in the series as far as I'm concerned. While playing I got the impression that there's a lot more non-interactive dialogue compared to the previous titles, which I thought was a pity, and I believe the game takes just a little too long to open up, but other than that I have no real material criticism to offer. I'm very impressed by just how much content and attention to detail there is in ME3, the combat and character-building aspects appear to have been quite sensibly refined since ME2, there's tons of lovely touches in characters' facial animations during dialogue/cutscenes, some very memorable writing, and, as I said, some of the best highs and lows of the entire series. Even if the finale is a letdown, you'll feel like a goddamn champ if you cure the genophage and broker peace between the quarians and geth. Here's hoping that BioWare will be moved to create a more pleasing (set of) ending(s), so that ME3 can eventually be called close to perfect without any reservations. A Nice Boy posted:Two quick questions: Also, a few missions will have pickups for the side-quests, so be sure to look around every area very carefully. quote:2. Second: I'm doing an insanity run as a soldier, and I'm not going to lie, it's been rough so far. Just finished From Ashes, and with most of the tough battles so far I've had to be really tactical and find good cover or other ways to beat it. It's been fun so far, because in the old ME's I played 'em on normal and basically just blasted everything and didn't care about being careful...Now I have to be insanely careful and really think about how to approach every battle. FairGame posted:gently caress that; given the people you show up with at the endgame location, Your away team is loving dead. A galaxy without Garrus and Tali is a stupid galaxy.
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# ¿ Mar 16, 2012 03:54 |
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# ¿ May 14, 2024 15:13 |
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lemonadesweetheart posted:I finished the game last night and have been thinking a lot about what they could've done instead. Geisladisk posted:My biggest problem with the writing is not the ending, which, while disappointing, was honestly pretty predictable.
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# ¿ Mar 16, 2012 13:24 |
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Charlie Mopps posted:LIara is really crushed about Palaven though. But you're right, she seems to be the exception.
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# ¿ Mar 16, 2012 15:28 |
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I already linked this in the spoiler thread, but I'm going to link it here too because it's the one legitimately excellent, saving grace of ME3's final moments: the ending cutscene music. Close your eyes, listen to it, and imagine the conclusion to this mighty trilogy that you have spent years hoping for.
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# ¿ Mar 16, 2012 16:40 |
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Aristobulus posted:I'm going to mention as a sidenote these were touches I thought made the characters seem so much more developed and natural - in ME1 or ME2, that same scene would've had you approach Liara standing in her lab/room on the Normandy, and she would complain at you about it, here in ME3, she's not standing in the same spot when you enter the room, she's already in the process of just grieving on her bed. Honestly, the overall quality of ME3, with all its little yet highly effective improvements, makes it all the more a pity that you don't get that same, rich feeling of satisfaction when you see the credits roll as you did after completing the previous two games.
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# ¿ Mar 16, 2012 17:56 |
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kuddles posted:I feel like the whole game was like this. For instance, yes, the levels were essentially just typical cover-shooter dungeons but they did a much better job of hiding that and making you feel like you actually were in these epic environments. In one level you are in a building that breaks into an underground cave that then turns into a giant hallway of ancient ruins. In another, you fight in a war-torn urban environment with a giant Reaper overhead until it culminates at a giant museum/cathedral. Meanwhile, 90% of the levels in the first two games were basically cramped corridors going one way and they just told you it was either a spaceship or space station. quote:DLC controversy aside, I actually don't use him during missions, but I like what Javik adds to the story. Everyone in the past two games talked about how the Protheans were this brilliant culture based on all the research they did on their race, and how Javik basically goes "Actually, we were space nazis."
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# ¿ Mar 16, 2012 18:29 |
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Zedd posted:Legion: Aristobulus posted:Kindof funny because I found Liara absolutely invaluable as a squadmember. Her Singularity, and Stasis, are really powerful. Especially if you take the pure biotic power to make singularity have an absolutely silly tiny recharge time.
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# ¿ Mar 16, 2012 19:07 |
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Dr. Red Ranger posted:So on the Grissom Academy Mission does it matter whether you send the teenagers that survive off to be the biotic attack squad or keep them back to make barriers beyond a slight increase in how many war asset points and rep points you get? Does that ever come up again?
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# ¿ Mar 16, 2012 19:49 |
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Zedd posted:non fuckup shep, so I could at least make peace
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# ¿ Mar 16, 2012 20:09 |
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twistedmentat posted:One thing I hoped the game would reveal that Shepard was some kind of long genetic project of the Protheans, which is why she could read the beacons. Saren would have been something similar for the Turian. It really showed that the Protheans were playing a long game of survival, trying to make the next cycle the last.
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# ¿ Mar 16, 2012 22:11 |
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HenessyHero posted:You do get a bit of that. According to Javik, Protheans manipulated the Asari genome so everyone would be born with some biotic ability. They also taught the Asari about the stars and agriculture, and saved their planet from a rogue asteroid while they were still primitives. I'm not sure at what stage during their cycle they did the majority of that, but it seems like the Protheans were trying give at least one species a kick-start. On a different note, here's some more rad music from ME3 to listen to and think "fuuuuuck this bit was so good why they gotta bring a busta down at the very end".
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# ¿ Mar 16, 2012 22:44 |
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Charlie Mopps posted:Thats also another amazing song from the OST. Although i have to admit, while i consider the ME3 soundtrack to have the best quality music, i do like the ME1 soundtrack the most. All those 80's synthesizers worked so well to set the mood for an awesome space opera. Facepalm Ranger posted:Hey guys found this thread about minimalist box art over on NeoGAF and thought I'd make my own for Mass effect.
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# ¿ Mar 16, 2012 23:15 |
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twistedmentat posted:Well, we can have magic genetic science in ME, because we already had it. But yes, they maybe did some manipulation among many primitive humans knowing that there would be one who would appear at some point. CapnAndy posted:I just found out you can activate the Blasto 6 ad to hear the movie. Oh my God. Facepalm Ranger posted:I was trying to do that but I couldn't quite get it right plus they were a bit of a rush job (definitely going to go back and touch them up though when I have more time!)
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# ¿ Mar 16, 2012 23:47 |
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Grey Fox V2 posted:Huh well that explains why it sounded somewhat familiar, thanks. I guess I was expecting something lyrical and less...downtrodden.
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# ¿ Mar 17, 2012 00:26 |
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King Zog posted:I just started this game, so my impression may be incorrect and will change as I progress through it. I ended up being surprised when conversation wheels were popping up, which is not what I'm used to because in ME2, I felt like I had atleast a few options in a conversation whereas in 3 it seems like Shepard is doing all the talking for me.
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# ¿ Mar 17, 2012 04:11 |
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Gordon Shumway posted:The Shepard has completed his task.
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# ¿ Mar 17, 2012 15:10 |
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The White Dragon posted:When I heard that? I honestly thought that ME3 would end up being kicking the Reapers' asses, then kicking the rear end of said "unknown force" and callin' it a day. Which of course it wasn't, even though that's what Mass Effect is about.
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# ¿ Mar 17, 2012 20:56 |
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rotinaj posted:Haha. "That assassin should be embarrassed. A terminally ill Drell stopped him from reaching his target."
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# ¿ Mar 17, 2012 21:23 |
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Sultan Tarquin posted:I think people are putting way more stock in bioware being able to pull off an ending like the one you're describing.
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# ¿ Mar 17, 2012 23:13 |
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SEKCobra posted:Well yeah, that's my guess, but I have no idea what I might have done wrong. Luckily (?) with the other outcomes it doesn't really matter because virtually nothing would change, and if there is another game to come, I'll just edit the save and it's gonna be like it never went wrong.
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# ¿ Mar 18, 2012 14:21 |
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Charlie Mopps posted:Im sure a lot of DLC had already been planned. You can bet on there being DLC to take back Omega with/for Aria, and also more DLC for multiplayer.
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# ¿ Mar 18, 2012 20:39 |
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Urdnot Fire posted:We can hope that they release the ending-changing DLC first as damage control.
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# ¿ Mar 18, 2012 20:46 |
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RBA Starblade posted:Ahaha, there's a poster in the Council Embassies that advertising "colony life!", behind a vending machine, which obscures part of it, which reads "it's not that bad". That's a nice touch.
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# ¿ Mar 18, 2012 22:01 |
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tadashi posted:I'm thinking this is the first ME game I won't replay. The side missions are so grating to me since: Still, if that sort of thing puts you off, and you don't care about the possible endings anyway, you could consider ignoring all the secondary/tertiary stuff and just completing the meat of the game, up to the Conduit or even landing in London.
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# ¿ Mar 19, 2012 14:26 |
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Noxville posted:Because the Mass Effect universe is PG-13 and there's no room for gays there (ignore all the gore and Jack dropping f-bombs like there's no tomorrow)
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# ¿ Mar 19, 2012 16:37 |
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Hoop Laced poo poo posted:I'm about to attack the illusive man's base and what I'm thinking about are the party members I've had if this is getting near the end of the game. I'm kinda surprised (maybe after the amount of characters introduced in ME2) at the limited number, or maybe the lack of variety between them if this is all I get for the entire game. Not really a complaint but after checking the OP again I'm kinda surprised there wasn't more variety in your crew. quote:Also quick question should I start thinking about the war readiness at this point in the single player?
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# ¿ Mar 19, 2012 17:42 |
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skoolmunkee posted:Actually Kaidan outranked Shepard in 2! Shepard is a Lieutenant Commander and in 2 you find out Kaidan is a Staff Commander. Sombrerotron fucked around with this message at 18:14 on Mar 19, 2012 |
# ¿ Mar 19, 2012 18:12 |
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HoveringCheesecake posted:Regarding the quests - the other two games notified you when you had moved forward or completed the quests. I have no idea why that was removed for ME3 but it is a huge pain in the rear end. Is it that hard to code so that once I pick up some dogtags on planet X, the journal can update the info and tell me to return to person X to finish the quest? And the fact that some of them are on a kind of timer with no warning is beyond stupid. I'm pretty sure there's no timers either, it's just that the Cerberus attack on the Citadel, which takes place the first time you visit after (not) curing the genophage signals a mid-game point of no return that makes a few side missions impossible to complete. It's vexing that you don't get any warning of that happening, but otherwise you can do everything at your leisure. quote:Oh, and you can persuade TIM on Mars? As in the first actual mission of the game? What the gently caress? Pretty sure I never got that option. e:fb (mostly)
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# ¿ Mar 19, 2012 18:21 |
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Zedd posted:Alliance navy picking order.
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# ¿ Mar 19, 2012 19:27 |
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Scuzzywuffit posted:The little window pops up in the right hand corner, but after you do a bunch of missions you can't just pull up your codex and see which things you've gathered anymore. The notification pops up for a second or two and then there's just no way to tell. quote:And the Grissom Academy and Tuchanka bomb quests are on secret timers -- if you wait too long to do them, you fail.
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# ¿ Mar 19, 2012 19:50 |
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HoveringCheesecake posted:You get that notification pop-up for a few seconds, yes, but in the previous games your journal entry was actually updated. That was much better than the lovely little popup that they give you now. And yeah, I was talking about that point of no return. A little bit of a heads up would have been nice, because I lost 6 hours of game time making up those quests. Also, the secret timers that someone beat me to. Fortunately I managed to beat those. In other words: this stuff is evidence of poor decisions on the designers' part, but there's plenty of those throughout the series and I think it's a bit unfair to make a big issue out of them unless you are equally critical about ME1 and ME2.
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# ¿ Mar 19, 2012 20:28 |
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Aristobulus posted:Gameplay wise I understood why they did it. In the beginning, they want to make sure you really do want your Shepard to romance Liara. It's just, if you say yes then, the paramour part should've been different. It just should've been a scene of them enjoying time together on the Citadel, and hell maybe it should've given you the paramour part all the way in the beginning if you say yes.
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# ¿ Mar 19, 2012 21:19 |
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tadashi posted:I really like the buddy relationship with Garrus if you're a male Shep. It seems to be one of the best written relationship developments over the course of the series. The "special" hang between Garrus and Shepard about half way through the game especially rings true.
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# ¿ Mar 19, 2012 22:17 |
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dark_3y3 posted:Like everyone else in this thread, I loved 98% of the game but that drat ending. I know some people like the 'indoctrination' angle, and it's a better theory than the crap we got. But the fact you confront the ILM just before the magic star kid kinda throws that out the window. It's also way to subtle for an RPG that has a 'no dialogue choices' gameplay option.
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# ¿ Mar 20, 2012 01:20 |
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GruntyThrst posted:One of the many life lessons I have learned is avoid sexual contact with people whose pants/skirt...thing defies physics.
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# ¿ Mar 20, 2012 13:48 |
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Synonamess Botch posted:It has nothing to do with modesty and everything to do with practicality. She's a war correspondent. Shouldn't she have some sort of gear? Cargo pants? Any pants? Body armor? Anything besides a ridiculous latex dress?
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# ¿ Mar 20, 2012 14:25 |
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cbservo posted:http://www.gamesradar.com/massage-your-eyes-sexy-good-mass-effect-3-portraits-imagine-fxs-special-game-art-issue/
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# ¿ Mar 20, 2012 15:02 |
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etalian posted:They know their fanbase especially with the whole Tali thing.
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# ¿ Mar 20, 2012 16:31 |
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HoveringCheesecake posted:I'm going to butt in and ask a question that has probably been asked and answered a thousand times throughout the thread. What happened to the dialogue wheel? Half of the conversations in the game involve you going up to someone, clicking, and you having to sit there while Shep and someone else have a long drawn out conversation. No input from the player whatsoever. I double checked my settings to make sure I didn't have it set to the cinematic mode or whatever, but nope it is set so that I have full control over conversations. It's definitely true that the dialogue wheel seems a lot rarer and typically less extensive than in the previous games. However, I don't think you're always really losing out on anything that matters. In Traynor's case, you get the chance of questioning her just as extensively as you did Kelly the first time you meet her - the only difference is that those options aren't redundantly made available again and again whenever you talk to her. If Kelly had anything new to report, she usually did so without Shepard explicitly prompting her; if you were lucky, there'd be one or two things you could then say in reply. Other than that, was there ever really any purpose to letting you rehash the old questions more than once? They've streamlined this in ME3, and though it feels a little odd given prior experience with ME1 and ME2, I don't really begrudge that design decision. There's still opportunities for proper interaction with Traynor, as with all the other characters on the Normandy, it's just that they're tied to certain events/stages in the game.
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# ¿ Mar 20, 2012 17:59 |
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# ¿ May 14, 2024 15:13 |
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GOTTA STAY FAI posted:Javik's having to come to terms with the "young" races being dominant was pretty moving. The voice actor playing him did an excellent job of conveying his personality. His comment about the "lizard people" was especially funny. Anyway, entirely unrelated to any of this, I'm just wondering: am I the only one here who misses the film grain? I always had it enabled in ME1 and ME2, and ME3 just looks slightly too clean without I think. Why can't we have nice utterly trivial things?
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# ¿ Mar 20, 2012 18:30 |